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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AAUDIO_AAUDIO_BINDER_CLIENT_H
#define ANDROID_AAUDIO_AAUDIO_BINDER_CLIENT_H
#include <mutex>
#include <utils/RefBase.h>
#include <utils/Singleton.h>
#include <aaudio/AAudio.h>
#include <binder/IInterface.h>
#include "aaudio/BnAAudioClient.h"
#include "aaudio/IAAudioService.h"
#include "AAudioServiceInterface.h"
#include "binding/AAudioBinderAdapter.h"
#include "binding/AAudioStreamRequest.h"
#include "binding/AudioEndpointParcelable.h"
#include "core/AAudioStreamParameters.h"
/**
* Implements the AAudioServiceInterface by talking to the service through Binder.
*/
namespace aaudio {
class AAudioBinderClient : public virtual android::RefBase
, public AAudioServiceInterface
, public android::Singleton<AAudioBinderClient> {
public:
AAudioBinderClient();
virtual ~AAudioBinderClient();
void registerClient(const android::sp<IAAudioClient>& client __unused) override {}
/**
* @param request info needed to create the stream
* @param configuration contains resulting information about the created stream
* @return an object for aaudio handle information, which includes the connected
* aaudio service lifetime id to recognize the connected aaudio service
* and aaudio handle to recognize the stream. If an error occurs, the
* aaudio handle will be set as the negative error.
*/
AAudioHandleInfo openStream(const AAudioStreamRequest &request,
AAudioStreamConfiguration &configurationOutput) override;
aaudio_result_t closeStream(const AAudioHandleInfo& streamHandleInfo) override;
/* Get an immutable description of the in-memory queues
* used to communicate with the underlying HAL or Service.
*/
aaudio_result_t getStreamDescription(const AAudioHandleInfo& streamHandleInfo,
AudioEndpointParcelable &endpointOut) override;
/**
* Start the flow of data.
* This is asynchronous. When complete, the service will send a STARTED event.
*/
aaudio_result_t startStream(const AAudioHandleInfo& streamHandleInfo) override;
/**
* Stop the flow of data such that start() can resume without loss of data.
* This is asynchronous. When complete, the service will send a PAUSED event.
*/
aaudio_result_t pauseStream(const AAudioHandleInfo& streamHandleInfo) override;
aaudio_result_t stopStream(const AAudioHandleInfo& streamHandleInfo) override;
/**
* Discard any data held by the underlying HAL or Service.
* This is asynchronous. When complete, the service will send a FLUSHED event.
*/
aaudio_result_t flushStream(const AAudioHandleInfo& streamHandleInfo) override;
/**
* Manage the specified thread as a low latency audio thread.
* TODO Consider passing this information as part of the startStream() call.
*/
aaudio_result_t registerAudioThread(const AAudioHandleInfo& streamHandleInfo,
pid_t clientThreadId,
int64_t periodNanoseconds) override;
aaudio_result_t unregisterAudioThread(const AAudioHandleInfo& streamHandleInfo,
pid_t clientThreadId) override;
aaudio_result_t startClient(const AAudioHandleInfo& streamHandleInfo __unused,
const android::AudioClient& client __unused,
const audio_attributes_t *attr __unused,
audio_port_handle_t *clientHandle __unused) override {
return AAUDIO_ERROR_UNAVAILABLE;
}
aaudio_result_t stopClient(const AAudioHandleInfo& streamHandleInfo __unused,
audio_port_handle_t clientHandle __unused) override {
return AAUDIO_ERROR_UNAVAILABLE;
}
aaudio_result_t exitStandby(const AAudioHandleInfo& streamHandleInfo,
AudioEndpointParcelable &endpointOut) override;
void onStreamChange(aaudio_handle_t /*handle*/, int32_t /*opcode*/, int32_t /*value*/) {
// TODO This is just a stub so we can have a client Binder to pass to the service.
// TODO Implemented in a later CL.
ALOGW("onStreamChange called!");
}
int32_t getServiceLifetimeId() const {
return mAAudioClient->getServiceLifetimeId();
}
class AAudioClient : public android::IBinder::DeathRecipient, public BnAAudioClient {
public:
explicit AAudioClient(const android::wp<AAudioBinderClient>& aaudioBinderClient)
: mBinderClient(aaudioBinderClient) {
}
// implement DeathRecipient
virtual void binderDied(const android::wp<android::IBinder>& who __unused) {
mServiceLifetimeId++;
android::sp<AAudioBinderClient> client = mBinderClient.promote();
if (client.get() != nullptr) {
client->dropAAudioService();
}
ALOGW("AAudio service binderDied()!");
}
// implement BnAAudioClient
android::binder::Status onStreamChange(int32_t handle, int32_t opcode, int32_t value) {
static_assert(std::is_same_v<aaudio_handle_t, int32_t>);
android::sp<AAudioBinderClient> client = mBinderClient.promote();
if (client.get() != nullptr) {
client->onStreamChange(handle, opcode, value);
}
return android::binder::Status::ok();
}
int32_t getServiceLifetimeId() const {
return mServiceLifetimeId.load();
}
private:
android::wp<AAudioBinderClient> mBinderClient;
std::atomic_int mServiceLifetimeId{0};
};
// This adapter is used to convert the binder interface (delegate) to the AudioServiceInterface
// conventions (translating between data types and respective parcelables, translating error
// codes and calling conventions).
// The adapter also owns the underlying service object and is responsible to unlink its death
// listener when destroyed.
class Adapter : public AAudioBinderAdapter {
public:
Adapter(const android::sp<IAAudioService>& delegate,
android::sp<AAudioClient> aaudioClient,
int32_t serviceLifetimeId)
: AAudioBinderAdapter(delegate.get(), serviceLifetimeId),
mDelegate(delegate),
mAAudioClient(std::move(aaudioClient)) {}
virtual ~Adapter() {
if (mDelegate != nullptr) {
android::IInterface::asBinder(mDelegate)->unlinkToDeath(mAAudioClient);
}
}
// This should never be called (call is rejected at the AudioBinderClient level).
aaudio_result_t startClient(const AAudioHandleInfo& streamHandle __unused,
const android::AudioClient& client __unused,
const audio_attributes_t* attr __unused,
audio_port_handle_t* clientHandle __unused) override {
LOG_ALWAYS_FATAL("Shouldn't get here");
return AAUDIO_ERROR_UNAVAILABLE;
}
// This should never be called (call is rejected at the AudioBinderClient level).
aaudio_result_t stopClient(const AAudioHandleInfo& streamHandle __unused,
audio_port_handle_t clientHandle __unused) override {
LOG_ALWAYS_FATAL("Shouldn't get here");
return AAUDIO_ERROR_UNAVAILABLE;
}
private:
android::sp<IAAudioService> mDelegate;
android::sp<AAudioClient> mAAudioClient;
};
private:
android::Mutex mServiceLock;
std::shared_ptr<AAudioServiceInterface> mAdapter;
android::sp<AAudioClient> mAAudioClient;
std::shared_ptr<AAudioServiceInterface> getAAudioService();
void dropAAudioService();
};
} /* namespace aaudio */
#endif //ANDROID_AAUDIO_AAUDIO_BINDER_CLIENT_H