blob: db085ba55b2518688c94ff38cacfc290bd7f2ac3 [file] [log] [blame]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "EffectTestHelper.h"
namespace android {
void EffectTestHelper::createEffect() {
int status = AUDIO_EFFECT_LIBRARY_INFO_SYM.create_effect(mUuid, 1, 1, &mEffectHandle);
ASSERT_EQ(status, 0) << "create_effect returned an error " << status;
}
void EffectTestHelper::releaseEffect() {
int status = AUDIO_EFFECT_LIBRARY_INFO_SYM.release_effect(mEffectHandle);
ASSERT_EQ(status, 0) << "release_effect returned an error " << status;
}
void EffectTestHelper::setConfig() {
effect_config_t config{};
config.inputCfg.samplingRate = config.outputCfg.samplingRate = mSampleRate;
config.inputCfg.channels = mInChMask;
config.outputCfg.channels = mOutChMask;
config.inputCfg.format = config.outputCfg.format = AUDIO_FORMAT_PCM_FLOAT;
int reply = 0;
uint32_t replySize = sizeof(reply);
int status = (*mEffectHandle)
->command(mEffectHandle, EFFECT_CMD_SET_CONFIG, sizeof(effect_config_t),
&config, &replySize, &reply);
ASSERT_EQ(status, 0) << "set_config returned an error " << status;
ASSERT_EQ(reply, 0) << "set_config reply non zero " << reply;
status = (*mEffectHandle)
->command(mEffectHandle, EFFECT_CMD_ENABLE, 0, nullptr, &replySize, &reply);
ASSERT_EQ(status, 0) << "cmd_enable returned an error " << status;
ASSERT_EQ(reply, 0) << "cmd_enable reply non zero " << reply;
}
void EffectTestHelper::process(float* input, float* output) {
audio_buffer_t inBuffer = {.frameCount = mFrameCount, .f32 = input};
audio_buffer_t outBuffer = {.frameCount = mFrameCount, .f32 = output};
for (size_t i = 0; i < mLoopCount; i++) {
int status = (*mEffectHandle)->process(mEffectHandle, &inBuffer, &outBuffer);
ASSERT_EQ(status, 0) << "process returned an error " << status;
inBuffer.f32 += mFrameCount * mInChannelCount;
outBuffer.f32 += mFrameCount * mOutChannelCount;
}
}
} // namespace android