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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_H
#define AAUDIO_AAUDIO_SERVICE_H
#include <time.h>
#include <pthread.h>
#include <binder/BinderService.h>
#include <media/AudioClient.h>
#include <aaudio/AAudio.h>
#include <aaudio/BnAAudioService.h>
#include "binding/AAudioCommon.h"
#include "binding/AAudioBinderAdapter.h"
#include "binding/AAudioServiceInterface.h"
#include "AAudioServiceStreamBase.h"
#include "AAudioStreamTracker.h"
namespace android {
#define AAUDIO_SERVICE_NAME "media.aaudio"
#define DEFAULT_AAUDIO_SERVICE_ID 0
class AAudioService :
public BinderService<AAudioService>,
public aaudio::BnAAudioService
{
friend class BinderService<AAudioService>;
public:
AAudioService();
~AAudioService() override = default;
aaudio::AAudioServiceInterface& asAAudioServiceInterface() {
return mAdapter;
}
static const char* getServiceName() { return AAUDIO_SERVICE_NAME; }
status_t dump(int fd, const Vector<String16>& args) override;
binder::Status registerClient(const ::android::sp<::aaudio::IAAudioClient>& client) override;
binder::Status openStream(const ::aaudio::StreamRequest& request,
::aaudio::StreamParameters* paramsOut,
int32_t* _aidl_return) override;
binder::Status closeStream(int32_t streamHandle, int32_t* _aidl_return) override;
binder::Status
getStreamDescription(int32_t streamHandle, ::aaudio::Endpoint* endpoint,
int32_t* _aidl_return) override;
binder::Status startStream(int32_t streamHandle, int32_t* _aidl_return) override;
binder::Status pauseStream(int32_t streamHandle, int32_t* _aidl_return) override;
binder::Status stopStream(int32_t streamHandle, int32_t* _aidl_return) override;
binder::Status flushStream(int32_t streamHandle, int32_t* _aidl_return) override;
binder::Status
registerAudioThread(int32_t streamHandle, int32_t clientThreadId, int64_t periodNanoseconds,
int32_t* _aidl_return) override;
binder::Status unregisterAudioThread(int32_t streamHandle, int32_t clientThreadId,
int32_t* _aidl_return) override;
binder::Status exitStandby(int32_t streamHandle, ::aaudio::Endpoint* endpoint,
int32_t* _aidl_return) override;
aaudio_result_t startClient(aaudio::aaudio_handle_t streamHandle,
const android::AudioClient& client,
const audio_attributes_t *attr,
audio_port_handle_t *clientHandle);
aaudio_result_t stopClient(aaudio::aaudio_handle_t streamHandle,
audio_port_handle_t clientHandle);
// ===============================================================================
// The following public methods are only called from the service and NOT by Binder.
// ===============================================================================
aaudio_result_t disconnectStreamByPortHandle(audio_port_handle_t portHandle);
/*
* This is only called from within the Service.
* It bypasses the permission checks in closeStream(handle).
*/
aaudio_result_t closeStream(const sp<aaudio::AAudioServiceStreamBase>& serviceStream);
private:
class Adapter : public aaudio::AAudioBinderAdapter {
public:
// Always use default service id in server side since when crash happens,
// the aaudio service will restart.
explicit Adapter(AAudioService *service)
: aaudio::AAudioBinderAdapter(service, DEFAULT_AAUDIO_SERVICE_ID),
mService(service) {}
aaudio_result_t startClient(const aaudio::AAudioHandleInfo& streamHandleInfo,
const android::AudioClient &client,
const audio_attributes_t *attr,
audio_port_handle_t *clientHandle) override {
return mService->startClient(streamHandleInfo.getHandle(), client, attr, clientHandle);
}
aaudio_result_t stopClient(const aaudio::AAudioHandleInfo& streamHandleInfo,
audio_port_handle_t clientHandle) override {
return mService->stopClient(streamHandleInfo.getHandle(), clientHandle);
}
private:
AAudioService* const mService;
};
Adapter mAdapter;
/** @return true if the client is the audioserver
*/
bool isCallerInService();
/**
* Lookup stream and then validate access to the stream.
* @param streamHandle
* @return
*/
sp<aaudio::AAudioServiceStreamBase> convertHandleToServiceStream(
aaudio::aaudio_handle_t streamHandle);
android::AudioClient mAudioClient;
aaudio::AAudioStreamTracker mStreamTracker;
// We use a lock to prevent thread A from reopening an exclusive stream
// after thread B steals thread A's exclusive MMAP resource stream.
std::recursive_mutex mOpenLock;
// TODO Extract the priority constants from services/audioflinger/Threads.cpp
// and share them with this code. Look for "kPriorityFastMixer".
static constexpr int32_t kRealTimeAudioPriorityClient = 2;
static constexpr int32_t kRealTimeAudioPriorityService = 3;
};
} /* namespace android */
#endif //AAUDIO_AAUDIO_SERVICE_H