| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H |
| #define ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H |
| |
| #include "GLES/gl.h" |
| |
| namespace android { |
| namespace companion { |
| namespace virtualcamera { |
| |
| // Base class for EGL Shader programs representation. |
| class EglProgram { |
| public: |
| virtual ~EglProgram(); |
| |
| // Returns whether the EGL Program was successfully compiled and linked. |
| bool isInitialized() const; |
| |
| protected: |
| // Compile & link program from the vertex & fragment shader source. |
| bool initialize(const char* vertexShaderSrc, const char* fragmentShaderSrc); |
| GLuint mProgram; |
| // Whether the EGL Program was successfully compiled and linked. |
| bool mIsInitialized = false; |
| }; |
| |
| // Shader program to draw Julia Set test pattern. |
| class EglTestPatternProgram : public EglProgram { |
| public: |
| EglTestPatternProgram(); |
| |
| bool draw(int width, int height, int frameNumber); |
| }; |
| |
| // Shader program to draw texture. |
| // |
| // Shader stretches the texture over the viewport (if the texture is not same |
| // aspect ratio as viewport, it will be deformed). |
| // |
| // TODO(b/301023410) Add support for translation / cropping. |
| class EglTextureProgram : public EglProgram { |
| public: |
| enum class TextureFormat { RGBA, YUV }; |
| |
| EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV); |
| |
| bool draw(GLuint textureId); |
| }; |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |
| |
| #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLPROGRAM_H |