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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H
#define ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <memory>
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "GLES/gl.h"
namespace android {
namespace companion {
namespace virtualcamera {
// Encapsulates EGL Framebuffer backed by AHardwareBuffer instance.
//
// Note that the framebuffer is tied to EGLDisplay connection.
class EglFrameBuffer {
public:
EglFrameBuffer(EGLDisplay display, std::shared_ptr<AHardwareBuffer> hwBuffer);
virtual ~EglFrameBuffer();
// Prepare for rendering into the framebuffer.
bool beforeDraw();
// Finishes rendering into the framebuffer.
bool afterDraw();
// Return width of framebuffer (in pixels).
int getWidth() const;
// Return height of framebuffer (in pixels).
int getHeight() const;
// Return underlying hardware buffer.
std::shared_ptr<AHardwareBuffer> getHardwareBuffer();
private:
// Keeping shared_ptr to hardware buffer instance here prevents it from being
// freed while tied to EGL framebufer / EGL texture.
std::shared_ptr<AHardwareBuffer> mHardwareBuffer;
EGLDisplay mEglDisplay;
EGLImageKHR mEglImageKhr{EGL_NO_IMAGE_KHR};
GLuint mTextureId;
GLuint mFramebufferId;
int mWidth;
int mHeight;
};
} // namespace virtualcamera
} // namespace companion
} // namespace android
#endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLFRAMEBUFFER_H