blob: 2cfefa091caad358f2ffb63b2f72f43e0f9e31c0 [file] [log] [blame]
/*
**
** Copyright 2022, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#define LOG_TAG "AudioFlinger::PatchCommandThread"
//#define LOG_NDEBUG 0
#include "PatchCommandThread.h"
#include <utils/Log.h>
namespace android {
constexpr char kPatchCommandThreadName[] = "AudioFlinger_PatchCommandThread";
PatchCommandThread::~PatchCommandThread() {
exit();
audio_utils::lock_guard _l(mutex());
mCommands.clear();
}
void PatchCommandThread::onFirstRef() {
run(kPatchCommandThreadName, ANDROID_PRIORITY_AUDIO);
}
void PatchCommandThread::addListener(const sp<PatchCommandListener>& listener) {
ALOGV("%s add listener %p", __func__, static_cast<void*>(listener.get()));
audio_utils::lock_guard _l(listenerMutex());
mListeners.emplace_back(listener);
}
void PatchCommandThread::createAudioPatch(audio_patch_handle_t handle,
const IAfPatchPanel::Patch& patch) {
ALOGV("%s handle %d mHalHandle %d num sinks %d device sink %08x",
__func__, handle, patch.mHalHandle,
patch.mAudioPatch.num_sinks,
patch.mAudioPatch.num_sinks > 0 ? patch.mAudioPatch.sinks[0].ext.device.type : 0);
createAudioPatchCommand(handle, patch);
}
void PatchCommandThread::releaseAudioPatch(audio_patch_handle_t handle) {
ALOGV("%s", __func__);
releaseAudioPatchCommand(handle);
}
void PatchCommandThread::updateAudioPatch(audio_patch_handle_t oldHandle,
audio_patch_handle_t newHandle, const IAfPatchPanel::Patch& patch) {
ALOGV("%s handle %d mHalHandle %d num sinks %d device sink %08x",
__func__, oldHandle, patch.mHalHandle,
patch.mAudioPatch.num_sinks,
patch.mAudioPatch.num_sinks > 0 ? patch.mAudioPatch.sinks[0].ext.device.type : 0);
updateAudioPatchCommand(oldHandle, newHandle, patch);
}
bool PatchCommandThread::threadLoop()
{
audio_utils::unique_lock _l(mutex());
while (!exitPending()) {
while (!mCommands.empty() && !exitPending()) {
const sp<Command> command = mCommands.front();
mCommands.pop_front();
_l.unlock();
std::vector<wp<PatchCommandListener>> listenersCopy;
{
audio_utils::lock_guard _ll(listenerMutex());
listenersCopy = mListeners;
}
switch (command->mCommand) {
case CREATE_AUDIO_PATCH: {
const auto data = (CreateAudioPatchData*) command->mData.get();
ALOGV("%s processing create audio patch handle %d",
__func__,
data->mHandle);
for (const auto& listener : listenersCopy) {
auto spListener = listener.promote();
if (spListener) {
spListener->onCreateAudioPatch(data->mHandle, data->mPatch);
}
}
}
break;
case RELEASE_AUDIO_PATCH: {
const auto data = (ReleaseAudioPatchData*) command->mData.get();
ALOGV("%s processing release audio patch handle %d",
__func__,
data->mHandle);
for (const auto& listener : listenersCopy) {
auto spListener = listener.promote();
if (spListener) {
spListener->onReleaseAudioPatch(data->mHandle);
}
}
}
break;
case UPDATE_AUDIO_PATCH: {
const auto data = (UpdateAudioPatchData*) command->mData.get();
ALOGV("%s processing update audio patch old handle %d new handle %d",
__func__,
data->mOldHandle, data->mNewHandle);
for (const auto& listener : listenersCopy) {
auto spListener = listener.promote();
if (spListener) {
spListener->onUpdateAudioPatch(data->mOldHandle,
data->mNewHandle, data->mPatch);
}
}
}
break;
default:
ALOGW("%s unknown command %d", __func__, command->mCommand);
break;
}
_l.lock();
}
// At this stage we have either an empty command queue or the first command in the queue
// has a finite delay. So unless we are exiting it is safe to wait.
if (!exitPending()) {
ALOGV("%s going to sleep", __func__);
mWaitWorkCV.wait(_l);
}
}
return false;
}
void PatchCommandThread::sendCommand(const sp<Command>& command) {
audio_utils::lock_guard _l(mutex());
mCommands.emplace_back(command);
mWaitWorkCV.notify_one();
}
void PatchCommandThread::createAudioPatchCommand(
audio_patch_handle_t handle, const IAfPatchPanel::Patch& patch) {
auto command = sp<Command>::make(CREATE_AUDIO_PATCH,
new CreateAudioPatchData(handle, patch));
ALOGV("%s adding create patch handle %d mHalHandle %d.",
__func__,
handle,
patch.mHalHandle);
sendCommand(command);
}
void PatchCommandThread::releaseAudioPatchCommand(audio_patch_handle_t handle) {
sp<Command> command =
sp<Command>::make(RELEASE_AUDIO_PATCH, new ReleaseAudioPatchData(handle));
ALOGV("%s adding release patch", __func__);
sendCommand(command);
}
void PatchCommandThread::updateAudioPatchCommand(
audio_patch_handle_t oldHandle, audio_patch_handle_t newHandle,
const IAfPatchPanel::Patch& patch) {
sp<Command> command = sp<Command>::make(UPDATE_AUDIO_PATCH,
new UpdateAudioPatchData(oldHandle, newHandle, patch));
ALOGV("%s adding update patch old handle %d new handle %d mHalHandle %d.",
__func__, oldHandle, newHandle, patch.mHalHandle);
sendCommand(command);
}
void PatchCommandThread::exit() {
ALOGV("%s", __func__);
{
audio_utils::lock_guard _l(mutex());
requestExit();
mWaitWorkCV.notify_one();
}
// Note that we can call it from the thread loop if all other references have been released
// but it will safely return WOULD_BLOCK in this case
requestExitAndWait();
}
} // namespace android