blob: 235dd114ee5eff177440e4fdc137f806169a61df [file] [log] [blame]
/*
**
** Copyright 2022, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
#include "IAfPatchPanel.h"
#include "PatchCommandThread.h"
#include <audio_utils/mutex.h>
#include <sounddose/SoundDoseManager.h>
#include <unordered_map>
namespace android {
constexpr static int kMaxTimestampDeltaInSec = 120;
class IAfMelReporterCallback : public virtual RefBase {
public:
virtual audio_utils::mutex& mutex() const
RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0;
virtual const sp<PatchCommandThread>& getPatchCommandThread() = 0;
virtual sp<IAfThreadBase> checkOutputThread_l(audio_io_handle_t ioHandle) const
REQUIRES(mutex()) = 0;
};
/**
* Class for listening to new patches and starting the MEL computation. MelReporter is
* concealed within AudioFlinger, their lifetimes are the same.
*/
class MelReporter : public PatchCommandThread::PatchCommandListener,
public IMelReporterCallback {
public:
explicit MelReporter(const sp<IAfMelReporterCallback>& afMelReporterCallback)
: mAfMelReporterCallback(afMelReporterCallback) {}
void onFirstRef() override;
/**
* Activates the MEL reporting from the HAL sound dose interface. If the HAL
* does not support the sound dose interface for this module, the internal MEL
* calculation will be use.
*
* <p>If the device is using the audio AIDL HAL then this method will try to get the sound
* dose interface from IModule#getSoundDose(). Otherwise, if the legacy audio HIDL HAL is used
* this method will be looking for the standalone sound dose implementation. It falls back to
* the internal MEL computation if no valid sound dose interface can be retrieved.
*
* @return true if the MEL reporting will be done from any sound dose HAL interface
* implementation, false otherwise.
*/
bool activateHalSoundDoseComputation(const std::string& module,
const sp<DeviceHalInterface>& device) EXCLUDES_MelReporter_Mutex;
/**
* Activates the MEL reporting from internal framework values. These are used
* as a fallback when there is no sound dose interface implementation from HAL.
* Note: the internal CSD computation does not guarantee a certification with
* IEC62368-1 3rd edition or EN50332-3
*/
void activateInternalSoundDoseComputation() EXCLUDES_MelReporter_Mutex;
sp<media::ISoundDose> getSoundDoseInterface(const sp<media::ISoundDoseCallback>& callback);
std::string dump();
// IMelReporterCallback methods
void stopMelComputationForDeviceId(audio_port_handle_t deviceId) final
EXCLUDES_MelReporter_Mutex;
void startMelComputationForDeviceId(audio_port_handle_t deviceId) final
EXCLUDES_MelReporter_Mutex;
// PatchCommandListener methods
void onCreateAudioPatch(audio_patch_handle_t handle,
const IAfPatchPanel::Patch& patch) final
EXCLUDES_AudioFlinger_Mutex;
void onReleaseAudioPatch(audio_patch_handle_t handle) final EXCLUDES_AudioFlinger_Mutex;
void onUpdateAudioPatch(audio_patch_handle_t oldHandle,
audio_patch_handle_t newHandle,
const IAfPatchPanel::Patch& patch) final EXCLUDES_AudioFlinger_Mutex;
/**
* The new metadata can determine whether we should compute MEL for the given thread.
* This is the case only if one of the tracks in the thread mix is using MEDIA or GAME.
* Otherwise, this method will disable CSD.
**/
void updateMetadataForCsd(audio_io_handle_t streamHandle,
const std::vector<playback_track_metadata_v7_t>& metadataVec)
EXCLUDES_AudioFlinger_Mutex;
private:
struct ActiveMelPatch {
audio_io_handle_t streamHandle{AUDIO_IO_HANDLE_NONE};
/**
* Stores device ids and whether they are compatible for CSD calculation.
* The boolean value can change since BT audio device types are user-configurable
* to headphones/headsets or other device types.
*/
std::vector<std::pair<audio_port_handle_t,bool>> deviceStates;
bool csdActive;
};
void stopInternalMelComputation();
audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::MelReporter_Mutex) {
return mMutex;
}
/** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */
void stopMelComputationForPatch_l(const ActiveMelPatch& patch) REQUIRES(mutex());
/** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */
void startMelComputationForActivePatch_l(const ActiveMelPatch& patch) REQUIRES(mutex());
std::optional<audio_patch_handle_t>
activePatchStreamHandle_l(audio_io_handle_t streamHandle) REQUIRES(mutex());
bool useHalSoundDoseInterface_l() REQUIRES(mutex());
const sp<IAfMelReporterCallback> mAfMelReporterCallback;
/* const */ sp<SoundDoseManager> mSoundDoseManager; // set onFirstRef
/**
* Lock for protecting the active mel patches. Do not mix with the AudioFlinger lock.
* Locking order AudioFlinger::mutex() -> PatchCommandThread::mutex() -> MelReporter::mutex().
*/
mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kMelReporter_Mutex};
std::unordered_map<audio_patch_handle_t, ActiveMelPatch> mActiveMelPatches
GUARDED_BY(mutex());
std::unordered_map<audio_port_handle_t, int> mActiveDevices GUARDED_BY(mutex());
bool mUseHalSoundDoseInterface GUARDED_BY(mutex()) = false;
};
} // namespace android