| /* |
| ** |
| ** Copyright 2012, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "DeviceEffectManager.h" |
| #include "IAfEffect.h" |
| |
| #include <android-base/macros.h> // DISALLOW_COPY_AND_ASSIGN |
| #include <mediautils/Synchronization.h> |
| #include <private/media/AudioEffectShared.h> |
| |
| #include <map> // avoid transitive dependency |
| |
| namespace android { |
| |
| //--- Audio Effect Management |
| |
| // EffectBase(EffectModule) and EffectChain classes both have their own mutex to protect |
| // state changes or resource modifications. Always respect the following order |
| // if multiple mutexes must be acquired to avoid cross deadlock: |
| // AudioFlinger -> ThreadBase -> EffectChain -> EffectBase(EffectModule) |
| // AudioHandle -> ThreadBase -> EffectChain -> EffectBase(EffectModule) |
| |
| // NOTE: When implementing the EffectCallbackInterface, in an EffectChain or other, it is important |
| // to pay attention to this locking order as some callback methods can be called from a state where |
| // EffectModule and/or EffectChain mutexes are held. |
| |
| // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(), |
| // startOutput(), getInputForAttr(), releaseInput()...) should never be called with AudioFlinger or |
| // Threadbase mutex locked to avoid cross deadlock with other clients calling AudioPolicyService |
| // methods that in turn call AudioFlinger thus locking the same mutexes in the reverse order. |
| |
| |
| // The EffectBase class contains common properties, state and behavior for and EffectModule or |
| // other derived classes managing an audio effect instance within the effect framework. |
| // It also contains the class mutex (see comment on locking order above). |
| class EffectBase : public virtual IAfEffectBase { |
| public: |
| EffectBase(const sp<EffectCallbackInterface>& callback, |
| effect_descriptor_t *desc, |
| int id, |
| audio_session_t sessionId, |
| bool pinned); |
| |
| int id() const final { return mId; } |
| effect_state state() const final { |
| return mState; |
| } |
| audio_session_t sessionId() const final { |
| return mSessionId; |
| } |
| const effect_descriptor_t& desc() const final { return mDescriptor; } |
| bool isOffloadable() const final |
| { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; } |
| bool isImplementationSoftware() const final |
| { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; } |
| bool isProcessImplemented() const final |
| { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; } |
| bool isVolumeControl() const |
| { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) |
| == EFFECT_FLAG_VOLUME_CTRL; } |
| bool isVolumeMonitor() const final |
| { return (mDescriptor.flags & EFFECT_FLAG_VOLUME_MASK) |
| == EFFECT_FLAG_VOLUME_MONITOR; } |
| |
| status_t setEnabled(bool enabled, bool fromHandle) override; |
| status_t setEnabled_l(bool enabled) final; |
| bool isEnabled() const final; |
| void setSuspended(bool suspended) final; |
| bool suspended() const final; |
| |
| status_t command(int32_t __unused, |
| const std::vector<uint8_t>& __unused, |
| int32_t __unused, |
| std::vector<uint8_t>* __unused) override { |
| return NO_ERROR; |
| } |
| |
| // mCallback is atomic so this can be lock-free. |
| void setCallback(const sp<EffectCallbackInterface>& callback) final { |
| mCallback = callback; |
| } |
| sp<EffectCallbackInterface> getCallback() const final { |
| return mCallback.load(); |
| } |
| |
| status_t addHandle(IAfEffectHandle *handle) final; |
| ssize_t disconnectHandle(IAfEffectHandle *handle, bool unpinIfLast) final; |
| ssize_t removeHandle(IAfEffectHandle *handle) final; |
| ssize_t removeHandle_l(IAfEffectHandle *handle) final; |
| IAfEffectHandle* controlHandle_l() final; |
| bool purgeHandles() final; |
| |
| void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) final; |
| |
| bool isPinned() const final { return mPinned; } |
| void unPin() final { mPinned = false; } |
| |
| audio_utils::mutex& mutex() const final { return mMutex; } |
| |
| status_t updatePolicyState() final; |
| |
| sp<IAfEffectModule> asEffectModule() override { return nullptr; } |
| sp<IAfDeviceEffectProxy> asDeviceEffectProxy() override { return nullptr; } |
| |
| void dump(int fd, const Vector<String16>& args) const override; |
| |
| protected: |
| bool isInternal_l() const { |
| for (auto handle : mHandles) { |
| if (handle->client() != nullptr) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool mPinned = false; |
| |
| DISALLOW_COPY_AND_ASSIGN(EffectBase); |
| |
| // mutex for process, commands and handles list protection |
| mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kEffectBase_Mutex}; |
| mediautils::atomic_sp<EffectCallbackInterface> mCallback; // parent effect chain |
| const int mId; // this instance unique ID |
| const audio_session_t mSessionId; // audio session ID |
| const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine |
| effect_state mState = IDLE; // current activation state |
| // effect is suspended: temporarily disabled by framework |
| bool mSuspended = false; |
| |
| Vector<IAfEffectHandle *> mHandles; // list of client handles |
| // First handle in mHandles has highest priority and controls the effect module |
| |
| // Audio policy effect state management |
| // Mutex protecting transactions with audio policy manager as mutex() cannot |
| // be held to avoid cross deadlocks with audio policy mutex |
| audio_utils::mutex& policyMutex() const { return mPolicyMutex; } |
| mutable audio_utils::mutex mPolicyMutex{audio_utils::MutexOrder::kEffectBase_PolicyMutex}; |
| // Effect is registered in APM or not |
| bool mPolicyRegistered = false; |
| // Effect enabled state communicated to APM. Enabled state corresponds to |
| // state requested by the EffectHandle with control |
| bool mPolicyEnabled = false; |
| }; |
| |
| // The EffectModule class is a wrapper object controlling the effect engine implementation |
| // in the effect library. It prevents concurrent calls to process() and command() functions |
| // from different client threads. It keeps a list of EffectHandle objects corresponding |
| // to all client applications using this effect and notifies applications of effect state, |
| // control or parameter changes. It manages the activation state machine to send appropriate |
| // reset, enable, disable commands to effect engine and provide volume |
| // ramping when effects are activated/deactivated. |
| // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by |
| // the attached track(s) to accumulate their auxiliary channel. |
| class EffectModule : public IAfEffectModule, public EffectBase { |
| public: |
| EffectModule(const sp<EffectCallbackInterface>& callabck, |
| effect_descriptor_t *desc, |
| int id, |
| audio_session_t sessionId, |
| bool pinned, |
| audio_port_handle_t deviceId); |
| ~EffectModule() override; |
| |
| void process() final; |
| bool updateState() final; |
| status_t command(int32_t cmdCode, |
| const std::vector<uint8_t>& cmdData, |
| int32_t maxReplySize, |
| std::vector<uint8_t>* reply) final; |
| |
| void reset_l() final; |
| status_t configure() final; |
| status_t init() final; |
| uint32_t status() const final { |
| return mStatus; |
| } |
| bool isProcessEnabled() const final; |
| bool isOffloadedOrDirect() const final; |
| bool isVolumeControlEnabled() const final; |
| void setInBuffer(const sp<EffectBufferHalInterface>& buffer) final; |
| int16_t *inBuffer() const final { |
| return mInBuffer != 0 ? reinterpret_cast<int16_t*>(mInBuffer->ptr()) : NULL; |
| } |
| void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) final; |
| int16_t *outBuffer() const final { |
| return mOutBuffer != 0 ? reinterpret_cast<int16_t*>(mOutBuffer->ptr()) : NULL; |
| } |
| // Updates the access mode if it is out of date. May issue a new effect configure. |
| void updateAccessMode() final { |
| if (requiredEffectBufferAccessMode() != mConfig.outputCfg.accessMode) { |
| configure(); |
| } |
| } |
| status_t setDevices(const AudioDeviceTypeAddrVector &devices) final; |
| status_t setInputDevice(const AudioDeviceTypeAddr &device) final; |
| status_t setVolume(uint32_t *left, uint32_t *right, bool controller) final; |
| status_t setMode(audio_mode_t mode) final; |
| status_t setAudioSource(audio_source_t source) final; |
| status_t start() final; |
| status_t stop() final; |
| |
| status_t setOffloaded(bool offloaded, audio_io_handle_t io) final; |
| bool isOffloaded() const final; |
| void addEffectToHal_l() final; |
| void release_l() final; |
| |
| sp<IAfEffectModule> asEffectModule() final { return this; } |
| |
| bool isHapticGenerator() const final; |
| |
| status_t setHapticIntensity(int id, os::HapticScale intensity) final; |
| status_t setVibratorInfo(const media::AudioVibratorInfo& vibratorInfo) final; |
| |
| status_t getConfigs(audio_config_base_t* inputCfg, |
| audio_config_base_t* outputCfg, |
| bool* isOutput) const final; |
| |
| void dump(int fd, const Vector<String16>& args) const final; |
| |
| private: |
| |
| // Maximum time allocated to effect engines to complete the turn off sequence |
| static const uint32_t MAX_DISABLE_TIME_MS = 10000; |
| |
| DISALLOW_COPY_AND_ASSIGN(EffectModule); |
| |
| status_t start_l(); |
| status_t stop_l(); |
| status_t removeEffectFromHal_l(); |
| status_t sendSetAudioDevicesCommand(const AudioDeviceTypeAddrVector &devices, uint32_t cmdCode); |
| effect_buffer_access_e requiredEffectBufferAccessMode() const { |
| return mConfig.inputCfg.buffer.raw == mConfig.outputCfg.buffer.raw |
| ? EFFECT_BUFFER_ACCESS_WRITE : EFFECT_BUFFER_ACCESS_ACCUMULATE; |
| } |
| |
| status_t setVolumeInternal(uint32_t *left, uint32_t *right, bool controller); |
| |
| |
| effect_config_t mConfig; // input and output audio configuration |
| sp<EffectHalInterface> mEffectInterface; // Effect module HAL |
| sp<EffectBufferHalInterface> mInBuffer; // Buffers for interacting with HAL |
| sp<EffectBufferHalInterface> mOutBuffer; |
| status_t mStatus; // initialization status |
| // First handle in mHandles has highest priority and controls the effect module |
| uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after |
| // sending disable command. |
| uint32_t mDisableWaitCnt; // current process() calls count during disable period. |
| bool mOffloaded; // effect is currently offloaded to the audio DSP |
| // effect has been added to this HAL input stream |
| audio_io_handle_t mCurrentHalStream = AUDIO_IO_HANDLE_NONE; |
| bool mIsOutput; // direction of the AF thread |
| |
| bool mSupportsFloat; // effect supports float processing |
| sp<EffectBufferHalInterface> mInConversionBuffer; // Buffers for HAL conversion if needed. |
| sp<EffectBufferHalInterface> mOutConversionBuffer; |
| uint32_t mInChannelCountRequested; |
| uint32_t mOutChannelCountRequested; |
| |
| template <typename MUTEX> |
| class AutoLockReentrant { |
| public: |
| AutoLockReentrant(MUTEX& mutex, pid_t allowedTid) |
| : mMutex(gettid() == allowedTid ? nullptr : &mutex) |
| { |
| if (mMutex != nullptr) mMutex->lock(); |
| } |
| ~AutoLockReentrant() { |
| if (mMutex != nullptr) mMutex->unlock(); |
| } |
| private: |
| MUTEX * const mMutex; |
| }; |
| |
| static constexpr pid_t INVALID_PID = (pid_t)-1; |
| // this tid is allowed to call setVolume() without acquiring the mutex. |
| pid_t mSetVolumeReentrantTid = INVALID_PID; |
| }; |
| |
| // The EffectHandle class implements the IEffect interface. It provides resources |
| // to receive parameter updates, keeps track of effect control |
| // ownership and state and has a pointer to the EffectModule object it is controlling. |
| // There is one EffectHandle object for each application controlling (or using) |
| // an effect module. |
| // The EffectHandle is obtained by calling AudioFlinger::createEffect(). |
| class EffectHandle: public IAfEffectHandle, public android::media::BnEffect { |
| public: |
| |
| EffectHandle(const sp<IAfEffectBase>& effect, |
| const sp<Client>& client, |
| const sp<media::IEffectClient>& effectClient, |
| int32_t priority, bool notifyFramesProcessed); |
| ~EffectHandle() override; |
| status_t onTransact( |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) final; |
| status_t initCheck() const final; |
| |
| // IEffect |
| android::binder::Status enable(int32_t* _aidl_return) final; |
| android::binder::Status disable(int32_t* _aidl_return) final; |
| android::binder::Status command(int32_t cmdCode, |
| const std::vector<uint8_t>& cmdData, |
| int32_t maxResponseSize, |
| std::vector<uint8_t>* response, |
| int32_t* _aidl_return) final; |
| android::binder::Status disconnect() final; |
| android::binder::Status getCblk(media::SharedFileRegion* _aidl_return) final; |
| android::binder::Status getConfig(media::EffectConfig* _config, |
| int32_t* _aidl_return) final; |
| |
| const sp<Client>& client() const final { return mClient; } |
| |
| sp<android::media::IEffect> asIEffect() final { |
| return sp<android::media::IEffect>::fromExisting(this); |
| } |
| |
| private: |
| void disconnect(bool unpinIfLast); |
| |
| // Give or take control of effect module |
| // - hasControl: true if control is given, false if removed |
| // - signal: true client app should be signaled of change, false otherwise |
| // - enabled: state of the effect when control is passed |
| void setControl(bool hasControl, bool signal, bool enabled) final; |
| void commandExecuted(uint32_t cmdCode, |
| const std::vector<uint8_t>& cmdData, |
| const std::vector<uint8_t>& replyData) final; |
| bool enabled() const final { return mEnabled; } |
| void setEnabled(bool enabled) final; |
| void framesProcessed(int32_t frames) const final; |
| |
| public: |
| // Getters |
| wp<IAfEffectBase> effect() const final { return mEffect; } |
| int id() const final { |
| sp<IAfEffectBase> effect = mEffect.promote(); |
| if (effect == 0) { |
| return 0; |
| } |
| return effect->id(); |
| } |
| private: |
| int priority() const final { return mPriority; } |
| bool hasControl() const final { return mHasControl; } |
| bool disconnected() const final { return mDisconnected; } |
| |
| void dumpToBuffer(char* buffer, size_t size) const final; |
| |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(EffectHandle); |
| |
| audio_utils::mutex& mutex() const { return mMutex; } |
| // protects IEffect method calls |
| mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kEffectHandle_Mutex}; |
| const wp<IAfEffectBase> mEffect; // pointer to controlled EffectModule |
| const sp<media::IEffectClient> mEffectClient; // callback interface for client notifications |
| /*const*/ sp<Client> mClient; // client for shared memory allocation, see |
| // disconnect() |
| sp<IMemory> mCblkMemory; // shared memory for control block |
| effect_param_cblk_t* mCblk; // control block for deferred parameter setting via |
| // shared memory |
| uint8_t* mBuffer; // pointer to parameter area in shared memory |
| int mPriority; // client application priority to control the effect |
| bool mHasControl; // true if this handle is controlling the effect |
| bool mEnabled; // cached enable state: needed when the effect is |
| // restored after being suspended |
| bool mDisconnected; // Set to true by disconnect() |
| const bool mNotifyFramesProcessed; // true if the client callback event |
| // EVENT_FRAMES_PROCESSED must be generated |
| }; |
| |
| // the EffectChain class represents a group of effects associated to one audio session. |
| // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). |
| // The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied |
| // to the output mix. |
| // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to |
| // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the |
| // order corresponding in the effect process order. When attached to a track (session ID != |
| // AUDIO_SESSION_OUTPUT_MIX), |
| // it also provide it's own input buffer used by the track as accumulation buffer. |
| class EffectChain : public IAfEffectChain { |
| public: |
| EffectChain(const sp<IAfThreadBase>& thread, audio_session_t sessionId); |
| |
| void process_l() final; |
| |
| audio_utils::mutex& mutex() const final { return mMutex; } |
| |
| status_t createEffect_l(sp<IAfEffectModule>& effect, |
| effect_descriptor_t *desc, |
| int id, |
| audio_session_t sessionId, |
| bool pinned) final; |
| status_t addEffect_l(const sp<IAfEffectModule>& handle) final; |
| status_t addEffect_ll(const sp<IAfEffectModule>& handle) final; |
| size_t removeEffect_l(const sp<IAfEffectModule>& handle, bool release = false) final; |
| |
| audio_session_t sessionId() const final { return mSessionId; } |
| void setSessionId(audio_session_t sessionId) final { mSessionId = sessionId; } |
| |
| sp<IAfEffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor) const final; |
| sp<IAfEffectModule> getEffectFromId_l(int id) const final; |
| sp<IAfEffectModule> getEffectFromType_l(const effect_uuid_t *type) const final; |
| std::vector<int> getEffectIds() const final; |
| // FIXME use float to improve the dynamic range |
| |
| bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false) final; |
| void resetVolume_l() final; |
| void setDevices_l(const AudioDeviceTypeAddrVector &devices) final; |
| void setInputDevice_l(const AudioDeviceTypeAddr &device) final; |
| void setMode_l(audio_mode_t mode) final; |
| void setAudioSource_l(audio_source_t source) final; |
| |
| void setInBuffer(const sp<EffectBufferHalInterface>& buffer) final { |
| mInBuffer = buffer; |
| } |
| float *inBuffer() const final { |
| return mInBuffer != 0 ? reinterpret_cast<float*>(mInBuffer->ptr()) : NULL; |
| } |
| void setOutBuffer(const sp<EffectBufferHalInterface>& buffer) final { |
| mOutBuffer = buffer; |
| } |
| float *outBuffer() const final { |
| return mOutBuffer != 0 ? reinterpret_cast<float*>(mOutBuffer->ptr()) : NULL; |
| } |
| void incTrackCnt() final { android_atomic_inc(&mTrackCnt); } |
| void decTrackCnt() final { android_atomic_dec(&mTrackCnt); } |
| int32_t trackCnt() const final { return android_atomic_acquire_load(&mTrackCnt); } |
| |
| void incActiveTrackCnt() final { android_atomic_inc(&mActiveTrackCnt); |
| mTailBufferCount = mMaxTailBuffers; } |
| void decActiveTrackCnt() final { android_atomic_dec(&mActiveTrackCnt); } |
| int32_t activeTrackCnt() const final { |
| return android_atomic_acquire_load(&mActiveTrackCnt); |
| } |
| |
| product_strategy_t strategy() const final { return mStrategy; } |
| void setStrategy(product_strategy_t strategy) final |
| { mStrategy = strategy; } |
| |
| // suspend or restore effects of the specified type. The number of suspend requests is counted |
| // and restore occurs once all suspend requests are cancelled. |
| void setEffectSuspended_l(const effect_uuid_t *type, |
| bool suspend) final; |
| // suspend all eligible effects |
| void setEffectSuspendedAll_l(bool suspend) final; |
| // check if effects should be suspended or restored when a given effect is enable or disabled |
| void checkSuspendOnEffectEnabled( |
| const sp<IAfEffectModule>& effect, bool enabled) final; |
| |
| void clearInputBuffer() final; |
| |
| // At least one non offloadable effect in the chain is enabled |
| bool isNonOffloadableEnabled() const final; |
| bool isNonOffloadableEnabled_l() const final; |
| |
| void syncHalEffectsState() final; |
| |
| // flags is an ORed set of audio_output_flags_t which is updated on return. |
| void checkOutputFlagCompatibility(audio_output_flags_t *flags) const final; |
| |
| // flags is an ORed set of audio_input_flags_t which is updated on return. |
| void checkInputFlagCompatibility(audio_input_flags_t *flags) const final; |
| |
| // Is this EffectChain compatible with the RAW audio flag. |
| bool isRawCompatible() const final; |
| |
| // Is this EffectChain compatible with the FAST audio flag. |
| bool isFastCompatible() const final; |
| |
| // Is this EffectChain compatible with the bit-perfect audio flag. |
| bool isBitPerfectCompatible() const final; |
| |
| // isCompatibleWithThread_l() must be called with thread->mutex() held |
| bool isCompatibleWithThread_l(const sp<IAfThreadBase>& thread) const final |
| REQUIRES(audio_utils::ThreadBase_Mutex); |
| |
| // Requires either IAfThreadBase::mutex() or EffectChain::mutex() held |
| bool containsHapticGeneratingEffect_l() final; |
| |
| void setHapticIntensity_l(int id, os::HapticScale intensity) final; |
| |
| sp<EffectCallbackInterface> effectCallback() const final { return mEffectCallback; } |
| |
| wp<IAfThreadBase> thread() const final { return mEffectCallback->thread(); } |
| |
| bool isFirstEffect(int id) const final { |
| return !mEffects.isEmpty() && id == mEffects[0]->id(); |
| } |
| |
| void dump(int fd, const Vector<String16>& args) const final; |
| |
| size_t numberOfEffects() const final { return mEffects.size(); } |
| |
| sp<IAfEffectModule> getEffectModule(size_t index) const final { |
| return mEffects[index]; |
| } |
| |
| void setThread(const sp<IAfThreadBase>& thread) final; |
| |
| private: |
| |
| // For transaction consistency, please consider holding the EffectChain lock before |
| // calling the EffectChain::EffectCallback methods, excepting |
| // createEffectHal and allocateHalBuffer. |
| // |
| // This prevents migration of the EffectChain to another PlaybackThread |
| // for the purposes of the EffectCallback. |
| class EffectCallback : public EffectCallbackInterface { |
| public: |
| // Note: ctors taking a weak pointer to their owner must not promote it |
| // during construction (but may keep a reference for later promotion). |
| EffectCallback(const wp<EffectChain>& owner, |
| const sp<IAfThreadBase>& thread) // we take a sp<> but store a wp<>. |
| : mChain(owner) |
| , mThread(thread) { |
| mThreadType = thread->type(); |
| mAfThreadCallback = thread->afThreadCallback(); |
| } |
| |
| status_t createEffectHal(const effect_uuid_t *pEffectUuid, |
| int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) override; |
| status_t allocateHalBuffer(size_t size, sp<EffectBufferHalInterface>* buffer) override; |
| bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect) override; |
| |
| audio_io_handle_t io() const override; |
| bool isOutput() const override; |
| bool isOffload() const override; |
| bool isOffloadOrDirect() const override; |
| bool isOffloadOrMmap() const override; |
| bool isSpatializer() const override; |
| |
| uint32_t sampleRate() const override; |
| audio_channel_mask_t inChannelMask(int id) const override; |
| uint32_t inChannelCount(int id) const override; |
| audio_channel_mask_t outChannelMask() const override; |
| uint32_t outChannelCount() const override; |
| audio_channel_mask_t hapticChannelMask() const override; |
| size_t frameCount() const override; |
| uint32_t latency() const override; |
| |
| status_t addEffectToHal(const sp<EffectHalInterface>& effect) override; |
| status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) override; |
| bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) override; |
| void setVolumeForOutput(float left, float right) const override; |
| |
| // check if effects should be suspended/restored when a given effect is enable/disabled |
| void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect, |
| bool enabled, bool threadLocked) override; |
| void resetVolume() override; |
| product_strategy_t strategy() const override; |
| int32_t activeTrackCnt() const override; |
| void onEffectEnable(const sp<IAfEffectBase>& effect) override; |
| void onEffectDisable(const sp<IAfEffectBase>& effect) override; |
| |
| wp<IAfEffectChain> chain() const final { return mChain; } |
| |
| bool isAudioPolicyReady() const final { |
| return mAfThreadCallback->isAudioPolicyReady(); |
| } |
| |
| wp<IAfThreadBase> thread() const { return mThread.load(); } |
| |
| void setThread(const sp<IAfThreadBase>& thread) { |
| mThread = thread; |
| mThreadType = thread->type(); |
| mAfThreadCallback = thread->afThreadCallback(); |
| } |
| |
| private: |
| const wp<IAfEffectChain> mChain; |
| mediautils::atomic_wp<IAfThreadBase> mThread; |
| sp<IAfThreadCallback> mAfThreadCallback; |
| IAfThreadBase::type_t mThreadType; |
| }; |
| |
| DISALLOW_COPY_AND_ASSIGN(EffectChain); |
| |
| class SuspendedEffectDesc : public RefBase { |
| public: |
| SuspendedEffectDesc() : mRefCount(0) {} |
| |
| int mRefCount; // > 0 when suspended |
| effect_uuid_t mType; |
| wp<IAfEffectModule> mEffect; |
| }; |
| |
| // get a list of effect modules to suspend when an effect of the type |
| // passed is enabled. |
| void getSuspendEligibleEffects(Vector<sp<IAfEffectModule>> &effects); |
| |
| // get an effect module if it is currently enable |
| sp<IAfEffectModule> getEffectIfEnabled(const effect_uuid_t *type); |
| // true if the effect whose descriptor is passed can be suspended |
| // OEMs can modify the rules implemented in this method to exclude specific effect |
| // types or implementations from the suspend/restore mechanism. |
| bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); |
| |
| static bool isEffectEligibleForBtNrecSuspend(const effect_uuid_t *type); |
| |
| void clearInputBuffer_l(); |
| |
| // true if any effect module within the chain has volume control |
| bool hasVolumeControlEnabled_l() const; |
| |
| void setVolumeForOutput_l(uint32_t left, uint32_t right); |
| |
| ssize_t getInsertIndex(const effect_descriptor_t& desc); |
| |
| std::optional<size_t> findVolumeControl_l(size_t from, size_t to) const; |
| |
| // mutex protecting effect list |
| mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kEffectChain_Mutex}; |
| Vector<sp<IAfEffectModule>> mEffects; // list of effect modules |
| audio_session_t mSessionId; // audio session ID |
| sp<EffectBufferHalInterface> mInBuffer; // chain input buffer |
| sp<EffectBufferHalInterface> mOutBuffer; // chain output buffer |
| |
| // 'volatile' here means these are accessed with atomic operations instead of mutex |
| volatile int32_t mActiveTrackCnt; // number of active tracks connected |
| volatile int32_t mTrackCnt; // number of tracks connected |
| |
| int32_t mTailBufferCount; // current effect tail buffer count |
| int32_t mMaxTailBuffers; // maximum effect tail buffers |
| uint32_t mLeftVolume; // previous volume on left channel |
| uint32_t mRightVolume; // previous volume on right channel |
| uint32_t mNewLeftVolume; // new volume on left channel |
| uint32_t mNewRightVolume; // new volume on right channel |
| product_strategy_t mStrategy; // strategy for this effect chain |
| // mSuspendedEffects lists all effects currently suspended in the chain. |
| // Use effect type UUID timelow field as key. There is no real risk of identical |
| // timeLow fields among effect type UUIDs. |
| // Updated by setEffectSuspended_l() and setEffectSuspendedAll_l() only. |
| KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; |
| |
| const sp<EffectCallback> mEffectCallback; |
| |
| wp<IAfEffectModule> mVolumeControlEffect; |
| }; |
| |
| class DeviceEffectProxy : public IAfDeviceEffectProxy, public EffectBase { |
| public: |
| DeviceEffectProxy(const AudioDeviceTypeAddr& device, |
| const sp<DeviceEffectManagerCallback>& callback, |
| effect_descriptor_t *desc, int id, bool notifyFramesProcessed) |
| : EffectBase(callback, desc, id, AUDIO_SESSION_DEVICE, false), |
| mDevice(device), mManagerCallback(callback), |
| mMyCallback(new ProxyCallback(wp<DeviceEffectProxy>(this), callback)), |
| mNotifyFramesProcessed(notifyFramesProcessed) {} |
| |
| status_t setEnabled(bool enabled, bool fromHandle) final; |
| sp<IAfDeviceEffectProxy> asDeviceEffectProxy() final { return this; } |
| |
| status_t init(const std::map<audio_patch_handle_t, |
| IAfPatchPanel::Patch>& patches) final; |
| |
| status_t onCreatePatch(audio_patch_handle_t patchHandle, |
| const IAfPatchPanel::Patch& patch) final; |
| |
| status_t onUpdatePatch(audio_patch_handle_t oldPatchHandle, audio_patch_handle_t newPatchHandle, |
| const IAfPatchPanel::Patch& patch) final; |
| |
| void onReleasePatch(audio_patch_handle_t patchHandle) final; |
| |
| size_t removeEffect(const sp<IAfEffectModule>& effect) final; |
| |
| status_t addEffectToHal(const sp<EffectHalInterface>& effect) final; |
| status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) final; |
| |
| const AudioDeviceTypeAddr& device() const final { return mDevice; }; |
| bool isOutput() const final; |
| uint32_t sampleRate() const final; |
| audio_channel_mask_t channelMask() const final; |
| uint32_t channelCount() const final; |
| |
| status_t command(int32_t cmdCode, |
| const std::vector<uint8_t>& cmdData, |
| int32_t maxReplySize, |
| std::vector<uint8_t>* reply) final; |
| |
| void dump2(int fd, int spaces) const final; |
| |
| private: |
| |
| class ProxyCallback : public EffectCallbackInterface { |
| public: |
| // Note: ctors taking a weak pointer to their owner must not promote it |
| // during construction (but may keep a reference for later promotion). |
| ProxyCallback(const wp<DeviceEffectProxy>& owner, |
| const sp<DeviceEffectManagerCallback>& callback) |
| : mProxy(owner), mManagerCallback(callback) {} |
| |
| status_t createEffectHal(const effect_uuid_t *pEffectUuid, |
| int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) override; |
| status_t allocateHalBuffer(size_t size __unused, |
| sp<EffectBufferHalInterface>* buffer __unused) override { return NO_ERROR; } |
| bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect __unused) override { |
| return false; |
| } |
| |
| audio_io_handle_t io() const override { return AUDIO_IO_HANDLE_NONE; } |
| bool isOutput() const override; |
| bool isOffload() const override { return false; } |
| bool isOffloadOrDirect() const override { return false; } |
| bool isOffloadOrMmap() const override { return false; } |
| bool isSpatializer() const override { return false; } |
| |
| uint32_t sampleRate() const override; |
| audio_channel_mask_t inChannelMask(int id) const override; |
| uint32_t inChannelCount(int id) const override; |
| audio_channel_mask_t outChannelMask() const override; |
| uint32_t outChannelCount() const override; |
| audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; } |
| size_t frameCount() const override { return 0; } |
| uint32_t latency() const override { return 0; } |
| |
| status_t addEffectToHal(const sp<EffectHalInterface>& effect) override; |
| status_t removeEffectFromHal(const sp<EffectHalInterface>& effect) override; |
| |
| bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) override; |
| void setVolumeForOutput(float left __unused, float right __unused) const override {} |
| |
| void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect __unused, |
| bool enabled __unused, bool threadLocked __unused) override {} |
| void resetVolume() override {} |
| product_strategy_t strategy() const override { return static_cast<product_strategy_t>(0); } |
| int32_t activeTrackCnt() const override { return 0; } |
| void onEffectEnable(const sp<IAfEffectBase>& effect __unused) override; |
| void onEffectDisable(const sp<IAfEffectBase>& effect __unused) override; |
| |
| wp<IAfEffectChain> chain() const override { return nullptr; } |
| |
| bool isAudioPolicyReady() const override { |
| return mManagerCallback->isAudioPolicyReady(); |
| } |
| |
| int newEffectId(); |
| |
| private: |
| const wp<DeviceEffectProxy> mProxy; |
| const sp<DeviceEffectManagerCallback> mManagerCallback; |
| }; |
| |
| status_t checkPort(const IAfPatchPanel::Patch& patch, |
| const struct audio_port_config *port, sp<IAfEffectHandle> *handle); |
| |
| const AudioDeviceTypeAddr mDevice; |
| const sp<DeviceEffectManagerCallback> mManagerCallback; |
| const sp<ProxyCallback> mMyCallback; |
| |
| audio_utils::mutex& proxyMutex() const { return mProxyMutex; } |
| mutable audio_utils::mutex mProxyMutex{ |
| audio_utils::MutexOrder::kDeviceEffectProxy_ProxyMutex}; |
| std::map<audio_patch_handle_t, sp<IAfEffectHandle>> mEffectHandles; // protected by mProxyMutex |
| sp<IAfEffectModule> mHalEffect; // protected by mProxyMutex |
| struct audio_port_config mDevicePort = { .id = AUDIO_PORT_HANDLE_NONE }; |
| const bool mNotifyFramesProcessed; |
| }; |
| |
| } // namespace android |