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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android-base/logging.h>
#include <android-base/thread_annotations.h>
#include <array>
#include <cstddef>
#include "BundleTypes.h"
#include "effect-impl/EffectContext.h"
namespace aidl::android::hardware::audio::effect {
class BundleContext final : public EffectContext {
public:
BundleContext(int statusDepth, const Parameter::Common& common,
const lvm::BundleEffectType& type);
~BundleContext();
RetCode init();
void deInit();
lvm::BundleEffectType getBundleType() const { return mType; }
RetCode enable();
RetCode enableOperatingMode();
RetCode disable();
RetCode disableOperatingMode();
void setSampleRate(const int sampleRate) { mSampleRate = sampleRate; }
int getSampleRate() const { return mSampleRate; }
void setChannelMask(const aidl::android::media::audio::common::AudioChannelLayout& chMask) {
mChMask = chMask;
}
aidl::android::media::audio::common::AudioChannelLayout getChannelMask() const {
return mChMask;
}
bool isDeviceSupportedBassBoost(
const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>&
devices);
bool isDeviceSupportedVirtualizer(
const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>&
devices);
bool isConfigSupportedVirtualizer(
size_t channelCount,
const aidl::android::media::audio::common::AudioDeviceDescription& device);
RetCode setOutputDevice(
const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>& devices)
override;
RetCode setEqualizerPreset(const std::size_t presetIdx);
int getEqualizerPreset() const { return mCurPresetIdx; }
RetCode setEqualizerBandLevels(const std::vector<Equalizer::BandLevel>& bandLevels);
std::vector<Equalizer::BandLevel> getEqualizerBandLevels() const;
std::vector<int32_t> getEqualizerCenterFreqs();
RetCode setBassBoostStrength(int strength);
int getBassBoostStrength() const { return mBassStrengthSaved; }
RetCode setVolumeLevel(float level);
float getVolumeLevel() const;
RetCode setVolumeMute(bool mute);
int getVolumeMute() const { return mMuteEnabled; }
RetCode setVirtualizerStrength(int strength);
int getVirtualizerStrength() const { return mVirtStrengthSaved; }
RetCode setForcedDevice(
const ::aidl::android::media::audio::common::AudioDeviceDescription& device);
aidl::android::media::audio::common::AudioDeviceDescription getForcedDevice() const {
return mForceDevice;
}
std::vector<Virtualizer::ChannelAngle> getSpeakerAngles(
const Virtualizer::SpeakerAnglesPayload payload);
RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) override;
Parameter::VolumeStereo getVolumeStereo() override { return {1.0f, 1.0f}; }
IEffect::Status lvmProcess(float* in, float* out, int samples);
IEffect::Status processEffect(float* in, float* out, int sampleToProcess);
private:
std::mutex mMutex;
const lvm::BundleEffectType mType;
bool mEnabled = false;
LVM_Handle_t mInstance GUARDED_BY(mMutex);
aidl::android::media::audio::common::AudioDeviceDescription mVirtualizerForcedDevice;
aidl::android::media::audio::common::AudioChannelLayout mChMask;
int mSampleRate = LVM_FS_44100;
int mSamplesPerSecond = 0;
int mSamplesToExitCountEq = 0;
int mSamplesToExitCountBb = 0;
int mSamplesToExitCountVirt = 0;
int mFrameCount = 0;
/* Bitmask whether drain is in progress due to disabling the effect.
The corresponding bit to an effect is set by 1 << lvm_effect_en. */
int mEffectInDrain = 0;
/* Bitmask whether process() was called for a particular effect.
The corresponding bit to an effect is set by 1 << lvm_effect_en. */
int mEffectProcessCalled = 0;
int mNumberEffectsEnabled = 0;
int mNumberEffectsCalled = 0;
bool mFirstVolume = true;
// Bass
bool mBassTempDisabled = false;
int mBassStrengthSaved = 0;
// Equalizer
int mCurPresetIdx = lvm::PRESET_CUSTOM; /* Current preset being used */
std::array<int, lvm::MAX_NUM_BANDS> mBandGainMdB; /* band gain in millibels */
// Virtualizer
int mVirtStrengthSaved = 0; /* Conversion between Get/Set */
bool mVirtualizerTempDisabled = false;
::aidl::android::media::audio::common::AudioDeviceDescription mForceDevice;
// Volume
float mLevelSaved = 0; /* for when mute is set, level must be saved */
float mVolume = 0;
bool mMuteEnabled = false; /* Must store as mute = -96dB level */
void initControlParameter(LVM_ControlParams_t& params) const;
void initHeadroomParameter(LVM_HeadroomParams_t& params) const;
RetCode limitLevel();
static float VolToDb(float vol);
LVM_INT16 LVC_ToDB_s32Tos16(LVM_INT32 Lin_fix) const;
RetCode updateControlParameter(const std::vector<Equalizer::BandLevel>& bandLevels);
bool isBandLevelIndexInRange(const std::vector<Equalizer::BandLevel>& bandLevels) const;
static LVM_EQNB_BandDef_t* getDefaultEqualizerBandDefs();
static LVM_HeadroomBandDef_t* getDefaultEqualizerHeadroomBanDefs();
};
} // namespace aidl::android::hardware::audio::effect