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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "LoudnessEnhancerContext"
#include <Utils.h>
#include "LoudnessEnhancerContext.h"
namespace aidl::android::hardware::audio::effect {
LoudnessEnhancerContext::LoudnessEnhancerContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common) {
LOG(DEBUG) << __func__;
init_params();
}
LoudnessEnhancerContext::~LoudnessEnhancerContext() {
LOG(DEBUG) << __func__;
}
RetCode LoudnessEnhancerContext::enable() {
std::lock_guard lg(mMutex);
if (mState != LOUDNESS_ENHANCER_STATE_INITIALIZED) {
return RetCode::ERROR_EFFECT_LIB_ERROR;
}
mState = LOUDNESS_ENHANCER_STATE_ACTIVE;
return RetCode::SUCCESS;
}
RetCode LoudnessEnhancerContext::disable() {
std::lock_guard lg(mMutex);
if (mState != LOUDNESS_ENHANCER_STATE_ACTIVE) {
return RetCode::ERROR_EFFECT_LIB_ERROR;
}
mState = LOUDNESS_ENHANCER_STATE_INITIALIZED;
return RetCode::SUCCESS;
}
void LoudnessEnhancerContext::reset() {
float targetAmp = pow(10, mGain / 2000.0f); // mB to linear amplification
std::lock_guard lg(mMutex);
if (mCompressor != nullptr) {
// Get samplingRate from input
mCompressor->Initialize(targetAmp, mCommon.input.base.sampleRate);
}
}
RetCode LoudnessEnhancerContext::setLeGain(int gainMb) {
mGain = gainMb;
reset(); // apply parameter update
return RetCode::SUCCESS;
}
IEffect::Status LoudnessEnhancerContext::lvmProcess(float* in, float* out, int samples) {
LOG(DEBUG) << __func__ << " in " << in << " out " << out << " sample " << samples;
IEffect::Status status = {EX_NULL_POINTER, 0, 0};
RETURN_VALUE_IF(!in, status, "nullInput");
RETURN_VALUE_IF(!out, status, "nullOutput");
status = {EX_ILLEGAL_STATE, 0, 0};
RETURN_VALUE_IF(getInputFrameSize() != getOutputFrameSize(), status, "FrameSizeMismatch");
auto frameSize = getInputFrameSize();
RETURN_VALUE_IF(0 == frameSize, status, "zeroFrameSize");
std::lock_guard lg(mMutex);
status = {STATUS_INVALID_OPERATION, 0, 0};
RETURN_VALUE_IF(mState != LOUDNESS_ENHANCER_STATE_ACTIVE, status, "stateNotActive");
LOG(DEBUG) << __func__ << " start processing";
// PcmType is always expected to be Float 32 bit.
constexpr float scale = 1 << 15; // power of 2 is lossless conversion to int16_t range
constexpr float inverseScale = 1.f / scale;
const float inputAmp = pow(10, mGain / 2000.0f) * scale;
float leftSample, rightSample;
if (mCompressor != nullptr) {
for (int inIdx = 0; inIdx < samples; inIdx += 2) {
// makeup gain is applied on the input of the compressor
leftSample = inputAmp * in[inIdx];
rightSample = inputAmp * in[inIdx + 1];
mCompressor->Compress(&leftSample, &rightSample);
in[inIdx] = leftSample * inverseScale;
in[inIdx + 1] = rightSample * inverseScale;
}
} else {
for (int inIdx = 0; inIdx < samples; inIdx += 2) {
leftSample = inputAmp * in[inIdx];
rightSample = inputAmp * in[inIdx + 1];
in[inIdx] = leftSample * inverseScale;
in[inIdx + 1] = rightSample * inverseScale;
}
}
bool accumulate = false;
if (in != out) {
for (int i = 0; i < samples; i++) {
if (accumulate) {
out[i] += in[i];
} else {
out[i] = in[i];
}
}
}
return {STATUS_OK, samples, samples};
}
void LoudnessEnhancerContext::init_params() {
int channelCount = ::aidl::android::hardware::audio::common::getChannelCount(
mCommon.input.base.channelMask);
LOG_ALWAYS_FATAL_IF(channelCount != 2, "channel count %d not supported", channelCount);
mGain = LOUDNESS_ENHANCER_DEFAULT_TARGET_GAIN_MB;
float targetAmp = pow(10, mGain / 2000.0f); // mB to linear amplification
LOG(DEBUG) << __func__ << "Target gain = " << mGain << "mB <=> factor = " << targetAmp;
std::lock_guard lg(mMutex);
mCompressor = std::make_unique<le_fx::AdaptiveDynamicRangeCompression>();
mCompressor->Initialize(targetAmp, mCommon.input.base.sampleRate);
mState = LOUDNESS_ENHANCER_STATE_INITIALIZED;
}
} // namespace aidl::android::hardware::audio::effect