| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "audioserver" |
| //#define LOG_NDEBUG 0 |
| |
| #include <algorithm> |
| |
| #include <fcntl.h> |
| #include <sys/prctl.h> |
| #include <sys/wait.h> |
| #include <cutils/properties.h> |
| |
| #include <android/media/audio/common/AudioMMapPolicy.h> |
| #include <android/media/audio/common/AudioMMapPolicyInfo.h> |
| #include <android/media/audio/common/AudioMMapPolicyType.h> |
| #include <android/media/IAudioFlingerService.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/ProcessState.h> |
| #include <binder/IServiceManager.h> |
| #include <hidl/HidlTransportSupport.h> |
| #include <mediautils/LimitProcessMemory.h> |
| #include <utils/Log.h> |
| |
| // from include_dirs |
| #include "AudioFlinger.h" |
| #include "AudioPolicyService.h" |
| #include "AAudioService.h" |
| #include "utility/AAudioUtilities.h" |
| #include "MediaLogService.h" |
| |
| using namespace android; |
| |
| using android::media::audio::common::AudioMMapPolicy; |
| using android::media::audio::common::AudioMMapPolicyInfo; |
| using android::media::audio::common::AudioMMapPolicyType; |
| |
| int main(int argc __unused, char **argv) |
| { |
| ALOGD("%s: starting", __func__); |
| const auto startTime = std::chrono::steady_clock::now(); |
| // TODO: update with refined parameters |
| limitProcessMemory( |
| "audio.maxmem", /* "ro.audio.maxmem", property that defines limit */ |
| (size_t)512 * (1 << 20), /* SIZE_MAX, upper limit in bytes */ |
| 20 /* upper limit as percentage of physical RAM */); |
| |
| signal(SIGPIPE, SIG_IGN); |
| |
| #if 1 |
| // FIXME See bug 165702394 and bug 168511485 |
| const bool doLog = false; |
| #else |
| bool doLog = (bool) property_get_bool("ro.test_harness", 0); |
| #endif |
| |
| pid_t childPid; |
| // FIXME The advantage of making the process containing media.log service the parent process of |
| // the process that contains the other audio services, is that it allows us to collect more |
| // detailed information such as signal numbers, stop and continue, resource usage, etc. |
| // But it is also more complex. Consider replacing this by independent processes, and using |
| // binder on death notification instead. |
| if (doLog && (childPid = fork()) != 0) { |
| // media.log service |
| //prctl(PR_SET_NAME, (unsigned long) "media.log", 0, 0, 0); |
| // unfortunately ps ignores PR_SET_NAME for the main thread, so use this ugly hack |
| strcpy(argv[0], "media.log"); |
| sp<ProcessState> proc(ProcessState::self()); |
| MediaLogService::instantiate(); |
| ProcessState::self()->startThreadPool(); |
| IPCThreadState::self()->joinThreadPool(); |
| for (;;) { |
| siginfo_t info; |
| int ret = TEMP_FAILURE_RETRY(waitid(P_PID, childPid, &info, |
| WEXITED | WSTOPPED | WCONTINUED)); |
| if (ret < 0) { |
| break; |
| } |
| char buffer[32]; |
| const char *code; |
| switch (info.si_code) { |
| case CLD_EXITED: |
| code = "CLD_EXITED"; |
| break; |
| case CLD_KILLED: |
| code = "CLD_KILLED"; |
| break; |
| case CLD_DUMPED: |
| code = "CLD_DUMPED"; |
| break; |
| case CLD_STOPPED: |
| code = "CLD_STOPPED"; |
| break; |
| case CLD_TRAPPED: |
| code = "CLD_TRAPPED"; |
| break; |
| case CLD_CONTINUED: |
| code = "CLD_CONTINUED"; |
| break; |
| default: |
| snprintf(buffer, sizeof(buffer), "unknown (%d)", info.si_code); |
| code = buffer; |
| break; |
| } |
| struct rusage usage; |
| getrusage(RUSAGE_CHILDREN, &usage); |
| ALOG(LOG_ERROR, "media.log", "pid %d status %d code %s user %ld.%03lds sys %ld.%03lds", |
| info.si_pid, info.si_status, code, |
| usage.ru_utime.tv_sec, usage.ru_utime.tv_usec / 1000, |
| usage.ru_stime.tv_sec, usage.ru_stime.tv_usec / 1000); |
| sp<IServiceManager> sm = defaultServiceManager(); |
| sp<IBinder> binder = sm->getService(String16("media.log")); |
| if (binder != 0) { |
| Vector<String16> args; |
| binder->dump(-1, args); |
| } |
| switch (info.si_code) { |
| case CLD_EXITED: |
| case CLD_KILLED: |
| case CLD_DUMPED: { |
| ALOG(LOG_INFO, "media.log", "exiting"); |
| _exit(0); |
| // not reached |
| } |
| default: |
| break; |
| } |
| } |
| } else { |
| // all other services |
| if (doLog) { |
| prctl(PR_SET_PDEATHSIG, SIGKILL); // if parent media.log dies before me, kill me also |
| setpgid(0, 0); // but if I die first, don't kill my parent |
| } |
| android::hardware::configureRpcThreadpool(4, false /*callerWillJoin*/); |
| |
| // Ensure threads for possible callbacks. Note that get_audio_flinger() does |
| // this automatically when called from AudioPolicy, but we do this anyways here. |
| ProcessState::self()->startThreadPool(); |
| |
| // Instantiating AudioFlinger (making it public, e.g. through ::initialize()) |
| // and then instantiating AudioPolicy (and making it public) |
| // leads to situations where AudioFlinger is accessed remotely before |
| // AudioPolicy is initialized. Not only might this |
| // cause inaccurate results, but if AudioPolicy has slow audio HAL |
| // initialization, it can cause a TimeCheck abort to occur on an AudioFlinger |
| // call which tries to access AudioPolicy. |
| // |
| // We create AudioFlinger and AudioPolicy locally then make it public to ServiceManager. |
| // This requires both AudioFlinger and AudioPolicy to be in-proc. |
| // |
| const auto af = sp<AudioFlinger>::make(); |
| const auto afAdapter = sp<AudioFlingerServerAdapter>::make(af); |
| ALOGD("%s: AudioFlinger created", __func__); |
| ALOGW_IF(AudioSystem::setLocalAudioFlinger(af) != OK, |
| "%s: AudioSystem already has an AudioFlinger instance!", __func__); |
| const auto aps = sp<AudioPolicyService>::make(); |
| ALOGD("%s: AudioPolicy created", __func__); |
| |
| // Add AudioFlinger and AudioPolicy to ServiceManager. |
| sp<IServiceManager> sm = defaultServiceManager(); |
| sm->addService(String16(IAudioFlinger::DEFAULT_SERVICE_NAME), afAdapter, |
| false /* allowIsolated */, IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT); |
| sm->addService(String16(AudioPolicyService::getServiceName()), aps, |
| false /* allowIsolated */, IServiceManager::DUMP_FLAG_PRIORITY_DEFAULT); |
| |
| // AAudioService should only be used in OC-MR1 and later. |
| // And only enable the AAudioService if the system MMAP policy explicitly allows it. |
| // This prevents a client from misusing AAudioService when it is not supported. |
| // If we cannot get audio flinger here, there must be some serious problems. In that case, |
| // attempting to call audio flinger on a null pointer could make the process crash |
| // and attract attentions. |
| std::vector<AudioMMapPolicyInfo> policyInfos; |
| status_t status = sp<IAudioFlinger>::cast(af)->getMmapPolicyInfos( |
| AudioMMapPolicyType::DEFAULT, &policyInfos); |
| // Initialize aaudio service when querying mmap policy succeeds and |
| // any of the policy supports MMAP. |
| if (status == NO_ERROR && |
| std::any_of(policyInfos.begin(), policyInfos.end(), [](const auto& info) { |
| return info.mmapPolicy == AudioMMapPolicy::AUTO || |
| info.mmapPolicy == AudioMMapPolicy::ALWAYS; |
| })) { |
| AAudioService::instantiate(); |
| } else { |
| ALOGD("%s: Do not init aaudio service, status %d, policy info size %zu", |
| __func__, status, policyInfos.size()); |
| } |
| const auto endTime = std::chrono::steady_clock::now(); |
| using FloatMillis = std::chrono::duration<float, std::milli>; |
| const float timeTaken = std::chrono::duration_cast<FloatMillis>( |
| endTime - startTime).count(); |
| ALOGI("%s: initialization done in %.3f ms, joining thread pool", __func__, timeTaken); |
| IPCThreadState::self()->joinThreadPool(); |
| } |
| } |