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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _EFFECT_HAPTIC_GENERATOR_PROCESSORS_H_
#define _EFFECT_HAPTIC_GENERATOR_PROCESSORS_H_
#include <sys/types.h>
#include <memory>
#include <vector>
#include <audio_utils/BiquadFilter.h>
using HapticBiquadFilter = android::audio_utils::BiquadFilter<float>;
using BiquadFilterCoefficients = std::array<float, android::audio_utils::kBiquadNumCoefs>;
namespace android::audio_effect::haptic_generator {
// A class providing a process function that makes input data non-negative.
class Ramp {
public:
explicit Ramp(size_t channelCount);
void process(float *out, const float *in, size_t frameCount);
private:
const size_t mChannelCount;
};
class SlowEnvelope {
public:
SlowEnvelope(float cornerFrequency, float sampleRate,
float normalizationPower, float envOffset,
size_t channelCount);
void process(float *out, const float *in, size_t frameCount);
void setNormalizationPower(float normalizationPower);
void clear();
private:
const std::shared_ptr<HapticBiquadFilter> mLpf;
std::vector<float> mLpfInBuffer;
std::vector<float> mLpfOutBuffer;
float mNormalizationPower;
const float mEnvOffset;
const float mChannelCount;
};
// A class providing a process function that compressively distorts a waveforms
class Distortion {
public:
Distortion(float cornerFrequency, float sampleRate,
float inputGain, float cubeThreshold,
float outputGain, size_t channelCount);
void process(float *out, const float *in, size_t frameCount);
void setCornerFrequency(float cornerFrequency);
void setInputGain(float inputGain);
void setCubeThrehold(float cubeThreshold);
void setOutputGain(float outputGain);
void clear();
private:
const std::shared_ptr<HapticBiquadFilter> mLpf;
std::vector<float> mLpfInBuffer;
float mSampleRate;
float mCornerFrequency;
float mInputGain;
float mCubeThreshold;
float mOutputGain;
const size_t mChannelCount;
};
// Helper functions
BiquadFilterCoefficients cascadeFirstOrderFilters(const BiquadFilterCoefficients &coefs1,
const BiquadFilterCoefficients &coefs2);
BiquadFilterCoefficients lpfCoefs(const float cornerFrequency, const float sampleRate);
BiquadFilterCoefficients bpfCoefs(const float ringingFrequency,
const float q,
const float sampleRate);
BiquadFilterCoefficients bsfCoefs(const float ringingFrequency,
const float zq,
const float pq,
const float sampleRate);
std::shared_ptr<HapticBiquadFilter> createLPF(const float cornerFrequency,
const float sampleRate,
const size_t channelCount);
// Create two cascaded LPF with same corner frequency.
std::shared_ptr<HapticBiquadFilter> createLPF2(const float cornerFrequency,
const float sampleRate,
const size_t channelCount);
// Create two cascaded HPF with same corner frequency.
std::shared_ptr<HapticBiquadFilter> createHPF2(const float cornerFrequency,
const float sampleRate,
const size_t channelCount);
std::shared_ptr<HapticBiquadFilter> createBPF(const float ringingFrequency,
const float q,
const float sampleRate,
const size_t channelCount);
std::shared_ptr<HapticBiquadFilter> createBSF(const float ringingFrequency,
const float zq,
const float pq,
const float sampleRate,
const size_t channelCount);
} // namespace android::audio_effect::haptic_generator
#endif // _EFFECT_HAPTIC_GENERATOR_PROCESSORS_H_