blob: cec554c6e54678e3d600565d7d8749c609ded6e8 [file] [log] [blame]
/*
**
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
#include "IAfPatchPanel.h"
#include <map> // avoid transitive dependency
#include <set> // avoid transitive dependency
namespace android {
class PatchPanel : public IAfPatchPanel {
public:
explicit PatchPanel(const sp<IAfPatchPanelCallback>& afPatchPanelCallback)
: mAfPatchPanelCallback(afPatchPanelCallback) {}
/* List connected audio ports and their attributes */
status_t listAudioPorts_l(unsigned int *num_ports,
struct audio_port* ports) final REQUIRES(audio_utils::AudioFlinger_Mutex);
/* Get supported attributes for a given audio port */
status_t getAudioPort_l(struct audio_port_v7* port) final
REQUIRES(audio_utils::AudioFlinger_Mutex);
/* Create a patch between several source and sink ports */
status_t createAudioPatch_l(const struct audio_patch *patch,
audio_patch_handle_t *handle,
bool endpointPatch = false) final
REQUIRES(audio_utils::AudioFlinger_Mutex);
/* Release a patch */
status_t releaseAudioPatch_l(audio_patch_handle_t handle) final
REQUIRES(audio_utils::AudioFlinger_Mutex);
/* List connected audio devices and they attributes */
status_t listAudioPatches_l(unsigned int *num_patches,
struct audio_patch* patches) final
REQUIRES(audio_utils::AudioFlinger_Mutex);
// Retrieves all currently established software patches for a stream
// opened on an intermediate module.
status_t getDownstreamSoftwarePatches(audio_io_handle_t stream,
std::vector<SoftwarePatch>* patches) const final;
// Notifies patch panel about all opened and closed streams.
void notifyStreamOpened(AudioHwDevice *audioHwDevice, audio_io_handle_t stream,
struct audio_patch* patch) final;
void notifyStreamClosed(audio_io_handle_t stream) final;
void dump(int fd) const final;
const std::map<audio_patch_handle_t, Patch>& patches_l() const final
REQUIRES(audio_utils::AudioFlinger_Mutex) { return mPatches; }
status_t getLatencyMs_l(audio_patch_handle_t patchHandle, double* latencyMs) const final
REQUIRES(audio_utils::AudioFlinger_Mutex);
void closeThreadInternal_l(const sp<IAfThreadBase>& thread) const final
REQUIRES(audio_utils::AudioFlinger_Mutex);
private:
AudioHwDevice* findAudioHwDeviceByModule_l(audio_module_handle_t module)
REQUIRES(audio_utils::AudioFlinger_Mutex);
sp<DeviceHalInterface> findHwDeviceByModule_l(audio_module_handle_t module)
REQUIRES(audio_utils::AudioFlinger_Mutex);
void addSoftwarePatchToInsertedModules_l(
audio_module_handle_t module, audio_patch_handle_t handle,
const struct audio_patch *patch)
REQUIRES(audio_utils::AudioFlinger_Mutex);
void removeSoftwarePatchFromInsertedModules(audio_patch_handle_t handle);
/**
* erase the patch referred by its handle.
* @param handle of the patch to be erased
* @param reuseExistingHalPatch if set, do not trig the callback of listeners, listener
* would receive instead a onUpdateAudioPatch when the patch will be recreated.
* It prevents for example DeviceEffectManager to spuriously remove / add a device on an already
* opened input / output mix.
*/
void erasePatch(audio_patch_handle_t handle, bool reuseExistingHalPatch = false);
/**
* Returns true if the old and new patches passed as arguments describe the same
* connections between the first sink and the first source
* @param oldPatch previous patch
* @param newPatch new patch
* @return true if the route is unchanged between the old and new patch, false otherwise
*/
inline bool patchesHaveSameRoute(
const struct audio_patch &newPatch, const struct audio_patch &oldPatch) const {
return (newPatch.sources[0].type == AUDIO_PORT_TYPE_DEVICE &&
oldPatch.sources[0].type == AUDIO_PORT_TYPE_DEVICE &&
newPatch.sources[0].id == oldPatch.sources[0].id &&
newPatch.sinks[0].type == AUDIO_PORT_TYPE_MIX &&
oldPatch.sinks[0].type == AUDIO_PORT_TYPE_MIX &&
newPatch.sinks[0].ext.mix.handle == oldPatch.sinks[0].ext.mix.handle) ||
(newPatch.sinks[0].type == AUDIO_PORT_TYPE_DEVICE &&
oldPatch.sinks[0].type == AUDIO_PORT_TYPE_DEVICE &&
newPatch.sinks[0].id == oldPatch.sinks[0].id &&
newPatch.sources[0].type == AUDIO_PORT_TYPE_MIX &&
oldPatch.sources[0].type == AUDIO_PORT_TYPE_MIX &&
newPatch.sources[0].ext.mix.handle == oldPatch.sources[0].ext.mix.handle);
}
const sp<IAfPatchPanelCallback> mAfPatchPanelCallback;
std::map<audio_patch_handle_t, Patch> mPatches;
// This map allows going from a thread to "downstream" software patches
// when a processing module inserted in between. Example:
//
// from map value.streams map key
// [Mixer thread] --> [Virtual output device] --> [Processing module] ---\
// [Harware module] <-- [Physical output device] <-- [S/W Patch] <--/
// from map value.sw_patches
//
// This allows the mixer thread to look up the threads of the software patch
// for propagating timing info, parameters, etc.
//
// The current assumptions are:
// 1) The processing module acts as a mixer with several outputs which
// represent differently downmixed and / or encoded versions of the same
// mixed stream. There is no 1:1 correspondence between the input streams
// and the software patches, but rather a N:N correspondence between
// a group of streams and a group of patches.
// 2) There are only a couple of inserted processing modules in the system,
// so when looking for a stream or patch handle we can iterate over
// all modules.
struct ModuleConnections {
std::set<audio_io_handle_t> streams;
std::set<audio_patch_handle_t> sw_patches;
};
std::map<audio_module_handle_t, ModuleConnections> mInsertedModules;
};
} // namespace android