blob: faba80696d72ddb359fe352e8f36684f400b2dc9 [file] [log] [blame]
/*
**
** Copyright 2019, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
#include "IAfEffect.h"
#include "PatchCommandThread.h"
namespace android {
class IAfDeviceEffectManagerCallback : public virtual RefBase {
public:
virtual bool isAudioPolicyReady() const = 0;
virtual audio_unique_id_t nextUniqueId(audio_unique_id_use_t use) = 0;
virtual const sp<PatchCommandThread>& getPatchCommandThread() = 0;
virtual status_t addEffectToHal(
const struct audio_port_config* device, const sp<EffectHalInterface>& effect)
EXCLUDES_AudioFlinger_HardwareMutex = 0;
virtual status_t removeEffectFromHal(
const struct audio_port_config* device, const sp<EffectHalInterface>& effect)
EXCLUDES_AudioFlinger_HardwareMutex= 0;
};
class DeviceEffectManagerCallback;
// DeviceEffectManager is concealed within AudioFlinger, their lifetimes are the same.
class DeviceEffectManager : public PatchCommandThread::PatchCommandListener {
public:
explicit DeviceEffectManager(
const sp<IAfDeviceEffectManagerCallback>& afDeviceEffectManagerCallback);
void onFirstRef() override;
sp<IAfEffectHandle> createEffect_l(effect_descriptor_t *descriptor,
const AudioDeviceTypeAddr& device,
const sp<Client>& client,
const sp<media::IEffectClient>& effectClient,
const std::map<audio_patch_handle_t, IAfPatchPanel::Patch>& patches,
int *enabled,
status_t *status,
bool probe,
bool notifyFramesProcessed) REQUIRES(audio_utils::AudioFlinger_Mutex);
size_t removeEffect(const sp<IAfDeviceEffectProxy>& effect);
static status_t createEffectHal(const effect_uuid_t *pEffectUuid,
int32_t sessionId, int32_t deviceId,
sp<EffectHalInterface> *effect);
status_t addEffectToHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect);
status_t removeEffectFromHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect);
const auto& afDeviceEffectManagerCallback() const { return mAfDeviceEffectManagerCallback; }
void dump(int fd);
// PatchCommandThread::PatchCommandListener implementation
void onCreateAudioPatch(audio_patch_handle_t handle,
const IAfPatchPanel::Patch& patch) final
EXCLUDES_DeviceEffectManager_Mutex;
void onReleaseAudioPatch(audio_patch_handle_t handle) final
EXCLUDES_DeviceEffectManager_Mutex;
void onUpdateAudioPatch(audio_patch_handle_t oldHandle,
audio_patch_handle_t newHandle, const IAfPatchPanel::Patch& patch) final
EXCLUDES_DeviceEffectManager_Mutex;
private:
static status_t checkEffectCompatibility(const effect_descriptor_t *desc);
audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::DeviceEffectManager_Mutex) {
return mMutex;
}
mutable audio_utils::mutex mMutex;
const sp<IAfDeviceEffectManagerCallback> mAfDeviceEffectManagerCallback;
const sp<DeviceEffectManagerCallback> mMyCallback;
std::map<AudioDeviceTypeAddr, std::vector<sp<IAfDeviceEffectProxy>>>
mDeviceEffects GUARDED_BY(mutex());
};
class DeviceEffectManagerCallback : public EffectCallbackInterface {
public:
explicit DeviceEffectManagerCallback(DeviceEffectManager& manager)
: mManager(manager) {}
status_t createEffectHal(const effect_uuid_t *pEffectUuid,
int32_t sessionId, int32_t deviceId, sp<EffectHalInterface> *effect) final {
return mManager.createEffectHal(pEffectUuid, sessionId, deviceId, effect);
}
status_t allocateHalBuffer(size_t size __unused,
sp<EffectBufferHalInterface>* buffer __unused) final { return NO_ERROR; }
bool updateOrphanEffectChains(const sp<IAfEffectBase>& effect __unused) final {
return false;
}
audio_io_handle_t io() const final { return AUDIO_IO_HANDLE_NONE; }
bool isOutput() const final { return false; }
bool isOffload() const final { return false; }
bool isOffloadOrDirect() const final { return false; }
bool isOffloadOrMmap() const final { return false; }
bool isSpatializer() const final { return false; }
uint32_t sampleRate() const final { return 0; }
audio_channel_mask_t inChannelMask(int id __unused) const final {
return AUDIO_CHANNEL_NONE;
}
uint32_t inChannelCount(int id __unused) const final { return 0; }
audio_channel_mask_t outChannelMask() const final { return AUDIO_CHANNEL_NONE; }
uint32_t outChannelCount() const final { return 0; }
audio_channel_mask_t hapticChannelMask() const final { return AUDIO_CHANNEL_NONE; }
size_t frameCount() const final { return 0; }
uint32_t latency() const final { return 0; }
status_t addEffectToHal(const sp<EffectHalInterface>& /* effect */) final {
return NO_ERROR;
}
status_t removeEffectFromHal(const sp<EffectHalInterface>& /* effect */) final {
return NO_ERROR;
}
bool disconnectEffectHandle(IAfEffectHandle *handle, bool unpinIfLast) final;
void setVolumeForOutput(float left __unused, float right __unused) const final {}
// check if effects should be suspended or restored when a given effect is enable or disabled
void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect __unused,
bool enabled __unused, bool threadLocked __unused) final {}
void resetVolume() final {}
product_strategy_t strategy() const final { return static_cast<product_strategy_t>(0); }
int32_t activeTrackCnt() const final { return 0; }
void onEffectEnable(const sp<IAfEffectBase>& effect __unused) final {}
void onEffectDisable(const sp<IAfEffectBase>& effect __unused) final {}
wp<IAfEffectChain> chain() const final { return nullptr; }
bool isAudioPolicyReady() const final;
int newEffectId() const;
status_t addEffectToHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mManager.addEffectToHal(device, effect);
}
status_t removeEffectFromHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mManager.removeEffectFromHal(device, effect);
}
private:
DeviceEffectManager& mManager;
};
} // namespace android