blob: 6af8015a519e1973c995cd0f43e3bade9586dc11 [file] [log] [blame]
/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#pragma once
// Classes and interfaces directly used.
#include "Client.h"
#include "DeviceEffectManager.h"
#include "EffectConfiguration.h"
#include "IAfEffect.h"
#include "IAfPatchPanel.h"
#include "IAfThread.h"
#include "IAfTrack.h"
#include "MelReporter.h"
#include "PatchCommandThread.h"
// External classes
#include <audio_utils/mutex.h>
#include <audio_utils/FdToString.h>
#include <audio_utils/SimpleLog.h>
#include <media/IAudioFlinger.h>
#include <media/MediaMetricsItem.h>
#include <media/audiohal/DevicesFactoryHalInterface.h>
#include <mediautils/ServiceUtilities.h>
#include <mediautils/Synchronization.h>
// not needed with the includes above, added to prevent transitive include dependency.
#include <utils/KeyedVector.h>
#include <utils/String16.h>
#include <atomic>
#include <functional>
#include <map>
#include <optional>
#include <set>
namespace android {
class AudioFlinger
: public AudioFlingerServerAdapter::Delegate // IAudioFlinger client interface
, public IAfClientCallback
, public IAfDeviceEffectManagerCallback
, public IAfMelReporterCallback
, public IAfPatchPanelCallback
, public IAfThreadCallback
{
friend class sp<AudioFlinger>;
public:
static void instantiate() ANDROID_API;
private:
// ---- begin IAudioFlinger interface
status_t dump(int fd, const Vector<String16>& args) final EXCLUDES_AudioFlinger_Mutex;
status_t createTrack(const media::CreateTrackRequest& input,
media::CreateTrackResponse& output) final EXCLUDES_AudioFlinger_Mutex;
status_t createRecord(const media::CreateRecordRequest& input,
media::CreateRecordResponse& output) final EXCLUDES_AudioFlinger_Mutex;
uint32_t sampleRate(audio_io_handle_t ioHandle) const final EXCLUDES_AudioFlinger_Mutex;
audio_format_t format(audio_io_handle_t output) const final EXCLUDES_AudioFlinger_Mutex;
size_t frameCount(audio_io_handle_t ioHandle) const final EXCLUDES_AudioFlinger_Mutex;
size_t frameCountHAL(audio_io_handle_t ioHandle) const final EXCLUDES_AudioFlinger_Mutex;
uint32_t latency(audio_io_handle_t output) const final EXCLUDES_AudioFlinger_Mutex;
status_t setMasterVolume(float value) final EXCLUDES_AudioFlinger_Mutex;
status_t setMasterMute(bool muted) final EXCLUDES_AudioFlinger_Mutex;
float masterVolume() const final EXCLUDES_AudioFlinger_Mutex;
bool masterMute() const final EXCLUDES_AudioFlinger_Mutex;
// Balance value must be within -1.f (left only) to 1.f (right only) inclusive.
status_t setMasterBalance(float balance) final EXCLUDES_AudioFlinger_Mutex;
status_t getMasterBalance(float* balance) const final EXCLUDES_AudioFlinger_Mutex;
status_t setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output) final EXCLUDES_AudioFlinger_Mutex;
status_t setStreamMute(audio_stream_type_t stream, bool muted) final
EXCLUDES_AudioFlinger_Mutex;
float streamVolume(audio_stream_type_t stream,
audio_io_handle_t output) const final EXCLUDES_AudioFlinger_Mutex;
bool streamMute(audio_stream_type_t stream) const final EXCLUDES_AudioFlinger_Mutex;
status_t setMode(audio_mode_t mode) final EXCLUDES_AudioFlinger_Mutex;
status_t setMicMute(bool state) final EXCLUDES_AudioFlinger_Mutex;
bool getMicMute() const final EXCLUDES_AudioFlinger_Mutex;
void setRecordSilenced(audio_port_handle_t portId, bool silenced) final
EXCLUDES_AudioFlinger_Mutex;
status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs) final
EXCLUDES_AudioFlinger_Mutex;
String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const final
EXCLUDES_AudioFlinger_Mutex;
void registerClient(const sp<media::IAudioFlingerClient>& client) final
EXCLUDES_AudioFlinger_Mutex;
size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format,
audio_channel_mask_t channelMask) const final EXCLUDES_AudioFlinger_Mutex;
status_t openOutput(const media::OpenOutputRequest& request,
media::OpenOutputResponse* response) final EXCLUDES_AudioFlinger_Mutex;
audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
audio_io_handle_t output2) final EXCLUDES_AudioFlinger_Mutex;
status_t closeOutput(audio_io_handle_t output) final EXCLUDES_AudioFlinger_Mutex;
status_t suspendOutput(audio_io_handle_t output) final EXCLUDES_AudioFlinger_Mutex;
status_t restoreOutput(audio_io_handle_t output) final EXCLUDES_AudioFlinger_Mutex;
status_t openInput(const media::OpenInputRequest& request,
media::OpenInputResponse* response) final EXCLUDES_AudioFlinger_Mutex;
status_t closeInput(audio_io_handle_t input) final EXCLUDES_AudioFlinger_Mutex;
status_t setVoiceVolume(float volume) final EXCLUDES_AudioFlinger_Mutex;
status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames,
audio_io_handle_t output) const final EXCLUDES_AudioFlinger_Mutex;
uint32_t getInputFramesLost(audio_io_handle_t ioHandle) const final
EXCLUDES_AudioFlinger_Mutex;
// This is the binder API. For the internal API see nextUniqueId().
audio_unique_id_t newAudioUniqueId(audio_unique_id_use_t use) final
EXCLUDES_AudioFlinger_Mutex;
void acquireAudioSessionId(audio_session_t audioSession, pid_t pid, uid_t uid) final
EXCLUDES_AudioFlinger_Mutex;
void releaseAudioSessionId(audio_session_t audioSession, pid_t pid) final
EXCLUDES_AudioFlinger_Mutex;
status_t queryNumberEffects(uint32_t* numEffects) const final EXCLUDES_AudioFlinger_Mutex;
status_t queryEffect(uint32_t index, effect_descriptor_t* descriptor) const final
EXCLUDES_AudioFlinger_Mutex;
status_t getEffectDescriptor(const effect_uuid_t* pUuid,
const effect_uuid_t* pTypeUuid,
uint32_t preferredTypeFlag,
effect_descriptor_t* descriptor) const final EXCLUDES_AudioFlinger_Mutex;
status_t createEffect(const media::CreateEffectRequest& request,
media::CreateEffectResponse* response) final EXCLUDES_AudioFlinger_Mutex;
status_t moveEffects(audio_session_t sessionId, audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput) final EXCLUDES_AudioFlinger_Mutex;
void setEffectSuspended(int effectId,
audio_session_t sessionId,
bool suspended) final EXCLUDES_AudioFlinger_Mutex;
audio_module_handle_t loadHwModule(const char* name) final EXCLUDES_AudioFlinger_Mutex;
uint32_t getPrimaryOutputSamplingRate() const final EXCLUDES_AudioFlinger_Mutex;
size_t getPrimaryOutputFrameCount() const final EXCLUDES_AudioFlinger_Mutex;
status_t setLowRamDevice(bool isLowRamDevice, int64_t totalMemory) final
EXCLUDES_AudioFlinger_Mutex;
/* Get attributes for a given audio port */
status_t getAudioPort(struct audio_port_v7* port) const final EXCLUDES_AudioFlinger_Mutex;
/* Create an audio patch between several source and sink ports */
status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t* handle) final EXCLUDES_AudioFlinger_Mutex;
/* Release an audio patch */
status_t releaseAudioPatch(audio_patch_handle_t handle) final EXCLUDES_AudioFlinger_Mutex;
/* List existing audio patches */
status_t listAudioPatches(unsigned int* num_patches,
struct audio_patch* patches) const final EXCLUDES_AudioFlinger_Mutex;
/* Set audio port configuration */
status_t setAudioPortConfig(const struct audio_port_config* config) final
EXCLUDES_AudioFlinger_Mutex;
/* Get the HW synchronization source used for an audio session */
audio_hw_sync_t getAudioHwSyncForSession(audio_session_t sessionId) final
EXCLUDES_AudioFlinger_Mutex;
/* Indicate JAVA services are ready (scheduling, power management ...) */
status_t systemReady() final EXCLUDES_AudioFlinger_Mutex;
status_t audioPolicyReady() final { mAudioPolicyReady.store(true); return NO_ERROR; }
status_t getMicrophones(std::vector<media::MicrophoneInfoFw>* microphones) const final
EXCLUDES_AudioFlinger_Mutex;
status_t setAudioHalPids(const std::vector<pid_t>& pids) final
EXCLUDES_AudioFlinger_Mutex;
status_t setVibratorInfos(const std::vector<media::AudioVibratorInfo>& vibratorInfos) final
EXCLUDES_AudioFlinger_Mutex;
status_t updateSecondaryOutputs(
const TrackSecondaryOutputsMap& trackSecondaryOutputs) final
EXCLUDES_AudioFlinger_Mutex;
status_t getMmapPolicyInfos(
media::audio::common::AudioMMapPolicyType policyType,
std::vector<media::audio::common::AudioMMapPolicyInfo>* policyInfos) final
EXCLUDES_AudioFlinger_Mutex;
int32_t getAAudioMixerBurstCount() const final EXCLUDES_AudioFlinger_Mutex;
int32_t getAAudioHardwareBurstMinUsec() const final EXCLUDES_AudioFlinger_Mutex;
status_t setDeviceConnectedState(const struct audio_port_v7* port,
media::DeviceConnectedState state) final EXCLUDES_AudioFlinger_Mutex;
status_t setSimulateDeviceConnections(bool enabled) final EXCLUDES_AudioFlinger_Mutex;
status_t setRequestedLatencyMode(
audio_io_handle_t output, audio_latency_mode_t mode) final
EXCLUDES_AudioFlinger_Mutex;
status_t getSupportedLatencyModes(audio_io_handle_t output,
std::vector<audio_latency_mode_t>* modes) const final EXCLUDES_AudioFlinger_Mutex;
status_t setBluetoothVariableLatencyEnabled(bool enabled) final EXCLUDES_AudioFlinger_Mutex;
status_t isBluetoothVariableLatencyEnabled(bool* enabled) const final
EXCLUDES_AudioFlinger_Mutex;
status_t supportsBluetoothVariableLatency(bool* support) const final
EXCLUDES_AudioFlinger_Mutex;
status_t getSoundDoseInterface(const sp<media::ISoundDoseCallback>& callback,
sp<media::ISoundDose>* soundDose) const final EXCLUDES_AudioFlinger_Mutex;
status_t invalidateTracks(const std::vector<audio_port_handle_t>& portIds) final
EXCLUDES_AudioFlinger_Mutex;
status_t getAudioPolicyConfig(media::AudioPolicyConfig* config) final
EXCLUDES_AudioFlinger_Mutex;
status_t onTransactWrapper(TransactionCode code, const Parcel& data, uint32_t flags,
const std::function<status_t()>& delegate) final EXCLUDES_AudioFlinger_Mutex;
// ---- end of IAudioFlinger interface
// ---- begin IAfClientCallback interface
audio_utils::mutex& clientMutex() const final
RETURN_CAPABILITY(audio_utils::AudioFlinger_ClientMutex) {
return mClientMutex;
}
void removeClient_l(pid_t pid) REQUIRES(clientMutex()) final;
void removeNotificationClient(pid_t pid) final EXCLUDES_AudioFlinger_Mutex;
status_t moveAuxEffectToIo(
int effectId,
const sp<IAfPlaybackThread>& dstThread,
sp<IAfPlaybackThread>* srcThread) final EXCLUDES_AudioFlinger_Mutex;
// ---- end of IAfClientCallback interface
// ---- begin IAfDeviceEffectManagerCallback interface
// also used by IAfThreadCallback
bool isAudioPolicyReady() const final { return mAudioPolicyReady.load(); }
// below also used by IAfMelReporterCallback, IAfPatchPanelCallback
const sp<PatchCommandThread>& getPatchCommandThread() final { return mPatchCommandThread; }
status_t addEffectToHal(
const struct audio_port_config* device, const sp<EffectHalInterface>& effect) final
EXCLUDES_AudioFlinger_HardwareMutex;
status_t removeEffectFromHal(
const struct audio_port_config* device, const sp<EffectHalInterface>& effect) final
EXCLUDES_AudioFlinger_HardwareMutex;
// ---- end of IAfDeviceEffectManagerCallback interface
// ---- begin IAfMelReporterCallback interface
// below also used by IAfThreadCallback
audio_utils::mutex& mutex() const final
RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex)
EXCLUDES_BELOW_AudioFlinger_Mutex { return mMutex; }
sp<IAfThreadBase> checkOutputThread_l(audio_io_handle_t ioHandle) const final
REQUIRES(mutex());
// ---- end of IAfMelReporterCallback interface
// ---- begin IAfPatchPanelCallback interface
void closeThreadInternal_l(const sp<IAfPlaybackThread>& thread) final REQUIRES(mutex());
void closeThreadInternal_l(const sp<IAfRecordThread>& thread) final REQUIRES(mutex());
// return thread associated with primary hardware device, or NULL
IAfPlaybackThread* primaryPlaybackThread_l() const final REQUIRES(mutex());
IAfPlaybackThread* checkPlaybackThread_l(audio_io_handle_t output) const final
REQUIRES(mutex());
IAfRecordThread* checkRecordThread_l(audio_io_handle_t input) const final REQUIRES(mutex());
IAfMmapThread* checkMmapThread_l(audio_io_handle_t io) const final REQUIRES(mutex());
sp<IAfThreadBase> openInput_l(audio_module_handle_t module,
audio_io_handle_t* input,
audio_config_t* config,
audio_devices_t device,
const char* address,
audio_source_t source,
audio_input_flags_t flags,
audio_devices_t outputDevice,
const String8& outputDeviceAddress) final REQUIRES(mutex());
sp<IAfThreadBase> openOutput_l(audio_module_handle_t module,
audio_io_handle_t* output,
audio_config_t* halConfig,
audio_config_base_t* mixerConfig,
audio_devices_t deviceType,
const String8& address,
audio_output_flags_t flags) final REQUIRES(mutex());
const DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>&
getAudioHwDevs_l() const final REQUIRES(mutex()) { return mAudioHwDevs; }
void updateDownStreamPatches_l(const struct audio_patch* patch,
const std::set<audio_io_handle_t>& streams) final REQUIRES(mutex());
void updateOutDevicesForRecordThreads_l(const DeviceDescriptorBaseVector& devices) final
REQUIRES(mutex());
// ---- end of IAfPatchPanelCallback interface
// ----- begin IAfThreadCallback interface
bool isNonOffloadableGlobalEffectEnabled_l() const final
REQUIRES(mutex()) EXCLUDES_ThreadBase_Mutex;
bool btNrecIsOff() const final { return mBtNrecIsOff.load(); }
float masterVolume_l() const final REQUIRES(mutex());
bool masterMute_l() const final REQUIRES(mutex());
float getMasterBalance_l() const REQUIRES(mutex());
// no range check, AudioFlinger::mutex() held
bool streamMute_l(audio_stream_type_t stream) const final REQUIRES(mutex()) {
return mStreamTypes[stream].mute;
}
audio_mode_t getMode() const final { return mMode; }
bool isLowRamDevice() const final { return mIsLowRamDevice; }
uint32_t getScreenState() const final { return mScreenState; }
std::optional<media::AudioVibratorInfo> getDefaultVibratorInfo_l() const final
REQUIRES(mutex());
const sp<IAfPatchPanel>& getPatchPanel() const final { return mPatchPanel; }
const sp<MelReporter>& getMelReporter() const final { return mMelReporter; }
const sp<EffectsFactoryHalInterface>& getEffectsFactoryHal() const final {
return mEffectsFactoryHal;
}
sp<IAudioManager> getOrCreateAudioManager() final;
// Called when the last effect handle on an effect instance is removed. If this
// effect belongs to an effect chain in mOrphanEffectChains, the chain is updated
// and removed from mOrphanEffectChains if it does not contain any effect.
// Return true if the effect was found in mOrphanEffectChains, false otherwise.
bool updateOrphanEffectChains(const sp<IAfEffectModule>& effect) final
EXCLUDES_AudioFlinger_Mutex;
status_t moveEffectChain_ll(audio_session_t sessionId,
IAfPlaybackThread* srcThread, IAfPlaybackThread* dstThread) final
REQUIRES(mutex(), audio_utils::ThreadBase_Mutex);
// This is a helper that is called during incoming binder calls.
// Requests media.log to start merging log buffers
void requestLogMerge() final;
sp<NBLog::Writer> newWriter_l(size_t size, const char *name) final REQUIRES(mutex());
void unregisterWriter(const sp<NBLog::Writer>& writer) final;
sp<audioflinger::SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
audio_session_t triggerSession,
audio_session_t listenerSession,
const audioflinger::SyncEventCallback& callBack,
const wp<IAfTrackBase>& cookie) final EXCLUDES_AudioFlinger_Mutex;
// Hold either AudioFlinger::mutex or ThreadBase::mutex
void ioConfigChanged_l(audio_io_config_event_t event,
const sp<AudioIoDescriptor>& ioDesc,
pid_t pid = 0) final EXCLUDES_AudioFlinger_ClientMutex;
void onNonOffloadableGlobalEffectEnable() final EXCLUDES_AudioFlinger_Mutex;
void onSupportedLatencyModesChanged(
audio_io_handle_t output, const std::vector<audio_latency_mode_t>& modes) final
EXCLUDES_AudioFlinger_ClientMutex;
// ---- end of IAfThreadCallback interface
/* List available audio ports and their attributes */
status_t listAudioPorts(unsigned int* num_ports, struct audio_port* ports) const
EXCLUDES_AudioFlinger_Mutex;
sp<EffectsFactoryHalInterface> getEffectsFactory();
public:
// TODO(b/292281786): Remove this when Oboeservice can get access to
// openMmapStream through an IAudioFlinger handle directly.
static inline std::atomic<AudioFlinger*> gAudioFlinger = nullptr;
status_t openMmapStream(MmapStreamInterface::stream_direction_t direction,
const audio_attributes_t *attr,
audio_config_base_t *config,
const AudioClient& client,
audio_port_handle_t *deviceId,
audio_session_t *sessionId,
const sp<MmapStreamCallback>& callback,
sp<MmapStreamInterface>& interface,
audio_port_handle_t *handle) EXCLUDES_AudioFlinger_Mutex;
private:
// FIXME The 400 is temporarily too high until a leak of writers in media.log is fixed.
static const size_t kLogMemorySize = 400 * 1024;
sp<MemoryDealer> mLogMemoryDealer; // == 0 when NBLog is disabled
// When a log writer is unregistered, it is done lazily so that media.log can continue to see it
// for as long as possible. The memory is only freed when it is needed for another log writer.
Vector< sp<NBLog::Writer> > mUnregisteredWriters;
audio_utils::mutex& unregisteredWritersMutex() const { return mUnregisteredWritersMutex; }
mutable audio_utils::mutex mUnregisteredWritersMutex;
AudioFlinger() ANDROID_API;
~AudioFlinger() override;
// call in any IAudioFlinger method that accesses mPrimaryHardwareDev
status_t initCheck() const { return mPrimaryHardwareDev == NULL ?
NO_INIT : NO_ERROR; }
// RefBase
void onFirstRef() override;
AudioHwDevice* findSuitableHwDev_l(audio_module_handle_t module,
audio_devices_t deviceType) REQUIRES(mutex());
// incremented by 2 when screen state changes, bit 0 == 1 means "off"
// AudioFlinger::setParameters() updates with mutex().
std::atomic_uint32_t mScreenState{};
void dumpPermissionDenial(int fd, const Vector<String16>& args);
void dumpClients_ll(int fd, const Vector<String16>& args) REQUIRES(mutex(), clientMutex());
void dumpInternals_l(int fd, const Vector<String16>& args) REQUIRES(mutex());
SimpleLog mThreadLog{16}; // 16 Thread history limit
void dumpToThreadLog_l(const sp<IAfThreadBase>& thread) REQUIRES(mutex());
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioFlinger>& audioFlinger,
const sp<media::IAudioFlingerClient>& client,
pid_t pid,
uid_t uid);
virtual ~NotificationClient();
sp<media::IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
pid_t getPid() const { return mPid; }
uid_t getUid() const { return mUid; }
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
DISALLOW_COPY_AND_ASSIGN(NotificationClient);
const sp<AudioFlinger> mAudioFlinger;
const pid_t mPid;
const uid_t mUid;
const sp<media::IAudioFlingerClient> mAudioFlingerClient;
};
// --- MediaLogNotifier ---
// Thread in charge of notifying MediaLogService to start merging.
// Receives requests from AudioFlinger's binder activity. It is used to reduce the amount of
// binder calls to MediaLogService in case of bursts of AudioFlinger binder calls.
class MediaLogNotifier : public Thread {
public:
MediaLogNotifier();
// Requests a MediaLogService notification. It's ignored if there has recently been another
void requestMerge();
private:
// Every iteration blocks waiting for a request, then interacts with MediaLogService to
// start merging.
// As every MediaLogService binder call is expensive, once it gets a request it ignores the
// following ones for a period of time.
virtual bool threadLoop() override;
bool mPendingRequests;
// Mutex and condition variable around mPendingRequests' value
audio_utils::mutex mMutex;
audio_utils::condition_variable mCondition;
// Duration of the sleep period after a processed request
static const int kPostTriggerSleepPeriod = 1000000;
};
const sp<MediaLogNotifier> mMediaLogNotifier = sp<MediaLogNotifier>::make();
// Find io handle by session id.
// Preference is given to an io handle with a matching effect chain to session id.
// If none found, AUDIO_IO_HANDLE_NONE is returned.
template <typename T>
static audio_io_handle_t findIoHandleBySessionId_l(
audio_session_t sessionId, const T& threads)
REQUIRES(audio_utils::AudioFlinger_Mutex) {
audio_io_handle_t io = AUDIO_IO_HANDLE_NONE;
for (size_t i = 0; i < threads.size(); i++) {
const uint32_t sessionType = threads.valueAt(i)->hasAudioSession(sessionId);
if (sessionType != 0) {
io = threads.keyAt(i);
if ((sessionType & IAfThreadBase::EFFECT_SESSION) != 0) {
break; // effect chain here.
}
}
}
return io;
}
IAfThreadBase* checkThread_l(audio_io_handle_t ioHandle) const REQUIRES(mutex());
IAfPlaybackThread* checkMixerThread_l(audio_io_handle_t output) const REQUIRES(mutex());
sp<VolumeInterface> getVolumeInterface_l(audio_io_handle_t output) const REQUIRES(mutex());
std::vector<sp<VolumeInterface>> getAllVolumeInterfaces_l() const REQUIRES(mutex());
static void closeOutputFinish(const sp<IAfPlaybackThread>& thread);
void closeInputFinish(const sp<IAfRecordThread>& thread);
// Allocate an audio_unique_id_t.
// Specific types are audio_io_handle_t, audio_session_t, effect ID (int),
// audio_module_handle_t, and audio_patch_handle_t.
// They all share the same ID space, but the namespaces are actually independent
// because there are separate KeyedVectors for each kind of ID.
// The return value is cast to the specific type depending on how the ID will be used.
// FIXME This API does not handle rollover to zero (for unsigned IDs),
// or from positive to negative (for signed IDs).
// Thus it may fail by returning an ID of the wrong sign,
// or by returning a non-unique ID.
// This is the internal API. For the binder API see newAudioUniqueId().
// used by IAfDeviceEffectManagerCallback, IAfPatchPanelCallback, IAfThreadCallback
audio_unique_id_t nextUniqueId(audio_unique_id_use_t use) final;
status_t moveEffectChain_ll(audio_session_t sessionId,
IAfRecordThread* srcThread, IAfRecordThread* dstThread)
REQUIRES(mutex(), audio_utils::ThreadBase_Mutex);
// return thread associated with primary hardware device, or NULL
DeviceTypeSet primaryOutputDevice_l() const REQUIRES(mutex());
// return the playback thread with smallest HAL buffer size, and prefer fast
IAfPlaybackThread* fastPlaybackThread_l() const REQUIRES(mutex());
sp<IAfThreadBase> getEffectThread_l(audio_session_t sessionId, int effectId)
REQUIRES(mutex());
IAfThreadBase* hapticPlaybackThread_l() const REQUIRES(mutex());
void updateSecondaryOutputsForTrack_l(
IAfTrack* track,
IAfPlaybackThread* thread,
const std::vector<audio_io_handle_t>& secondaryOutputs) const REQUIRES(mutex());
bool isSessionAcquired_l(audio_session_t audioSession) REQUIRES(mutex());
// Store an effect chain to mOrphanEffectChains keyed vector.
// Called when a thread exits and effects are still attached to it.
// If effects are later created on the same session, they will reuse the same
// effect chain and same instances in the effect library.
// return ALREADY_EXISTS if a chain with the same session already exists in
// mOrphanEffectChains. Note that this should never happen as there is only one
// chain for a given session and it is attached to only one thread at a time.
status_t putOrphanEffectChain_l(const sp<IAfEffectChain>& chain) REQUIRES(mutex());
// Get an effect chain for the specified session in mOrphanEffectChains and remove
// it if found. Returns 0 if not found (this is the most common case).
sp<IAfEffectChain> getOrphanEffectChain_l(audio_session_t session) REQUIRES(mutex());
std::vector< sp<IAfEffectModule> > purgeStaleEffects_l() REQUIRES(mutex());
std::vector< sp<IAfEffectModule> > purgeOrphanEffectChains_l() REQUIRES(mutex());
bool updateOrphanEffectChains_l(const sp<IAfEffectModule>& effect) REQUIRES(mutex());
void broadcastParametersToRecordThreads_l(const String8& keyValuePairs) REQUIRES(mutex());
void forwardParametersToDownstreamPatches_l(
audio_io_handle_t upStream, const String8& keyValuePairs,
const std::function<bool(const sp<IAfPlaybackThread>&)>& useThread = nullptr)
REQUIRES(mutex());
// for mAudioSessionRefs only
struct AudioSessionRef {
AudioSessionRef(audio_session_t sessionid, pid_t pid, uid_t uid) :
mSessionid(sessionid), mPid(pid), mUid(uid), mCnt(1) {}
const audio_session_t mSessionid;
const pid_t mPid;
const uid_t mUid;
int mCnt;
};
mutable audio_utils::mutex mMutex;
// protects mClients and mNotificationClients.
// must be locked after mutex() and ThreadBase::mutex() if both must be locked
// avoids acquiring AudioFlinger::mutex() from inside thread loop.
mutable audio_utils::mutex mClientMutex;
DefaultKeyedVector<pid_t, wp<Client>> mClients GUARDED_BY(clientMutex()); // see ~Client()
audio_utils::mutex& hardwareMutex() const { return mHardwareMutex; }
mutable audio_utils::mutex mHardwareMutex;
// NOTE: If both mMutex and mHardwareMutex mutexes must be held,
// always take mMutex before mHardwareMutex
std::atomic<AudioHwDevice*> mPrimaryHardwareDev = nullptr;
DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*> mAudioHwDevs
GUARDED_BY(hardwareMutex()) {nullptr /* defValue */};
const sp<DevicesFactoryHalInterface> mDevicesFactoryHal =
DevicesFactoryHalInterface::create();
/* const */ sp<DevicesFactoryHalCallback> mDevicesFactoryHalCallback; // set onFirstRef().
// for dump, indicates which hardware operation is currently in progress (but not stream ops)
enum hardware_call_state {
AUDIO_HW_IDLE = 0, // no operation in progress
AUDIO_HW_INIT, // init_check
AUDIO_HW_OUTPUT_OPEN, // open_output_stream
AUDIO_HW_OUTPUT_CLOSE, // unused
AUDIO_HW_INPUT_OPEN, // unused
AUDIO_HW_INPUT_CLOSE, // unused
AUDIO_HW_STANDBY, // unused
AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume
AUDIO_HW_GET_ROUTING, // unused
AUDIO_HW_SET_ROUTING, // unused
AUDIO_HW_GET_MODE, // unused
AUDIO_HW_SET_MODE, // set_mode
AUDIO_HW_GET_MIC_MUTE, // get_mic_mute
AUDIO_HW_SET_MIC_MUTE, // set_mic_mute
AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume
AUDIO_HW_SET_PARAMETER, // set_parameters
AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume
AUDIO_HW_GET_PARAMETER, // get_parameters
AUDIO_HW_SET_MASTER_MUTE, // set_master_mute
AUDIO_HW_GET_MASTER_MUTE, // get_master_mute
AUDIO_HW_GET_MICROPHONES, // getMicrophones
AUDIO_HW_SET_CONNECTED_STATE, // setConnectedState
AUDIO_HW_SET_SIMULATE_CONNECTIONS, // setSimulateDeviceConnections
};
mutable hardware_call_state mHardwareStatus = AUDIO_HW_IDLE; // for dump only
DefaultKeyedVector<audio_io_handle_t, sp<IAfPlaybackThread>> mPlaybackThreads
GUARDED_BY(mutex());
stream_type_t mStreamTypes[AUDIO_STREAM_CNT] GUARDED_BY(mutex());
float mMasterVolume GUARDED_BY(mutex()) = 1.f;
bool mMasterMute GUARDED_BY(mutex()) = false;
float mMasterBalance GUARDED_BY(mutex()) = 0.f;
DefaultKeyedVector<audio_io_handle_t, sp<IAfRecordThread>> mRecordThreads GUARDED_BY(mutex());
DefaultKeyedVector<pid_t, sp<NotificationClient>> mNotificationClients
GUARDED_BY(clientMutex());
// updated by atomic_fetch_add_explicit
volatile atomic_uint_fast32_t mNextUniqueIds[AUDIO_UNIQUE_ID_USE_MAX]; // ctor init
std::atomic<audio_mode_t> mMode = AUDIO_MODE_INVALID;
std::atomic<bool> mBtNrecIsOff = false;
Vector<AudioSessionRef*> mAudioSessionRefs GUARDED_BY(mutex());
AudioHwDevice* loadHwModule_ll(const char *name) REQUIRES(mutex(), hardwareMutex());
// sync events awaiting for a session to be created.
std::list<sp<audioflinger::SyncEvent>> mPendingSyncEvents GUARDED_BY(mutex());
// Effect chains without a valid thread
DefaultKeyedVector<audio_session_t, sp<IAfEffectChain>> mOrphanEffectChains
GUARDED_BY(mutex());
// list of sessions for which a valid HW A/V sync ID was retrieved from the HAL
DefaultKeyedVector<audio_session_t, audio_hw_sync_t> mHwAvSyncIds GUARDED_BY(mutex());
// list of MMAP stream control threads. Those threads allow for wake lock, routing
// and volume control for activity on the associated MMAP stream at the HAL.
// Audio data transfer is directly handled by the client creating the MMAP stream
DefaultKeyedVector<audio_io_handle_t, sp<IAfMmapThread>> mMmapThreads GUARDED_BY(mutex());
sp<Client> registerPid(pid_t pid) EXCLUDES_AudioFlinger_ClientMutex; // always returns non-0
// for use from destructor
status_t closeOutput_nonvirtual(audio_io_handle_t output) EXCLUDES_AudioFlinger_Mutex;
status_t closeInput_nonvirtual(audio_io_handle_t input) EXCLUDES_AudioFlinger_Mutex;
void setAudioHwSyncForSession_l(IAfPlaybackThread* thread, audio_session_t sessionId)
REQUIRES(mutex());
static status_t checkStreamType(audio_stream_type_t stream);
// no mutex needed.
void filterReservedParameters(String8& keyValuePairs, uid_t callingUid);
void logFilteredParameters(size_t originalKVPSize, const String8& originalKVPs,
size_t rejectedKVPSize, const String8& rejectedKVPs,
uid_t callingUid);
// These methods read variables atomically without mLock,
// though the variables are updated with mLock.
size_t getClientSharedHeapSize() const;
std::atomic<bool> mIsLowRamDevice = true;
bool mIsDeviceTypeKnown GUARDED_BY(mutex()) = false;
int64_t mTotalMemory GUARDED_BY(mutex()) = 0;
std::atomic<size_t> mClientSharedHeapSize = kMinimumClientSharedHeapSizeBytes;
static constexpr size_t kMinimumClientSharedHeapSizeBytes = 1024 * 1024; // 1MB
// when a global effect was last enabled
nsecs_t mGlobalEffectEnableTime GUARDED_BY(mutex()) = 0;
/* const */ sp<IAfPatchPanel> mPatchPanel;
const sp<EffectsFactoryHalInterface> mEffectsFactoryHal =
audioflinger::EffectConfiguration::getEffectsFactoryHal();
const sp<PatchCommandThread> mPatchCommandThread = sp<PatchCommandThread>::make();
/* const */ sp<DeviceEffectManager> mDeviceEffectManager; // set onFirstRef
/* const */ sp<MelReporter> mMelReporter; // set onFirstRef
bool mSystemReady GUARDED_BY(mutex()) = false;
std::atomic<bool> mAudioPolicyReady = false;
mediautils::UidInfo mUidInfo GUARDED_BY(mutex());
// no mutex needed.
SimpleLog mRejectedSetParameterLog;
SimpleLog mAppSetParameterLog;
SimpleLog mSystemSetParameterLog;
std::vector<media::AudioVibratorInfo> mAudioVibratorInfos GUARDED_BY(mutex());
static inline constexpr const char *mMetricsId = AMEDIAMETRICS_KEY_AUDIO_FLINGER;
std::map<media::audio::common::AudioMMapPolicyType,
std::vector<media::audio::common::AudioMMapPolicyInfo>> mPolicyInfos
GUARDED_BY(mutex());
int32_t mAAudioBurstsPerBuffer GUARDED_BY(mutex()) = 0;
int32_t mAAudioHwBurstMinMicros GUARDED_BY(mutex()) = 0;
/** Interface for interacting with the AudioService. */
mediautils::atomic_sp<IAudioManager> mAudioManager;
// Bluetooth Variable latency control logic is enabled or disabled
std::atomic<bool> mBluetoothLatencyModesEnabled = true;
};
// ----------------------------------------------------------------------------
} // namespace android