| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H |
| #define ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H |
| |
| #include <cstdint> |
| |
| #include "GLES/gl.h" |
| #include "gui/Surface.h" |
| #include "utils/RefBase.h" |
| |
| namespace android { |
| |
| class IGraphicBufferProducer; |
| class IGraphicBufferConsumer; |
| class GLConsumer; |
| |
| namespace companion { |
| namespace virtualcamera { |
| |
| // Encapsulates GLConsumer & Surface for rendering into EGL texture. |
| class EglSurfaceTexture { |
| public: |
| // Create new EGL Texture with specified size. |
| EglSurfaceTexture(uint32_t width, uint32_t height); |
| ~EglSurfaceTexture(); |
| |
| // Get Surface backing up the texture. |
| sp<Surface> getSurface(); |
| |
| // Get GraphicBuffer backing the current texture. |
| sp<GraphicBuffer> getCurrentBuffer(); |
| |
| // Get width of surface / texture. |
| uint32_t getWidth() const; |
| |
| // Get height of surface / texture. |
| uint32_t getHeight() const; |
| |
| // Update the texture with the most recent submitted buffer. |
| // Most be called on thread with EGL context. |
| // |
| // Returns EGL texture id of the texture. |
| GLuint updateTexture(); |
| |
| // Returns EGL texture id of the underlying texture. |
| GLuint getTextureId() const; |
| |
| // Returns 4x4 transformation matrix in column-major order, |
| // which should be applied to EGL texture coordinates |
| // before sampling from the texture backed by android native buffer, |
| // so the corresponding region of the underlying buffer is sampled. |
| // |
| // See SurfaceTexture.getTransformMatrix for more details. |
| std::array<float, 16> getTransformMatrix(); |
| |
| private: |
| sp<IGraphicBufferProducer> mBufferProducer; |
| sp<IGraphicBufferConsumer> mBufferConsumer; |
| sp<GLConsumer> mGlConsumer; |
| sp<Surface> mSurface; |
| GLuint mTextureId; |
| const uint32_t mWidth; |
| const uint32_t mHeight; |
| }; |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |
| |
| #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H |