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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
#define ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
#include <cstdint>
#include "GLES/gl.h"
#include "gui/Surface.h"
#include "utils/RefBase.h"
namespace android {
class IGraphicBufferProducer;
class IGraphicBufferConsumer;
class GLConsumer;
namespace companion {
namespace virtualcamera {
// Encapsulates GLConsumer & Surface for rendering into EGL texture.
class EglSurfaceTexture {
public:
// Create new EGL Texture with specified size.
EglSurfaceTexture(uint32_t width, uint32_t height);
~EglSurfaceTexture();
// Get Surface backing up the texture.
sp<Surface> getSurface();
// Get GraphicBuffer backing the current texture.
sp<GraphicBuffer> getCurrentBuffer();
// Get width of surface / texture.
uint32_t getWidth() const;
// Get height of surface / texture.
uint32_t getHeight() const;
// Update the texture with the most recent submitted buffer.
// Most be called on thread with EGL context.
//
// Returns EGL texture id of the texture.
GLuint updateTexture();
// Returns EGL texture id of the underlying texture.
GLuint getTextureId() const;
// Returns 4x4 transformation matrix in column-major order,
// which should be applied to EGL texture coordinates
// before sampling from the texture backed by android native buffer,
// so the corresponding region of the underlying buffer is sampled.
//
// See SurfaceTexture.getTransformMatrix for more details.
std::array<float, 16> getTransformMatrix();
private:
sp<IGraphicBufferProducer> mBufferProducer;
sp<IGraphicBufferConsumer> mBufferConsumer;
sp<GLConsumer> mGlConsumer;
sp<Surface> mSurface;
GLuint mTextureId;
const uint32_t mWidth;
const uint32_t mHeight;
};
} // namespace virtualcamera
} // namespace companion
} // namespace android
#endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H