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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <future>
#include <android-base/thread_annotations.h>
#include <audio_utils/mutex.h>
#include <cutils/misc.h>
#include <media/AudioEffect.h>
#include <media/audiohal/EffectsFactoryHalInterface.h>
#include <system/audio.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
namespace android {
// ----------------------------------------------------------------------------
/**
* AudioPolicyEffects class.
*
* This class manages all effects attached to input and output streams in AudioPolicyService.
* The effect configurations can be queried in several ways:
*
* With HIDL HAL, the configuration file `audio_effects.xml` will be loaded by libAudioHal. If this
* file does not exist, AudioPolicyEffects class will fallback to load configuration from
* `/vendor/etc/audio_effects.conf` (AUDIO_EFFECT_VENDOR_CONFIG_FILE). If this file also does not
* exist, the configuration will be loaded from the file `/system/etc/audio_effects.conf`.
*
* With AIDL HAL, the configuration will be queried with the method `IFactory::queryProcessing()`.
*/
class AudioPolicyEffects : public RefBase
{
public:
// The constructor will parse audio_effects.conf
// First it will look whether vendor specific file exists,
// otherwise it will parse the system default file.
explicit AudioPolicyEffects(const sp<EffectsFactoryHalInterface>& effectsFactoryHal);
// NOTE: methods on AudioPolicyEffects should never be called with the AudioPolicyService
// main mutex (mMutex) held as they will indirectly call back into AudioPolicyService when
// managing audio effects.
// Return a list of effect descriptors for default input effects
// associated with audioSession
status_t queryDefaultInputEffects(audio_session_t audioSession,
effect_descriptor_t *descriptors,
uint32_t* count) EXCLUDES_AudioPolicyEffects_Mutex;
// Add all input effects associated with this input
// Effects are attached depending on the audio_source_t
status_t addInputEffects(audio_io_handle_t input,
audio_source_t inputSource,
audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex;
// Add all input effects associated to this input
status_t releaseInputEffects(audio_io_handle_t input,
audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex;
// Return a list of effect descriptors for default output effects
// associated with audioSession
status_t queryDefaultOutputSessionEffects(audio_session_t audioSession,
effect_descriptor_t *descriptors,
uint32_t* count) EXCLUDES_AudioPolicyEffects_Mutex;
// Add all output effects associated to this output
// Effects are attached depending on the audio_stream_type_t
status_t addOutputSessionEffects(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex;
// release all output effects associated with this output stream and audiosession
status_t releaseOutputSessionEffects(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t audioSession) EXCLUDES_AudioPolicyEffects_Mutex;
// Add the effect to the list of default effects for sources of type |source|.
status_t addSourceDefaultEffect(const effect_uuid_t *type,
const String16& opPackageName,
const effect_uuid_t *uuid,
int32_t priority,
audio_source_t source,
audio_unique_id_t* id) EXCLUDES_AudioPolicyEffects_Mutex;
// Add the effect to the list of default effects for streams of a given usage.
status_t addStreamDefaultEffect(const effect_uuid_t *type,
const String16& opPackageName,
const effect_uuid_t *uuid,
int32_t priority,
audio_usage_t usage,
audio_unique_id_t* id) EXCLUDES_AudioPolicyEffects_Mutex;
// Remove the default source effect from wherever it's attached.
status_t removeSourceDefaultEffect(audio_unique_id_t id) EXCLUDES_AudioPolicyEffects_Mutex;
// Remove the default stream effect from wherever it's attached.
status_t removeStreamDefaultEffect(audio_unique_id_t id) EXCLUDES_AudioPolicyEffects_Mutex;
// Initializes the Effects (AudioSystem must be ready as this creates audio client objects).
void initDefaultDeviceEffects() EXCLUDES(mDeviceEffectsMutex) EXCLUDES_EffectHandle_Mutex;
private:
// class to store the description of an effects and its parameters
// as defined in audio_effects.conf
class EffectDesc {
public:
EffectDesc(std::string_view name,
const effect_uuid_t& typeUuid,
const String16& opPackageName,
const effect_uuid_t& uuid,
uint32_t priority,
audio_unique_id_t id) :
mName(name),
mTypeUuid(typeUuid),
mOpPackageName(opPackageName),
mUuid(uuid),
mPriority(priority),
mId(id) { }
// Modern EffectDesc usage:
EffectDesc(std::string_view name, const effect_uuid_t& uuid) :
EffectDesc(name,
*EFFECT_UUID_NULL,
String16(""),
uuid,
0,
AUDIO_UNIQUE_ID_ALLOCATE) { }
EffectDesc(const EffectDesc& orig) :
mName(orig.mName),
mTypeUuid(orig.mTypeUuid),
mOpPackageName(orig.mOpPackageName),
mUuid(orig.mUuid),
mPriority(orig.mPriority),
mId(orig.mId),
mParams(orig.mParams) { }
const std::string mName;
const effect_uuid_t mTypeUuid;
const String16 mOpPackageName;
const effect_uuid_t mUuid;
const int32_t mPriority;
const audio_unique_id_t mId;
std::vector<std::shared_ptr<const effect_param_t>> mParams;
};
using EffectDescVector = std::vector<std::shared_ptr<EffectDesc>>;
class EffectVector {
public:
explicit EffectVector(audio_session_t session) : mSessionId(session) {}
// Enable or disable all effects in effect vector
void setProcessorEnabled(bool enabled);
const audio_session_t mSessionId;
// AudioPolicyManager keeps mMutex, no need for lock on reference count here
int mRefCount = 0;
std::vector<sp<AudioEffect>> mEffects;
};
/**
* @brief The DeviceEffects class stores the effects associated to a given Device Port.
*/
class DeviceEffects {
public:
DeviceEffects(std::unique_ptr<EffectDescVector> effectDescriptors,
audio_devices_t device, std::string_view address) :
mEffectDescriptors(std::move(effectDescriptors)),
mDeviceType(device), mDeviceAddress(address) {}
std::vector<sp<AudioEffect>> mEffects;
audio_devices_t getDeviceType() const { return mDeviceType; }
std::string getDeviceAddress() const { return mDeviceAddress; }
const std::unique_ptr<EffectDescVector> mEffectDescriptors;
private:
const audio_devices_t mDeviceType;
const std::string mDeviceAddress;
};
status_t loadAudioEffectConfig_ll(const sp<EffectsFactoryHalInterface>& effectsFactoryHal)
REQUIRES(mMutex, mDeviceEffectsMutex);
// Legacy: Begin methods below.
// Parse audio_effects.conf - called from constructor.
status_t loadAudioEffectConfigLegacy_l(const char* path) REQUIRES(mMutex);
// Legacy: Load all automatic effect configurations
status_t loadInputEffectConfigurations_l(cnode* root,
const EffectDescVector& effects) REQUIRES(mMutex);
status_t loadStreamEffectConfigurations_l(cnode* root,
const EffectDescVector& effects) REQUIRES(mMutex);
// Legacy: static methods below.
static audio_source_t inputSourceNameToEnum(const char *name);
static audio_stream_type_t streamNameToEnum(const char* name);
// Load all effects descriptors in configuration file
static EffectDescVector loadEffects(cnode* root);
static std::shared_ptr<AudioPolicyEffects::EffectDesc> loadEffect(cnode* root);
static std::shared_ptr<EffectDescVector> loadEffectConfig(cnode* root,
const EffectDescVector& effects);
// Load all automatic effect parameters
static void loadEffectParameters(
cnode* root, std::vector<std::shared_ptr<const effect_param_t>>& params);
// loadEffectParameter returns a shared_ptr instead of a unique_ptr as there may
// be multiple references to the same effect parameter.
static std::shared_ptr<const effect_param_t> loadEffectParameter(cnode* root);
static size_t readParamValue(cnode* node,
char **param,
size_t *curSize,
size_t *totSize);
static size_t growParamSize(char** param,
size_t size,
size_t *curSize,
size_t *totSize);
// Legacy: End methods above.
// Note: The association of Effects to audio source, session, or stream
// is done through std::map instead of std::unordered_map. This gives
// better reproducibility of issues, since map is ordered and more predictable
// in enumeration.
// protects access to mInputSources, mInputSessions, mOutputStreams, mOutputSessions
// never hold AudioPolicyService::mMutex when calling AudioPolicyEffects methods as
// those can call back into AudioPolicyService methods and try to acquire the mutex
mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kAudioPolicyEffects_Mutex};
// Automatic input effects are configured per audio_source_t
std::map<audio_source_t, std::shared_ptr<EffectDescVector>> mInputSources
GUARDED_BY(mMutex);
// Automatic input effects are unique for an audio_session_t.
std::map<audio_session_t, std::shared_ptr<EffectVector>> mInputSessions
GUARDED_BY(mMutex);
// Automatic output effects are organized per audio_stream_type_t
std::map<audio_stream_type_t, std::shared_ptr<EffectDescVector>> mOutputStreams
GUARDED_BY(mMutex);
// Automatic output effects are unique for an audio_session_t.
std::map<audio_session_t, std::shared_ptr<EffectVector>> mOutputSessions
GUARDED_BY(mMutex);
/**
* @brief mDeviceEffects map of device effects indexed by the device address
*/
// mDeviceEffects is never accessed through AudioPolicyEffects methods.
// We keep a separate mutex here to catch future methods attempting to access this variable.
std::mutex mDeviceEffectsMutex;
std::map<std::string, std::unique_ptr<DeviceEffects>> mDeviceEffects
GUARDED_BY(mDeviceEffectsMutex);
};
} // namespace android