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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_EFFECTHAPTICGENERATOR_H_
#define ANDROID_EFFECTHAPTICGENERATOR_H_
#include <functional>
#include <vector>
#include <map>
#include <hardware/audio_effect.h>
#include <system/audio_effect.h>
#include <vibrator/ExternalVibrationUtils.h>
#include "Processors.h"
namespace android::audio_effect::haptic_generator {
//-----------------------------------------------------------------------------
// Definition
//-----------------------------------------------------------------------------
enum hapticgenerator_state_t {
HAPTICGENERATOR_STATE_UNINITIALIZED,
HAPTICGENERATOR_STATE_INITIALIZED,
HAPTICGENERATOR_STATE_ACTIVE,
};
// parameters for each haptic generator
struct HapticGeneratorParam {
uint32_t hapticChannelSource[2]; // The audio channels used to generate haptic channels.
// The first channel will be used to generate HAPTIC_A,
// The second channel will be used to generate HAPTIC_B
// The value will be offset of audio channel
uint32_t audioChannelCount;
uint32_t hapticChannelCount;
// A map from track id to haptic intensity.
std::map<int, os::HapticLevel> id2Intensity;
os::HapticLevel maxHapticIntensity; // max intensity will be used to scale haptic data.
float maxHapticAmplitude; // max amplitude will be used to limit haptic data absolute values.
float resonantFrequency;
float bpfQ;
float slowEnvNormalizationPower;
float bsfZeroQ;
float bsfPoleQ;
float distortionCornerFrequency;
float distortionInputGain;
float distortionCubeThreshold;
float distortionOutputGain;
};
// A structure to keep all shared pointers for all processors in HapticGenerator.
struct HapticGeneratorProcessorsRecord {
std::vector<std::shared_ptr<HapticBiquadFilter>> filters;
std::vector<std::shared_ptr<Ramp>> ramps;
std::vector<std::shared_ptr<SlowEnvelope>> slowEnvs;
std::vector<std::shared_ptr<Distortion>> distortions;
// Cache band-pass filter and band-stop filter for updating parameters
// according to vibrator info
std::shared_ptr<HapticBiquadFilter> bpf;
std::shared_ptr<HapticBiquadFilter> bsf;
};
// A structure to keep all the context for HapticGenerator.
struct HapticGeneratorContext {
const struct effect_interface_s *itfe;
effect_config_t config;
hapticgenerator_state_t state;
struct HapticGeneratorParam param;
size_t audioDataBytesPerFrame;
// A cache for all shared pointers of the HapticGenerator
struct HapticGeneratorProcessorsRecord processorsRecord;
// Using a vector of functions to record the processing chain for haptic-generating algorithm.
// The three parameters of the processing functions are pointer to output buffer, pointer to
// input buffer and frame count.
std::vector<std::function<void(float*, const float*, size_t)>> processingChain;
// inputBuffer is where to keep input buffer for the generating algorithm. It will be
// constructed according to HapticGeneratorParam.hapticChannelSource.
std::vector<float> inputBuffer;
// outputBuffer is a buffer having the same length as inputBuffer. It can be used as
// intermediate buffer in the generating algorithm.
std::vector<float> outputBuffer;
};
//-----------------------------------------------------------------------------
// Effect API
//-----------------------------------------------------------------------------
int32_t HapticGeneratorLib_Create(const effect_uuid_t *uuid,
int32_t sessionId,
int32_t ioId,
effect_handle_t *handle);
int32_t HapticGeneratorLib_Release(effect_handle_t handle);
int32_t HapticGeneratorLib_GetDescriptor(const effect_uuid_t *uuid,
effect_descriptor_t *descriptor);
int32_t HapticGenerator_Process(effect_handle_t self,
audio_buffer_t *inBuffer,
audio_buffer_t *outBuffer);
int32_t HapticGenerator_Command(effect_handle_t self,
uint32_t cmdCode,
uint32_t cmdSize,
void *cmdData,
uint32_t *replySize,
void *replyData);
int32_t HapticGenerator_GetDescriptor(effect_handle_t self,
effect_descriptor_t *descriptor);
} // namespace android::audio_effect::haptic_generator
#endif // ANDROID_EFFECTHAPTICGENERATOR_H_