| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_EFFECTHAPTICGENERATOR_H_ |
| #define ANDROID_EFFECTHAPTICGENERATOR_H_ |
| |
| #include <functional> |
| #include <vector> |
| #include <map> |
| |
| #include <hardware/audio_effect.h> |
| #include <system/audio_effect.h> |
| #include <vibrator/ExternalVibrationUtils.h> |
| |
| #include "Processors.h" |
| |
| namespace android::audio_effect::haptic_generator { |
| |
| //----------------------------------------------------------------------------- |
| // Definition |
| //----------------------------------------------------------------------------- |
| |
| enum hapticgenerator_state_t { |
| HAPTICGENERATOR_STATE_UNINITIALIZED, |
| HAPTICGENERATOR_STATE_INITIALIZED, |
| HAPTICGENERATOR_STATE_ACTIVE, |
| }; |
| |
| // parameters for each haptic generator |
| struct HapticGeneratorParam { |
| uint32_t hapticChannelSource[2]; // The audio channels used to generate haptic channels. |
| // The first channel will be used to generate HAPTIC_A, |
| // The second channel will be used to generate HAPTIC_B |
| // The value will be offset of audio channel |
| uint32_t audioChannelCount; |
| uint32_t hapticChannelCount; |
| |
| // A map from track id to haptic intensity. |
| std::map<int, os::HapticLevel> id2Intensity; |
| os::HapticLevel maxHapticIntensity; // max intensity will be used to scale haptic data. |
| float maxHapticAmplitude; // max amplitude will be used to limit haptic data absolute values. |
| |
| float resonantFrequency; |
| float bpfQ; |
| float slowEnvNormalizationPower; |
| float bsfZeroQ; |
| float bsfPoleQ; |
| float distortionCornerFrequency; |
| float distortionInputGain; |
| float distortionCubeThreshold; |
| float distortionOutputGain; |
| }; |
| |
| // A structure to keep all shared pointers for all processors in HapticGenerator. |
| struct HapticGeneratorProcessorsRecord { |
| std::vector<std::shared_ptr<HapticBiquadFilter>> filters; |
| std::vector<std::shared_ptr<Ramp>> ramps; |
| std::vector<std::shared_ptr<SlowEnvelope>> slowEnvs; |
| std::vector<std::shared_ptr<Distortion>> distortions; |
| |
| // Cache band-pass filter and band-stop filter for updating parameters |
| // according to vibrator info |
| std::shared_ptr<HapticBiquadFilter> bpf; |
| std::shared_ptr<HapticBiquadFilter> bsf; |
| }; |
| |
| // A structure to keep all the context for HapticGenerator. |
| struct HapticGeneratorContext { |
| const struct effect_interface_s *itfe; |
| effect_config_t config; |
| hapticgenerator_state_t state; |
| struct HapticGeneratorParam param; |
| size_t audioDataBytesPerFrame; |
| |
| // A cache for all shared pointers of the HapticGenerator |
| struct HapticGeneratorProcessorsRecord processorsRecord; |
| |
| // Using a vector of functions to record the processing chain for haptic-generating algorithm. |
| // The three parameters of the processing functions are pointer to output buffer, pointer to |
| // input buffer and frame count. |
| std::vector<std::function<void(float*, const float*, size_t)>> processingChain; |
| |
| // inputBuffer is where to keep input buffer for the generating algorithm. It will be |
| // constructed according to HapticGeneratorParam.hapticChannelSource. |
| std::vector<float> inputBuffer; |
| |
| // outputBuffer is a buffer having the same length as inputBuffer. It can be used as |
| // intermediate buffer in the generating algorithm. |
| std::vector<float> outputBuffer; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // Effect API |
| //----------------------------------------------------------------------------- |
| |
| int32_t HapticGeneratorLib_Create(const effect_uuid_t *uuid, |
| int32_t sessionId, |
| int32_t ioId, |
| effect_handle_t *handle); |
| |
| int32_t HapticGeneratorLib_Release(effect_handle_t handle); |
| |
| int32_t HapticGeneratorLib_GetDescriptor(const effect_uuid_t *uuid, |
| effect_descriptor_t *descriptor); |
| |
| int32_t HapticGenerator_Process(effect_handle_t self, |
| audio_buffer_t *inBuffer, |
| audio_buffer_t *outBuffer); |
| |
| int32_t HapticGenerator_Command(effect_handle_t self, |
| uint32_t cmdCode, |
| uint32_t cmdSize, |
| void *cmdData, |
| uint32_t *replySize, |
| void *replyData); |
| |
| int32_t HapticGenerator_GetDescriptor(effect_handle_t self, |
| effect_descriptor_t *descriptor); |
| |
| } // namespace android::audio_effect::haptic_generator |
| |
| #endif // ANDROID_EFFECTHAPTICGENERATOR_H_ |