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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "effect-impl/EffectContext.h"
#include <audio_utils/ChannelMix.h>
namespace aidl::android::hardware::audio::effect {
enum DownmixState {
DOWNMIX_STATE_UNINITIALIZED,
DOWNMIX_STATE_INITIALIZED,
DOWNMIX_STATE_ACTIVE,
};
class DownmixContext final : public EffectContext {
public:
DownmixContext(int statusDepth, const Parameter::Common& common);
~DownmixContext();
RetCode enable();
RetCode disable();
void reset();
RetCode setDmType(Downmix::Type type) {
mType = type;
return RetCode::SUCCESS;
}
Downmix::Type getDmType() const { return mType; }
RetCode setOutputDevice(
const std::vector<::aidl::android::media::audio::common::AudioDeviceDescription>&
device) override {
// FIXME change type if playing on headset vs speaker
mOutputDevice = device;
return RetCode::SUCCESS;
}
IEffect::Status downmixProcess(float* in, float* out, int samples);
static bool validateCommonConfig(const Parameter::Common& common);
private:
DownmixState mState;
Downmix::Type mType;
::aidl::android::media::audio::common::AudioChannelLayout mChMask;
::android::audio_utils::channels::ChannelMix<AUDIO_CHANNEL_OUT_STEREO> mChannelMix;
// Common Params
void init_params(const Parameter::Common& common);
};
} // namespace aidl::android::hardware::audio::effect