| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // Try to create a resource leak in the server by opening a stream and then not closing it. |
| // Return 0 if the stream opened, 1 if it failed. |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <aaudio/AAudio.h> |
| |
| int main(int argc, char **argv) |
| { |
| (void)argc; // unused |
| (void)argv; // unused |
| |
| aaudio_result_t result = AAUDIO_OK; |
| AAudioStreamBuilder *aaudioBuilder = nullptr; |
| AAudioStream *aaudioStream = nullptr; |
| |
| result = AAudio_createStreamBuilder(&aaudioBuilder); |
| if (result != AAUDIO_OK) { |
| goto finish; |
| } |
| |
| // Create an AAudioStream using the Builder. |
| result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream); |
| if (result != AAUDIO_OK) { |
| printf("ERROR could not open AAudio stream, %d\n", result); |
| goto finish; |
| } else { |
| printf("AAudio stream opened successfully.\n"); |
| } |
| |
| printf("Exit without closing the stream!\n"); |
| |
| finish: |
| return (result != AAUDIO_OK) ? EXIT_FAILURE : EXIT_SUCCESS; |
| } |
| |