| /* |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <algorithm> |
| #include <sys/types.h> |
| #include "AudioProcessorBase.h" |
| |
| using namespace flowgraph; |
| |
| /***************************************************************************/ |
| int32_t AudioProcessorBase::pullData(int64_t framePosition, int32_t numFrames) { |
| if (framePosition > mLastFramePosition) { |
| mLastFramePosition = framePosition; |
| mFramesValid = onProcess(framePosition, numFrames); |
| } |
| return mFramesValid; |
| } |
| |
| /***************************************************************************/ |
| AudioFloatBlockPort::AudioFloatBlockPort(AudioProcessorBase &parent, |
| int32_t samplesPerFrame, |
| int32_t framesPerBlock) |
| : AudioPort(parent, samplesPerFrame) |
| , mFramesPerBlock(framesPerBlock) |
| , mSampleBlock(NULL) { |
| int32_t numFloats = framesPerBlock * getSamplesPerFrame(); |
| mSampleBlock = new float[numFloats]{0.0f}; |
| } |
| |
| AudioFloatBlockPort::~AudioFloatBlockPort() { |
| delete[] mSampleBlock; |
| } |
| |
| /***************************************************************************/ |
| int32_t AudioFloatOutputPort::pullData(int64_t framePosition, int32_t numFrames) { |
| numFrames = std::min(getFramesPerBlock(), numFrames); |
| return mParent.pullData(framePosition, numFrames); |
| } |
| |
| // These need to be in the .cpp file because of forward cross references. |
| void AudioFloatOutputPort::connect(AudioFloatInputPort *port) { |
| port->connect(this); |
| } |
| |
| void AudioFloatOutputPort::disconnect(AudioFloatInputPort *port) { |
| port->disconnect(this); |
| } |
| |
| /***************************************************************************/ |
| int32_t AudioFloatInputPort::pullData(int64_t framePosition, int32_t numFrames) { |
| return (mConnected == NULL) |
| ? std::min(getFramesPerBlock(), numFrames) |
| : mConnected->pullData(framePosition, numFrames); |
| } |
| |
| float *AudioFloatInputPort::getBlock() { |
| if (mConnected == NULL) { |
| return AudioFloatBlockPort::getBlock(); // loaded using setValue() |
| } else { |
| return mConnected->getBlock(); |
| } |
| } |
| |
| /***************************************************************************/ |
| int32_t AudioSink::pull(int32_t numFrames) { |
| int32_t actualFrames = input.pullData(mFramePosition, numFrames); |
| mFramePosition += actualFrames; |
| return actualFrames; |
| } |