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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_TRACK_SHARED_H
#define ANDROID_AUDIO_TRACK_SHARED_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
namespace android {
// ----------------------------------------------------------------------------
// Maximum cumulated timeout milliseconds before restarting audioflinger thread
#define MAX_STARTUP_TIMEOUT_MS 3000 // Longer timeout period at startup to cope with A2DP
// init time
#define MAX_RUN_TIMEOUT_MS 1000
#define WAIT_PERIOD_MS 10
#define CBLK_UNDERRUN 0x01 // set: underrun (out) or overrrun (in), clear: no underrun or overrun
#define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger,
// clear: track is ready when buffer full
#define CBLK_INVALID 0x04 // track buffer invalidated by AudioFlinger, need to re-create
#define CBLK_DISABLED 0x08 // track disabled by AudioFlinger due to underrun, need to re-start
// Important: do not add any virtual methods, including ~
struct audio_track_cblk_t
{
// The data members are grouped so that members accessed frequently and in the same context
// are in the same line of data cache.
Mutex lock; // sizeof(int)
Condition cv; // sizeof(int)
// next 4 are offsets within "buffers"
volatile uint32_t user;
volatile uint32_t server;
uint32_t userBase;
uint32_t serverBase;
int mPad1; // unused, but preserves cache line alignment
uint32_t frameCount;
// Cache line boundary
uint32_t loopStart;
uint32_t loopEnd; // read-only for server, read/write for client
int loopCount; // read/write for client
// Channel volumes are fixed point U4.12, so 0x1000 means 1.0.
// Left channel is in [0:15], right channel is in [16:31].
// Always read and write the combined pair atomically.
// For AudioTrack only, not used by AudioRecord.
private:
uint32_t mVolumeLR;
public:
uint32_t sampleRate;
uint8_t mPad2; // unused
// read-only for client, server writes once at initialization and is then read-only
uint8_t mName; // normal tracks: track name, fast tracks: track index
// used by client only
uint16_t bufferTimeoutMs; // Maximum cumulated timeout before restarting
// audioflinger
uint16_t waitTimeMs; // Cumulated wait time, used by client only
private:
// client write-only, server read-only
uint16_t mSendLevel; // Fixed point U4.12 so 0x1000 means 1.0
public:
volatile int32_t flags;
// Cache line boundary (32 bytes)
// Since the control block is always located in shared memory, this constructor
// is only used for placement new(). It is never used for regular new() or stack.
audio_track_cblk_t();
// called by client only, where client includes regular
// AudioTrack and AudioFlinger::PlaybackThread::OutputTrack
uint32_t stepUserIn(uint32_t frameCount) { return stepUser(frameCount, false); }
uint32_t stepUserOut(uint32_t frameCount) { return stepUser(frameCount, true); }
bool stepServer(uint32_t frameCount, bool isOut);
// if there is a shared buffer, "buffers" is the value of pointer() for the shared
// buffer, otherwise "buffers" points immediately after the control block
void* buffer(void *buffers, uint32_t frameSize, uint32_t offset) const;
uint32_t framesAvailableIn() { return framesAvailable(false); }
uint32_t framesAvailableOut() { return framesAvailable(true); }
uint32_t framesAvailableIn_l() { return framesAvailable_l(false); }
uint32_t framesAvailableOut_l() { return framesAvailable_l(true); }
uint32_t framesReadyIn() { return framesReady(false); }
uint32_t framesReadyOut() { return framesReady(true); }
bool tryLock();
// No barriers on the following operations, so the ordering of loads/stores
// with respect to other parameters is UNPREDICTABLE. That's considered safe.
// for AudioTrack client only, caller must limit to 0.0 <= sendLevel <= 1.0
void setSendLevel(float sendLevel) {
mSendLevel = uint16_t(sendLevel * 0x1000);
}
// for AudioFlinger only; the return value must be validated by the caller
uint16_t getSendLevel_U4_12() const {
return mSendLevel;
}
// for AudioTrack client only, caller must limit to 0 <= volumeLR <= 0x10001000
void setVolumeLR(uint32_t volumeLR) {
mVolumeLR = volumeLR;
}
// for AudioFlinger only; the return value must be validated by the caller
uint32_t getVolumeLR() const {
return mVolumeLR;
}
private:
// isOut == true means AudioTrack, isOut == false means AudioRecord
uint32_t stepUser(uint32_t frameCount, bool isOut);
uint32_t framesAvailable(bool isOut);
uint32_t framesAvailable_l(bool isOut);
uint32_t framesReady(bool isOut);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_TRACK_SHARED_H