| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <map> |
| #include <memory> |
| |
| #include <aidl/android/hardware/audio/effect/BnEffect.h> |
| #include <aidl/android/hardware/audio/effect/BnFactory.h> |
| #include <fmq/AidlMessageQueue.h> |
| #include <system/audio_effect.h> |
| |
| namespace android { |
| namespace effect { |
| |
| /** |
| * EffectProxy is the proxy for one or more effect AIDL implementations (sub effect) of same type. |
| * The audio framework use EffectProxy as a composite implementation of all sub effect |
| * implementations. |
| * |
| * At any given time, there is only one active effect which consuming and producing data for each |
| * proxy. All setter commands (except the legacy EFFECT_CMD_OFFLOAD, it will be handled by the audio |
| * framework directly) and parameters will be pass through to all sub effects, the getter commands |
| * and parameters will only passthrough to the active sub-effect. |
| * |
| */ |
| class EffectProxy final : public ::aidl::android::hardware::audio::effect::BnEffect { |
| public: |
| EffectProxy( |
| const ::aidl::android::media::audio::common::AudioUuid& uuid, |
| const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& descriptors, |
| const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory>& factory); |
| |
| /** |
| * Handle offload parameter setting from framework. |
| */ |
| ndk::ScopedAStatus setOffloadParam(const effect_offload_param_t* offload); |
| |
| /** |
| * Destroy all sub-effects via AIDL IFactory. |
| */ |
| ndk::ScopedAStatus destroy(); |
| |
| // IEffect interfaces override |
| ndk::ScopedAStatus open( |
| const ::aidl::android::hardware::audio::effect::Parameter::Common& common, |
| const std::optional<::aidl::android::hardware::audio::effect::Parameter::Specific>& |
| specific, |
| ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override; |
| ndk::ScopedAStatus close() override; |
| ndk::ScopedAStatus reopen( |
| ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override; |
| ndk::ScopedAStatus getDescriptor( |
| ::aidl::android::hardware::audio::effect::Descriptor* desc) override; |
| ndk::ScopedAStatus command(::aidl::android::hardware::audio::effect::CommandId id) override; |
| ndk::ScopedAStatus getState(::aidl::android::hardware::audio::effect::State* state) override; |
| ndk::ScopedAStatus setParameter( |
| const ::aidl::android::hardware::audio::effect::Parameter& param) override; |
| ndk::ScopedAStatus getParameter( |
| const ::aidl::android::hardware::audio::effect::Parameter::Id& id, |
| ::aidl::android::hardware::audio::effect::Parameter* param) override; |
| |
| static ndk::ScopedAStatus buildDescriptor( |
| const ::aidl::android::media::audio::common::AudioUuid& uuid, |
| const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& subEffectDescs, |
| ::aidl::android::hardware::audio::effect::Descriptor* desc); |
| |
| /** |
| * Get the const reference of the active sub-effect return parameters. |
| * Always use this interface to get the effect open return parameters (FMQs) after a success |
| * setOffloadParam() call. |
| */ |
| using StatusMQ = ::android::AidlMessageQueue< |
| ::aidl::android::hardware::audio::effect::IEffect::Status, |
| ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>; |
| using DataMQ = ::android::AidlMessageQueue< |
| float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>; |
| const std::shared_ptr<StatusMQ>& getStatusMQ() const { |
| return mSubEffects[mActiveSubIdx].effectMq.statusQ; |
| } |
| const std::shared_ptr<DataMQ>& getInputMQ() const { |
| return mSubEffects[mActiveSubIdx].effectMq.inputQ; |
| } |
| const std::shared_ptr<DataMQ>& getOutputMQ() const { |
| return mSubEffects[mActiveSubIdx].effectMq.outputQ; |
| } |
| |
| bool isBypassing() const; |
| bool isTunnel() const; |
| |
| // call dump for all sub-effects |
| binder_status_t dump(int fd, const char** args, uint32_t numArgs) override; |
| |
| std::string toString(size_t indent = 0) const; |
| |
| private: |
| // Proxy descriptor common part, copy from one sub-effect, and update the implementation UUID to |
| // proxy UUID, proxy descriptor capability part comes from the active sub-effect capability |
| const ::aidl::android::hardware::audio::effect::Descriptor::Common mDescriptorCommon; |
| |
| struct EffectMQ { |
| std::shared_ptr<StatusMQ> statusQ; |
| std::shared_ptr<DataMQ> inputQ, outputQ; |
| }; |
| struct SubEffect { |
| const ::aidl::android::hardware::audio::effect::Descriptor descriptor; |
| std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect> handle; |
| EffectMQ effectMq; |
| }; |
| std::vector<SubEffect> mSubEffects; |
| |
| const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory> mFactory; |
| |
| // index of the active sub-effects, by default use the first one (index 0) |
| // It's safe to assume there will always at least two SubEffects in mSubEffects |
| size_t mActiveSubIdx = 0; |
| |
| ndk::ScopedAStatus runWithActiveSubEffectThenOthers( |
| std::function<ndk::ScopedAStatus( |
| const std::shared_ptr< |
| ::aidl::android::hardware::audio::effect::IEffect>&)> const& func); |
| |
| ndk::ScopedAStatus runWithActiveSubEffect( |
| std::function<ndk::ScopedAStatus(const std::shared_ptr<IEffect>&)> const& func); |
| |
| ndk::ScopedAStatus runWithAllSubEffects( |
| std::function<ndk::ScopedAStatus(std::shared_ptr<IEffect>&)> const& func); |
| |
| // build Descriptor.Common with all sub-effect descriptors |
| static ::aidl::android::hardware::audio::effect::Descriptor::Common buildDescriptorCommon( |
| const ::aidl::android::media::audio::common::AudioUuid& uuid, |
| const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& |
| subEffectDescs); |
| |
| // close and release all sub-effects |
| ~EffectProxy(); |
| }; |
| |
| } // namespace effect |
| } // namespace android |