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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <memory>
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <aidl/android/hardware/audio/effect/BnFactory.h>
#include <fmq/AidlMessageQueue.h>
#include <system/audio_effect.h>
namespace android {
namespace effect {
/**
* EffectProxy is the proxy for one or more effect AIDL implementations (sub effect) of same type.
* The audio framework use EffectProxy as a composite implementation of all sub effect
* implementations.
*
* At any given time, there is only one active effect which consuming and producing data for each
* proxy. All setter commands (except the legacy EFFECT_CMD_OFFLOAD, it will be handled by the audio
* framework directly) and parameters will be pass through to all sub effects, the getter commands
* and parameters will only passthrough to the active sub-effect.
*
*/
class EffectProxy final : public ::aidl::android::hardware::audio::effect::BnEffect {
public:
EffectProxy(
const ::aidl::android::media::audio::common::AudioUuid& uuid,
const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& descriptors,
const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory>& factory);
/**
* Handle offload parameter setting from framework.
*/
ndk::ScopedAStatus setOffloadParam(const effect_offload_param_t* offload);
/**
* Destroy all sub-effects via AIDL IFactory.
*/
ndk::ScopedAStatus destroy();
// IEffect interfaces override
ndk::ScopedAStatus open(
const ::aidl::android::hardware::audio::effect::Parameter::Common& common,
const std::optional<::aidl::android::hardware::audio::effect::Parameter::Specific>&
specific,
::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override;
ndk::ScopedAStatus close() override;
ndk::ScopedAStatus reopen(
::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override;
ndk::ScopedAStatus getDescriptor(
::aidl::android::hardware::audio::effect::Descriptor* desc) override;
ndk::ScopedAStatus command(::aidl::android::hardware::audio::effect::CommandId id) override;
ndk::ScopedAStatus getState(::aidl::android::hardware::audio::effect::State* state) override;
ndk::ScopedAStatus setParameter(
const ::aidl::android::hardware::audio::effect::Parameter& param) override;
ndk::ScopedAStatus getParameter(
const ::aidl::android::hardware::audio::effect::Parameter::Id& id,
::aidl::android::hardware::audio::effect::Parameter* param) override;
static ndk::ScopedAStatus buildDescriptor(
const ::aidl::android::media::audio::common::AudioUuid& uuid,
const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& subEffectDescs,
::aidl::android::hardware::audio::effect::Descriptor* desc);
/**
* Get the const reference of the active sub-effect return parameters.
* Always use this interface to get the effect open return parameters (FMQs) after a success
* setOffloadParam() call.
*/
using StatusMQ = ::android::AidlMessageQueue<
::aidl::android::hardware::audio::effect::IEffect::Status,
::aidl::android::hardware::common::fmq::SynchronizedReadWrite>;
using DataMQ = ::android::AidlMessageQueue<
float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>;
const std::shared_ptr<StatusMQ>& getStatusMQ() const {
return mSubEffects[mActiveSubIdx].effectMq.statusQ;
}
const std::shared_ptr<DataMQ>& getInputMQ() const {
return mSubEffects[mActiveSubIdx].effectMq.inputQ;
}
const std::shared_ptr<DataMQ>& getOutputMQ() const {
return mSubEffects[mActiveSubIdx].effectMq.outputQ;
}
bool isBypassing() const;
bool isTunnel() const;
// call dump for all sub-effects
binder_status_t dump(int fd, const char** args, uint32_t numArgs) override;
std::string toString(size_t indent = 0) const;
private:
// Proxy descriptor common part, copy from one sub-effect, and update the implementation UUID to
// proxy UUID, proxy descriptor capability part comes from the active sub-effect capability
const ::aidl::android::hardware::audio::effect::Descriptor::Common mDescriptorCommon;
struct EffectMQ {
std::shared_ptr<StatusMQ> statusQ;
std::shared_ptr<DataMQ> inputQ, outputQ;
};
struct SubEffect {
const ::aidl::android::hardware::audio::effect::Descriptor descriptor;
std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect> handle;
EffectMQ effectMq;
};
std::vector<SubEffect> mSubEffects;
const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory> mFactory;
// index of the active sub-effects, by default use the first one (index 0)
// It's safe to assume there will always at least two SubEffects in mSubEffects
size_t mActiveSubIdx = 0;
ndk::ScopedAStatus runWithActiveSubEffectThenOthers(
std::function<ndk::ScopedAStatus(
const std::shared_ptr<
::aidl::android::hardware::audio::effect::IEffect>&)> const& func);
ndk::ScopedAStatus runWithActiveSubEffect(
std::function<ndk::ScopedAStatus(const std::shared_ptr<IEffect>&)> const& func);
ndk::ScopedAStatus runWithAllSubEffects(
std::function<ndk::ScopedAStatus(std::shared_ptr<IEffect>&)> const& func);
// build Descriptor.Common with all sub-effect descriptors
static ::aidl::android::hardware::audio::effect::Descriptor::Common buildDescriptorCommon(
const ::aidl::android::media::audio::common::AudioUuid& uuid,
const std::vector<::aidl::android::hardware::audio::effect::Descriptor>&
subEffectDescs);
// close and release all sub-effects
~EffectProxy();
};
} // namespace effect
} // namespace android