blob: 9f26e19846c6b2939756e9a6f36faf290777fd0c [file] [log] [blame]
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// #define LOG_NDEBUG 0
#define LOG_TAG "EglSurfaceTexture"
#include <cstdint>
#include "EglSurfaceTexture.h"
#include "EglUtil.h"
#include "GLES/gl.h"
#include "gui/BufferQueue.h"
#include "gui/GLConsumer.h"
#include "gui/IGraphicBufferProducer.h"
#include "hardware/gralloc.h"
namespace android {
namespace companion {
namespace virtualcamera {
EglSurfaceTexture::EglSurfaceTexture(const uint32_t width, const uint32_t height)
: mWidth(width), mHeight(height) {
glGenTextures(1, &mTextureId);
if (checkEglError("EglSurfaceTexture(): glGenTextures")) {
ALOGE("Failed to generate texture");
return;
}
BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer);
mGlConsumer = sp<GLConsumer>::make(
mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false);
mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture"));
mGlConsumer->setDefaultBufferSize(mWidth, mHeight);
mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420);
mSurface = sp<Surface>::make(mBufferProducer);
}
EglSurfaceTexture::~EglSurfaceTexture() {
if (mTextureId != 0) {
glDeleteTextures(1, &mTextureId);
}
}
sp<Surface> EglSurfaceTexture::getSurface() {
return mSurface;
}
sp<GraphicBuffer> EglSurfaceTexture::getCurrentBuffer() {
return mGlConsumer->getCurrentBuffer();
}
GLuint EglSurfaceTexture::updateTexture() {
mGlConsumer->updateTexImage();
return mTextureId;
}
GLuint EglSurfaceTexture::getTextureId() const {
return mTextureId;
}
std::array<float, 16> EglSurfaceTexture::getTransformMatrix() {
std::array<float, 16> matrix;
mGlConsumer->getTransformMatrix(matrix.data());
return matrix;
}
uint32_t EglSurfaceTexture::getWidth() const {
return mWidth;
}
uint32_t EglSurfaceTexture::getHeight() const {
return mHeight;
}
} // namespace virtualcamera
} // namespace companion
} // namespace android