| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H |
| #define ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H |
| |
| #include "EGL/egl.h" |
| |
| namespace android { |
| namespace companion { |
| namespace virtualcamera { |
| |
| // Encapsulated EGLDisplay & EGLContext. |
| // |
| // Upon construction, this object will create and configure new |
| // EGLDisplay & EGLContext and will destroy them once it goes |
| // out of scope. |
| class EglDisplayContext { |
| public: |
| EglDisplayContext(); |
| ~EglDisplayContext(); |
| |
| // Sets EGLDisplay & EGLContext for current thread. |
| // |
| // Returns true on success, false otherwise. |
| bool makeCurrent(); |
| |
| EGLDisplay getEglDisplay() const; |
| |
| // Returns true if this instance encapsulates successfully initialized |
| // EGLDisplay & EGLContext. |
| bool isInitialized() const; |
| |
| private: |
| EGLDisplay mEglDisplay; |
| EGLContext mEglContext; |
| EGLConfig mEglConfig; |
| }; |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |
| |
| #endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H |