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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H
#define ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H
#include "EGL/egl.h"
namespace android {
namespace companion {
namespace virtualcamera {
// Encapsulated EGLDisplay & EGLContext.
//
// Upon construction, this object will create and configure new
// EGLDisplay & EGLContext and will destroy them once it goes
// out of scope.
class EglDisplayContext {
public:
EglDisplayContext();
~EglDisplayContext();
// Sets EGLDisplay & EGLContext for current thread.
//
// Returns true on success, false otherwise.
bool makeCurrent();
EGLDisplay getEglDisplay() const;
// Returns true if this instance encapsulates successfully initialized
// EGLDisplay & EGLContext.
bool isInitialized() const;
private:
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLConfig mEglConfig;
};
} // namespace virtualcamera
} // namespace companion
} // namespace android
#endif // ANDROID_COMPANION_VIRTUALCAMERA_EGLDISPLAYCONTEXT_H