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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tests/UsecaseValidator-test.h"
#include <gtest/gtest.h>
namespace android {
namespace media {
/**
* Helper test functions.
*/
/**
* Register a mock stream.
*/
audio_io_handle_t UsecaseValidatorTest::testRegisterStream(bool outputFlagGame) {
static int streamId = 0;
status_t result;
static audio_config_base_t audioConfig = AUDIO_CONFIG_BASE_INITIALIZER;
audio_output_flags_t outputFlags = outputFlagGame ? GAME_OUTPUT_FLAGS : MEDIA_OUTPUT_FLAGS;
result = m_validator->registerStream(++streamId, audioConfig, outputFlags);
return result == OK ? streamId : 0;
}
/**
* Create a mock portId.
*/
audio_port_handle_t UsecaseValidatorTest::testCreatePortId(audio_io_handle_t streamId) {
static int portId = 0;
return (streamId << 8) | (++portId);
}
/**
* Add a mock portId to a stream and verify.
*/
error::Result<audio_attributes_t> UsecaseValidatorTest::testStartClient(audio_io_handle_t streamId,
audio_port_handle_t portId,
audio_attributes_t attributes) {
content::AttributionSourceState attributionSource;
return m_validator->startClient(streamId, portId, attributionSource, attributes, NULL);
}
/**
* Verify a mock stream.
*/
error::Result<audio_attributes_t> UsecaseValidatorTest::testVerifyAudioAttributes(
audio_io_handle_t streamId,
audio_usage_t usage) {
content::AttributionSourceState attributionSource;
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
attributes.usage = usage;
return m_validator->verifyAudioAttributes(streamId, attributionSource, attributes);
}
/**
* Test functions.
*/
/**
* Test adding and removing streams.
*/
TEST_F(UsecaseLookupTest, testAddAndRemoveStream) {
addStream(1, false);
addStream(2, true);
EXPECT_NE(m_streams.find(1), m_streams.end());
EXPECT_NE(m_streams.find(2), m_streams.end());
EXPECT_EQ(m_streams.find(3), m_streams.end());
EXPECT_FALSE(isGameStream(1));
EXPECT_TRUE(isGameStream(2));
EXPECT_FALSE(isGameStream(3));
removeStream(2);
EXPECT_FALSE(isGameStream(2));
}
/**
* Verify attributes usage for stream.
*/
TEST_F(UsecaseValidatorTest, testAttributesUsage) {
audio_io_handle_t gameStreamId, mediaStreamId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
mediaStreamId = testRegisterStream(false);
EXPECT_NE(gameStreamId, 0);
EXPECT_NE(mediaStreamId, 0);
EXPECT_NE(gameStreamId, mediaStreamId);
// Verify attributes on game stream.
auto attr = testVerifyAudioAttributes(gameStreamId, AUDIO_USAGE_GAME);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
// Verify attributes on media stream.
attr = testVerifyAudioAttributes(mediaStreamId, AUDIO_USAGE_MEDIA);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
}
/**
* Test hanging client.
*/
TEST_F(UsecaseValidatorTest, testHangingClient) {
audio_io_handle_t gameStreamId, mediaStreamId;
audio_port_handle_t gamePortId, mediaPortId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
EXPECT_NE(gameStreamId, 0);
mediaStreamId = testRegisterStream(false);
EXPECT_NE(mediaStreamId, 0);
// Assign portId.
gamePortId = testCreatePortId(gameStreamId);
EXPECT_NE(gamePortId, 0);
mediaPortId = testCreatePortId(mediaStreamId);
EXPECT_NE(mediaPortId, 0);
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
attributes.usage = AUDIO_USAGE_GAME;
// Start client on game stream.
testStartClient(gameStreamId, gamePortId, attributes);
attributes.usage = AUDIO_USAGE_MEDIA;
// Start client on media stream.
testStartClient(mediaStreamId, mediaPortId, attributes);
// Unregister media stream before stopClient.
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
}
/**
* Verify attributes usage does not change.
*/
TEST_F(UsecaseValidatorTest, testAttributesUsageUnchanged) {
audio_io_handle_t gameStreamId, mediaStreamId;
audio_port_handle_t gamePortId, mediaPortId, unknownPortId, voiceCommPortId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
EXPECT_NE(gameStreamId, 0);
mediaStreamId = testRegisterStream(false);
EXPECT_NE(mediaStreamId, 0);
// Assign portId.
gamePortId = testCreatePortId(gameStreamId);
EXPECT_NE(gamePortId, 0);
mediaPortId = testCreatePortId(mediaStreamId);
EXPECT_NE(mediaPortId, 0);
unknownPortId = testCreatePortId(mediaStreamId);
EXPECT_NE(unknownPortId, 0);
voiceCommPortId = testCreatePortId(gameStreamId);
EXPECT_NE(voiceCommPortId, 0);
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
// Verify attributes on game stream.
attributes.usage = AUDIO_USAGE_GAME;
auto attr = testStartClient(gameStreamId, gamePortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
attributes.usage = AUDIO_USAGE_VOICE_COMMUNICATION;
attr = testStartClient(gameStreamId, voiceCommPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_VOICE_COMMUNICATION);
// Verify attributes on media stream.
attributes.usage = AUDIO_USAGE_MEDIA;
attr = testStartClient(mediaStreamId, mediaPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
attributes.usage = AUDIO_USAGE_UNKNOWN;
attr = testStartClient(mediaStreamId, unknownPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_UNKNOWN);
// Stop client on game and media stream.
EXPECT_EQ(m_validator->stopClient(gameStreamId, gamePortId), 0);
EXPECT_EQ(m_validator->stopClient(mediaStreamId, mediaPortId), 0);
// Unregister game and media stream.
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
}
/**
* Verify attributes usage changes.
*/
TEST_F(UsecaseValidatorTest, testAttributesUsageChanged) {
audio_io_handle_t gameStreamId;
audio_port_handle_t mediaPortId, unknownPortId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
EXPECT_NE(gameStreamId, 0);
// Assign portId.
mediaPortId = testCreatePortId(gameStreamId);
EXPECT_NE(mediaPortId, 0);
unknownPortId = testCreatePortId(gameStreamId);
EXPECT_NE(unknownPortId, 0);
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
attributes.flags = AUDIO_FLAG_LOW_LATENCY;
// Verify attributes on game stream.
attributes.usage = AUDIO_USAGE_MEDIA;
auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
attributes.usage = AUDIO_USAGE_UNKNOWN;
attr = testStartClient(gameStreamId, unknownPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
// Unregister game stream.
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
}
/**
* Verify attributes usage does not change for non low latency clients.
*/
TEST_F(UsecaseValidatorTest, testAttributesUsageUnChangedIfNotLowLatency) {
audio_io_handle_t gameStreamId;
audio_port_handle_t mediaPortId, unknownPortId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
EXPECT_NE(gameStreamId, 0);
// Assign portId.
mediaPortId = testCreatePortId(gameStreamId);
EXPECT_NE(mediaPortId, 0);
unknownPortId = testCreatePortId(gameStreamId);
EXPECT_NE(unknownPortId, 0);
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
// Verify attributes on game stream.
attributes.usage = AUDIO_USAGE_MEDIA;
auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
attributes.usage = AUDIO_USAGE_UNKNOWN;
attr = testStartClient(gameStreamId, unknownPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_UNKNOWN);
// Unregister game stream.
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
}
/**
* Verify attributes usage does not change for content type speech.
*/
TEST_F(UsecaseValidatorTest, testAttributesUsageUnChangedIfSpeech) {
audio_io_handle_t gameStreamId;
audio_port_handle_t mediaPortId, unknownPortId;
// Register game and media stream.
gameStreamId = testRegisterStream(true);
EXPECT_NE(gameStreamId, 0);
// Assign portId.
mediaPortId = testCreatePortId(gameStreamId);
EXPECT_NE(mediaPortId, 0);
unknownPortId = testCreatePortId(gameStreamId);
EXPECT_NE(unknownPortId, 0);
audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
// Verify attributes on game stream.
attributes.usage = AUDIO_USAGE_MEDIA;
attributes.content_type = AUDIO_CONTENT_TYPE_SPEECH;
auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
// Unregister game stream.
EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
}
} // namespace media
} // namespace android