| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * @addtogroup Audio |
| * @{ |
| */ |
| |
| /** |
| * @file AAudio.h |
| */ |
| |
| /** |
| * This is the 'C' API for AAudio. |
| */ |
| #ifndef AAUDIO_AAUDIO_H |
| #define AAUDIO_AAUDIO_H |
| |
| #include <time.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * This is used to represent a value that has not been specified. |
| * For example, an application could use {@link #AAUDIO_UNSPECIFIED} to indicate |
| * that is did not not care what the specific value of a parameter was |
| * and would accept whatever it was given. |
| */ |
| #define AAUDIO_UNSPECIFIED 0 |
| |
| enum { |
| /** |
| * Audio data will travel out of the device, for example through a speaker. |
| */ |
| AAUDIO_DIRECTION_OUTPUT, |
| |
| |
| /** |
| * Audio data will travel into the device, for example from a microphone. |
| */ |
| AAUDIO_DIRECTION_INPUT |
| }; |
| typedef int32_t aaudio_direction_t; |
| |
| enum { |
| AAUDIO_FORMAT_INVALID = -1, |
| AAUDIO_FORMAT_UNSPECIFIED = 0, |
| |
| /** |
| * This format uses the int16_t data type. |
| * The maximum range of the data is -32768 to 32767. |
| */ |
| AAUDIO_FORMAT_PCM_I16, |
| |
| /** |
| * This format uses the float data type. |
| * The nominal range of the data is [-1.0f, 1.0f). |
| * Values outside that range may be clipped. |
| * |
| * See also 'floatData' at |
| * https://developer.android.com/reference/android/media/AudioTrack#write(float[],%20int,%20int,%20int) |
| */ |
| AAUDIO_FORMAT_PCM_FLOAT |
| }; |
| typedef int32_t aaudio_format_t; |
| |
| /** |
| * These result codes are returned from AAudio functions to indicate success or failure. |
| * Note that error return codes may change in the future so applications should generally |
| * not rely on specific return codes. |
| */ |
| enum { |
| /** |
| * The call was successful. |
| */ |
| AAUDIO_OK, |
| AAUDIO_ERROR_BASE = -900, // TODO review |
| |
| /** |
| * The audio device was disconnected. This could occur, for example, when headphones |
| * are plugged in or unplugged. The stream cannot be used after the device is disconnected. |
| * Applications should stop and close the stream. |
| * If this error is received in an error callback then another thread should be |
| * used to stop and close the stream. |
| */ |
| AAUDIO_ERROR_DISCONNECTED, |
| |
| /** |
| * An invalid parameter was passed to AAudio. |
| */ |
| AAUDIO_ERROR_ILLEGAL_ARGUMENT, |
| // reserved |
| AAUDIO_ERROR_INTERNAL = AAUDIO_ERROR_ILLEGAL_ARGUMENT + 2, |
| |
| /** |
| * The requested operation is not appropriate for the current state of AAudio. |
| */ |
| AAUDIO_ERROR_INVALID_STATE, |
| // reserved |
| // reserved |
| /* The server rejected the handle used to identify the stream. |
| */ |
| AAUDIO_ERROR_INVALID_HANDLE = AAUDIO_ERROR_INVALID_STATE + 3, |
| // reserved |
| |
| /** |
| * The function is not implemented for this stream. |
| */ |
| AAUDIO_ERROR_UNIMPLEMENTED = AAUDIO_ERROR_INVALID_HANDLE + 2, |
| |
| /** |
| * A resource or information is unavailable. |
| * This could occur when an application tries to open too many streams, |
| * or a timestamp is not available. |
| */ |
| AAUDIO_ERROR_UNAVAILABLE, |
| AAUDIO_ERROR_NO_FREE_HANDLES, |
| |
| /** |
| * Memory could not be allocated. |
| */ |
| AAUDIO_ERROR_NO_MEMORY, |
| |
| /** |
| * A NULL pointer was passed to AAudio. |
| * Or a NULL pointer was detected internally. |
| */ |
| AAUDIO_ERROR_NULL, |
| |
| /** |
| * An operation took longer than expected. |
| */ |
| AAUDIO_ERROR_TIMEOUT, |
| AAUDIO_ERROR_WOULD_BLOCK, |
| |
| /** |
| * The requested data format is not supported. |
| */ |
| AAUDIO_ERROR_INVALID_FORMAT, |
| |
| /** |
| * A requested was out of range. |
| */ |
| AAUDIO_ERROR_OUT_OF_RANGE, |
| |
| /** |
| * The audio service was not available. |
| */ |
| AAUDIO_ERROR_NO_SERVICE, |
| |
| /** |
| * The requested sample rate was not supported. |
| */ |
| AAUDIO_ERROR_INVALID_RATE |
| }; |
| typedef int32_t aaudio_result_t; |
| |
| enum |
| { |
| AAUDIO_STREAM_STATE_UNINITIALIZED = 0, |
| AAUDIO_STREAM_STATE_UNKNOWN, |
| AAUDIO_STREAM_STATE_OPEN, |
| AAUDIO_STREAM_STATE_STARTING, |
| AAUDIO_STREAM_STATE_STARTED, |
| AAUDIO_STREAM_STATE_PAUSING, |
| AAUDIO_STREAM_STATE_PAUSED, |
| AAUDIO_STREAM_STATE_FLUSHING, |
| AAUDIO_STREAM_STATE_FLUSHED, |
| AAUDIO_STREAM_STATE_STOPPING, |
| AAUDIO_STREAM_STATE_STOPPED, |
| AAUDIO_STREAM_STATE_CLOSING, |
| AAUDIO_STREAM_STATE_CLOSED, |
| AAUDIO_STREAM_STATE_DISCONNECTED |
| }; |
| typedef int32_t aaudio_stream_state_t; |
| |
| |
| enum { |
| /** |
| * This will be the only stream using a particular source or sink. |
| * This mode will provide the lowest possible latency. |
| * You should close EXCLUSIVE streams immediately when you are not using them. |
| */ |
| AAUDIO_SHARING_MODE_EXCLUSIVE, |
| /** |
| * Multiple applications will be mixed by the AAudio Server. |
| * This will have higher latency than the EXCLUSIVE mode. |
| */ |
| AAUDIO_SHARING_MODE_SHARED |
| }; |
| typedef int32_t aaudio_sharing_mode_t; |
| |
| |
| enum { |
| /** |
| * No particular performance needs. Default. |
| */ |
| AAUDIO_PERFORMANCE_MODE_NONE = 10, |
| |
| /** |
| * Extending battery life is more important than low latency. |
| * |
| * This mode is not supported in input streams. |
| * For input, mode NONE will be used if this is requested. |
| */ |
| AAUDIO_PERFORMANCE_MODE_POWER_SAVING, |
| |
| /** |
| * Reducing latency is more important than battery life. |
| */ |
| AAUDIO_PERFORMANCE_MODE_LOW_LATENCY |
| }; |
| typedef int32_t aaudio_performance_mode_t; |
| |
| /** |
| * The USAGE attribute expresses "why" you are playing a sound, what is this sound used for. |
| * This information is used by certain platforms or routing policies |
| * to make more refined volume or routing decisions. |
| * |
| * Note that these match the equivalent values in {@link android.media.AudioAttributes} |
| * in the Android Java API. |
| * |
| * Added in API level 28. |
| */ |
| enum { |
| /** |
| * Use this for streaming media, music performance, video, podcasts, etcetera. |
| */ |
| AAUDIO_USAGE_MEDIA = 1, |
| |
| /** |
| * Use this for voice over IP, telephony, etcetera. |
| */ |
| AAUDIO_USAGE_VOICE_COMMUNICATION = 2, |
| |
| /** |
| * Use this for sounds associated with telephony such as busy tones, DTMF, etcetera. |
| */ |
| AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING = 3, |
| |
| /** |
| * Use this to demand the users attention. |
| */ |
| AAUDIO_USAGE_ALARM = 4, |
| |
| /** |
| * Use this for notifying the user when a message has arrived or some |
| * other background event has occured. |
| */ |
| AAUDIO_USAGE_NOTIFICATION = 5, |
| |
| /** |
| * Use this when the phone rings. |
| */ |
| AAUDIO_USAGE_NOTIFICATION_RINGTONE = 6, |
| |
| /** |
| * Use this to attract the users attention when, for example, the battery is low. |
| */ |
| AAUDIO_USAGE_NOTIFICATION_EVENT = 10, |
| |
| /** |
| * Use this for screen readers, etcetera. |
| */ |
| AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY = 11, |
| |
| /** |
| * Use this for driving or navigation directions. |
| */ |
| AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE = 12, |
| |
| /** |
| * Use this for user interface sounds, beeps, etcetera. |
| */ |
| AAUDIO_USAGE_ASSISTANCE_SONIFICATION = 13, |
| |
| /** |
| * Use this for game audio and sound effects. |
| */ |
| AAUDIO_USAGE_GAME = 14, |
| |
| /** |
| * Use this for audio responses to user queries, audio instructions or help utterances. |
| */ |
| AAUDIO_USAGE_ASSISTANT = 16 |
| }; |
| typedef int32_t aaudio_usage_t; |
| |
| /** |
| * The CONTENT_TYPE attribute describes "what" you are playing. |
| * It expresses the general category of the content. This information is optional. |
| * But in case it is known (for instance AAUDIO_CONTENT_TYPE_MOVIE for a |
| * movie streaming service or AAUDIO_CONTENT_TYPE_SPEECH for |
| * an audio book application) this information might be used by the audio framework to |
| * enforce audio focus. |
| * |
| * Note that these match the equivalent values in {@link android.media.AudioAttributes} |
| * in the Android Java API. |
| * |
| * Added in API level 28. |
| */ |
| enum { |
| |
| /** |
| * Use this for spoken voice, audio books, etcetera. |
| */ |
| AAUDIO_CONTENT_TYPE_SPEECH = 1, |
| |
| /** |
| * Use this for pre-recorded or live music. |
| */ |
| AAUDIO_CONTENT_TYPE_MUSIC = 2, |
| |
| /** |
| * Use this for a movie or video soundtrack. |
| */ |
| AAUDIO_CONTENT_TYPE_MOVIE = 3, |
| |
| /** |
| * Use this for sound is designed to accompany a user action, |
| * such as a click or beep sound made when the user presses a button. |
| */ |
| AAUDIO_CONTENT_TYPE_SONIFICATION = 4 |
| }; |
| typedef int32_t aaudio_content_type_t; |
| |
| /** |
| * Defines the audio source. |
| * An audio source defines both a default physical source of audio signal, and a recording |
| * configuration. |
| * |
| * Note that these match the equivalent values in MediaRecorder.AudioSource in the Android Java API. |
| * |
| * Added in API level 28. |
| */ |
| enum { |
| /** |
| * Use this preset when other presets do not apply. |
| */ |
| AAUDIO_INPUT_PRESET_GENERIC = 1, |
| |
| /** |
| * Use this preset when recording video. |
| */ |
| AAUDIO_INPUT_PRESET_CAMCORDER = 5, |
| |
| /** |
| * Use this preset when doing speech recognition. |
| */ |
| AAUDIO_INPUT_PRESET_VOICE_RECOGNITION = 6, |
| |
| /** |
| * Use this preset when doing telephony or voice messaging. |
| */ |
| AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION = 7, |
| |
| /** |
| * Use this preset to obtain an input with no effects. |
| * Note that this input will not have automatic gain control |
| * so the recorded volume may be very low. |
| */ |
| AAUDIO_INPUT_PRESET_UNPROCESSED = 9, |
| |
| /** |
| * Use this preset for capturing audio meant to be processed in real time |
| * and played back for live performance (e.g karaoke). |
| * The capture path will minimize latency and coupling with playback path. |
| */ |
| AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE = 10, |
| }; |
| typedef int32_t aaudio_input_preset_t; |
| |
| /** |
| * Specifying if audio may or may not be captured by other apps or the system. |
| * |
| * Note that these match the equivalent values in {@link android.media.AudioAttributes} |
| * in the Android Java API. |
| * |
| * Added in API level 29. |
| */ |
| enum { |
| /** |
| * Indicates that the audio may be captured by any app. |
| * |
| * For privacy, the following usages can not be recorded: AAUDIO_VOICE_COMMUNICATION*, |
| * AAUDIO_USAGE_NOTIFICATION*, AAUDIO_USAGE_ASSISTANCE* and {@link #AAUDIO_USAGE_ASSISTANT}. |
| * |
| * On {@link android.os.Build.VERSION_CODES#Q}, this means only {@link #AAUDIO_USAGE_MEDIA} |
| * and {@link #AAUDIO_USAGE_GAME} may be captured. |
| * |
| * See {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_ALL}. |
| */ |
| AAUDIO_ALLOW_CAPTURE_BY_ALL = 1, |
| /** |
| * Indicates that the audio may only be captured by system apps. |
| * |
| * System apps can capture for many purposes like accessibility, user guidance... |
| * but have strong restriction. See |
| * {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_SYSTEM} for what the system apps |
| * can do with the capture audio. |
| */ |
| AAUDIO_ALLOW_CAPTURE_BY_SYSTEM = 2, |
| /** |
| * Indicates that the audio may not be recorded by any app, even if it is a system app. |
| * |
| * It is encouraged to use {@link #AAUDIO_ALLOW_CAPTURE_BY_SYSTEM} instead of this value as system apps |
| * provide significant and useful features for the user (eg. accessibility). |
| * See {@link android.media.AudioAttributes#ALLOW_CAPTURE_BY_NONE}. |
| */ |
| AAUDIO_ALLOW_CAPTURE_BY_NONE = 3, |
| }; |
| |
| typedef int32_t aaudio_allowed_capture_policy_t; |
| |
| /** |
| * These may be used with AAudioStreamBuilder_setSessionId(). |
| * |
| * Added in API level 28. |
| */ |
| enum { |
| /** |
| * Do not allocate a session ID. |
| * Effects cannot be used with this stream. |
| * Default. |
| * |
| * Added in API level 28. |
| */ |
| AAUDIO_SESSION_ID_NONE = -1, |
| |
| /** |
| * Allocate a session ID that can be used to attach and control |
| * effects using the Java AudioEffects API. |
| * Note that using this may result in higher latency. |
| * |
| * Note that this matches the value of AudioManager.AUDIO_SESSION_ID_GENERATE. |
| * |
| * Added in API level 28. |
| */ |
| AAUDIO_SESSION_ID_ALLOCATE = 0, |
| }; |
| typedef int32_t aaudio_session_id_t; |
| |
| typedef struct AAudioStreamStruct AAudioStream; |
| typedef struct AAudioStreamBuilderStruct AAudioStreamBuilder; |
| |
| #ifndef AAUDIO_API |
| #define AAUDIO_API /* export this symbol */ |
| #endif |
| |
| // ============================================================ |
| // Audio System |
| // ============================================================ |
| |
| /** |
| * The text is the ASCII symbol corresponding to the returnCode, |
| * or an English message saying the returnCode is unrecognized. |
| * This is intended for developers to use when debugging. |
| * It is not for display to users. |
| * |
| * @return pointer to a text representation of an AAudio result code. |
| */ |
| AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode) __INTRODUCED_IN(26); |
| |
| /** |
| * The text is the ASCII symbol corresponding to the stream state, |
| * or an English message saying the state is unrecognized. |
| * This is intended for developers to use when debugging. |
| * It is not for display to users. |
| * |
| * @return pointer to a text representation of an AAudio state. |
| */ |
| AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state) |
| __INTRODUCED_IN(26); |
| |
| // ============================================================ |
| // StreamBuilder |
| // ============================================================ |
| |
| /** |
| * Create a StreamBuilder that can be used to open a Stream. |
| * |
| * The deviceId is initially unspecified, meaning that the current default device will be used. |
| * |
| * The default direction is {@link #AAUDIO_DIRECTION_OUTPUT}. |
| * The default sharing mode is {@link #AAUDIO_SHARING_MODE_SHARED}. |
| * The data format, samplesPerFrames and sampleRate are unspecified and will be |
| * chosen by the device when it is opened. |
| * |
| * AAudioStreamBuilder_delete() must be called when you are done using the builder. |
| */ |
| AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder) |
| __INTRODUCED_IN(26); |
| |
| /** |
| * Request an audio device identified device using an ID. |
| * On Android, for example, the ID could be obtained from the Java AudioManager. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}, |
| * in which case the primary device will be used. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param deviceId device identifier or {@link #AAUDIO_UNSPECIFIED} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder, |
| int32_t deviceId) __INTRODUCED_IN(26); |
| |
| /** |
| * Request a sample rate in Hertz. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. |
| * An optimal value will then be chosen when the stream is opened. |
| * After opening a stream with an unspecified value, the application must |
| * query for the actual value, which may vary by device. |
| * |
| * If an exact value is specified then an opened stream will use that value. |
| * If a stream cannot be opened with the specified value then the open will fail. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param sampleRate frames per second. Common rates include 44100 and 48000 Hz. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder, |
| int32_t sampleRate) __INTRODUCED_IN(26); |
| |
| /** |
| * Request a number of channels for the stream. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. |
| * An optimal value will then be chosen when the stream is opened. |
| * After opening a stream with an unspecified value, the application must |
| * query for the actual value, which may vary by device. |
| * |
| * If an exact value is specified then an opened stream will use that value. |
| * If a stream cannot be opened with the specified value then the open will fail. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param channelCount Number of channels desired. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setChannelCount(AAudioStreamBuilder* builder, |
| int32_t channelCount) __INTRODUCED_IN(26); |
| |
| /** |
| * Identical to AAudioStreamBuilder_setChannelCount(). |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param samplesPerFrame Number of samples in a frame. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder, |
| int32_t samplesPerFrame) __INTRODUCED_IN(26); |
| |
| /** |
| * Request a sample data format, for example {@link #AAUDIO_FORMAT_PCM_I16}. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. |
| * An optimal value will then be chosen when the stream is opened. |
| * After opening a stream with an unspecified value, the application must |
| * query for the actual value, which may vary by device. |
| * |
| * If an exact value is specified then an opened stream will use that value. |
| * If a stream cannot be opened with the specified value then the open will fail. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param format common formats are {@link #AAUDIO_FORMAT_PCM_FLOAT} and |
| * {@link #AAUDIO_FORMAT_PCM_I16}. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder, |
| aaudio_format_t format) __INTRODUCED_IN(26); |
| |
| /** |
| * Request a mode for sharing the device. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_SHARING_MODE_SHARED}. |
| * |
| * The requested sharing mode may not be available. |
| * The application can query for the actual mode after the stream is opened. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param sharingMode {@link #AAUDIO_SHARING_MODE_SHARED} or {@link #AAUDIO_SHARING_MODE_EXCLUSIVE} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder, |
| aaudio_sharing_mode_t sharingMode) __INTRODUCED_IN(26); |
| |
| /** |
| * Request the direction for a stream. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_DIRECTION_OUTPUT}. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param direction {@link #AAUDIO_DIRECTION_OUTPUT} or {@link #AAUDIO_DIRECTION_INPUT} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder, |
| aaudio_direction_t direction) __INTRODUCED_IN(26); |
| |
| /** |
| * Set the requested buffer capacity in frames. |
| * The final AAudioStream capacity may differ, but will probably be at least this big. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param numFrames the desired buffer capacity in frames or {@link #AAUDIO_UNSPECIFIED} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder, |
| int32_t numFrames) __INTRODUCED_IN(26); |
| |
| /** |
| * Set the requested performance mode. |
| * |
| * Supported modes are {@link #AAUDIO_PERFORMANCE_MODE_NONE}, |
| * {@link #AAUDIO_PERFORMANCE_MODE_POWER_SAVING} * and {@link #AAUDIO_PERFORMANCE_MODE_LOW_LATENCY}. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_PERFORMANCE_MODE_NONE}. |
| * |
| * You may not get the mode you requested. |
| * You can call AAudioStream_getPerformanceMode() |
| * to find out the final mode for the stream. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param mode the desired performance mode, eg. {@link #AAUDIO_PERFORMANCE_MODE_LOW_LATENCY} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setPerformanceMode(AAudioStreamBuilder* builder, |
| aaudio_performance_mode_t mode) __INTRODUCED_IN(26); |
| |
| /** |
| * Set the intended use case for the stream. |
| * |
| * The AAudio system will use this information to optimize the |
| * behavior of the stream. |
| * This could, for example, affect how volume and focus is handled for the stream. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_USAGE_MEDIA}. |
| * |
| * Added in API level 28. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param usage the desired usage, eg. {@link #AAUDIO_USAGE_GAME} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setUsage(AAudioStreamBuilder* builder, |
| aaudio_usage_t usage) __INTRODUCED_IN(28); |
| |
| /** |
| * Set the type of audio data that the stream will carry. |
| * |
| * The AAudio system will use this information to optimize the |
| * behavior of the stream. |
| * This could, for example, affect whether a stream is paused when a notification occurs. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_CONTENT_TYPE_MUSIC}. |
| * |
| * Added in API level 28. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param contentType the type of audio data, eg. {@link #AAUDIO_CONTENT_TYPE_SPEECH} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setContentType(AAudioStreamBuilder* builder, |
| aaudio_content_type_t contentType) __INTRODUCED_IN(28); |
| |
| /** |
| * Set the input (capture) preset for the stream. |
| * |
| * The AAudio system will use this information to optimize the |
| * behavior of the stream. |
| * This could, for example, affect which microphones are used and how the |
| * recorded data is processed. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_INPUT_PRESET_VOICE_RECOGNITION}. |
| * That is because VOICE_RECOGNITION is the preset with the lowest latency |
| * on many platforms. |
| * |
| * Added in API level 28. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param inputPreset the desired configuration for recording |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setInputPreset(AAudioStreamBuilder* builder, |
| aaudio_input_preset_t inputPreset) __INTRODUCED_IN(28); |
| |
| /** |
| * Specify whether this stream audio may or may not be captured by other apps or the system. |
| * |
| * The default is {@link #AAUDIO_ALLOW_CAPTURE_BY_ALL}. |
| * |
| * Note that an application can also set its global policy, in which case the most restrictive |
| * policy is always applied. See {@link android.media.AudioAttributes#setAllowedCapturePolicy(int)} |
| * |
| * Added in API level 29. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param inputPreset the desired level of opt-out from being captured. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setAllowedCapturePolicy(AAudioStreamBuilder* builder, |
| aaudio_allowed_capture_policy_t capturePolicy) __INTRODUCED_IN(29); |
| |
| /** Set the requested session ID. |
| * |
| * The session ID can be used to associate a stream with effects processors. |
| * The effects are controlled using the Android AudioEffect Java API. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_SESSION_ID_NONE}. |
| * |
| * If set to {@link #AAUDIO_SESSION_ID_ALLOCATE} then a session ID will be allocated |
| * when the stream is opened. |
| * |
| * The allocated session ID can be obtained by calling AAudioStream_getSessionId() |
| * and then used with this function when opening another stream. |
| * This allows effects to be shared between streams. |
| * |
| * Session IDs from AAudio can be used with the Android Java APIs and vice versa. |
| * So a session ID from an AAudio stream can be passed to Java |
| * and effects applied using the Java AudioEffect API. |
| * |
| * Note that allocating or setting a session ID may result in a stream with higher latency. |
| * |
| * Allocated session IDs will always be positive and nonzero. |
| * |
| * Added in API level 28. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param sessionId an allocated sessionID or {@link #AAUDIO_SESSION_ID_ALLOCATE} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setSessionId(AAudioStreamBuilder* builder, |
| aaudio_session_id_t sessionId) __INTRODUCED_IN(28); |
| |
| /** |
| * Return one of these values from the data callback function. |
| */ |
| enum { |
| |
| /** |
| * Continue calling the callback. |
| */ |
| AAUDIO_CALLBACK_RESULT_CONTINUE = 0, |
| |
| /** |
| * Stop calling the callback. |
| * |
| * The application will still need to call AAudioStream_requestPause() |
| * or AAudioStream_requestStop(). |
| */ |
| AAUDIO_CALLBACK_RESULT_STOP, |
| |
| }; |
| typedef int32_t aaudio_data_callback_result_t; |
| |
| /** |
| * Prototype for the data function that is passed to AAudioStreamBuilder_setDataCallback(). |
| * |
| * For an output stream, this function should render and write numFrames of data |
| * in the streams current data format to the audioData buffer. |
| * |
| * For an input stream, this function should read and process numFrames of data |
| * from the audioData buffer. |
| * |
| * The audio data is passed through the buffer. So do NOT call AAudioStream_read() or |
| * AAudioStream_write() on the stream that is making the callback. |
| * |
| * Note that numFrames can vary unless AAudioStreamBuilder_setFramesPerDataCallback() |
| * is called. |
| * |
| * Also note that this callback function should be considered a "real-time" function. |
| * It must not do anything that could cause an unbounded delay because that can cause the |
| * audio to glitch or pop. |
| * |
| * These are things the function should NOT do: |
| * <ul> |
| * <li>allocate memory using, for example, malloc() or new</li> |
| * <li>any file operations such as opening, closing, reading or writing</li> |
| * <li>any network operations such as streaming</li> |
| * <li>use any mutexes or other synchronization primitives</li> |
| * <li>sleep</li> |
| * <li>stop or close the stream</li> |
| * <li>AAudioStream_read()</li> |
| * <li>AAudioStream_write()</li> |
| * </ul> |
| * |
| * The following are OK to call from the data callback: |
| * <ul> |
| * <li>AAudioStream_get*()</li> |
| * <li>AAudio_convertResultToText()</li> |
| * </ul> |
| * |
| * If you need to move data, eg. MIDI commands, in or out of the callback function then |
| * we recommend the use of non-blocking techniques such as an atomic FIFO. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @param userData the same address that was passed to AAudioStreamBuilder_setCallback() |
| * @param audioData a pointer to the audio data |
| * @param numFrames the number of frames to be processed, which can vary |
| * @return AAUDIO_CALLBACK_RESULT_* |
| */ |
| typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)( |
| AAudioStream *stream, |
| void *userData, |
| void *audioData, |
| int32_t numFrames); |
| |
| /** |
| * Request that AAudio call this functions when the stream is running. |
| * |
| * Note that when using this callback, the audio data will be passed in or out |
| * of the function as an argument. |
| * So you cannot call AAudioStream_write() or AAudioStream_read() |
| * on the same stream that has an active data callback. |
| * |
| * The callback function will start being called after AAudioStream_requestStart() |
| * is called. |
| * It will stop being called after AAudioStream_requestPause() or |
| * AAudioStream_requestStop() is called. |
| * |
| * This callback function will be called on a real-time thread owned by AAudio. See |
| * {@link #AAudioStream_dataCallback} for more information. |
| * |
| * Note that the AAudio callbacks will never be called simultaneously from multiple threads. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param callback pointer to a function that will process audio data. |
| * @param userData pointer to an application data structure that will be passed |
| * to the callback functions. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setDataCallback(AAudioStreamBuilder* builder, |
| AAudioStream_dataCallback callback, void *userData) __INTRODUCED_IN(26); |
| |
| /** |
| * Set the requested data callback buffer size in frames. |
| * See {@link #AAudioStream_dataCallback}. |
| * |
| * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}. |
| * |
| * For the lowest possible latency, do not call this function. AAudio will then |
| * call the dataProc callback function with whatever size is optimal. |
| * That size may vary from one callback to another. |
| * |
| * Only use this function if the application requires a specific number of frames for processing. |
| * The application might, for example, be using an FFT that requires |
| * a specific power-of-two sized buffer. |
| * |
| * AAudio may need to add additional buffering in order to adapt between the internal |
| * buffer size and the requested buffer size. |
| * |
| * If you do call this function then the requested size should be less than |
| * half the buffer capacity, to allow double buffering. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param numFrames the desired buffer size in frames or {@link #AAUDIO_UNSPECIFIED} |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setFramesPerDataCallback(AAudioStreamBuilder* builder, |
| int32_t numFrames) __INTRODUCED_IN(26); |
| |
| /** |
| * Prototype for the callback function that is passed to |
| * AAudioStreamBuilder_setErrorCallback(). |
| * |
| * The following may NOT be called from the error callback: |
| * <ul> |
| * <li>AAudioStream_requestStop()</li> |
| * <li>AAudioStream_requestPause()</li> |
| * <li>AAudioStream_close()</li> |
| * <li>AAudioStream_waitForStateChange()</li> |
| * <li>AAudioStream_read()</li> |
| * <li>AAudioStream_write()</li> |
| * </ul> |
| * |
| * The following are OK to call from the error callback: |
| * <ul> |
| * <li>AAudioStream_get*()</li> |
| * <li>AAudio_convertResultToText()</li> |
| * </ul> |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @param userData the same address that was passed to AAudioStreamBuilder_setErrorCallback() |
| * @param error an AAUDIO_ERROR_* value. |
| */ |
| typedef void (*AAudioStream_errorCallback)( |
| AAudioStream *stream, |
| void *userData, |
| aaudio_result_t error); |
| |
| /** |
| * Request that AAudio call this function if any error occurs or the stream is disconnected. |
| * |
| * It will be called, for example, if a headset or a USB device is unplugged causing the stream's |
| * device to be unavailable or "disconnected". |
| * Another possible cause of error would be a timeout or an unanticipated internal error. |
| * |
| * In response, this function should signal or create another thread to stop |
| * and close this stream. The other thread could then reopen a stream on another device. |
| * Do not stop or close the stream, or reopen the new stream, directly from this callback. |
| * |
| * This callback will not be called because of actions by the application, such as stopping |
| * or closing a stream. |
| * |
| * Note that the AAudio callbacks will never be called simultaneously from multiple threads. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param callback pointer to a function that will be called if an error occurs. |
| * @param userData pointer to an application data structure that will be passed |
| * to the callback functions. |
| */ |
| AAUDIO_API void AAudioStreamBuilder_setErrorCallback(AAudioStreamBuilder* builder, |
| AAudioStream_errorCallback callback, void *userData) __INTRODUCED_IN(26); |
| |
| /** |
| * Open a stream based on the options in the StreamBuilder. |
| * |
| * AAudioStream_close() must be called when finished with the stream to recover |
| * the memory and to free the associated resources. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @param stream pointer to a variable to receive the new stream reference |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder, |
| AAudioStream** stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Delete the resources associated with the StreamBuilder. |
| * |
| * @param builder reference provided by AAudio_createStreamBuilder() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStreamBuilder_delete(AAudioStreamBuilder* builder) |
| __INTRODUCED_IN(26); |
| |
| // ============================================================ |
| // Stream Control |
| // ============================================================ |
| |
| /** |
| * Free the resources associated with a stream created by AAudioStreamBuilder_openStream() |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_close(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Asynchronously request to start playing the stream. For output streams, one should |
| * write to the stream to fill the buffer before starting. |
| * Otherwise it will underflow. |
| * After this call the state will be in {@link #AAUDIO_STREAM_STATE_STARTING} or |
| * {@link #AAUDIO_STREAM_STATE_STARTED}. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_requestStart(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Asynchronous request for the stream to pause. |
| * Pausing a stream will freeze the data flow but not flush any buffers. |
| * Use AAudioStream_requestStart() to resume playback after a pause. |
| * After this call the state will be in {@link #AAUDIO_STREAM_STATE_PAUSING} or |
| * {@link #AAUDIO_STREAM_STATE_PAUSED}. |
| * |
| * This will return {@link #AAUDIO_ERROR_UNIMPLEMENTED} for input streams. |
| * For input streams use AAudioStream_requestStop(). |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_requestPause(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Asynchronous request for the stream to flush. |
| * Flushing will discard any pending data. |
| * This call only works if the stream is pausing or paused. TODO review |
| * Frame counters are not reset by a flush. They may be advanced. |
| * After this call the state will be in {@link #AAUDIO_STREAM_STATE_FLUSHING} or |
| * {@link #AAUDIO_STREAM_STATE_FLUSHED}. |
| * |
| * This will return {@link #AAUDIO_ERROR_UNIMPLEMENTED} for input streams. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_requestFlush(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Asynchronous request for the stream to stop. |
| * The stream will stop after all of the data currently buffered has been played. |
| * After this call the state will be in {@link #AAUDIO_STREAM_STATE_STOPPING} or |
| * {@link #AAUDIO_STREAM_STATE_STOPPED}. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_requestStop(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Query the current state of the client, eg. {@link #AAUDIO_STREAM_STATE_PAUSING} |
| * |
| * This function will immediately return the state without updating the state. |
| * If you want to update the client state based on the server state then |
| * call AAudioStream_waitForStateChange() with currentState |
| * set to {@link #AAUDIO_STREAM_STATE_UNKNOWN} and a zero timeout. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| */ |
| AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Wait until the current state no longer matches the input state. |
| * |
| * This will update the current client state. |
| * |
| * <pre><code> |
| * aaudio_result_t result = AAUDIO_OK; |
| * aaudio_stream_state_t currentState = AAudioStream_getState(stream); |
| * aaudio_stream_state_t inputState = currentState; |
| * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSED) { |
| * result = AAudioStream_waitForStateChange( |
| * stream, inputState, ¤tState, MY_TIMEOUT_NANOS); |
| * inputState = currentState; |
| * } |
| * </code></pre> |
| * |
| * @param stream A reference provided by AAudioStreamBuilder_openStream() |
| * @param inputState The state we want to avoid. |
| * @param nextState Pointer to a variable that will be set to the new state. |
| * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. |
| * @return {@link #AAUDIO_OK} or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream, |
| aaudio_stream_state_t inputState, aaudio_stream_state_t *nextState, |
| int64_t timeoutNanoseconds) __INTRODUCED_IN(26); |
| |
| // ============================================================ |
| // Stream I/O |
| // ============================================================ |
| |
| /** |
| * Read data from the stream. |
| * |
| * The call will wait until the read is complete or until it runs out of time. |
| * If timeoutNanos is zero then this call will not wait. |
| * |
| * Note that timeoutNanoseconds is a relative duration in wall clock time. |
| * Time will not stop if the thread is asleep. |
| * So it will be implemented using CLOCK_BOOTTIME. |
| * |
| * This call is "strong non-blocking" unless it has to wait for data. |
| * |
| * If the call times out then zero or a partial frame count will be returned. |
| * |
| * @param stream A stream created using AAudioStreamBuilder_openStream(). |
| * @param buffer The address of the first sample. |
| * @param numFrames Number of frames to read. Only complete frames will be written. |
| * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. |
| * @return The number of frames actually read or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream, |
| void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) __INTRODUCED_IN(26); |
| |
| /** |
| * Write data to the stream. |
| * |
| * The call will wait until the write is complete or until it runs out of time. |
| * If timeoutNanos is zero then this call will not wait. |
| * |
| * Note that timeoutNanoseconds is a relative duration in wall clock time. |
| * Time will not stop if the thread is asleep. |
| * So it will be implemented using CLOCK_BOOTTIME. |
| * |
| * This call is "strong non-blocking" unless it has to wait for room in the buffer. |
| * |
| * If the call times out then zero or a partial frame count will be returned. |
| * |
| * @param stream A stream created using AAudioStreamBuilder_openStream(). |
| * @param buffer The address of the first sample. |
| * @param numFrames Number of frames to write. Only complete frames will be written. |
| * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion. |
| * @return The number of frames actually written or a negative error. |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream, |
| const void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) __INTRODUCED_IN(26); |
| |
| // ============================================================ |
| // Stream - queries |
| // ============================================================ |
| |
| /** |
| * This can be used to adjust the latency of the buffer by changing |
| * the threshold where blocking will occur. |
| * By combining this with AAudioStream_getXRunCount(), the latency can be tuned |
| * at run-time for each device. |
| * |
| * This cannot be set higher than AAudioStream_getBufferCapacityInFrames(). |
| * |
| * Note that you will probably not get the exact size you request. |
| * You can check the return value or call AAudioStream_getBufferSizeInFrames() |
| * to see what the actual final size is. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @param numFrames requested number of frames that can be filled without blocking |
| * @return actual buffer size in frames or a negative error |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream, |
| int32_t numFrames) __INTRODUCED_IN(26); |
| |
| /** |
| * Query the maximum number of frames that can be filled without blocking. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return buffer size in frames. |
| */ |
| AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Query the number of frames that the application should read or write at |
| * one time for optimal performance. It is OK if an application writes |
| * a different number of frames. But the buffer size may need to be larger |
| * in order to avoid underruns or overruns. |
| * |
| * Note that this may or may not match the actual device burst size. |
| * For some endpoints, the burst size can vary dynamically. |
| * But these tend to be devices with high latency. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return burst size |
| */ |
| AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Query maximum buffer capacity in frames. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return buffer capacity in frames |
| */ |
| AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Query the size of the buffer that will be passed to the dataProc callback |
| * in the numFrames parameter. |
| * |
| * This call can be used if the application needs to know the value of numFrames before |
| * the stream is started. This is not normally necessary. |
| * |
| * If a specific size was requested by calling |
| * AAudioStreamBuilder_setFramesPerDataCallback() then this will be the same size. |
| * |
| * If AAudioStreamBuilder_setFramesPerDataCallback() was not called then this will |
| * return the size chosen by AAudio, or {@link #AAUDIO_UNSPECIFIED}. |
| * |
| * {@link #AAUDIO_UNSPECIFIED} indicates that the callback buffer size for this stream |
| * may vary from one dataProc callback to the next. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return callback buffer size in frames or {@link #AAUDIO_UNSPECIFIED} |
| */ |
| AAUDIO_API int32_t AAudioStream_getFramesPerDataCallback(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * An XRun is an Underrun or an Overrun. |
| * During playing, an underrun will occur if the stream is not written in time |
| * and the system runs out of valid data. |
| * During recording, an overrun will occur if the stream is not read in time |
| * and there is no place to put the incoming data so it is discarded. |
| * |
| * An underrun or overrun can cause an audible "pop" or "glitch". |
| * |
| * Note that some INPUT devices may not support this function. |
| * In that case a 0 will always be returned. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return the underrun or overrun count |
| */ |
| AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual sample rate |
| */ |
| AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * A stream has one or more channels of data. |
| * A frame will contain one sample for each channel. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual number of channels |
| */ |
| AAUDIO_API int32_t AAudioStream_getChannelCount(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Identical to AAudioStream_getChannelCount(). |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual number of samples frame |
| */ |
| AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual device ID |
| */ |
| AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual data format |
| */ |
| AAUDIO_API aaudio_format_t AAudioStream_getFormat(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Provide actual sharing mode. |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return actual sharing mode |
| */ |
| AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream) |
| __INTRODUCED_IN(26); |
| |
| /** |
| * Get the performance mode used by the stream. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| */ |
| AAUDIO_API aaudio_performance_mode_t AAudioStream_getPerformanceMode(AAudioStream* stream) |
| __INTRODUCED_IN(26); |
| |
| /** |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return direction |
| */ |
| AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Passes back the number of frames that have been written since the stream was created. |
| * For an output stream, this will be advanced by the application calling write() |
| * or by a data callback. |
| * For an input stream, this will be advanced by the endpoint. |
| * |
| * The frame position is monotonically increasing. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return frames written |
| */ |
| AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Passes back the number of frames that have been read since the stream was created. |
| * For an output stream, this will be advanced by the endpoint. |
| * For an input stream, this will be advanced by the application calling read() |
| * or by a data callback. |
| * |
| * The frame position is monotonically increasing. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return frames read |
| */ |
| AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream) __INTRODUCED_IN(26); |
| |
| /** |
| * Passes back the session ID associated with this stream. |
| * |
| * The session ID can be used to associate a stream with effects processors. |
| * The effects are controlled using the Android AudioEffect Java API. |
| * |
| * If AAudioStreamBuilder_setSessionId() was |
| * called with {@link #AAUDIO_SESSION_ID_ALLOCATE} |
| * then a new session ID should be allocated once when the stream is opened. |
| * |
| * If AAudioStreamBuilder_setSessionId() was called with a previously allocated |
| * session ID then that value should be returned. |
| * |
| * If AAudioStreamBuilder_setSessionId() was not called then this function should |
| * return {@link #AAUDIO_SESSION_ID_NONE}. |
| * |
| * The sessionID for a stream should not change once the stream has been opened. |
| * |
| * Added in API level 28. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return session ID or {@link #AAUDIO_SESSION_ID_NONE} |
| */ |
| AAUDIO_API aaudio_session_id_t AAudioStream_getSessionId(AAudioStream* stream) __INTRODUCED_IN(28); |
| |
| /** |
| * Passes back the time at which a particular frame was presented. |
| * This can be used to synchronize audio with video or MIDI. |
| * It can also be used to align a recorded stream with a playback stream. |
| * |
| * Timestamps are only valid when the stream is in {@link #AAUDIO_STREAM_STATE_STARTED}. |
| * {@link #AAUDIO_ERROR_INVALID_STATE} will be returned if the stream is not started. |
| * Note that because requestStart() is asynchronous, timestamps will not be valid until |
| * a short time after calling requestStart(). |
| * So {@link #AAUDIO_ERROR_INVALID_STATE} should not be considered a fatal error. |
| * Just try calling again later. |
| * |
| * If an error occurs, then the position and time will not be modified. |
| * |
| * The position and time passed back are monotonically increasing. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @param clockid CLOCK_MONOTONIC or CLOCK_BOOTTIME |
| * @param framePosition pointer to a variable to receive the position |
| * @param timeNanoseconds pointer to a variable to receive the time |
| * @return {@link #AAUDIO_OK} or a negative error |
| */ |
| AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream, |
| clockid_t clockid, int64_t *framePosition, int64_t *timeNanoseconds) __INTRODUCED_IN(26); |
| |
| /** |
| * Return the use case for the stream. |
| * |
| * Added in API level 28. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return frames read |
| */ |
| AAUDIO_API aaudio_usage_t AAudioStream_getUsage(AAudioStream* stream) __INTRODUCED_IN(28); |
| |
| /** |
| * Return the content type for the stream. |
| * |
| * Added in API level 28. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return content type, for example {@link #AAUDIO_CONTENT_TYPE_MUSIC} |
| */ |
| AAUDIO_API aaudio_content_type_t AAudioStream_getContentType(AAudioStream* stream) |
| __INTRODUCED_IN(28); |
| |
| /** |
| * Return the input preset for the stream. |
| * |
| * Added in API level 28. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return input preset, for example {@link #AAUDIO_INPUT_PRESET_CAMCORDER} |
| */ |
| AAUDIO_API aaudio_input_preset_t AAudioStream_getInputPreset(AAudioStream* stream) |
| __INTRODUCED_IN(28); |
| |
| /** |
| * Return the policy that determines whether the audio may or may not be captured |
| * by other apps or the system. |
| * |
| * Added in API level 29. |
| * |
| * @param stream reference provided by AAudioStreamBuilder_openStream() |
| * @return the allowed capture policy, for example {@link #AAUDIO_ALLOW_CAPTURE_BY_ALL} |
| */ |
| AAUDIO_API aaudio_allowed_capture_policy_t AAudioStream_getAllowedCapturePolicy( |
| AAudioStream* stream) __INTRODUCED_IN(29); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif //AAUDIO_AAUDIO_H |
| |
| /** @} */ |