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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIOPOLICYSERVICE_H
#define ANDROID_AUDIOPOLICYSERVICE_H
#include <android/media/BnAudioPolicyService.h>
#include <android/media/GetSpatializerResponse.h>
#include <android-base/thread_annotations.h>
#include <cutils/misc.h>
#include <cutils/config_utils.h>
#include <cutils/compiler.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <binder/ActivityManager.h>
#include <binder/AppOpsManager.h>
#include <binder/BinderService.h>
#include <binder/IUidObserver.h>
#include <system/audio.h>
#include <system/audio_policy.h>
#include <media/ToneGenerator.h>
#include <media/AudioEffect.h>
#include <media/AudioPolicy.h>
#include <mediautils/ServiceUtilities.h>
#include "AudioPolicyEffects.h"
#include "CaptureStateNotifier.h"
#include "Spatializer.h"
#include <AudioPolicyInterface.h>
#include <android/hardware/BnSensorPrivacyListener.h>
#include <android/content/AttributionSourceState.h>
#include <unordered_map>
namespace android {
using content::AttributionSourceState;
using media::audio::common::AudioConfig;
using media::audio::common::AudioConfigBase;
using media::audio::common::AudioDevice;
using media::audio::common::AudioDeviceDescription;
using media::audio::common::AudioFormatDescription;
using media::audio::common::AudioMode;
using media::audio::common::AudioSource;
using media::audio::common::AudioStreamType;
using media::audio::common::AudioUsage;
using media::audio::common::AudioUuid;
using media::audio::common::Int;
// ----------------------------------------------------------------------------
class AudioPolicyService :
public BinderService<AudioPolicyService>,
public media::BnAudioPolicyService,
public IBinder::DeathRecipient,
public SpatializerPolicyCallback
{
friend class sp<AudioPolicyService>;
public:
// for BinderService
static const char *getServiceName() ANDROID_API { return "media.audio_policy"; }
virtual status_t dump(int fd, const Vector<String16>& args);
//
// BnAudioPolicyService (see AudioPolicyInterface for method descriptions)
//
binder::Status onNewAudioModulesAvailable() override;
binder::Status setDeviceConnectionState(
media::AudioPolicyDeviceState state,
const android::media::audio::common::AudioPort& port,
const AudioFormatDescription& encodedFormat) override;
binder::Status getDeviceConnectionState(const AudioDevice& device,
media::AudioPolicyDeviceState* _aidl_return) override;
binder::Status handleDeviceConfigChange(
const AudioDevice& device,
const std::string& deviceName,
const AudioFormatDescription& encodedFormat) override;
binder::Status setPhoneState(AudioMode state, int32_t uid) override;
binder::Status setForceUse(media::AudioPolicyForceUse usage,
media::AudioPolicyForcedConfig config) override;
binder::Status getForceUse(media::AudioPolicyForceUse usage,
media::AudioPolicyForcedConfig* _aidl_return) override;
binder::Status getOutput(AudioStreamType stream, int32_t* _aidl_return) override;
binder::Status getOutputForAttr(const media::audio::common::AudioAttributes& attr,
int32_t session,
const AttributionSourceState &attributionSource,
const AudioConfig& config,
int32_t flags, int32_t selectedDeviceId,
media::GetOutputForAttrResponse* _aidl_return) override;
binder::Status startOutput(int32_t portId) override;
binder::Status stopOutput(int32_t portId) override;
binder::Status releaseOutput(int32_t portId) override;
binder::Status getInputForAttr(const media::audio::common::AudioAttributes& attr, int32_t input,
int32_t riid, int32_t session,
const AttributionSourceState &attributionSource,
const AudioConfigBase& config, int32_t flags,
int32_t selectedDeviceId,
media::GetInputForAttrResponse* _aidl_return) override;
binder::Status startInput(int32_t portId) override;
binder::Status stopInput(int32_t portId) override;
binder::Status releaseInput(int32_t portId) override;
binder::Status initStreamVolume(AudioStreamType stream, int32_t indexMin,
int32_t indexMax) override;
binder::Status setStreamVolumeIndex(AudioStreamType stream,
const AudioDeviceDescription& device,
int32_t index) override;
binder::Status getStreamVolumeIndex(AudioStreamType stream,
const AudioDeviceDescription& device,
int32_t* _aidl_return) override;
binder::Status setVolumeIndexForAttributes(const media::audio::common::AudioAttributes& attr,
const AudioDeviceDescription& device,
int32_t index) override;
binder::Status getVolumeIndexForAttributes(const media::audio::common::AudioAttributes& attr,
const AudioDeviceDescription& device,
int32_t* _aidl_return) override;
binder::Status getMaxVolumeIndexForAttributes(const media::audio::common::AudioAttributes& attr,
int32_t* _aidl_return) override;
binder::Status getMinVolumeIndexForAttributes(const media::audio::common::AudioAttributes& attr,
int32_t* _aidl_return) override;
binder::Status getStrategyForStream(AudioStreamType stream,
int32_t* _aidl_return) override;
binder::Status getDevicesForAttributes(const media::audio::common::AudioAttributes& attr,
bool forVolume,
std::vector<AudioDevice>* _aidl_return) override;
binder::Status getOutputForEffect(const media::EffectDescriptor& desc,
int32_t* _aidl_return) override;
binder::Status registerEffect(const media::EffectDescriptor& desc, int32_t io, int32_t strategy,
int32_t session, int32_t id) override;
binder::Status unregisterEffect(int32_t id) override;
binder::Status setEffectEnabled(int32_t id, bool enabled) override;
binder::Status moveEffectsToIo(const std::vector<int32_t>& ids, int32_t io) override;
binder::Status isStreamActive(AudioStreamType stream, int32_t inPastMs,
bool* _aidl_return) override;
binder::Status isStreamActiveRemotely(AudioStreamType stream, int32_t inPastMs,
bool* _aidl_return) override;
binder::Status isSourceActive(AudioSource source, bool* _aidl_return) override;
binder::Status queryDefaultPreProcessing(
int32_t audioSession, Int* count,
std::vector<media::EffectDescriptor>* _aidl_return) override;
binder::Status addSourceDefaultEffect(const AudioUuid& type,
const std::string& opPackageName,
const AudioUuid& uuid, int32_t priority,
AudioSource source,
int32_t* _aidl_return) override;
binder::Status addStreamDefaultEffect(const AudioUuid& type,
const std::string& opPackageName,
const AudioUuid& uuid, int32_t priority,
AudioUsage usage, int32_t* _aidl_return) override;
binder::Status removeSourceDefaultEffect(int32_t id) override;
binder::Status removeStreamDefaultEffect(int32_t id) override;
binder::Status setSupportedSystemUsages(
const std::vector<AudioUsage>& systemUsages) override;
binder::Status setAllowedCapturePolicy(int32_t uid, int32_t capturePolicy) override;
binder::Status getOffloadSupport(const media::audio::common::AudioOffloadInfo& info,
media::AudioOffloadMode* _aidl_return) override;
binder::Status isDirectOutputSupported(const AudioConfigBase& config,
const media::audio::common::AudioAttributes& attributes,
bool* _aidl_return) override;
binder::Status listAudioPorts(media::AudioPortRole role, media::AudioPortType type,
Int* count, std::vector<media::AudioPortFw>* ports,
int32_t* _aidl_return) override;
binder::Status listDeclaredDevicePorts(media::AudioPortRole role,
std::vector<media::AudioPortFw>* _aidl_return) override;
binder::Status getAudioPort(int portId,
media::AudioPortFw* _aidl_return) override;
binder::Status createAudioPatch(const media::AudioPatchFw& patch, int32_t handle,
int32_t* _aidl_return) override;
binder::Status releaseAudioPatch(int32_t handle) override;
binder::Status listAudioPatches(Int* count, std::vector<media::AudioPatchFw>* patches,
int32_t* _aidl_return) override;
binder::Status setAudioPortConfig(const media::AudioPortConfigFw& config) override;
binder::Status registerClient(const sp<media::IAudioPolicyServiceClient>& client) override;
binder::Status setAudioPortCallbacksEnabled(bool enabled) override;
binder::Status setAudioVolumeGroupCallbacksEnabled(bool enabled) override;
binder::Status acquireSoundTriggerSession(media::SoundTriggerSession* _aidl_return) override;
binder::Status releaseSoundTriggerSession(int32_t session) override;
binder::Status getPhoneState(AudioMode* _aidl_return) override;
binder::Status registerPolicyMixes(const std::vector<media::AudioMix>& mixes,
bool registration) override;
binder::Status setUidDeviceAffinities(int32_t uid,
const std::vector<AudioDevice>& devices) override;
binder::Status removeUidDeviceAffinities(int32_t uid) override;
binder::Status setUserIdDeviceAffinities(
int32_t userId,
const std::vector<AudioDevice>& devices) override;
binder::Status removeUserIdDeviceAffinities(int32_t userId) override;
binder::Status startAudioSource(const media::AudioPortConfigFw& source,
const media::audio::common::AudioAttributes& attributes,
int32_t* _aidl_return) override;
binder::Status stopAudioSource(int32_t portId) override;
binder::Status setMasterMono(bool mono) override;
binder::Status getMasterMono(bool* _aidl_return) override;
binder::Status getStreamVolumeDB(AudioStreamType stream, int32_t index,
const AudioDeviceDescription& device,
float* _aidl_return) override;
binder::Status getSurroundFormats(Int* count,
std::vector<AudioFormatDescription>* formats,
std::vector<bool>* formatsEnabled) override;
binder::Status getReportedSurroundFormats(
Int* count, std::vector<AudioFormatDescription>* formats) override;
binder::Status getHwOffloadFormatsSupportedForBluetoothMedia(
const AudioDeviceDescription& device,
std::vector<AudioFormatDescription>* _aidl_return) override;
binder::Status setSurroundFormatEnabled(const AudioFormatDescription& audioFormat,
bool enabled) override;
binder::Status setAssistantServicesUids(const std::vector<int32_t>& uids) override;
binder::Status setActiveAssistantServicesUids(const std::vector<int32_t>& activeUids) override;
binder::Status setA11yServicesUids(const std::vector<int32_t>& uids) override;
binder::Status setCurrentImeUid(int32_t uid) override;
binder::Status isHapticPlaybackSupported(bool* _aidl_return) override;
binder::Status isUltrasoundSupported(bool* _aidl_return) override;
binder::Status listAudioProductStrategies(
std::vector<media::AudioProductStrategy>* _aidl_return) override;
binder::Status getProductStrategyFromAudioAttributes(
const media::audio::common::AudioAttributes& aa,
bool fallbackOnDefault,
int32_t* _aidl_return) override;
binder::Status listAudioVolumeGroups(
std::vector<media::AudioVolumeGroup>* _aidl_return) override;
binder::Status getVolumeGroupFromAudioAttributes(
const media::audio::common::AudioAttributes& aa,
bool fallbackOnDefault,
int32_t* _aidl_return) override;
binder::Status setRttEnabled(bool enabled) override;
binder::Status isCallScreenModeSupported(bool* _aidl_return) override;
binder::Status setDevicesRoleForStrategy(
int32_t strategy, media::DeviceRole role,
const std::vector<AudioDevice>& devices) override;
binder::Status removeDevicesRoleForStrategy(int32_t strategy, media::DeviceRole role) override;
binder::Status getDevicesForRoleAndStrategy(
int32_t strategy, media::DeviceRole role,
std::vector<AudioDevice>* _aidl_return) override;
binder::Status setDevicesRoleForCapturePreset(
AudioSource audioSource,
media::DeviceRole role,
const std::vector<AudioDevice>& devices) override;
binder::Status addDevicesRoleForCapturePreset(
AudioSource audioSource,
media::DeviceRole role,
const std::vector<AudioDevice>& devices) override;
binder::Status removeDevicesRoleForCapturePreset(
AudioSource audioSource,
media::DeviceRole role,
const std::vector<AudioDevice>& devices) override;
binder::Status clearDevicesRoleForCapturePreset(AudioSource audioSource,
media::DeviceRole role) override;
binder::Status getDevicesForRoleAndCapturePreset(
AudioSource audioSource,
media::DeviceRole role,
std::vector<AudioDevice>* _aidl_return) override;
binder::Status registerSoundTriggerCaptureStateListener(
const sp<media::ICaptureStateListener>& listener, bool* _aidl_return) override;
binder::Status getSpatializer(const sp<media::INativeSpatializerCallback>& callback,
media::GetSpatializerResponse* _aidl_return) override;
binder::Status canBeSpatialized(
const std::optional<media::audio::common::AudioAttributes>& attr,
const std::optional<AudioConfig>& config,
const std::vector<AudioDevice>& devices,
bool* _aidl_return) override;
binder::Status getDirectPlaybackSupport(const media::audio::common::AudioAttributes& attr,
const AudioConfig& config,
media::AudioDirectMode* _aidl_return) override;
binder::Status getDirectProfilesForAttributes(const media::audio::common::AudioAttributes& attr,
std::vector<media::audio::common::AudioProfile>* _aidl_return) override;
status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override;
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
// RefBase
virtual void onFirstRef();
//
// Helpers for the struct audio_policy_service_ops implementation.
// This is used by the audio policy manager for certain operations that
// are implemented by the policy service.
//
virtual void setParameters(audio_io_handle_t ioHandle,
const char *keyValuePairs,
int delayMs);
virtual status_t setStreamVolume(audio_stream_type_t stream,
float volume,
audio_io_handle_t output,
int delayMs = 0);
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
void doOnNewAudioModulesAvailable();
status_t doStopOutput(audio_port_handle_t portId);
void doReleaseOutput(audio_port_handle_t portId);
status_t clientCreateAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
status_t clientReleaseAudioPatch(audio_patch_handle_t handle,
int delayMs);
virtual status_t clientSetAudioPortConfig(const struct audio_port_config *config,
int delayMs);
void removeNotificationClient(uid_t uid, pid_t pid);
void onAudioPortListUpdate();
void doOnAudioPortListUpdate();
void onAudioPatchListUpdate();
void doOnAudioPatchListUpdate();
void onDynamicPolicyMixStateUpdate(const String8& regId, int32_t state);
void doOnDynamicPolicyMixStateUpdate(const String8& regId, int32_t state);
void onRecordingConfigurationUpdate(int event,
const record_client_info_t *clientInfo,
const audio_config_base_t *clientConfig,
std::vector<effect_descriptor_t> clientEffects,
const audio_config_base_t *deviceConfig,
std::vector<effect_descriptor_t> effects,
audio_patch_handle_t patchHandle,
audio_source_t source);
void doOnRecordingConfigurationUpdate(int event,
const record_client_info_t *clientInfo,
const audio_config_base_t *clientConfig,
std::vector<effect_descriptor_t> clientEffects,
const audio_config_base_t *deviceConfig,
std::vector<effect_descriptor_t> effects,
audio_patch_handle_t patchHandle,
audio_source_t source);
void onAudioVolumeGroupChanged(volume_group_t group, int flags);
void doOnAudioVolumeGroupChanged(volume_group_t group, int flags);
void onRoutingUpdated();
void doOnRoutingUpdated();
void onVolumeRangeInitRequest();
void doOnVolumeRangeInitRequest();
/**
* Spatializer SpatializerPolicyCallback implementation.
* onCheckSpatializer() sends an event on mOutputCommandThread which executes
* doOnCheckSpatializer() to check if a Spatializer output must be opened or closed
* by audio policy manager and attach/detach the spatializer effect accordingly.
*/
void onCheckSpatializer() override;
void onCheckSpatializer_l() REQUIRES(mLock);
void doOnCheckSpatializer();
void onUpdateActiveSpatializerTracks_l() REQUIRES(mLock);
void doOnUpdateActiveSpatializerTracks();
void setEffectSuspended(int effectId,
audio_session_t sessionId,
bool suspended);
private:
AudioPolicyService() ANDROID_API;
virtual ~AudioPolicyService();
status_t dumpInternals(int fd) REQUIRES(mLock);
// Handles binder shell commands
virtual status_t shellCommand(int in, int out, int err, Vector<String16>& args);
class AudioRecordClient;
// Sets whether the given UID records only silence
virtual void setAppState_l(sp<AudioRecordClient> client, app_state_t state) REQUIRES(mLock);
// Overrides the UID state as if it is idle
status_t handleSetUidState(Vector<String16>& args, int err);
// Clears the override for the UID state
status_t handleResetUidState(Vector<String16>& args, int err);
// Gets the UID state
status_t handleGetUidState(Vector<String16>& args, int out, int err);
// Prints the shell command help
status_t printHelp(int out);
std::string getDeviceTypeStrForPortId(audio_port_handle_t portId);
status_t getAudioPolicyEffects(sp<AudioPolicyEffects>& audioPolicyEffects);
app_state_t apmStatFromAmState(int amState);
bool isSupportedSystemUsage(audio_usage_t usage);
status_t validateUsage(const audio_attributes_t& attr);
status_t validateUsage(const audio_attributes_t& attr,
const AttributionSourceState& attributionSource);
void updateUidStates();
void updateUidStates_l() REQUIRES(mLock);
void silenceAllRecordings_l() REQUIRES(mLock);
static bool isVirtualSource(audio_source_t source);
/** returns true if the audio source must be silenced when the corresponding app op is denied.
* false if the audio source does not actually capture from the microphone while still
* being mapped to app op OP_RECORD_AUDIO and not a specialized op tracked separately.
* See getOpForSource().
*/
static bool isAppOpSource(audio_source_t source);
// If recording we need to make sure the UID is allowed to do that. If the UID is idle
// then it cannot record and gets buffers with zeros - silence. As soon as the UID
// transitions to an active state we will start reporting buffers with data. This approach
// transparently handles recording while the UID transitions between idle/active state
// avoiding to get stuck in a state receiving non-empty buffers while idle or in a state
// receiving empty buffers while active.
class UidPolicy : public BnUidObserver, public virtual IBinder::DeathRecipient {
public:
explicit UidPolicy(wp<AudioPolicyService> service)
: mService(service), mObserverRegistered(false),
mCurrentImeUid(0),
mRttEnabled(false) {}
void registerSelf();
void unregisterSelf();
// IBinder::DeathRecipient implementation
void binderDied(const wp<IBinder> &who) override;
bool isUidActive(uid_t uid);
int getUidState(uid_t uid);
void setAssistantUids(const std::vector<uid_t>& uids);
bool isAssistantUid(uid_t uid);
void setActiveAssistantUids(const std::vector<uid_t>& activeUids);
bool isActiveAssistantUid(uid_t uid);
void setA11yUids(const std::vector<uid_t>& uids) { mA11yUids.clear(); mA11yUids = uids; }
bool isA11yUid(uid_t uid);
bool isA11yOnTop();
void setCurrentImeUid(uid_t uid) { mCurrentImeUid = uid; }
bool isCurrentImeUid(uid_t uid) { return uid == mCurrentImeUid; }
void setRttEnabled(bool enabled) { mRttEnabled = enabled; }
bool isRttEnabled() { return mRttEnabled; }
// BnUidObserver implementation
void onUidActive(uid_t uid) override;
void onUidGone(uid_t uid, bool disabled) override;
void onUidIdle(uid_t uid, bool disabled) override;
void onUidStateChanged(uid_t uid, int32_t procState, int64_t procStateSeq,
int32_t capability) override;
void onUidProcAdjChanged(uid_t uid) override;
void addOverrideUid(uid_t uid, bool active) { updateOverrideUid(uid, active, true); }
void removeOverrideUid(uid_t uid) { updateOverrideUid(uid, false, false); }
void updateUid(std::unordered_map<uid_t, std::pair<bool, int>> *uids,
uid_t uid, bool active, int state, bool insert);
void dumpInternals(int fd);
private:
void notifyService();
void updateOverrideUid(uid_t uid, bool active, bool insert);
void updateUidLocked(std::unordered_map<uid_t, std::pair<bool, int>> *uids,
uid_t uid, bool active, int state, bool insert);
void checkRegistered();
wp<AudioPolicyService> mService;
Mutex mLock;
ActivityManager mAm;
bool mObserverRegistered = false;
std::unordered_map<uid_t, std::pair<bool, int>> mOverrideUids GUARDED_BY(mLock);
std::unordered_map<uid_t, std::pair<bool, int>> mCachedUids GUARDED_BY(mLock);
std::vector<uid_t> mAssistantUids;
std::vector<uid_t> mActiveAssistantUids;
std::vector<uid_t> mA11yUids;
uid_t mCurrentImeUid = -1;
bool mRttEnabled = false;
};
// If sensor privacy is enabled then all apps, including those that are active, should be
// prevented from recording. This is handled similar to idle UIDs, any app that attempts
// to record while sensor privacy is enabled will receive buffers with zeros. As soon as
// sensor privacy is disabled active apps will receive the expected data when recording.
class SensorPrivacyPolicy : public hardware::BnSensorPrivacyListener {
public:
explicit SensorPrivacyPolicy(wp<AudioPolicyService> service)
: mService(service) {}
void registerSelf();
void unregisterSelf();
bool isSensorPrivacyEnabled();
binder::Status onSensorPrivacyChanged(int toggleType, int sensor,
bool enabled);
private:
wp<AudioPolicyService> mService;
std::atomic_bool mSensorPrivacyEnabled = false;
};
// Thread used to send audio config commands to audio flinger
// For audio config commands, it is necessary because audio flinger requires that the calling
// process (user) has permission to modify audio settings.
class AudioCommandThread : public Thread {
class AudioCommand;
public:
// commands for tone AudioCommand
enum {
SET_VOLUME,
SET_PARAMETERS,
SET_VOICE_VOLUME,
STOP_OUTPUT,
RELEASE_OUTPUT,
CREATE_AUDIO_PATCH,
RELEASE_AUDIO_PATCH,
UPDATE_AUDIOPORT_LIST,
UPDATE_AUDIOPATCH_LIST,
CHANGED_AUDIOVOLUMEGROUP,
SET_AUDIOPORT_CONFIG,
DYN_POLICY_MIX_STATE_UPDATE,
RECORDING_CONFIGURATION_UPDATE,
SET_EFFECT_SUSPENDED,
AUDIO_MODULES_UPDATE,
ROUTING_UPDATED,
UPDATE_UID_STATES,
CHECK_SPATIALIZER_OUTPUT, // verify if spatializer effect should be created or moved
UPDATE_ACTIVE_SPATIALIZER_TRACKS, // Update active track counts on spalializer output
VOL_RANGE_INIT_REQUEST, // request to reset the volume range indices
};
AudioCommandThread (String8 name, const wp<AudioPolicyService>& service);
virtual ~AudioCommandThread();
status_t dump(int fd);
// Thread virtuals
virtual void onFirstRef();
virtual bool threadLoop();
void exit();
status_t volumeCommand(audio_stream_type_t stream, float volume,
audio_io_handle_t output, int delayMs = 0);
status_t parametersCommand(audio_io_handle_t ioHandle,
const char *keyValuePairs, int delayMs = 0);
status_t voiceVolumeCommand(float volume, int delayMs = 0);
void stopOutputCommand(audio_port_handle_t portId);
void releaseOutputCommand(audio_port_handle_t portId);
status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
status_t createAudioPatchCommand(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
status_t releaseAudioPatchCommand(audio_patch_handle_t handle,
int delayMs);
void updateAudioPortListCommand();
void updateAudioPatchListCommand();
void changeAudioVolumeGroupCommand(volume_group_t group, int flags);
status_t setAudioPortConfigCommand(const struct audio_port_config *config,
int delayMs);
void dynamicPolicyMixStateUpdateCommand(const String8& regId,
int32_t state);
void recordingConfigurationUpdateCommand(
int event,
const record_client_info_t *clientInfo,
const audio_config_base_t *clientConfig,
std::vector<effect_descriptor_t> clientEffects,
const audio_config_base_t *deviceConfig,
std::vector<effect_descriptor_t> effects,
audio_patch_handle_t patchHandle,
audio_source_t source);
void setEffectSuspendedCommand(int effectId,
audio_session_t sessionId,
bool suspended);
void audioModulesUpdateCommand();
void routingChangedCommand();
void updateUidStatesCommand();
void checkSpatializerCommand();
void updateActiveSpatializerTracksCommand();
void volRangeInitReqCommand();
void insertCommand_l(AudioCommand *command, int delayMs = 0);
private:
class AudioCommandData;
// descriptor for requested tone playback event
class AudioCommand: public RefBase {
public:
AudioCommand()
: mCommand(-1), mStatus(NO_ERROR), mWaitStatus(false) {}
void dump(char* buffer, size_t size);
int mCommand; // SET_VOLUME, SET_PARAMETERS...
nsecs_t mTime; // time stamp
Mutex mLock; // mutex associated to mCond
Condition mCond; // condition for status return
status_t mStatus; // command status
bool mWaitStatus; // true if caller is waiting for status
sp<AudioCommandData> mParam; // command specific parameter data
};
class AudioCommandData: public RefBase {
public:
virtual ~AudioCommandData() {}
protected:
AudioCommandData() {}
};
class VolumeData : public AudioCommandData {
public:
audio_stream_type_t mStream;
float mVolume;
audio_io_handle_t mIO;
};
class ParametersData : public AudioCommandData {
public:
audio_io_handle_t mIO;
String8 mKeyValuePairs;
};
class VoiceVolumeData : public AudioCommandData {
public:
float mVolume;
};
class StopOutputData : public AudioCommandData {
public:
audio_port_handle_t mPortId;
};
class ReleaseOutputData : public AudioCommandData {
public:
audio_port_handle_t mPortId;
};
class CreateAudioPatchData : public AudioCommandData {
public:
struct audio_patch mPatch;
audio_patch_handle_t mHandle;
};
class ReleaseAudioPatchData : public AudioCommandData {
public:
audio_patch_handle_t mHandle;
};
class AudioVolumeGroupData : public AudioCommandData {
public:
volume_group_t mGroup;
int mFlags;
};
class SetAudioPortConfigData : public AudioCommandData {
public:
struct audio_port_config mConfig;
};
class DynPolicyMixStateUpdateData : public AudioCommandData {
public:
String8 mRegId;
int32_t mState;
};
class RecordingConfigurationUpdateData : public AudioCommandData {
public:
int mEvent;
record_client_info_t mClientInfo;
struct audio_config_base mClientConfig;
std::vector<effect_descriptor_t> mClientEffects;
struct audio_config_base mDeviceConfig;
std::vector<effect_descriptor_t> mEffects;
audio_patch_handle_t mPatchHandle;
audio_source_t mSource;
};
class SetEffectSuspendedData : public AudioCommandData {
public:
int mEffectId;
audio_session_t mSessionId;
bool mSuspended;
};
Mutex mLock;
Condition mWaitWorkCV;
Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
sp<AudioCommand> mLastCommand; // last processed command (used by dump)
String8 mName; // string used by wake lock fo delayed commands
wp<AudioPolicyService> mService;
};
class AudioPolicyClient : public AudioPolicyClientInterface
{
public:
explicit AudioPolicyClient(AudioPolicyService *service) : mAudioPolicyService(service) {}
virtual ~AudioPolicyClient() {}
virtual status_t getAudioPolicyConfig(media::AudioPolicyConfig *config);
//
// Audio HW module functions
//
// loads a HW module.
virtual audio_module_handle_t loadHwModule(const char *name);
//
// Audio output Control functions
//
// opens an audio output with the requested parameters. The parameter values can indicate to use the default values
// in case the audio policy manager has no specific requirements for the output being opened.
// When the function returns, the parameter values reflect the actual values used by the audio hardware output stream.
// The audio policy manager can check if the proposed parameters are suitable or not and act accordingly.
virtual status_t openOutput(audio_module_handle_t module,
audio_io_handle_t *output,
audio_config_t *halConfig,
audio_config_base_t *mixerConfig,
const sp<DeviceDescriptorBase>& device,
uint32_t *latencyMs,
audio_output_flags_t flags);
// creates a special output that is duplicated to the two outputs passed as arguments. The duplication is performed by
// a special mixer thread in the AudioFlinger.
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2);
// closes the output stream
virtual status_t closeOutput(audio_io_handle_t output);
// suspends the output. When an output is suspended, the corresponding audio hardware output stream is placed in
// standby and the AudioTracks attached to the mixer thread are still processed but the output mix is discarded.
virtual status_t suspendOutput(audio_io_handle_t output);
// restores a suspended output.
virtual status_t restoreOutput(audio_io_handle_t output);
//
// Audio input Control functions
//
// opens an audio input
virtual audio_io_handle_t openInput(audio_module_handle_t module,
audio_io_handle_t *input,
audio_config_t *config,
audio_devices_t *devices,
const String8& address,
audio_source_t source,
audio_input_flags_t flags);
// closes an audio input
virtual status_t closeInput(audio_io_handle_t input);
//
// misc control functions
//
// set a stream volume for a particular output. For the same user setting, a given stream type can have different volumes
// for each output (destination device) it is attached to.
virtual status_t setStreamVolume(audio_stream_type_t stream, float volume, audio_io_handle_t output, int delayMs = 0);
// invalidate a stream type, causing a reroute to an unspecified new output
virtual status_t invalidateStream(audio_stream_type_t stream);
// function enabling to send proprietary informations directly from audio policy manager to audio hardware interface.
virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0);
// function enabling to receive proprietary informations directly from audio hardware interface to audio policy manager.
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
// set down link audio volume.
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
// move effect to the specified output
virtual status_t moveEffects(audio_session_t session,
audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);
void setEffectSuspended(int effectId,
audio_session_t sessionId,
bool suspended) override;
/* Create a patch between several source and sink ports */
virtual status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
/* Release a patch */
virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
int delayMs);
/* Set audio port configuration */
virtual status_t setAudioPortConfig(const struct audio_port_config *config, int delayMs);
virtual void onAudioPortListUpdate();
virtual void onAudioPatchListUpdate();
virtual void onDynamicPolicyMixStateUpdate(String8 regId, int32_t state);
virtual void onRecordingConfigurationUpdate(int event,
const record_client_info_t *clientInfo,
const audio_config_base_t *clientConfig,
std::vector<effect_descriptor_t> clientEffects,
const audio_config_base_t *deviceConfig,
std::vector<effect_descriptor_t> effects,
audio_patch_handle_t patchHandle,
audio_source_t source);
virtual void onAudioVolumeGroupChanged(volume_group_t group, int flags);
virtual void onRoutingUpdated();
virtual void onVolumeRangeInitRequest();
virtual audio_unique_id_t newAudioUniqueId(audio_unique_id_use_t use);
void setSoundTriggerCaptureState(bool active) override;
status_t getAudioPort(struct audio_port_v7 *port) override;
status_t updateSecondaryOutputs(
const TrackSecondaryOutputsMap& trackSecondaryOutputs) override;
status_t setDeviceConnectedState(
const struct audio_port_v7 *port, media::DeviceConnectedState state) override;
private:
AudioPolicyService *mAudioPolicyService;
};
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioPolicyService>& service,
const sp<media::IAudioPolicyServiceClient>& client,
uid_t uid, pid_t pid);
virtual ~NotificationClient();
void onAudioPortListUpdate();
void onAudioPatchListUpdate();
void onDynamicPolicyMixStateUpdate(const String8& regId,
int32_t state);
void onAudioVolumeGroupChanged(volume_group_t group, int flags);
void onRecordingConfigurationUpdate(
int event,
const record_client_info_t *clientInfo,
const audio_config_base_t *clientConfig,
std::vector<effect_descriptor_t> clientEffects,
const audio_config_base_t *deviceConfig,
std::vector<effect_descriptor_t> effects,
audio_patch_handle_t patchHandle,
audio_source_t source);
void onRoutingUpdated();
void onVolumeRangeInitRequest();
void setAudioPortCallbacksEnabled(bool enabled);
void setAudioVolumeGroupCallbacksEnabled(bool enabled);
uid_t uid() {
return mUid;
}
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
NotificationClient(const NotificationClient&);
NotificationClient& operator = (const NotificationClient&);
const wp<AudioPolicyService> mService;
const uid_t mUid;
const pid_t mPid;
const sp<media::IAudioPolicyServiceClient> mAudioPolicyServiceClient;
bool mAudioPortCallbacksEnabled;
bool mAudioVolumeGroupCallbacksEnabled;
};
class AudioClient : public virtual RefBase {
public:
AudioClient(const audio_attributes_t attributes,
const audio_io_handle_t io,
const AttributionSourceState& attributionSource,
const audio_session_t session, audio_port_handle_t portId,
const audio_port_handle_t deviceId) :
attributes(attributes), io(io), attributionSource(
attributionSource), session(session), portId(portId),
deviceId(deviceId), active(false) {}
~AudioClient() override = default;
const audio_attributes_t attributes; // source, flags ...
const audio_io_handle_t io; // audio HAL stream IO handle
const AttributionSourceState& attributionSource; //client attributionsource
const audio_session_t session; // audio session ID
const audio_port_handle_t portId;
const audio_port_handle_t deviceId; // selected input device port ID
bool active; // Playback/Capture is active or inactive
};
// Checks and monitors app ops for AudioRecordClient
class OpRecordAudioMonitor : public RefBase {
public:
~OpRecordAudioMonitor() override;
bool hasOp() const;
int32_t getOp() const { return mAppOp; }
static sp<OpRecordAudioMonitor> createIfNeeded(
const AttributionSourceState& attributionSource,
const audio_attributes_t& attr, wp<AudioCommandThread> commandThread);
private:
OpRecordAudioMonitor(const AttributionSourceState& attributionSource, int32_t appOp,
wp<AudioCommandThread> commandThread);
void onFirstRef() override;
AppOpsManager mAppOpsManager;
class RecordAudioOpCallback : public BnAppOpsCallback {
public:
explicit RecordAudioOpCallback(const wp<OpRecordAudioMonitor>& monitor);
void opChanged(int32_t op, const String16& packageName) override;
private:
const wp<OpRecordAudioMonitor> mMonitor;
};
sp<RecordAudioOpCallback> mOpCallback;
// called by RecordAudioOpCallback when the app op for this OpRecordAudioMonitor is updated
// in AppOp callback and in onFirstRef()
// updateUidStates is true when the silenced state of active AudioRecordClients must be
// re-evaluated
void checkOp(bool updateUidStates = false);
std::atomic_bool mHasOp;
const AttributionSourceState mAttributionSource;
const int32_t mAppOp;
wp<AudioCommandThread> mCommandThread;
};
// --- AudioRecordClient ---
// Information about each registered AudioRecord client
// (between calls to getInputForAttr() and releaseInput())
class AudioRecordClient : public AudioClient {
public:
AudioRecordClient(const audio_attributes_t attributes,
const audio_io_handle_t io,
const audio_session_t session, audio_port_handle_t portId,
const audio_port_handle_t deviceId,
const AttributionSourceState& attributionSource,
bool canCaptureOutput, bool canCaptureHotword,
wp<AudioCommandThread> commandThread) :
AudioClient(attributes, io, attributionSource,
session, portId, deviceId), attributionSource(attributionSource),
startTimeNs(0), canCaptureOutput(canCaptureOutput),
canCaptureHotword(canCaptureHotword), silenced(false),
mOpRecordAudioMonitor(
OpRecordAudioMonitor::createIfNeeded(attributionSource,
attributes, commandThread)) {}
~AudioRecordClient() override = default;
bool hasOp() const {
return mOpRecordAudioMonitor ? mOpRecordAudioMonitor->hasOp() : true;
}
const AttributionSourceState attributionSource; // attribution source of client
nsecs_t startTimeNs;
const bool canCaptureOutput;
const bool canCaptureHotword;
bool silenced;
private:
sp<OpRecordAudioMonitor> mOpRecordAudioMonitor;
};
// --- AudioPlaybackClient ---
// Information about each registered AudioTrack client
// (between calls to getOutputForAttr() and releaseOutput())
class AudioPlaybackClient : public AudioClient {
public:
AudioPlaybackClient(const audio_attributes_t attributes,
const audio_io_handle_t io, AttributionSourceState attributionSource,
const audio_session_t session, audio_port_handle_t portId,
audio_port_handle_t deviceId, audio_stream_type_t stream,
bool isSpatialized) :
AudioClient(attributes, io, attributionSource, session, portId,
deviceId), stream(stream), isSpatialized(isSpatialized) {}
~AudioPlaybackClient() override = default;
const audio_stream_type_t stream;
const bool isSpatialized;
};
void getPlaybackClientAndEffects(audio_port_handle_t portId,
sp<AudioPlaybackClient>& client,
sp<AudioPolicyEffects>& effects,
const char *context);
// A class automatically clearing and restoring binder caller identity inside
// a code block (scoped variable)
// Declare one systematically before calling AudioPolicyManager methods so that they are
// executed with the same level of privilege as audioserver process.
class AutoCallerClear {
public:
AutoCallerClear() :
mToken(IPCThreadState::self()->clearCallingIdentity()) {}
~AutoCallerClear() {
IPCThreadState::self()->restoreCallingIdentity(mToken);
}
private:
const int64_t mToken;
};
// Internal dump utilities.
status_t dumpPermissionDenial(int fd);
void loadAudioPolicyManager();
void unloadAudioPolicyManager();
/**
* Returns the number of active audio tracks on the specified output mixer.
* The query can be specified to only include spatialized audio tracks or consider
* all tracks.
* @param output the I/O handle of the output mixer to consider
* @param spatializedOnly true if only spatialized tracks should be considered
* @return the number of active tracks.
*/
size_t countActiveClientsOnOutput_l(
audio_io_handle_t output, bool spatializedOnly = true) REQUIRES(mLock);
mutable Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing
// device connection state or routing
// Note: lock acquisition order is always mLock > mEffectsLock:
// mLock protects AudioPolicyManager methods that can call into audio flinger
// and possibly back in to audio policy service and acquire mEffectsLock.
sp<AudioCommandThread> mAudioCommandThread; // audio commands thread
sp<AudioCommandThread> mOutputCommandThread; // process stop and release output
AudioPolicyInterface *mAudioPolicyManager;
AudioPolicyClient *mAudioPolicyClient;
std::vector<audio_usage_t> mSupportedSystemUsages;
Mutex mNotificationClientsLock;
DefaultKeyedVector<int64_t, sp<NotificationClient>> mNotificationClients
GUARDED_BY(mNotificationClientsLock);
// Manage all effects configured in audio_effects.conf
// never hold AudioPolicyService::mLock when calling AudioPolicyEffects methods as
// those can call back into AudioPolicyService methods and try to acquire the mutex
sp<AudioPolicyEffects> mAudioPolicyEffects GUARDED_BY(mLock);
audio_mode_t mPhoneState GUARDED_BY(mLock);
uid_t mPhoneStateOwnerUid GUARDED_BY(mLock);
sp<UidPolicy> mUidPolicy GUARDED_BY(mLock);
sp<SensorPrivacyPolicy> mSensorPrivacyPolicy GUARDED_BY(mLock);
DefaultKeyedVector<audio_port_handle_t, sp<AudioRecordClient>> mAudioRecordClients
GUARDED_BY(mLock);
DefaultKeyedVector<audio_port_handle_t, sp<AudioPlaybackClient>> mAudioPlaybackClients
GUARDED_BY(mLock);
MediaPackageManager mPackageManager; // To check allowPlaybackCapture
CaptureStateNotifier mCaptureStateNotifier;
// created in onFirstRef() and never cleared: does not need to be guarded by mLock
sp<Spatializer> mSpatializer;
void *mLibraryHandle = nullptr;
CreateAudioPolicyManagerInstance mCreateAudioPolicyManager;
DestroyAudioPolicyManagerInstance mDestroyAudioPolicyManager;
};
} // namespace android
#endif // ANDROID_AUDIOPOLICYSERVICE_H