blob: dc1e2ec6f6a2851196e950e761d2b6626fdcb1ea [file] [log] [blame]
/*
**
** Copyright 2019, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef INCLUDING_FROM_AUDIOFLINGER_H
#error This header file should only be included from AudioFlinger.h
#endif
// DeviceEffectManager is concealed within AudioFlinger, their lifetimes are the same.
class DeviceEffectManager {
public:
explicit DeviceEffectManager(AudioFlinger* audioFlinger)
: mCommandThread(new CommandThread(*this)), mAudioFlinger(*audioFlinger),
mMyCallback(new DeviceEffectManagerCallback(this)) {}
~DeviceEffectManager() {
mCommandThread->exit();
}
sp<EffectHandle> createEffect_l(effect_descriptor_t *descriptor,
const AudioDeviceTypeAddr& device,
const sp<AudioFlinger::Client>& client,
const sp<media::IEffectClient>& effectClient,
const std::map<audio_patch_handle_t, PatchPanel::Patch>& patches,
int *enabled,
status_t *status,
bool probe,
bool notifyFramesProcessed);
void createAudioPatch(audio_patch_handle_t handle, const PatchPanel::Patch& patch);
void releaseAudioPatch(audio_patch_handle_t handle);
size_t removeEffect(const sp<DeviceEffectProxy>& effect);
status_t createEffectHal(const effect_uuid_t *pEffectUuid,
int32_t sessionId, int32_t deviceId,
sp<EffectHalInterface> *effect);
status_t addEffectToHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mAudioFlinger.addEffectToHal(device, effect);
};
status_t removeEffectFromHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mAudioFlinger.removeEffectFromHal(device, effect);
};
AudioFlinger& audioFlinger() const { return mAudioFlinger; }
void dump(int fd);
private:
// Thread to execute create and release patch commands asynchronously. This is needed because
// PatchPanel::createAudioPatch and releaseAudioPatch are executed from audio policy service
// with mutex locked and effect management requires to call back into audio policy service
class Command;
class CommandThread : public Thread {
public:
enum {
CREATE_AUDIO_PATCH,
RELEASE_AUDIO_PATCH,
};
explicit CommandThread(DeviceEffectManager& manager)
: Thread(false), mManager(manager) {}
~CommandThread() override;
// Thread virtuals
void onFirstRef() override;
bool threadLoop() override;
void exit();
void createAudioPatchCommand(audio_patch_handle_t handle,
const PatchPanel::Patch& patch);
void releaseAudioPatchCommand(audio_patch_handle_t handle);
private:
class CommandData;
// descriptor for requested tone playback event
class Command: public RefBase {
public:
Command() = default;
Command(int command, const sp<CommandData>& data)
: mCommand(command), mData(data) {}
int mCommand = -1;
sp<CommandData> mData;
};
class CommandData: public RefBase {
public:
virtual ~CommandData() = default;
};
class CreateAudioPatchData : public CommandData {
public:
CreateAudioPatchData(audio_patch_handle_t handle, const PatchPanel::Patch& patch)
: mHandle(handle), mPatch(patch) {}
audio_patch_handle_t mHandle;
const PatchPanel::Patch mPatch;
};
class ReleaseAudioPatchData : public CommandData {
public:
explicit ReleaseAudioPatchData(audio_patch_handle_t handle)
: mHandle(handle) {}
audio_patch_handle_t mHandle;
};
void sendCommand(const sp<Command>& command);
Mutex mLock;
Condition mWaitWorkCV;
std::deque <sp<Command>> mCommands; // list of pending commands
DeviceEffectManager& mManager;
};
void onCreateAudioPatch(audio_patch_handle_t handle, const PatchPanel::Patch& patch);
void onReleaseAudioPatch(audio_patch_handle_t handle);
status_t checkEffectCompatibility(const effect_descriptor_t *desc);
Mutex mLock;
sp<CommandThread> mCommandThread;
AudioFlinger &mAudioFlinger;
const sp<DeviceEffectManagerCallback> mMyCallback;
std::map<AudioDeviceTypeAddr, sp<DeviceEffectProxy>> mDeviceEffects;
};
class DeviceEffectManagerCallback : public EffectCallbackInterface {
public:
explicit DeviceEffectManagerCallback(DeviceEffectManager *manager)
: mManager(*manager) {}
status_t createEffectHal(const effect_uuid_t *pEffectUuid,
int32_t sessionId, int32_t deviceId,
sp<EffectHalInterface> *effect) override {
return mManager.createEffectHal(pEffectUuid, sessionId, deviceId, effect);
}
status_t allocateHalBuffer(size_t size __unused,
sp<EffectBufferHalInterface>* buffer __unused) override { return NO_ERROR; }
bool updateOrphanEffectChains(const sp<EffectBase>& effect __unused) override { return false; }
audio_io_handle_t io() const override { return AUDIO_IO_HANDLE_NONE; }
bool isOutput() const override { return false; }
bool isOffload() const override { return false; }
bool isOffloadOrDirect() const override { return false; }
bool isOffloadOrMmap() const override { return false; }
bool isSpatializer() const override { return false; }
uint32_t sampleRate() const override { return 0; }
audio_channel_mask_t inChannelMask(int id __unused) const override {
return AUDIO_CHANNEL_NONE;
}
uint32_t inChannelCount(int id __unused) const override { return 0; }
audio_channel_mask_t outChannelMask() const override { return AUDIO_CHANNEL_NONE; }
uint32_t outChannelCount() const override { return 0; }
audio_channel_mask_t hapticChannelMask() const override { return AUDIO_CHANNEL_NONE; }
size_t frameCount() const override { return 0; }
uint32_t latency() const override { return 0; }
status_t addEffectToHal(const sp<EffectHalInterface>& /* effect */) override {
return NO_ERROR;
}
status_t removeEffectFromHal(const sp<EffectHalInterface>& /* effect */) override {
return NO_ERROR;
}
bool disconnectEffectHandle(EffectHandle *handle, bool unpinIfLast) override;
void setVolumeForOutput(float left __unused, float right __unused) const override {}
// check if effects should be suspended or restored when a given effect is enable or disabled
void checkSuspendOnEffectEnabled(const sp<EffectBase>& effect __unused,
bool enabled __unused, bool threadLocked __unused) override {}
void resetVolume() override {}
product_strategy_t strategy() const override { return static_cast<product_strategy_t>(0); }
int32_t activeTrackCnt() const override { return 0; }
void onEffectEnable(const sp<EffectBase>& effect __unused) override {}
void onEffectDisable(const sp<EffectBase>& effect __unused) override {}
wp<EffectChain> chain() const override { return nullptr; }
bool isAudioPolicyReady() const override {
return mManager.audioFlinger().isAudioPolicyReady();
}
int newEffectId() { return mManager.audioFlinger().nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT); }
status_t addEffectToHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mManager.addEffectToHal(device, effect);
}
status_t removeEffectFromHal(const struct audio_port_config *device,
const sp<EffectHalInterface>& effect) {
return mManager.removeEffectFromHal(device, effect);
}
private:
DeviceEffectManager& mManager;
};