| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SERVERS_CAMERA_CAMERA3_PREVIEWFRAMESPACER_H |
| #define ANDROID_SERVERS_CAMERA_CAMERA3_PREVIEWFRAMESPACER_H |
| |
| #include <queue> |
| |
| #include <gui/Surface.h> |
| #include <utils/Condition.h> |
| #include <utils/Mutex.h> |
| #include <utils/Thread.h> |
| #include <utils/Timers.h> |
| |
| namespace android { |
| |
| namespace camera3 { |
| |
| class Camera3OutputStream; |
| |
| /*** |
| * Preview stream spacer for better frame spacing |
| * |
| * The ideal viewfinder user experience is that frames are presented to the |
| * user in the same cadence as outputed by the camera sensor. However, the |
| * processing latency between frames could vary, due to factors such |
| * as CPU load, differences in request settings, etc. This frame processing |
| * latency results in variation in presentation of frames to the user. |
| * |
| * The PreviewFrameSpacer improves the viewfinder user experience by: |
| * - Cache the frame buffers if the intervals between queueBuffer is shorter |
| * than the camera readout intervals. |
| * - Queue frame buffers in the same cadence as the camera readout time. |
| * - Maintain at most 1 queue-able buffer. If the 2nd preview buffer becomes |
| * available, queue the oldest cached buffer to the buffer queue. |
| */ |
| class PreviewFrameSpacer : public Thread { |
| public: |
| explicit PreviewFrameSpacer(wp<Camera3OutputStream> parent, sp<Surface> consumer); |
| virtual ~PreviewFrameSpacer(); |
| |
| // Queue preview buffer locally |
| status_t queuePreviewBuffer(nsecs_t timestamp, nsecs_t readoutTimestamp, |
| int32_t transform, ANativeWindowBuffer* anwBuffer, int releaseFence); |
| |
| bool threadLoop() override; |
| void requestExit() override; |
| |
| private: |
| // structure holding cached preview buffer info |
| struct BufferHolder { |
| nsecs_t timestamp; |
| nsecs_t readoutTimestamp; |
| int32_t transform; |
| sp<ANativeWindowBuffer> anwBuffer; |
| int releaseFence; |
| |
| BufferHolder(nsecs_t t, nsecs_t readoutT, int32_t tr, ANativeWindowBuffer* anwb, int rf) : |
| timestamp(t), readoutTimestamp(readoutT), transform(tr), anwBuffer(anwb), |
| releaseFence(rf) {} |
| }; |
| |
| void queueBufferToClientLocked(const BufferHolder& bufferHolder, nsecs_t currentTime); |
| |
| wp<Camera3OutputStream> mParent; |
| sp<ANativeWindow> mConsumer; |
| mutable Mutex mLock; |
| Condition mBufferCond; |
| |
| std::queue<BufferHolder> mPendingBuffers; |
| nsecs_t mLastCameraReadoutTime = 0; |
| nsecs_t mLastCameraPresentTime = 0; |
| static constexpr nsecs_t kWaitDuration = 5000000LL; // 50ms |
| static constexpr nsecs_t kFrameIntervalThreshold = 80000000LL; // 80ms |
| static constexpr nsecs_t kMaxFrameWaitTime = 10000000LL; // 10ms |
| static constexpr nsecs_t kFrameAdjustThreshold = 2000000LL; // 2ms |
| }; |
| |
| }; //namespace camera3 |
| }; //namespace android |
| |
| #endif |