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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <deque>
#include <media/Pose.h>
namespace android {
namespace media {
/**
* Given a stream of poses, determines if the pose is stable ("still").
* Stillness is defined as all poses in the recent history ("window") being near the most recent
* sample.
*
* Typical usage:
*
* StillnessDetector detector(StilnessDetector::Options{...});
*
* while (...) {
* detector.setInput(timestamp, pose);
* bool still = detector.calculate(timestamp);
* }
*
* The detection is not considered reliable until a sufficient number of samples has been provided
* for an initial fill-up of the window. During that time, the detector will return whatever default
* value has been configured.
* The reset() method can be used to empty the window again and get back to this initial state.
* In the special case of the window size being 0, the state will always be considered "still".
*/
class StillnessDetector {
public:
/**
* Configuration options for the detector.
*/
struct Options {
/**
* During the initial fill of the window, should we consider the state still?
*/
bool defaultValue;
/**
* How long is the window, in ticks. The special value of 0 indicates that the stream is
* always considered still.
*/
int64_t windowDuration;
/**
* How much of a translational deviation from the target (in meters) is considered motion.
* This is an approximate quantity - the actual threshold might be a little different as we
* trade-off accuracy with computational efficiency.
*/
float translationalThreshold;
/**
* How much of a rotational deviation from the target (in radians) is considered motion.
* This is an approximate quantity - the actual threshold might be a little different as we
* trade-off accuracy with computational efficiency.
*/
float rotationalThreshold;
};
/** Ctor. */
explicit StillnessDetector(const Options& options);
/** Clear the window. */
void reset();
/** Push a new sample. */
void setInput(int64_t timestamp, const Pose3f& input);
/** Calculate whether the stream is still at the given timestamp. */
bool calculate(int64_t timestamp);
/** Return the stillness state from the previous call to calculate() */
bool getPreviousState() const;
private:
struct TimestampedPose {
int64_t timestamp;
Pose3f pose;
};
const Options mOptions;
// Precalculated cos(mOptions.rotationalThreshold / 2)
const float mCosHalfRotationalThreshold;
std::deque<TimestampedPose> mFifo;
bool mWindowFull = false;
bool mCurrentState = true;
bool mPreviousState = true;
// As soon as motion is detected, this will be set for the time of detection + window duration,
// and during this time we will always consider outselves in motion without checking. This is
// used for hyteresis purposes, since because of the approximate method we use for determining
// stillness, we may toggle back and forth at a rate faster than the window side.
std::optional<int64_t> mSuppressionDeadline;
bool areNear(const Pose3f& pose1, const Pose3f& pose2) const;
void discardOld(int64_t timestamp);
};
} // namespace media
} // namespace android