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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <cmath>
#include "PoseDriftCompensator.h"
#include "media/QuaternionUtil.h"
#include "TestUtil.h"
namespace android {
namespace media {
namespace {
using Eigen::Quaternionf;
using Eigen::Vector3f;
using Options = PoseDriftCompensator::Options;
TEST(PoseDriftCompensator, Initial) {
PoseDriftCompensator comp(Options{});
EXPECT_EQ(comp.getOutput(), Pose3f());
}
TEST(PoseDriftCompensator, NoDrift) {
Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom());
Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom());
PoseDriftCompensator comp(Options{});
// First pose sets the baseline.
comp.setInput(1000, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(2000, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
// Recentering resets the baseline.
comp.recenter();
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(3000, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(4000, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
}
TEST(PoseDriftCompensator, NoDriftZeroTime) {
Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom());
Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom());
PoseDriftCompensator comp(Options{});
comp.setInput(1000, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(1000, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
comp.recenter();
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(1000, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(1000, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
}
TEST(PoseDriftCompensator, Asymptotic) {
Pose3f pose({1, 2, 3}, Quaternionf::UnitRandom());
PoseDriftCompensator comp(
Options{.translationalDriftTimeConstant = 1, .rotationalDriftTimeConstant = 1});
// Set the same pose for a long time.
for (int64_t t = 0; t < 1000; ++t) {
comp.setInput(t, pose);
}
// Output would have faded to approx. identity.
EXPECT_EQ(comp.getOutput(), Pose3f());
}
TEST(PoseDriftCompensator, Fast) {
Pose3f pose1({1, 2, 3}, Quaternionf::UnitRandom());
Pose3f pose2({4, 5, 6}, Quaternionf::UnitRandom());
PoseDriftCompensator comp(
Options{.translationalDriftTimeConstant = 1e7, .rotationalDriftTimeConstant = 1e7});
comp.setInput(0, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(1, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
comp.recenter();
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(2, pose1);
EXPECT_EQ(comp.getOutput(), Pose3f());
comp.setInput(3, pose2);
EXPECT_EQ(comp.getOutput(), pose1.inverse() * pose2);
}
TEST(PoseDriftCompensator, Drift) {
Pose3f pose1({1, 2, 3}, rotateZ(-M_PI * 3 / 4));
PoseDriftCompensator comp(
Options{.translationalDriftTimeConstant = 500, .rotationalDriftTimeConstant = 1000});
// Establish a baseline.
comp.setInput(1000, Pose3f());
// Initial pose is used as is.
comp.setInput(1000, pose1);
EXPECT_EQ(comp.getOutput(), pose1);
// After 1000 ticks, our rotation should be exp(-1) and translation exp(-2) from identity.
comp.setInput(2000, pose1);
EXPECT_EQ(comp.getOutput(),
Pose3f(Vector3f{1, 2, 3} * std::expf(-2), rotateZ(-M_PI * 3 / 4 * std::expf(-1))));
// As long as the input stays the same, we'll continue to advance towards identity.
comp.setInput(3000, pose1);
EXPECT_EQ(comp.getOutput(),
Pose3f(Vector3f{1, 2, 3} * std::expf(-4), rotateZ(-M_PI * 3 / 4 * std::expf(-2))));
comp.recenter();
EXPECT_EQ(comp.getOutput(), Pose3f());
}
} // namespace
} // namespace media
} // namespace android