| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ModeSelector.h" |
| |
| #include <gtest/gtest.h> |
| |
| #include "media/QuaternionUtil.h" |
| #include "TestUtil.h" |
| |
| namespace android { |
| namespace media { |
| namespace { |
| |
| using Eigen::Quaternionf; |
| using Eigen::Vector3f; |
| |
| TEST(ModeSelector, Initial) { |
| ModeSelector::Options options; |
| ModeSelector selector(options); |
| |
| selector.calculate(0); |
| EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), Pose3f()); |
| } |
| |
| TEST(ModeSelector, InitialWorldRelative) { |
| const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options; |
| ModeSelector selector(options, HeadTrackingMode::WORLD_RELATIVE); |
| |
| selector.setWorldToHeadPose(0, worldToHead); |
| selector.setScreenStable(0, true); |
| selector.calculate(0); |
| EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse()); |
| } |
| |
| TEST(ModeSelector, InitialScreenRelative) { |
| const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options; |
| ModeSelector selector(options, HeadTrackingMode::SCREEN_RELATIVE); |
| |
| selector.setScreenToHeadPose(0, screenToHead); |
| selector.calculate(0); |
| EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse()); |
| } |
| |
| TEST(ModeSelector, WorldRelative) { |
| const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); |
| selector.setWorldToHeadPose(0, worldToHead); |
| selector.setScreenStable(0, true); |
| selector.calculate(0); |
| EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); |
| } |
| |
| TEST(ModeSelector, WorldRelativeUnstable) { |
| const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options{.freshnessTimeout = 100}; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); |
| selector.setWorldToHeadPose(0, worldToHead); |
| selector.setScreenStable(0, false); |
| selector.calculate(10); |
| EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); |
| } |
| |
| TEST(ModeSelector, WorldRelativeStableStale) { |
| const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options{.freshnessTimeout = 100}; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); |
| selector.setWorldToHeadPose(100, worldToHead); |
| selector.setScreenStable(0, true); |
| selector.calculate(101); |
| EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); |
| } |
| |
| TEST(ModeSelector, WorldRelativeStale) { |
| const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options{.freshnessTimeout = 100}; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); |
| selector.setWorldToHeadPose(0, worldToHead); |
| selector.calculate(101); |
| EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); |
| } |
| |
| TEST(ModeSelector, ScreenRelative) { |
| const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); |
| selector.setScreenToHeadPose(0, screenToHead); |
| selector.calculate(0); |
| EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse() * screenToStage); |
| } |
| |
| TEST(ModeSelector, ScreenRelativeStaleToWorldRelative) { |
| const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options{.freshnessTimeout = 100}; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); |
| selector.setScreenToHeadPose(0, screenToHead); |
| selector.setWorldToHeadPose(50, worldToHead); |
| selector.setScreenStable(50, true); |
| selector.calculate(101); |
| EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); |
| } |
| |
| TEST(ModeSelector, ScreenRelativeInvalidToWorldRelative) { |
| const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); |
| const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom()); |
| |
| ModeSelector::Options options; |
| ModeSelector selector(options); |
| |
| selector.setScreenToStagePose(screenToStage); |
| |
| selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); |
| selector.setScreenToHeadPose(50, std::nullopt); |
| selector.setWorldToHeadPose(50, worldToHead); |
| selector.setScreenStable(50, true); |
| selector.calculate(101); |
| EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); |
| EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); |
| } |
| |
| } // namespace |
| } // namespace media |
| } // namespace android |