| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |
| #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |
| |
| #include <android/hardware/media/bufferpool/1.0/IConnection.h> |
| #include <bufferpool/BufferPoolTypes.h> |
| #include <hidl/MQDescriptor.h> |
| #include <hidl/Status.h> |
| #include "Accessor.h" |
| |
| namespace android { |
| namespace hardware { |
| namespace media { |
| namespace bufferpool { |
| namespace V1_0 { |
| namespace implementation { |
| |
| using ::android::hardware::hidl_array; |
| using ::android::hardware::hidl_memory; |
| using ::android::hardware::hidl_string; |
| using ::android::hardware::hidl_vec; |
| using ::android::hardware::media::bufferpool::V1_0::implementation::Accessor; |
| using ::android::hardware::Return; |
| using ::android::hardware::Void; |
| using ::android::sp; |
| |
| struct Connection : public IConnection { |
| // Methods from ::android::hardware::media::bufferpool::V1_0::IConnection follow. |
| Return<void> fetch(uint64_t transactionId, uint32_t bufferId, fetch_cb _hidl_cb) override; |
| |
| /** |
| * Allocates a buffer using the specified parameters. Recycles a buffer if |
| * it is possible. The returned buffer can be transferred to other remote |
| * clients(Connection). |
| * |
| * @param params allocation parameters. |
| * @param bufferId Id of the allocated buffer. |
| * @param handle native handle of the allocated buffer. |
| * |
| * @return OK if a buffer is successfully allocated. |
| * NO_MEMORY when there is no memory. |
| * CRITICAL_ERROR otherwise. |
| */ |
| ResultStatus allocate(const std::vector<uint8_t> ¶ms, |
| BufferId *bufferId, const native_handle_t **handle); |
| |
| /** |
| * Processes pending buffer status messages and performs periodic cache cleaning |
| * from bufferpool. |
| * |
| * @param clearCache if clearCache is true, bufferpool frees all buffers |
| * waiting to be recycled. |
| */ |
| void cleanUp(bool clearCache); |
| |
| /** Destructs a connection. */ |
| ~Connection(); |
| |
| /** Creates a connection. */ |
| Connection(); |
| |
| /** |
| * Initializes with the specified buffer pool and the connection id. |
| * The connection id should be unique in the whole system. |
| * |
| * @param accessor the specified buffer pool. |
| * @param connectionId Id. |
| */ |
| void initialize(const sp<Accessor> &accessor, ConnectionId connectionId); |
| |
| enum : uint32_t { |
| SYNC_BUFFERID = UINT32_MAX, |
| }; |
| |
| private: |
| bool mInitialized; |
| sp<Accessor> mAccessor; |
| ConnectionId mConnectionId; |
| }; |
| |
| } // namespace implementation |
| } // namespace V1_0 |
| } // namespace bufferpool |
| } // namespace media |
| } // namespace hardware |
| } // namespace android |
| |
| #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |