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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Test whether a stream dies if it is written to after a delay.
// Maybe because the message queue from the AAudio service fills up.
#include <stdio.h>
#include <unistd.h>
#include <aaudio/AAudio.h>
#include <gtest/gtest.h>
constexpr int64_t kNanosPerSecond = 1000000000;
constexpr int64_t kTimeoutNanos = kNanosPerSecond / 2;
constexpr int kNumFrames = 256;
constexpr int kChannelCount = 2;
static void checkFullQueue(aaudio_performance_mode_t perfMode,
int32_t sleepMillis) {
std::unique_ptr<float[]> buffer = std::make_unique<float[]>(
kNumFrames * kChannelCount);
AAudioStreamBuilder *aaudioBuilder = nullptr;
// Use an AAudioStreamBuilder to contain requested parameters.
ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
AAudioStreamBuilder_setChannelCount(aaudioBuilder, kChannelCount);
// Request stream properties.
AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
// Create an AAudioStream using the Builder.
AAudioStream *aaudioStream = nullptr;
ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder,
&aaudioStream));
AAudioStreamBuilder_delete(aaudioBuilder);
EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream));
// Sleep for awhile. This might kill the stream.
usleep(sleepMillis * 1000); // 1000 millis in a microsecond
for (int i = 0; i < 10; i++) {
const aaudio_result_t result = AAudioStream_write(aaudioStream,
buffer.get(),
kNumFrames,
kTimeoutNanos);
EXPECT_EQ(kNumFrames, result);
if (kNumFrames != result) break;
}
EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream));
EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream));
}
TEST(test_full_queue, aaudio_full_queue_perf_none_50) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 50 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_perf_none_200) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 200 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_perf_none_1000) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE, 1000 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_50) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 50 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_200) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 200 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_1000) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, 1000 /* sleepMillis */);
}