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/*
* Copyright 2017, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CCODEC_BUFFER_CHANNEL_H_
#define CCODEC_BUFFER_CHANNEL_H_
#include <deque>
#include <map>
#include <memory>
#include <vector>
#include <C2Buffer.h>
#include <C2Component.h>
#include <Codec2Mapper.h>
#include <codec2/hidl/client.h>
#include <media/stagefright/foundation/Mutexed.h>
#include <media/stagefright/CodecBase.h>
#include "CCodecBuffers.h"
#include "FrameReassembler.h"
#include "InputSurfaceWrapper.h"
#include "PipelineWatcher.h"
namespace android {
class MemoryDealer;
class CCodecCallback {
public:
virtual ~CCodecCallback() = default;
virtual void onError(status_t err, enum ActionCode actionCode) = 0;
virtual void onOutputFramesRendered(int64_t mediaTimeUs, nsecs_t renderTimeNs) = 0;
virtual void onOutputBuffersChanged() = 0;
virtual void onFirstTunnelFrameReady() = 0;
};
/**
* BufferChannelBase implementation for CCodec.
*/
class CCodecBufferChannel
: public BufferChannelBase, public std::enable_shared_from_this<CCodecBufferChannel> {
public:
explicit CCodecBufferChannel(const std::shared_ptr<CCodecCallback> &callback);
virtual ~CCodecBufferChannel();
// BufferChannelBase interface
void setCrypto(const sp<ICrypto> &crypto) override;
void setDescrambler(const sp<IDescrambler> &descrambler) override;
status_t queueInputBuffer(const sp<MediaCodecBuffer> &buffer) override;
status_t queueSecureInputBuffer(
const sp<MediaCodecBuffer> &buffer,
bool secure,
const uint8_t *key,
const uint8_t *iv,
CryptoPlugin::Mode mode,
CryptoPlugin::Pattern pattern,
const CryptoPlugin::SubSample *subSamples,
size_t numSubSamples,
AString *errorDetailMsg) override;
status_t queueSecureInputBuffers(
const sp<MediaCodecBuffer> &buffer,
bool secure,
AString *errorDetailMsg) override;
status_t attachBuffer(
const std::shared_ptr<C2Buffer> &c2Buffer,
const sp<MediaCodecBuffer> &buffer) override;
status_t attachEncryptedBuffer(
const sp<hardware::HidlMemory> &memory,
bool secure,
const uint8_t *key,
const uint8_t *iv,
CryptoPlugin::Mode mode,
CryptoPlugin::Pattern pattern,
size_t offset,
const CryptoPlugin::SubSample *subSamples,
size_t numSubSamples,
const sp<MediaCodecBuffer> &buffer,
AString* errorDetailMsg) override;
status_t attachEncryptedBuffers(
const sp<hardware::HidlMemory> &memory,
size_t offset,
const sp<MediaCodecBuffer> &buffer,
bool secure,
AString* errorDetailMsg) override;
status_t renderOutputBuffer(
const sp<MediaCodecBuffer> &buffer, int64_t timestampNs) override;
void pollForRenderedBuffers() override;
void onBufferReleasedFromOutputSurface(uint32_t generation) override;
status_t discardBuffer(const sp<MediaCodecBuffer> &buffer) override;
void getInputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
void getOutputBufferArray(Vector<sp<MediaCodecBuffer>> *array) override;
// Methods below are interface for CCodec to use.
/**
* Set the component object for buffer processing.
*/
void setComponent(const std::shared_ptr<Codec2Client::Component> &component);
/**
* Set output graphic surface for rendering.
*/
status_t setSurface(const sp<Surface> &surface, uint32_t generation, bool pushBlankBuffer);
/**
* Set GraphicBufferSource object from which the component extracts input
* buffers.
*/
status_t setInputSurface(const std::shared_ptr<InputSurfaceWrapper> &surface);
/**
* Signal EOS to input surface.
*/
status_t signalEndOfInputStream();
/**
* Set parameters.
*/
status_t setParameters(std::vector<std::unique_ptr<C2Param>> &params);
/**
* Start queueing buffers to the component. This object should never queue
* buffers before this call has completed.
*/
status_t start(
const sp<AMessage> &inputFormat,
const sp<AMessage> &outputFormat,
bool buffersBoundToCodec);
/**
* Prepare initial input buffers to be filled by client.
*
* \param clientInputBuffers[out] pointer to slot index -> buffer map.
* On success, it contains prepared
* initial input buffers.
*/
status_t prepareInitialInputBuffers(
std::map<size_t, sp<MediaCodecBuffer>> *clientInputBuffers,
bool retry = false);
/**
* Request initial input buffers as prepared in clientInputBuffers.
*
* \param clientInputBuffers[in] slot index -> buffer map with prepared
* initial input buffers.
*/
status_t requestInitialInputBuffers(
std::map<size_t, sp<MediaCodecBuffer>> &&clientInputBuffers);
/**
* Stop using buffers of the current output surface for other Codec
* instances to use the surface safely.
*
* \param pushBlankBuffer[in] push a blank buffer at the end if true
*/
void stopUseOutputSurface(bool pushBlankBuffer);
/**
* Stop queueing buffers to the component. This object should never queue
* buffers after this call, until start() is called.
*/
void stop();
/**
* Stop queueing buffers to the component and release all buffers.
*/
void reset();
/**
* Release all resources.
*/
void release();
void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork);
/**
* Notify input client about work done.
*
* @param workItems finished work item.
* @param outputFormat new output format if it has changed, otherwise nullptr
* @param initData new init data (CSD) if it has changed, otherwise nullptr
*/
void onWorkDone(
std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
const C2StreamInitDataInfo::output *initData);
/**
* Make an input buffer available for the client as it is no longer needed
* by the codec.
*
* @param frameIndex The index of input work
* @param arrayIndex The index of buffer in the input work buffers.
*/
void onInputBufferDone(uint64_t frameIndex, size_t arrayIndex);
PipelineWatcher::Clock::duration elapsed();
enum MetaMode {
MODE_NONE,
MODE_ANW,
};
void setMetaMode(MetaMode mode);
/**
* get pixel format from output buffers.
*
* @return 0 if no valid pixel format found.
*/
uint32_t getBuffersPixelFormat(bool isEncoder);
void resetBuffersPixelFormat(bool isEncoder);
private:
uint32_t getInputBuffersPixelFormat();
uint32_t getOutputBuffersPixelFormat();
class QueueGuard;
/**
* Special mutex-like object with the following properties:
*
* - At STOPPED state (initial, or after stop())
* - QueueGuard object gets created at STOPPED state, and the client is
* supposed to return immediately.
* - At RUNNING state (after start())
* - Each QueueGuard object
*/
class QueueSync {
public:
/**
* At construction the sync object is in STOPPED state.
*/
inline QueueSync() {}
~QueueSync() = default;
/**
* Transition to RUNNING state when stopped. No-op if already in RUNNING
* state.
*/
void start();
/**
* At RUNNING state, wait until all QueueGuard object created during
* RUNNING state are destroyed, and then transition to STOPPED state.
* No-op if already in STOPPED state.
*/
void stop();
private:
Mutex mGuardLock;
struct Counter {
inline Counter() : value(-1) {}
int32_t value;
Condition cond;
};
Mutexed<Counter> mCount;
friend class CCodecBufferChannel::QueueGuard;
};
class QueueGuard {
public:
QueueGuard(QueueSync &sync);
~QueueGuard();
inline bool isRunning() { return mRunning; }
private:
QueueSync &mSync;
bool mRunning;
};
struct TrackedFrame {
uint64_t number;
int64_t mediaTimeUs;
int64_t desiredRenderTimeNs;
nsecs_t latchTime;
sp<Fence> presentFence;
};
void feedInputBufferIfAvailable();
void feedInputBufferIfAvailableInternal();
status_t queueInputBufferInternal(sp<MediaCodecBuffer> buffer,
std::shared_ptr<C2LinearBlock> encryptedBlock = nullptr,
size_t blockSize = 0);
bool handleWork(
std::unique_ptr<C2Work> work, const sp<AMessage> &outputFormat,
const C2StreamInitDataInfo::output *initData);
void sendOutputBuffers();
void ensureDecryptDestination(size_t size);
int32_t getHeapSeqNum(const sp<hardware::HidlMemory> &memory);
void initializeFrameTrackingFor(ANativeWindow * window);
void trackReleasedFrame(const IGraphicBufferProducer::QueueBufferOutput& qbo,
int64_t mediaTimeUs, int64_t desiredRenderTimeNs);
void processRenderedFrames(const FrameEventHistoryDelta& delta);
int64_t getRenderTimeNs(const TrackedFrame& frame);
QueueSync mSync;
sp<MemoryDealer> mDealer;
sp<IMemory> mDecryptDestination;
int32_t mHeapSeqNum;
std::map<wp<hardware::HidlMemory>, int32_t> mHeapSeqNumMap;
std::shared_ptr<Codec2Client::Component> mComponent;
std::string mComponentName; ///< component name for debugging
const char *mName; ///< C-string version of component name
std::shared_ptr<CCodecCallback> mCCodecCallback;
std::shared_ptr<C2BlockPool> mInputAllocator;
QueueSync mQueueSync;
std::vector<std::unique_ptr<C2Param>> mParamsToBeSet;
sp<AMessage> mOutputFormat;
struct Input {
Input();
std::unique_ptr<InputBuffers> buffers;
size_t numSlots;
FlexBuffersImpl extraBuffers;
size_t numExtraSlots;
uint32_t inputDelay;
uint32_t pipelineDelay;
c2_cntr64_t lastFlushIndex;
FrameReassembler frameReassembler;
};
Mutexed<Input> mInput;
struct Output {
std::unique_ptr<OutputBuffers> buffers;
size_t numSlots;
uint32_t outputDelay;
// true iff the underlying block pool is bounded --- for example,
// a BufferQueue-based block pool would be bounded by the BufferQueue.
bool bounded;
};
Mutexed<Output> mOutput;
Mutexed<std::list<std::unique_ptr<C2Work>>> mFlushedConfigs;
std::atomic_uint64_t mFrameIndex;
std::atomic_uint64_t mFirstValidFrameIndex;
sp<MemoryDealer> makeMemoryDealer(size_t heapSize);
std::deque<TrackedFrame> mTrackedFrames;
bool mAreRenderMetricsEnabled;
bool mIsSurfaceToDisplay;
bool mHasPresentFenceTimes;
struct OutputSurface {
sp<Surface> surface;
uint32_t generation;
int maxDequeueBuffers;
std::map<uint64_t, int> rotation;
};
Mutexed<OutputSurface> mOutputSurface;
int mRenderingDepth;
struct BlockPools {
C2Allocator::id_t inputAllocatorId;
std::shared_ptr<C2BlockPool> inputPool;
C2Allocator::id_t outputAllocatorId;
C2BlockPool::local_id_t outputPoolId;
std::shared_ptr<Codec2Client::Configurable> outputPoolIntf;
};
Mutexed<BlockPools> mBlockPools;
std::shared_ptr<InputSurfaceWrapper> mInputSurface;
MetaMode mMetaMode;
Mutexed<PipelineWatcher> mPipelineWatcher;
std::atomic_bool mInputMetEos;
std::once_flag mRenderWarningFlag;
sp<ICrypto> mCrypto;
sp<IDescrambler> mDescrambler;
inline bool hasCryptoOrDescrambler() {
return mCrypto != nullptr || mDescrambler != nullptr;
}
std::atomic_bool mSendEncryptedInfoBuffer;
std::atomic_bool mTunneled;
};
// Conversion of a c2_status_t value to a status_t value may depend on the
// operation that returns the c2_status_t value.
enum c2_operation_t {
C2_OPERATION_NONE,
C2_OPERATION_Component_connectToOmxInputSurface,
C2_OPERATION_Component_createBlockPool,
C2_OPERATION_Component_destroyBlockPool,
C2_OPERATION_Component_disconnectFromInputSurface,
C2_OPERATION_Component_drain,
C2_OPERATION_Component_flush,
C2_OPERATION_Component_queue,
C2_OPERATION_Component_release,
C2_OPERATION_Component_reset,
C2_OPERATION_Component_setOutputSurface,
C2_OPERATION_Component_start,
C2_OPERATION_Component_stop,
C2_OPERATION_ComponentStore_copyBuffer,
C2_OPERATION_ComponentStore_createComponent,
C2_OPERATION_ComponentStore_createInputSurface,
C2_OPERATION_ComponentStore_createInterface,
C2_OPERATION_Configurable_config,
C2_OPERATION_Configurable_query,
C2_OPERATION_Configurable_querySupportedParams,
C2_OPERATION_Configurable_querySupportedValues,
C2_OPERATION_InputSurface_connectToComponent,
C2_OPERATION_InputSurfaceConnection_disconnect,
};
status_t toStatusT(c2_status_t c2s, c2_operation_t c2op = C2_OPERATION_NONE);
} // namespace android
#endif // CCODEC_BUFFER_CHANNEL_H_