| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <iostream> |
| |
| #include <gtest/gtest.h> |
| |
| #include "utility/AAudioUtilities.h" |
| #include "utility/LinearRamp.h" |
| |
| |
| TEST(test_linear_ramp, linear_ramp_segments) { |
| LinearRamp ramp; |
| const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f }; |
| float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f }; |
| |
| float levelFrom = -1.0f; |
| float levelTo = -1.0f; |
| ramp.setLengthInFrames(8); |
| ramp.setTarget(8.0f); |
| |
| ASSERT_EQ(8, ramp.getLengthInFrames()); |
| |
| bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo); |
| ASSERT_EQ(1, ramping); |
| ASSERT_EQ(0.0f, levelFrom); |
| ASSERT_EQ(4.0f, levelTo); |
| |
| AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); |
| ASSERT_EQ(0.0f, destination[0]); |
| ASSERT_EQ(1.0f, destination[1]); |
| ASSERT_EQ(2.0f, destination[2]); |
| ASSERT_EQ(3.0f, destination[3]); |
| |
| ramping = ramp.nextSegment(4, &levelFrom, &levelTo); |
| ASSERT_EQ(1, ramping); |
| ASSERT_EQ(4.0f, levelFrom); |
| ASSERT_EQ(8.0f, levelTo); |
| |
| AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); |
| ASSERT_EQ(4.0f, destination[0]); |
| ASSERT_EQ(5.0f, destination[1]); |
| ASSERT_EQ(6.0f, destination[2]); |
| ASSERT_EQ(7.0f, destination[3]); |
| |
| ramping = ramp.nextSegment(4, &levelFrom, &levelTo); |
| ASSERT_EQ(0, ramping); |
| ASSERT_EQ(8.0f, levelFrom); |
| ASSERT_EQ(8.0f, levelTo); |
| |
| AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); |
| ASSERT_EQ(8.0f, destination[0]); |
| ASSERT_EQ(8.0f, destination[1]); |
| ASSERT_EQ(8.0f, destination[2]); |
| ASSERT_EQ(8.0f, destination[3]); |
| |
| }; |
| |
| |
| TEST(test_linear_ramp, linear_ramp_forced) { |
| LinearRamp ramp; |
| const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f }; |
| float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f }; |
| |
| float levelFrom = -1.0f; |
| float levelTo = -1.0f; |
| ramp.setLengthInFrames(4); |
| ramp.setTarget(8.0f); |
| ramp.forceCurrent(4.0f); |
| ASSERT_EQ(4.0f, ramp.getCurrent()); |
| |
| bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo); |
| ASSERT_EQ(1, ramping); |
| ASSERT_EQ(4.0f, levelFrom); |
| ASSERT_EQ(8.0f, levelTo); |
| |
| AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); |
| ASSERT_EQ(4.0f, destination[0]); |
| ASSERT_EQ(5.0f, destination[1]); |
| ASSERT_EQ(6.0f, destination[2]); |
| ASSERT_EQ(7.0f, destination[3]); |
| |
| ramping = ramp.nextSegment(4, &levelFrom, &levelTo); |
| ASSERT_EQ(0, ramping); |
| ASSERT_EQ(8.0f, levelFrom); |
| ASSERT_EQ(8.0f, levelTo); |
| |
| AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo); |
| ASSERT_EQ(8.0f, destination[0]); |
| ASSERT_EQ(8.0f, destination[1]); |
| ASSERT_EQ(8.0f, destination[2]); |
| ASSERT_EQ(8.0f, destination[3]); |
| |
| }; |
| |