| /* |
| * Copyright 2018, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef INPUT_SURFACE_WRAPPER_H_ |
| #define INPUT_SURFACE_WRAPPER_H_ |
| |
| #include <codec2/hidl/client.h> |
| #include <system/graphics.h> |
| |
| namespace android { |
| |
| /** |
| * Wrapper interface around InputSurface. |
| */ |
| class InputSurfaceWrapper { |
| public: |
| InputSurfaceWrapper() |
| : mDataSpace(HAL_DATASPACE_UNKNOWN), |
| mPixelFormat(PIXEL_FORMAT_UNKNOWN) { |
| } |
| |
| virtual ~InputSurfaceWrapper() = default; |
| |
| /** |
| * Connect the surface with |comp|. A surface can |
| * connect to at most one component at a time. |
| * |
| * \return OK successfully connected to |comp| |
| * \return ALREADY_EXISTS already connected to another component. |
| */ |
| virtual status_t connect( |
| const std::shared_ptr<Codec2Client::Component> &comp) = 0; |
| |
| /** |
| * Disconnect the surface from the component if any. |
| */ |
| virtual void disconnect() = 0; |
| |
| /** |
| * Start pushing buffers to the surface. |
| */ |
| virtual status_t start() = 0; |
| |
| /** |
| * Ref: GraphicBufferSource::signalEndOfInputStream. |
| */ |
| virtual status_t signalEndOfInputStream() = 0; |
| |
| /// Input Surface configuration |
| struct Config { |
| // IN PARAMS (GBS) |
| float mMinFps = 0.0; // minimum fps (repeat frame to achieve this) |
| float mMaxFps = 0.0; // max fps (via frame drop) |
| float mCaptureFps = 0.0; // capture fps |
| float mCodedFps = 0.0; // coded fps |
| bool mSuspended = false; // suspended |
| int64_t mTimeOffsetUs = 0; // time offset (input => codec) |
| int64_t mSuspendAtUs = 0; // suspend/resume time |
| int64_t mStartAtUs = 0; // start time |
| bool mStopped = false; // stopped |
| int64_t mStopAtUs = 0; // stop time |
| |
| // OUT PARAMS (GBS) |
| int64_t mInputDelayUs = 0; // delay between encoder input and surface input |
| |
| // IN PARAMS (CODEC WRAPPER) |
| float mFixedAdjustedFps = 0.0; // fixed fps via PTS manipulation |
| float mMinAdjustedFps = 0.0; // minimum fps via PTS manipulation |
| uint64_t mUsage = 0; // consumer usage |
| int mPriority = INT_MAX; // priority of queue thread (if any); INT_MAX for no-op |
| }; |
| |
| /** |
| * Configures input surface. |
| * |
| * \param config configuration. This can be updated during this call to provide output |
| * parameters, but not to provide configured parameters (to avoid continually |
| * reconfiguring) |
| */ |
| virtual status_t configure(Config &config) = 0; |
| |
| /** |
| * Configures desired data space. |
| * |
| * \param dataSpace desired data space |
| */ |
| inline void setDataSpace(android_dataspace dataSpace) { |
| mDataSpace = dataSpace; |
| } |
| |
| /** |
| * Clean up C2Work related references if necessary. No-op by default. |
| * |
| * \param index index of input work. |
| */ |
| virtual void onInputBufferDone(c2_cntr64_t /* index */) {} |
| |
| /** |
| * Returns dataspace information from GraphicBufferSource. |
| */ |
| virtual android_dataspace getDataspace() { return mDataSpace; } |
| |
| /** |
| * Returns pixel format information from GraphicBufferSource. |
| */ |
| virtual uint32_t getPixelFormat() { return mPixelFormat; } |
| |
| protected: |
| android_dataspace mDataSpace; |
| uint32_t mPixelFormat; |
| }; |
| |
| } // namespace android |
| |
| #endif // INPUT_SURFACE_WRAPPER_H_ |