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/*
* Copyright 2018, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef INPUT_SURFACE_WRAPPER_H_
#define INPUT_SURFACE_WRAPPER_H_
#include <codec2/hidl/client.h>
#include <system/graphics.h>
namespace android {
/**
* Wrapper interface around InputSurface.
*/
class InputSurfaceWrapper {
public:
InputSurfaceWrapper()
: mDataSpace(HAL_DATASPACE_UNKNOWN),
mPixelFormat(PIXEL_FORMAT_UNKNOWN) {
}
virtual ~InputSurfaceWrapper() = default;
/**
* Connect the surface with |comp|. A surface can
* connect to at most one component at a time.
*
* \return OK successfully connected to |comp|
* \return ALREADY_EXISTS already connected to another component.
*/
virtual status_t connect(
const std::shared_ptr<Codec2Client::Component> &comp) = 0;
/**
* Disconnect the surface from the component if any.
*/
virtual void disconnect() = 0;
/**
* Start pushing buffers to the surface.
*/
virtual status_t start() = 0;
/**
* Ref: GraphicBufferSource::signalEndOfInputStream.
*/
virtual status_t signalEndOfInputStream() = 0;
/// Input Surface configuration
struct Config {
// IN PARAMS (GBS)
float mMinFps = 0.0; // minimum fps (repeat frame to achieve this)
float mMaxFps = 0.0; // max fps (via frame drop)
float mCaptureFps = 0.0; // capture fps
float mCodedFps = 0.0; // coded fps
bool mSuspended = false; // suspended
int64_t mTimeOffsetUs = 0; // time offset (input => codec)
int64_t mSuspendAtUs = 0; // suspend/resume time
int64_t mStartAtUs = 0; // start time
bool mStopped = false; // stopped
int64_t mStopAtUs = 0; // stop time
// OUT PARAMS (GBS)
int64_t mInputDelayUs = 0; // delay between encoder input and surface input
// IN PARAMS (CODEC WRAPPER)
float mFixedAdjustedFps = 0.0; // fixed fps via PTS manipulation
float mMinAdjustedFps = 0.0; // minimum fps via PTS manipulation
uint64_t mUsage = 0; // consumer usage
int mPriority = INT_MAX; // priority of queue thread (if any); INT_MAX for no-op
};
/**
* Configures input surface.
*
* \param config configuration. This can be updated during this call to provide output
* parameters, but not to provide configured parameters (to avoid continually
* reconfiguring)
*/
virtual status_t configure(Config &config) = 0;
/**
* Configures desired data space.
*
* \param dataSpace desired data space
*/
inline void setDataSpace(android_dataspace dataSpace) {
mDataSpace = dataSpace;
}
/**
* Clean up C2Work related references if necessary. No-op by default.
*
* \param index index of input work.
*/
virtual void onInputBufferDone(c2_cntr64_t /* index */) {}
/**
* Returns dataspace information from GraphicBufferSource.
*/
virtual android_dataspace getDataspace() { return mDataSpace; }
/**
* Returns pixel format information from GraphicBufferSource.
*/
virtual uint32_t getPixelFormat() { return mPixelFormat; }
protected:
android_dataspace mDataSpace;
uint32_t mPixelFormat;
};
} // namespace android
#endif // INPUT_SURFACE_WRAPPER_H_