| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SCREENRECORD_PROGRAM_H |
| #define SCREENRECORD_PROGRAM_H |
| |
| #include <utils/Errors.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| |
| /* |
| * Utility class for GLES rendering. |
| * |
| * Not thread-safe. |
| */ |
| class Program { |
| public: |
| enum ProgramType { PROGRAM_UNKNOWN=0, PROGRAM_EXTERNAL_TEXTURE, |
| PROGRAM_TEXTURE_2D }; |
| |
| Program() : |
| mProgramType(PROGRAM_UNKNOWN), |
| mProgram(0), |
| maPositionLoc(0), |
| maTextureCoordLoc(0), |
| muMVPMatrixLoc(0), |
| muGLCMatrixLoc(0), |
| muTextureLoc(0) |
| {} |
| ~Program() { release(); } |
| |
| // Initialize the program for use with the specified texture type. |
| status_t setup(ProgramType type); |
| |
| // Release the program and associated resources. |
| void release(); |
| |
| // Blit the specified texture to { x, y, x+w, y+h }. Inverts the |
| // content if "invert" is set. |
| status_t blit(GLuint texName, const float* texMatrix, |
| int32_t x, int32_t y, int32_t w, int32_t h, |
| bool invert = false) const; |
| |
| // Draw a number of triangles. |
| status_t drawTriangles(GLuint texName, const float* texMatrix, |
| const float* vertices, const float* texes, size_t count) const; |
| |
| static const float kIdentity[]; |
| |
| private: |
| Program(const Program&); |
| Program& operator=(const Program&); |
| |
| // Common code for draw functions. |
| status_t beforeDraw(GLuint texName, const float* texMatrix, |
| const float* vertices, const float* texes, bool invert) const; |
| status_t afterDraw() const; |
| |
| // GLES 2 shader utilities. |
| status_t createProgram(GLuint* outPgm, const char* vertexShader, |
| const char* fragmentShader); |
| static status_t compileShader(GLenum shaderType, const char* src, |
| GLuint* outShader); |
| static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm); |
| |
| ProgramType mProgramType; |
| GLuint mProgram; |
| |
| GLint maPositionLoc; |
| GLint maTextureCoordLoc; |
| GLint muMVPMatrixLoc; |
| GLint muGLCMatrixLoc; |
| GLint muTextureLoc; |
| }; |
| |
| }; // namespace android |
| |
| #endif /*SCREENRECORD_PROGRAM_H*/ |