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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Test whether a stream dies if it is written to after a delay.
// Maybe because the message queue from the AAudio service fills up.
#define LOG_TAG "test_full_queue"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <stdio.h>
#include <unistd.h>
#include <aaudio/AAudio.h>
#include <gtest/gtest.h>
#include <cstdlib>
#include <algorithm>
constexpr int64_t kNanosPerMillisecond = 1e6;
constexpr int64_t kMicrosPerMillisecond = 1000;
constexpr int64_t kTimeoutNanos = 50 * kNanosPerMillisecond;
constexpr int kNumFrames = 256;
constexpr int kChannelCount = 2;
constexpr int kNumSamples = kChannelCount * kNumFrames;
static void checkFullQueue(aaudio_performance_mode_t perfMode,
aaudio_sharing_mode_t sharingMode,
int32_t sleepMillis) {
aaudio_result_t result;
std::unique_ptr<float[]> buffer = std::make_unique<float[]>(kNumSamples);
for (int i = 0; i < kNumSamples; i++) {
buffer[i] = (drand48() - 0.5) * 0.05; // random buzzy waveform
}
AAudioStreamBuilder *aaudioBuilder = nullptr;
// Use an AAudioStreamBuilder to contain requested parameters.
ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
// Request stream properties.
AAudioStreamBuilder_setChannelCount(aaudioBuilder, kChannelCount);
AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode);
AAudioStreamBuilder_setSharingMode(aaudioBuilder, sharingMode);
// Create an AAudioStream using the Builder.
AAudioStream *aaudioStream = nullptr;
ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder,
&aaudioStream));
AAudioStreamBuilder_delete(aaudioBuilder);
int bufferSize = std::max(
2 * AAudioStream_getFramesPerBurst(aaudioStream),
2 * kNumFrames
);
AAudioStream_setBufferSizeInFrames(aaudioStream, bufferSize);
EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream));
#if 0
int32_t capacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
ASSERT_LT(20, capacity);
int numWrites = 30 * capacity / kNumFrames;
#else
int32_t sampleRate = AAudioStream_getSampleRate(aaudioStream);
EXPECT_LT(7000, sampleRate);
int numWrites = 1 * sampleRate / kNumFrames;
#endif
for (int i = 0; i < numWrites/2; i++) {
result = AAudioStream_write(aaudioStream,
buffer.get(),
kNumFrames,
kTimeoutNanos);
EXPECT_EQ(kNumFrames, result);
if (kNumFrames != result) break;
}
// Sleep for awhile. This might kill the stream.
ALOGD("%s() start sleeping %d millis", __func__, sleepMillis);
usleep(sleepMillis * kMicrosPerMillisecond);
ALOGD("%s() start writing", __func__);
// Let CPU catch up with the hardware.
int64_t framesRead = AAudioStream_getFramesRead(aaudioStream);
int64_t framesWritten = AAudioStream_getFramesWritten(aaudioStream);
ALOGD("%s() after hang, read = %jd, written = %jd, w-r = %jd",
__func__, (intmax_t) framesRead, (intmax_t) framesWritten,
(intmax_t)(framesWritten - framesRead));
int countDown = 2 * sleepMillis * sampleRate / (kNumFrames * 1000);
do {
result = AAudioStream_write(aaudioStream,
buffer.get(),
kNumFrames,
kTimeoutNanos);
ALOGD("%s() catching up, wrote %d frames", __func__, result);
framesRead = AAudioStream_getFramesRead(aaudioStream);
framesWritten = AAudioStream_getFramesWritten(aaudioStream);
countDown--;
} while ((framesRead > framesWritten)
&& (countDown > 0)
&& (kNumFrames == result));
EXPECT_LE(framesRead, framesWritten);
EXPECT_GT(countDown, 0);
EXPECT_EQ(kNumFrames, result);
ALOGD("%s() after catch up, read = %jd, written = %jd, w-r = %jd",
__func__, (intmax_t) framesRead, (intmax_t) framesWritten,
(intmax_t)(framesWritten - framesRead));
// Try to keep the stream full.
for (int i = 0; i < numWrites; i++) {
ALOGD("%s() try to write", __func__);
result = AAudioStream_write(aaudioStream,
buffer.get(),
kNumFrames,
kTimeoutNanos);
ALOGD("%s() wrote %d frames", __func__, result);
EXPECT_EQ(kNumFrames, result);
if (kNumFrames != result) break;
}
EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream));
EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream));
}
// ==== Default Latency, SHARED ===========
TEST(test_full_queue, aaudio_full_queue_perf_none_sh_50) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_SHARING_MODE_SHARED, 50 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_perf_none_sh_400) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_SHARING_MODE_SHARED, 400 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_perf_none_sh_1000) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_NONE,
AAUDIO_SHARING_MODE_SHARED, 1000 /* sleepMillis */);
}
// ==== Low Latency, SHARED ===========
TEST(test_full_queue, aaudio_full_queue_low_latency_sh_50) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_SHARED, 50 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_sh_400) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_SHARED, 400 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_sh_1000) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_SHARED, 1000 /* sleepMillis */);
}
// ==== Low Latency, EXCLUSIVE ===========
TEST(test_full_queue, aaudio_full_queue_low_latency_excl_50) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_EXCLUSIVE, 50 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_excl_400) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_EXCLUSIVE, 400 /* sleepMillis */);
}
TEST(test_full_queue, aaudio_full_queue_low_latency_excl_1000) {
checkFullQueue(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY,
AAUDIO_SHARING_MODE_EXCLUSIVE, 1000 /* sleepMillis */);
}