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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Try to trigger bugs by playing randomly on multiple streams.
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include <aaudio/AAudio.h>
#include "AAudioArgsParser.h"
#include "AAudioExampleUtils.h"
#include "AAudioSimplePlayer.h"
#include "SineGenerator.h"
#define DEFAULT_TIMEOUT_NANOS (1 * NANOS_PER_SECOND)
#define NUM_LOOPS 1000
#define MAX_MICROS_DELAY (2 * 1000 * 1000)
// TODO Consider adding an input stream.
#define PROB_START (0.20)
#define PROB_PAUSE (PROB_START + 0.10)
#define PROB_FLUSH (PROB_PAUSE + 0.10)
#define PROB_STOP (PROB_FLUSH + 0.10)
#define PROB_CLOSE (PROB_STOP + 0.10)
static_assert(PROB_CLOSE < 0.9, "Probability sum too high.");
aaudio_data_callback_result_t AAudioMonkeyDataCallback(
AAudioStream *stream,
void *userData,
void *audioData,
int32_t numFrames);
void AAudioMonkeyErrorCallbackProc(
AAudioStream * /* stream */,
void *userData,
aaudio_result_t error);
// This function is not thread safe. Only use this from a single thread.
double nextRandomDouble() {
return drand48();
}
class AAudioMonkey : public AAudioSimplePlayer {
public:
AAudioMonkey(int index, AAudioArgsParser *argParser)
: mArgParser(argParser)
, mIndex(index) {}
aaudio_result_t open() {
printf("Monkey # %d ---------------------------------------------- OPEN\n", mIndex);
double offset = mIndex * 50;
mSine1.setup(440.0, 48000);
mSine1.setSweep(300.0 + offset, 600.0 + offset, 5.0);
mSine2.setup(660.0, 48000);
mSine2.setSweep(350.0 + offset, 900.0 + offset, 7.0);
aaudio_result_t result = AAudioSimplePlayer::open(*mArgParser,
AAudioMonkeyDataCallback,
AAudioMonkeyErrorCallbackProc,
this);
if (result != AAUDIO_OK) {
printf("ERROR - player.open() returned %d\n", result);
}
mArgParser->compareWithStream(getStream());
return result;
}
bool isOpen() {
return (getStream() != nullptr);
}
/**
*
* @return true if stream passes tests
*/
bool validate() {
if (!isOpen()) return true; // closed is OK
// update and query stream state
aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNKNOWN;
aaudio_result_t result = AAudioStream_waitForStateChange(getStream(),
AAUDIO_STREAM_STATE_UNKNOWN, &state, 0);
if (result == AAUDIO_ERROR_DISCONNECTED) {
printf("WARNING - AAudioStream_waitForStateChange returned DISCONNECTED\n");
return true; // OK
}
if (result != AAUDIO_OK) {
printf("ERROR - AAudioStream_waitForStateChange returned %d\n", result);
return false;
}
int64_t framesRead = AAudioStream_getFramesRead(getStream());
int64_t framesWritten = AAudioStream_getFramesWritten(getStream());
int32_t xRuns = AAudioStream_getXRunCount(getStream());
// Print status
printf("%30s, framesWritten = %8lld, framesRead = %8lld, xRuns = %d\n",
AAudio_convertStreamStateToText(state),
(unsigned long long) framesWritten,
(unsigned long long) framesRead,
xRuns);
if (state != AAUDIO_STREAM_STATE_STARTING && framesWritten < framesRead) {
printf("WARNING - UNDERFLOW - diff = %d !!!!!!!!!!!!\n",
(int) (framesWritten - framesRead));
}
return true;
}
aaudio_result_t invoke() {
aaudio_result_t result = AAUDIO_OK;
if (!isOpen()) {
result = open();
if (result != AAUDIO_OK) return result;
}
if (!validate()) {
return -1;
}
// update and query stream state
aaudio_stream_state_t state = AAUDIO_STREAM_STATE_UNKNOWN;
state = AAudioStream_getState(getStream());
if (state < 0) {
printf("ERROR - AAudioStream_getState returned %d\n", state);
return state;
}
if (state == AAUDIO_STREAM_STATE_DISCONNECTED) {
printf("#%d, Closing disconnected stream.\n", getIndex());
result = close();
return result;
}
double dice = nextRandomDouble();
// Select an action based on a weighted probability.
printf(" "); // indent action
if (dice < PROB_START) {
printf("start\n");
result = AAudioStream_requestStart(getStream());
} else if (dice < PROB_PAUSE) {
printf("pause\n");
result = AAudioStream_requestPause(getStream());
} else if (dice < PROB_FLUSH) {
printf("flush\n");
result = AAudioStream_requestFlush(getStream());
} else if (dice < PROB_STOP) {
printf("stop\n");
result = AAudioStream_requestStop(getStream());
} else if (dice < PROB_CLOSE) {
printf("close\n");
result = close();
} else {
printf("do nothing\n");
}
if (result == AAUDIO_ERROR_INVALID_STATE) {
printf(" got AAUDIO_ERROR_INVALID_STATE - expected from a monkey\n");
result = AAUDIO_OK;
}
if (result == AAUDIO_OK && isOpen()) {
if (!validate()) {
result = -1;
}
}
return result;
}
aaudio_data_callback_result_t renderAudio(
AAudioStream *stream,
void *audioData,
int32_t numFrames) {
int32_t samplesPerFrame = AAudioStream_getChannelCount(stream);
// This code only plays on the first one or two channels.
// TODO Support arbitrary number of channels.
switch (AAudioStream_getFormat(stream)) {
case AAUDIO_FORMAT_PCM_I16: {
int16_t *audioBuffer = (int16_t *) audioData;
// Render sine waves as shorts to first channel.
mSine1.render(&audioBuffer[0], samplesPerFrame, numFrames);
// Render sine waves to second channel if there is one.
if (samplesPerFrame > 1) {
mSine2.render(&audioBuffer[1], samplesPerFrame, numFrames);
}
}
break;
case AAUDIO_FORMAT_PCM_FLOAT: {
float *audioBuffer = (float *) audioData;
// Render sine waves as floats to first channel.
mSine1.render(&audioBuffer[0], samplesPerFrame, numFrames);
// Render sine waves to second channel if there is one.
if (samplesPerFrame > 1) {
mSine2.render(&audioBuffer[1], samplesPerFrame, numFrames);
}
}
break;
default:
return AAUDIO_CALLBACK_RESULT_STOP;
}
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
int getIndex() const {
return mIndex;
}
private:
const AAudioArgsParser *mArgParser;
const int mIndex;
SineGenerator mSine1;
SineGenerator mSine2;
};
// Callback function that fills the audio output buffer.
aaudio_data_callback_result_t AAudioMonkeyDataCallback(
AAudioStream *stream,
void *userData,
void *audioData,
int32_t numFrames
) {
// should not happen but just in case...
if (userData == nullptr) {
printf("ERROR - AAudioMonkeyDataCallback needs userData\n");
return AAUDIO_CALLBACK_RESULT_STOP;
}
AAudioMonkey *monkey = (AAudioMonkey *) userData;
return monkey->renderAudio(stream, audioData, numFrames);
}
void AAudioMonkeyErrorCallbackProc(
AAudioStream * /* stream */,
void *userData,
aaudio_result_t error) {
AAudioMonkey *monkey = (AAudioMonkey *) userData;
printf("#%d, Error Callback, error: %d\n", monkey->getIndex(), (int)error);
}
static void usage() {
AAudioArgsParser::usage();
printf(" -i{seed} Initial random seed\n");
printf(" -t{count} number of monkeys in the Troop\n");
}
int main(int argc, const char **argv) {
AAudioArgsParser argParser;
std::vector<AAudioMonkey> monkeys;
aaudio_result_t result;
int numMonkeys = 1;
// Make printf print immediately so that debug info is not stuck
// in a buffer if we hang or crash.
setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
printf("%s - Monkeys\n", argv[0]);
long int seed = (long int)getNanoseconds(); // different every time by default
for (int i = 1; i < argc; i++) {
const char *arg = argv[i];
if (argParser.parseArg(arg)) {
// Handle options that are not handled by the ArgParser
if (arg[0] == '-') {
char option = arg[1];
switch (option) {
case 'i':
seed = atol(&arg[2]);
break;
case 't':
numMonkeys = atoi(&arg[2]);
break;
default:
usage();
exit(EXIT_FAILURE);
break;
}
} else {
usage();
exit(EXIT_FAILURE);
break;
}
}
}
srand48(seed);
printf("seed = %ld, nextRandomDouble() = %f\n", seed, nextRandomDouble());
for (int m = 0; m < numMonkeys; m++) {
monkeys.emplace_back(m, &argParser);
}
for (int i = 0; i < NUM_LOOPS; i++) {
// pick a random monkey and invoke it
double dice = nextRandomDouble();
int monkeyIndex = floor(dice * numMonkeys);
printf("----------- Monkey #%d\n", monkeyIndex);
result = monkeys[monkeyIndex].invoke();
if (result != AAUDIO_OK) {
goto error;
}
// sleep some random time
dice = nextRandomDouble();
dice = dice * dice * dice; // skew towards smaller delays
int micros = (int) (dice * MAX_MICROS_DELAY);
usleep(micros);
// TODO consider making this multi-threaded, one thread per monkey, to catch more bugs
}
printf("PASS\n");
return EXIT_SUCCESS;
error:
printf("FAIL - AAudio result = %d = %s\n", result, AAudio_convertResultToText(result));
usleep(1000 * 1000); // give me time to stop the logcat
return EXIT_FAILURE;
}