| /* |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "ScreenRecord" |
| //#define LOG_NDEBUG 0 |
| #include <utils/Log.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include "FrameOutput.h" |
| |
| using namespace android; |
| |
| static const bool kShowTiming = false; // set to "true" for debugging |
| static const int kGlBytesPerPixel = 4; // GL_RGBA |
| static const int kOutBytesPerPixel = 3; // RGB only |
| |
| inline void FrameOutput::setValueLE(uint8_t* buf, uint32_t value) { |
| // Since we're running on an Android device, we're (almost) guaranteed |
| // to be little-endian, and (almost) guaranteed that unaligned 32-bit |
| // writes will work without any performance penalty... but do it |
| // byte-by-byte anyway. |
| buf[0] = (uint8_t) value; |
| buf[1] = (uint8_t) (value >> 8); |
| buf[2] = (uint8_t) (value >> 16); |
| buf[3] = (uint8_t) (value >> 24); |
| } |
| |
| status_t FrameOutput::createInputSurface(int width, int height, |
| sp<IGraphicBufferProducer>* pBufferProducer) { |
| status_t err; |
| |
| err = mEglWindow.createPbuffer(width, height); |
| if (err != NO_ERROR) { |
| return err; |
| } |
| mEglWindow.makeCurrent(); |
| |
| glViewport(0, 0, width, height); |
| glDisable(GL_DEPTH_TEST); |
| glDisable(GL_CULL_FACE); |
| |
| // Shader for rendering the external texture. |
| err = mExtTexProgram.setup(Program::PROGRAM_EXTERNAL_TEXTURE); |
| if (err != NO_ERROR) { |
| return err; |
| } |
| |
| // Input side (buffers from virtual display). |
| glGenTextures(1, &mExtTextureName); |
| if (mExtTextureName == 0) { |
| ALOGE("glGenTextures failed: %#x", glGetError()); |
| return UNKNOWN_ERROR; |
| } |
| |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferConsumer> consumer; |
| BufferQueue::createBufferQueue(&producer, &consumer); |
| mGlConsumer = new GLConsumer(consumer, mExtTextureName, |
| GL_TEXTURE_EXTERNAL_OES, true, false); |
| mGlConsumer->setName(String8("virtual display")); |
| mGlConsumer->setDefaultBufferSize(width, height); |
| producer->setMaxDequeuedBufferCount(4); |
| mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE); |
| |
| mGlConsumer->setFrameAvailableListener(this); |
| |
| mPixelBuf = new uint8_t[width * height * kGlBytesPerPixel]; |
| |
| *pBufferProducer = producer; |
| |
| ALOGD("FrameOutput::createInputSurface OK"); |
| return NO_ERROR; |
| } |
| |
| status_t FrameOutput::copyFrame(FILE* fp, long timeoutUsec, bool rawFrames) { |
| Mutex::Autolock _l(mMutex); |
| ALOGV("copyFrame %ld\n", timeoutUsec); |
| |
| if (!mFrameAvailable) { |
| nsecs_t timeoutNsec = (nsecs_t)timeoutUsec * 1000; |
| int cc = mEventCond.waitRelative(mMutex, timeoutNsec); |
| if (cc == -ETIMEDOUT) { |
| ALOGV("cond wait timed out"); |
| return ETIMEDOUT; |
| } else if (cc != 0) { |
| ALOGW("cond wait returned error %d", cc); |
| return cc; |
| } |
| } |
| if (!mFrameAvailable) { |
| // This happens when Ctrl-C is hit. Apparently POSIX says that the |
| // pthread wait call doesn't return EINTR, treating this instead as |
| // an instance of a "spurious wakeup". We didn't get a frame, so |
| // we just treat it as a timeout. |
| return ETIMEDOUT; |
| } |
| |
| // A frame is available. Clear the flag for the next round. |
| mFrameAvailable = false; |
| |
| float texMatrix[16]; |
| mGlConsumer->updateTexImage(); |
| mGlConsumer->getTransformMatrix(texMatrix); |
| |
| // The data is in an external texture, so we need to render it to the |
| // pbuffer to get access to RGB pixel data. We also want to flip it |
| // upside-down for easy conversion to a bitmap. |
| int width = mEglWindow.getWidth(); |
| int height = mEglWindow.getHeight(); |
| status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0, |
| width, height, true); |
| if (err != NO_ERROR) { |
| return err; |
| } |
| |
| // GLES only guarantees that glReadPixels() will work with GL_RGBA, so we |
| // need to get 4 bytes/pixel and reduce it. Depending on the size of the |
| // screen and the device capabilities, this can take a while. |
| int64_t startWhenNsec, pixWhenNsec, endWhenNsec; |
| if (kShowTiming) { |
| startWhenNsec = systemTime(CLOCK_MONOTONIC); |
| } |
| GLenum glErr; |
| glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, mPixelBuf); |
| if ((glErr = glGetError()) != GL_NO_ERROR) { |
| ALOGE("glReadPixels failed: %#x", glErr); |
| return UNKNOWN_ERROR; |
| } |
| if (kShowTiming) { |
| pixWhenNsec = systemTime(CLOCK_MONOTONIC); |
| } |
| reduceRgbaToRgb(mPixelBuf, width * height); |
| if (kShowTiming) { |
| endWhenNsec = systemTime(CLOCK_MONOTONIC); |
| ALOGD("got pixels (get=%.3f ms, reduce=%.3fms)", |
| (pixWhenNsec - startWhenNsec) / 1000000.0, |
| (endWhenNsec - pixWhenNsec) / 1000000.0); |
| } |
| |
| size_t rgbDataLen = width * height * kOutBytesPerPixel; |
| |
| if (!rawFrames) { |
| // Fill out the header. |
| size_t headerLen = sizeof(uint32_t) * 5; |
| size_t packetLen = headerLen - sizeof(uint32_t) + rgbDataLen; |
| uint8_t header[headerLen]; |
| setValueLE(&header[0], packetLen); |
| setValueLE(&header[4], width); |
| setValueLE(&header[8], height); |
| setValueLE(&header[12], width * kOutBytesPerPixel); |
| setValueLE(&header[16], HAL_PIXEL_FORMAT_RGB_888); |
| fwrite(header, 1, headerLen, fp); |
| } |
| |
| // Currently using buffered I/O rather than writev(). Not expecting it |
| // to make much of a difference, but it might be worth a test for larger |
| // frame sizes. |
| if (kShowTiming) { |
| startWhenNsec = systemTime(CLOCK_MONOTONIC); |
| } |
| fwrite(mPixelBuf, 1, rgbDataLen, fp); |
| fflush(fp); |
| if (kShowTiming) { |
| endWhenNsec = systemTime(CLOCK_MONOTONIC); |
| ALOGD("wrote pixels (%.3f ms)", |
| (endWhenNsec - startWhenNsec) / 1000000.0); |
| } |
| |
| if (ferror(fp)) { |
| // errno may not be useful; log it anyway |
| ALOGE("write failed (errno=%d)", errno); |
| return UNKNOWN_ERROR; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| void FrameOutput::reduceRgbaToRgb(uint8_t* buf, unsigned int pixelCount) { |
| // Convert RGBA to RGB. |
| // |
| // Unaligned 32-bit accesses are allowed on ARM, so we could do this |
| // with 32-bit copies advancing at different rates (taking care at the |
| // end to not go one byte over). |
| const uint8_t* readPtr = buf; |
| for (unsigned int i = 0; i < pixelCount; i++) { |
| *buf++ = *readPtr++; |
| *buf++ = *readPtr++; |
| *buf++ = *readPtr++; |
| readPtr++; |
| } |
| } |
| |
| // Callback; executes on arbitrary thread. |
| void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { |
| Mutex::Autolock _l(mMutex); |
| mFrameAvailable = true; |
| mEventCond.signal(); |
| } |