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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ACAMERA_MANAGER_H
#define _ACAMERA_MANAGER_H
#include <camera/NdkCameraManager.h>
#include <android-base/parseint.h>
#include <android/hardware/ICameraService.h>
#include <android/hardware/BnCameraServiceListener.h>
#include <camera/CameraMetadata.h>
#include <binder/IServiceManager.h>
#include <utils/StrongPointer.h>
#include <utils/Mutex.h>
#include <media/stagefright/foundation/ALooper.h>
#include <media/stagefright/foundation/AHandler.h>
#include <media/stagefright/foundation/AMessage.h>
#include <set>
#include <map>
namespace android {
namespace acam {
/**
* Per-process singleton instance of CameraManger. Shared by all ACameraManager
* instances. Created when first ACameraManager is created and destroyed when
* all ACameraManager instances are deleted.
*
* TODO: maybe CameraManagerGlobal is better suited in libcameraclient?
*/
class CameraManagerGlobal final : public RefBase {
public:
static sp<CameraManagerGlobal> getInstance();
sp<hardware::ICameraService> getCameraService();
void registerAvailabilityCallback(
const ACameraManager_AvailabilityCallbacks *callback);
void unregisterAvailabilityCallback(
const ACameraManager_AvailabilityCallbacks *callback);
void registerExtendedAvailabilityCallback(
const ACameraManager_ExtendedAvailabilityCallbacks* callback);
void unregisterExtendedAvailabilityCallback(
const ACameraManager_ExtendedAvailabilityCallbacks* callback);
/**
* Return camera IDs that support camera2
*/
void getCameraIdList(std::vector<std::string> *cameraIds);
private:
sp<hardware::ICameraService> mCameraService;
const int kCameraServicePollDelay = 500000; // 0.5s
const char* kCameraServiceName = "media.camera";
Mutex mLock;
template<class T>
void registerAvailCallback(const T *callback);
class DeathNotifier : public IBinder::DeathRecipient {
public:
explicit DeathNotifier(CameraManagerGlobal* cm) : mCameraManager(cm) {}
protected:
// IBinder::DeathRecipient implementation
virtual void binderDied(const wp<IBinder>& who);
private:
const wp<CameraManagerGlobal> mCameraManager;
};
sp<DeathNotifier> mDeathNotifier;
class CameraServiceListener final : public hardware::BnCameraServiceListener {
public:
explicit CameraServiceListener(CameraManagerGlobal* cm) : mCameraManager(cm) {}
virtual binder::Status onStatusChanged(int32_t status, const std::string& cameraId);
virtual binder::Status onPhysicalCameraStatusChanged(int32_t status,
const std::string& cameraId, const std::string& physicalCameraId);
// Torch API not implemented yet
virtual binder::Status onTorchStatusChanged(int32_t, const std::string&) {
return binder::Status::ok();
}
virtual binder::Status onTorchStrengthLevelChanged(const std::string&, int32_t) {
return binder::Status::ok();
}
virtual binder::Status onCameraAccessPrioritiesChanged();
virtual binder::Status onCameraOpened(const std::string&, const std::string&) {
return binder::Status::ok();
}
virtual binder::Status onCameraClosed(const std::string&) {
return binder::Status::ok();
}
private:
const wp<CameraManagerGlobal> mCameraManager;
};
sp<CameraServiceListener> mCameraServiceListener;
// Wrapper of ACameraManager_AvailabilityCallbacks so we can store it in std::set
struct Callback {
explicit Callback(const ACameraManager_AvailabilityCallbacks *callback) :
mAvailable(callback->onCameraAvailable),
mUnavailable(callback->onCameraUnavailable),
mAccessPriorityChanged(nullptr),
mPhysicalCamAvailable(nullptr),
mPhysicalCamUnavailable(nullptr),
mContext(callback->context) {}
explicit Callback(const ACameraManager_ExtendedAvailabilityCallbacks *callback) :
mAvailable(callback->availabilityCallbacks.onCameraAvailable),
mUnavailable(callback->availabilityCallbacks.onCameraUnavailable),
mAccessPriorityChanged(callback->onCameraAccessPrioritiesChanged),
mPhysicalCamAvailable(callback->onPhysicalCameraAvailable),
mPhysicalCamUnavailable(callback->onPhysicalCameraUnavailable),
mContext(callback->availabilityCallbacks.context) {}
bool operator == (const Callback& other) const {
return (mAvailable == other.mAvailable &&
mUnavailable == other.mUnavailable &&
mAccessPriorityChanged == other.mAccessPriorityChanged &&
mPhysicalCamAvailable == other.mPhysicalCamAvailable &&
mPhysicalCamUnavailable == other.mPhysicalCamUnavailable &&
mContext == other.mContext);
}
bool operator != (const Callback& other) const {
return !(*this == other);
}
bool operator < (const Callback& other) const {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wordered-compare-function-pointers"
if (*this == other) return false;
if (mContext != other.mContext) return mContext < other.mContext;
if (mPhysicalCamAvailable != other.mPhysicalCamAvailable) {
return mPhysicalCamAvailable < other.mPhysicalCamAvailable;
}
if (mPhysicalCamUnavailable != other.mPhysicalCamUnavailable) {
return mPhysicalCamUnavailable < other.mPhysicalCamUnavailable;
}
if (mAccessPriorityChanged != other.mAccessPriorityChanged) {
return mAccessPriorityChanged < other.mAccessPriorityChanged;
}
if (mAvailable != other.mAvailable) return mAvailable < other.mAvailable;
return mUnavailable < other.mUnavailable;
#pragma GCC diagnostic pop
}
bool operator > (const Callback& other) const {
return (*this != other && !(*this < other));
}
ACameraManager_AvailabilityCallback mAvailable;
ACameraManager_AvailabilityCallback mUnavailable;
ACameraManager_AccessPrioritiesChangedCallback mAccessPriorityChanged;
ACameraManager_PhysicalCameraAvailabilityCallback mPhysicalCamAvailable;
ACameraManager_PhysicalCameraAvailabilityCallback mPhysicalCamUnavailable;
void* mContext;
};
android::Condition mCallbacksCond;
size_t mPendingCallbackCnt = 0;
void onCallbackCalled();
void drainPendingCallbacksLocked();
std::set<Callback> mCallbacks;
// definition of handler and message
enum {
kWhatSendSingleCallback,
kWhatSendSingleAccessCallback,
kWhatSendSinglePhysicalCameraCallback,
};
static const char* kCameraIdKey;
static const char* kPhysicalCameraIdKey;
static const char* kCallbackFpKey;
static const char* kContextKey;
static const nsecs_t kCallbackDrainTimeout;
class CallbackHandler : public AHandler {
public:
CallbackHandler(wp<CameraManagerGlobal> parent) : mParent(parent) {}
void onMessageReceived(const sp<AMessage> &msg) override;
private:
wp<CameraManagerGlobal> mParent;
void notifyParent();
void onMessageReceivedInternal(const sp<AMessage> &msg);
};
sp<CallbackHandler> mHandler;
sp<ALooper> mCbLooper; // Looper thread where callbacks actually happen on
sp<hardware::ICameraService> getCameraServiceLocked();
void onCameraAccessPrioritiesChanged();
void onStatusChanged(int32_t status, const std::string& cameraId);
void onStatusChangedLocked(int32_t status, const std::string& cameraId);
void onStatusChanged(int32_t status, const std::string& cameraId, const std::string& physicalCameraId);
void onStatusChangedLocked(int32_t status, const std::string& cameraId,
const std::string& physicalCameraId);
// Utils for status
static bool validStatus(int32_t status);
static bool isStatusAvailable(int32_t status);
bool supportsCamera2ApiLocked(const std::string &cameraId);
// The sort logic must match the logic in
// libcameraservice/common/CameraProviderManager.cpp::getAPI1CompatibleCameraDeviceIds
struct CameraIdComparator {
bool operator()(const std::string& a, const std::string& b) const {
uint32_t aUint = 0, bUint = 0;
bool aIsUint = base::ParseUint(a.c_str(), &aUint);
bool bIsUint = base::ParseUint(b.c_str(), &bUint);
// Uint device IDs first
if (aIsUint && bIsUint) {
return aUint < bUint;
} else if (aIsUint) {
return true;
} else if (bIsUint) {
return false;
}
// Simple string compare if both id are not uint
return a < b;
}
};
struct StatusAndHAL3Support {
private:
int32_t status = hardware::ICameraServiceListener::STATUS_NOT_PRESENT;
mutable std::mutex mLock;
std::set<std::string> unavailablePhysicalIds;
public:
const bool supportsHAL3 = false;
StatusAndHAL3Support(int32_t st, bool HAL3support):
status(st), supportsHAL3(HAL3support) { };
StatusAndHAL3Support() = default;
bool addUnavailablePhysicalId(const std::string& physicalCameraId);
bool removeUnavailablePhysicalId(const std::string& physicalCameraId);
int32_t getStatus();
void updateStatus(int32_t newStatus);
std::set<std::string> getUnavailablePhysicalIds();
};
// Map camera_id -> status
std::map<std::string, StatusAndHAL3Support, CameraIdComparator> mDeviceStatusMap;
// For the singleton instance
static Mutex sLock;
static wp<CameraManagerGlobal> sInstance;
CameraManagerGlobal() {};
~CameraManagerGlobal();
};
} // namespace acam;
} // namespace android;
/**
* ACameraManager opaque struct definition
* Leave outside of android namespace because it's NDK struct
*/
struct ACameraManager {
ACameraManager() :
mGlobalManager(android::acam::CameraManagerGlobal::getInstance()) {}
~ACameraManager();
camera_status_t getCameraIdList(ACameraIdList** cameraIdList);
static void deleteCameraIdList(ACameraIdList* cameraIdList);
camera_status_t getCameraCharacteristics(
const char* cameraId, android::sp<ACameraMetadata>* characteristics);
camera_status_t openCamera(const char* cameraId,
ACameraDevice_StateCallbacks* callback,
/*out*/ACameraDevice** device);
private:
enum {
kCameraIdListNotInit = -1
};
android::Mutex mLock;
android::sp<android::acam::CameraManagerGlobal> mGlobalManager;
};
#endif //_ACAMERA_MANAGER_H