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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_TRACK_SHARED_H
#define ANDROID_AUDIO_TRACK_SHARED_H
#include <stdint.h>
#include <sys/types.h>
#include <audio_utils/minifloat.h>
#include <utils/threads.h>
#include <utils/Log.h>
#include <utils/RefBase.h>
#include <audio_utils/roundup.h>
#include <media/AudioResamplerPublic.h>
#include <media/AudioTimestamp.h>
#include <media/Modulo.h>
#include <media/nbaio/SingleStateQueue.h>
namespace android {
// ----------------------------------------------------------------------------
// for audio_track_cblk_t::mFlags
#define CBLK_UNDERRUN 0x01 // set by server immediately on output underrun, cleared by client
#define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger,
// clear: track is ready when buffer full
#define CBLK_INVALID 0x04 // track buffer invalidated by AudioFlinger, need to re-create
#define CBLK_DISABLED 0x08 // output track disabled by AudioFlinger due to underrun,
// need to re-start. Unlike CBLK_UNDERRUN, this is not set
// immediately, but only after a long string of underruns.
// 0x10 unused
#define CBLK_LOOP_CYCLE 0x20 // set by server each time a loop cycle other than final one completes
#define CBLK_LOOP_FINAL 0x40 // set by server when the final loop cycle completes
#define CBLK_BUFFER_END 0x80 // set by server when the position reaches end of buffer if not looping
#define CBLK_OVERRUN 0x100 // set by server immediately on input overrun, cleared by client
#define CBLK_INTERRUPT 0x200 // set by client on interrupt(), cleared by client in obtainBuffer()
#define CBLK_STREAM_END_DONE 0x400 // set by server on render completion, cleared by client
//EL_FIXME 20 seconds may not be enough and must be reconciled with new obtainBuffer implementation
#define MAX_RUN_OFFLOADED_TIMEOUT_MS 20000 // assuming up to a maximum of 20 seconds of offloaded
struct AudioTrackSharedStreaming {
// similar to NBAIO MonoPipe
// in continuously incrementing frame units, take modulo buffer size, which must be a power of 2
volatile int32_t mFront; // read by consumer (output: server, input: client)
volatile int32_t mRear; // written by producer (output: client, input: server)
volatile int32_t mFlush; // incremented by client to indicate a request to flush;
// server notices and discards all data between mFront and mRear
volatile int32_t mStop; // set by client to indicate a stop frame position; server
// will not read beyond this position until start is called.
volatile uint32_t mUnderrunFrames; // server increments for each unavailable but desired frame
volatile uint32_t mUnderrunCount; // server increments for each underrun occurrence
};
// Represents a single state of an AudioTrack that was created in static mode (shared memory buffer
// supplied by the client). This state needs to be communicated from the client to server. As this
// state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the
// state is wrapped by a SingleStateQueue.
struct StaticAudioTrackState {
// Do not define constructors, destructors, or virtual methods as this is part of a
// union in shared memory and they will not get called properly.
// These fields should both be size_t, but since they are located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
// The state has a sequence counter to indicate whether changes are made to loop or position.
// The sequence counter also currently indicates whether loop or position is first depending
// on which is greater; it jumps by max(mLoopSequence, mPositionSequence) + 1.
uint32_t mLoopStart;
uint32_t mLoopEnd;
int32_t mLoopCount;
uint32_t mLoopSequence; // a sequence counter to indicate changes to loop
uint32_t mPosition;
uint32_t mPositionSequence; // a sequence counter to indicate changes to position
};
typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue;
struct StaticAudioTrackPosLoop {
// Do not define constructors, destructors, or virtual methods as this is part of a
// union in shared memory and will not get called properly.
// These fields should both be size_t, but since they are located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
// This struct information is stored in a single state queue to communicate the
// static AudioTrack server state to the client while data is consumed.
// It is smaller than StaticAudioTrackState to prevent unnecessary information from
// being sent.
uint32_t mBufferPosition;
int32_t mLoopCount;
};
typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue;
struct AudioTrackSharedStatic {
// client requests to the server for loop or position changes.
StaticAudioTrackSingleStateQueue::Shared
mSingleStateQueue;
// position info updated asynchronously by server and read by client,
// "for entertainment purposes only"
StaticAudioTrackPosLoopQueue::Shared
mPosLoopQueue;
};
typedef SingleStateQueue<AudioPlaybackRate> PlaybackRateQueue;
typedef SingleStateQueue<ExtendedTimestamp> ExtendedTimestampQueue;
// ----------------------------------------------------------------------------
// Important: do not add any virtual methods, including ~
struct audio_track_cblk_t
{
// Since the control block is always located in shared memory, this constructor
// is only used for placement new(). It is never used for regular new() or stack.
audio_track_cblk_t();
/*virtual*/ ~audio_track_cblk_t() { }
friend class Proxy;
friend class ClientProxy;
friend class AudioTrackClientProxy;
friend class AudioRecordClientProxy;
friend class ServerProxy;
friend class AudioTrackServerProxy;
friend class AudioRecordServerProxy;
// The data members are grouped so that members accessed frequently and in the same context
// are in the same line of data cache.
uint32_t mServer; // Number of filled frames consumed by server (mIsOut),
// or filled frames provided by server (!mIsOut).
// It is updated asynchronously by server without a barrier.
// The value should be used
// "for entertainment purposes only",
// which means don't make important decisions based on it.
uint32_t mPad1; // unused
volatile int32_t mFutex; // event flag: down (P) by client,
// up (V) by server or binderDied() or interrupt()
#define CBLK_FUTEX_WAKE 1 // if event flag bit is set, then a deferred wake is pending
private:
// This field should be a size_t, but since it is located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
uint32_t mMinimum; // server wakes up client if available >= mMinimum
// Stereo gains for AudioTrack only, not used by AudioRecord.
gain_minifloat_packed_t mVolumeLR;
uint32_t mSampleRate; // AudioTrack only: client's requested sample rate in Hz
// or 0 == default. Write-only client, read-only server.
PlaybackRateQueue::Shared mPlaybackRateQueue;
// client write-only, server read-only
uint16_t mSendLevel; // Fixed point U4.12 so 0x1000 means 1.0
uint16_t mPad2 __attribute__((__unused__)); // unused
// server write-only, client read
ExtendedTimestampQueue::Shared mExtendedTimestampQueue;
// This is set by AudioTrack.setBufferSizeInFrames().
// A write will not fill the buffer above this limit.
volatile uint32_t mBufferSizeInFrames; // effective size of the buffer
public:
volatile int32_t mFlags; // combinations of CBLK_*
public:
union {
AudioTrackSharedStreaming mStreaming;
AudioTrackSharedStatic mStatic;
int mAlign[8];
} u;
// Cache line boundary (32 bytes)
};
// ----------------------------------------------------------------------------
// Proxy for shared memory control block, to isolate callers from needing to know the details.
// There is exactly one ClientProxy and one ServerProxy per shared memory control block.
// The proxies are located in normal memory, and are not multi-thread safe within a given side.
class Proxy : public RefBase {
protected:
Proxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut,
bool clientInServer);
virtual ~Proxy() { }
public:
struct Buffer {
size_t mFrameCount; // number of frames available in this buffer
void* mRaw; // pointer to first frame
size_t mNonContig; // number of additional non-contiguous frames available
};
size_t frameCount() const { return mFrameCount; }
protected:
// These refer to shared memory, and are virtual addresses with respect to the current process.
// They may have different virtual addresses within the other process.
audio_track_cblk_t* const mCblk; // the control block
void* const mBuffers; // starting address of buffers
const size_t mFrameCount; // not necessarily a power of 2
const size_t mFrameSize; // in bytes
const size_t mFrameCountP2; // mFrameCount rounded to power of 2, streaming mode
const bool mIsOut; // true for AudioTrack, false for AudioRecord
const bool mClientInServer; // true for OutputTrack, false for AudioTrack & AudioRecord
bool mIsShutdown; // latch set to true when shared memory corruption detected
size_t mUnreleased; // unreleased frames remaining from most recent obtainBuffer
};
// ----------------------------------------------------------------------------
// Proxy seen by AudioTrack client and AudioRecord client
class ClientProxy : public Proxy {
public:
ClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
bool isOut, bool clientInServer);
virtual ~ClientProxy() { }
static const struct timespec kForever;
static const struct timespec kNonBlocking;
// Obtain a buffer with filled frames (reading) or empty frames (writing).
// It is permitted to call obtainBuffer() multiple times in succession, without any intervening
// calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively
// sets or extends the unreleased frame count.
// On entry:
// buffer->mFrameCount should be initialized to maximum number of desired frames,
// which must be > 0.
// buffer->mNonContig is unused.
// buffer->mRaw is unused.
// requested is the requested timeout in local monotonic delta time units:
// NULL or &kNonBlocking means non-blocking (zero timeout).
// &kForever means block forever (infinite timeout).
// Other values mean a specific timeout in local monotonic delta time units.
// elapsed is a pointer to a location that will hold the total local monotonic time that
// elapsed while blocked, or NULL if not needed.
// On exit:
// buffer->mFrameCount has the actual number of contiguous available frames,
// which is always 0 when the return status != NO_ERROR.
// buffer->mNonContig is the number of additional non-contiguous available frames.
// buffer->mRaw is a pointer to the first available frame,
// or NULL when buffer->mFrameCount == 0.
// The return status is one of:
// NO_ERROR Success, buffer->mFrameCount > 0.
// WOULD_BLOCK Non-blocking mode and no frames are available.
// TIMED_OUT Timeout occurred before any frames became available.
// This can happen even for infinite timeout, due to a spurious wakeup.
// In this case, the caller should investigate and then re-try as appropriate.
// DEAD_OBJECT Server has died or invalidated, caller should destroy this proxy and re-create.
// -EINTR Call has been interrupted. Look around to see why, and then perhaps try again.
// NO_INIT Shared memory is corrupt.
// NOT_ENOUGH_DATA Server has disabled the track because of underrun: restart the track
// if still in active state.
// Assertion failure on entry, if buffer == NULL or buffer->mFrameCount == 0.
status_t obtainBuffer(Buffer* buffer, const struct timespec *requested = NULL,
struct timespec *elapsed = NULL);
// Release (some of) the frames last obtained.
// On entry, buffer->mFrameCount should have the number of frames to release,
// which must (cumulatively) be <= the number of frames last obtained but not yet released.
// buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
// It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
// On exit:
// buffer->mFrameCount is zero.
// buffer->mRaw is NULL.
void releaseBuffer(Buffer* buffer);
// Call after detecting server's death
void binderDied();
// Call to force an obtainBuffer() to return quickly with -EINTR
void interrupt();
Modulo<uint32_t> getPosition() {
return mEpoch + mCblk->mServer;
}
void setEpoch(const Modulo<uint32_t> &epoch) {
mEpoch = epoch;
}
void setMinimum(size_t minimum) {
// This can only happen on a 64-bit client
if (minimum > UINT32_MAX) {
minimum = UINT32_MAX;
}
mCblk->mMinimum = (uint32_t) minimum;
}
// Return the number of frames that would need to be obtained and released
// in order for the client to be aligned at start of buffer
virtual size_t getMisalignment();
Modulo<uint32_t> getEpoch() const {
return mEpoch;
}
uint32_t getBufferSizeInFrames() const { return mBufferSizeInFrames; }
// See documentation for AudioTrack::setBufferSizeInFrames()
uint32_t setBufferSizeInFrames(uint32_t requestedSize);
status_t getTimestamp(ExtendedTimestamp *timestamp) {
if (timestamp == nullptr) {
return BAD_VALUE;
}
(void) mTimestampObserver.poll(mTimestamp);
*timestamp = mTimestamp;
return OK;
}
void clearTimestamp() {
mTimestamp.clear();
}
virtual void stop() { }; // called by client in AudioTrack::stop()
private:
// This is a copy of mCblk->mBufferSizeInFrames
uint32_t mBufferSizeInFrames; // effective size of the buffer
Modulo<uint32_t> mEpoch;
// The shared buffer contents referred to by the timestamp observer
// is initialized when the server proxy created. A local zero timestamp
// is initialized by the client constructor.
ExtendedTimestampQueue::Observer mTimestampObserver;
ExtendedTimestamp mTimestamp; // initialized by constructor
};
// ----------------------------------------------------------------------------
// Proxy used by AudioTrack client, which also includes AudioFlinger::PlaybackThread::OutputTrack
class AudioTrackClientProxy : public ClientProxy {
public:
AudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer = false)
: ClientProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/,
clientInServer),
mPlaybackRateMutator(&cblk->mPlaybackRateQueue) {
}
virtual ~AudioTrackClientProxy() { }
// No barriers on the following operations, so the ordering of loads/stores
// with respect to other parameters is UNPREDICTABLE. That's considered safe.
// caller must limit to 0.0 <= sendLevel <= 1.0
void setSendLevel(float sendLevel) {
mCblk->mSendLevel = uint16_t(sendLevel * 0x1000);
}
// set stereo gains
void setVolumeLR(gain_minifloat_packed_t volumeLR) {
mCblk->mVolumeLR = volumeLR;
}
void setSampleRate(uint32_t sampleRate) {
mCblk->mSampleRate = sampleRate;
}
void setPlaybackRate(const AudioPlaybackRate& playbackRate) {
mPlaybackRateMutator.push(playbackRate);
}
// Sends flush and stop position information from the client to the server,
// used by streaming AudioTrack flush() or stop().
void sendStreamingFlushStop(bool flush);
virtual void flush();
void stop() override;
virtual uint32_t getUnderrunFrames() const {
return mCblk->u.mStreaming.mUnderrunFrames;
}
virtual uint32_t getUnderrunCount() const {
return mCblk->u.mStreaming.mUnderrunCount;
}
bool clearStreamEndDone(); // and return previous value
bool getStreamEndDone() const;
status_t waitStreamEndDone(const struct timespec *requested);
private:
PlaybackRateQueue::Mutator mPlaybackRateMutator;
};
class StaticAudioTrackClientProxy : public AudioTrackClientProxy {
public:
StaticAudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize);
virtual ~StaticAudioTrackClientProxy() { }
virtual void flush();
void stop() override;
#define MIN_LOOP 16 // minimum length of each loop iteration in frames
// setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the
// static buffer position and looping parameters. These commands are not
// synchronous (they do not wait or block); instead they take effect at the
// next buffer data read from the server side. However, the client side
// getters will read a cached version of the position and loop variables
// until the setting takes effect.
//
// setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and
// setBufferPosition().
//
// The functions should not be relied upon to do parameter or state checking.
// That is done at the AudioTrack level.
void setLoop(size_t loopStart, size_t loopEnd, int loopCount);
void setBufferPosition(size_t position);
void setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd,
int loopCount);
size_t getBufferPosition();
// getBufferPositionAndLoopCount() provides the proper snapshot of
// position and loopCount together.
void getBufferPositionAndLoopCount(size_t *position, int *loopCount);
virtual size_t getMisalignment() {
return 0;
}
virtual uint32_t getUnderrunFrames() const override {
return 0;
}
virtual uint32_t getUnderrunCount() const override {
return 0;
}
private:
StaticAudioTrackSingleStateQueue::Mutator mMutator;
StaticAudioTrackPosLoopQueue::Observer mPosLoopObserver;
StaticAudioTrackState mState; // last communicated state to server
StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop.
};
// ----------------------------------------------------------------------------
// Proxy used by AudioRecord client
class AudioRecordClientProxy : public ClientProxy {
public:
AudioRecordClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize)
: ClientProxy(cblk, buffers, frameCount, frameSize,
false /*isOut*/, false /*clientInServer*/) { }
~AudioRecordClientProxy() { }
// Advances the client read pointer to the server write head pointer
// effectively flushing the client read buffer. The effect is
// instantaneous. Returns the number of frames flushed.
uint32_t flush() {
int32_t rear = android_atomic_acquire_load(&mCblk->u.mStreaming.mRear);
int32_t front = mCblk->u.mStreaming.mFront;
android_atomic_release_store(rear, &mCblk->u.mStreaming.mFront);
return (Modulo<int32_t>(rear) - front).unsignedValue();
}
};
// ----------------------------------------------------------------------------
// Proxy used by AudioFlinger server
class ServerProxy : public Proxy {
protected:
ServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
bool isOut, bool clientInServer);
public:
virtual ~ServerProxy() { }
// Obtain a buffer with filled frames (writing) or empty frames (reading).
// It is permitted to call obtainBuffer() multiple times in succession, without any intervening
// calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively
// sets or extends the unreleased frame count.
// Always non-blocking.
// On entry:
// buffer->mFrameCount should be initialized to maximum number of desired frames,
// which must be > 0.
// buffer->mNonContig is unused.
// buffer->mRaw is unused.
// ackFlush is true iff being called from Track::start to acknowledge a pending flush.
// On exit:
// buffer->mFrameCount has the actual number of contiguous available frames,
// which is always 0 when the return status != NO_ERROR.
// buffer->mNonContig is the number of additional non-contiguous available frames.
// buffer->mRaw is a pointer to the first available frame,
// or NULL when buffer->mFrameCount == 0.
// The return status is one of:
// NO_ERROR Success, buffer->mFrameCount > 0.
// WOULD_BLOCK No frames are available.
// NO_INIT Shared memory is corrupt.
virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush = false);
// Release (some of) the frames last obtained.
// On entry, buffer->mFrameCount should have the number of frames to release,
// which must (cumulatively) be <= the number of frames last obtained but not yet released.
// It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
// buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
// On exit:
// buffer->mFrameCount is zero.
// buffer->mRaw is NULL.
virtual void releaseBuffer(Buffer* buffer);
// Return the total number of frames that AudioFlinger has obtained and released
virtual int64_t framesReleased() const { return mReleased; }
// Expose timestamp to client proxy. Should only be called by a single thread.
virtual void setTimestamp(const ExtendedTimestamp &timestamp) {
mTimestampMutator.push(timestamp);
}
virtual ExtendedTimestamp getTimestamp() const {
return mTimestampMutator.last();
}
// Flushes the shared ring buffer if the client had requested it using mStreaming.mFlush.
// If flush occurs then:
// cblk->u.mStreaming.mFront, ServerProxy::mFlush and ServerProxy::mFlushed will be modified
// client will be notified via Futex
virtual void flushBufferIfNeeded();
// Returns the rear position of the AudioTrack shared ring buffer, limited by
// the stop frame position level.
virtual int32_t getRear() const = 0;
// Total count of the number of flushed frames since creation (never reset).
virtual int64_t framesFlushed() const { return mFlushed; }
// Safe frames ready query with no side effects.
virtual size_t framesReadySafe() const = 0;
// Get dynamic buffer size from the shared control block.
uint32_t getBufferSizeInFrames() const {
return android_atomic_acquire_load((int32_t *)&mCblk->mBufferSizeInFrames);
}
protected:
size_t mAvailToClient; // estimated frames available to client prior to releaseBuffer()
int32_t mFlush; // our copy of cblk->u.mStreaming.mFlush, for streaming output only
int64_t mReleased; // our copy of cblk->mServer, at 64 bit resolution
int64_t mFlushed; // flushed frames to account for client-server discrepancy
ExtendedTimestampQueue::Mutator mTimestampMutator;
};
// Proxy used by AudioFlinger for servicing AudioTrack
class AudioTrackServerProxy : public ServerProxy {
public:
AudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer, uint32_t sampleRate)
: ServerProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer),
mPlaybackRateObserver(&cblk->mPlaybackRateQueue),
mUnderrunCount(0), mUnderrunning(false), mDrained(true) {
mCblk->mSampleRate = sampleRate;
mPlaybackRate = AUDIO_PLAYBACK_RATE_DEFAULT;
}
protected:
virtual ~AudioTrackServerProxy() { }
public:
// return value of these methods must be validated by the caller
uint32_t getSampleRate() const { return mCblk->mSampleRate; }
uint16_t getSendLevel_U4_12() const { return mCblk->mSendLevel; }
gain_minifloat_packed_t getVolumeLR() const { return mCblk->mVolumeLR; }
// estimated total number of filled frames available to server to read,
// which may include non-contiguous frames
virtual size_t framesReady();
size_t framesReadySafe() const override; // frames available to read by server.
// Currently AudioFlinger will call framesReady() for a fast track from two threads:
// FastMixer thread, and normal mixer thread. This is dangerous, as the proxy is intended
// to be called from at most one thread of server, and one thread of client.
// As a temporary workaround, this method informs the proxy implementation that it
// should avoid doing a state queue poll from within framesReady().
// FIXME Change AudioFlinger to not call framesReady() from normal mixer thread.
virtual void framesReadyIsCalledByMultipleThreads() { }
bool setStreamEndDone(); // and return previous value
// Add to the tally of underrun frames, and inform client of underrun
virtual void tallyUnderrunFrames(uint32_t frameCount);
// Return the total number of frames which AudioFlinger desired but were unavailable,
// and thus which resulted in an underrun.
virtual uint32_t getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; }
// Return the playback speed and pitch read atomically. Not multi-thread safe on server side.
AudioPlaybackRate getPlaybackRate();
// Set the internal drain state of the track buffer from the timestamp received.
virtual void setDrained(bool drained) {
mDrained.store(drained);
}
// Check if the internal drain state of the track buffer.
// This is not a guarantee, but advisory for determining whether the track is
// fully played out.
virtual bool isDrained() const {
return mDrained.load();
}
int32_t getRear() const override;
// Called on server side track start().
virtual void start();
private:
AudioPlaybackRate mPlaybackRate; // last observed playback rate
PlaybackRateQueue::Observer mPlaybackRateObserver;
// Last client stop-at position when start() was called. Used for streaming AudioTracks.
std::atomic<int32_t> mStopLast{0};
// The server keeps a copy here where it is safe from the client.
uint32_t mUnderrunCount; // echoed to mCblk
bool mUnderrunning; // used to detect edge of underrun
std::atomic<bool> mDrained; // is the track buffer drained
};
class StaticAudioTrackServerProxy : public AudioTrackServerProxy {
public:
StaticAudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, uint32_t sampleRate);
protected:
virtual ~StaticAudioTrackServerProxy() { }
public:
virtual size_t framesReady();
virtual size_t framesReadySafe() const override;
virtual void framesReadyIsCalledByMultipleThreads();
virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush);
virtual void releaseBuffer(Buffer* buffer);
virtual void tallyUnderrunFrames(uint32_t frameCount);
virtual uint32_t getUnderrunFrames() const { return 0; }
int32_t getRear() const override;
void start() override { } // ignore for static tracks
private:
status_t updateStateWithLoop(StaticAudioTrackState *localState,
const StaticAudioTrackState &update) const;
status_t updateStateWithPosition(StaticAudioTrackState *localState,
const StaticAudioTrackState &update) const;
ssize_t pollPosition(); // poll for state queue update, and return current position
StaticAudioTrackSingleStateQueue::Observer mObserver;
StaticAudioTrackPosLoopQueue::Mutator mPosLoopMutator;
size_t mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit
// processors, this is a thread-safe version of
// mFramesReady.
int64_t mFramesReady; // The number of frames ready in the static buffer
// including loops. This is 64 bits since loop mode
// can cause a track to appear to have a large number
// of frames. INT64_MAX means an infinite loop.
bool mFramesReadyIsCalledByMultipleThreads;
StaticAudioTrackState mState; // Server side state. Any updates from client must be
// passed by the mObserver SingleStateQueue.
};
// Proxy used by AudioFlinger for servicing AudioRecord
class AudioRecordServerProxy : public ServerProxy {
public:
AudioRecordServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer)
: ServerProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, clientInServer) { }
int32_t getRear() const override {
return mCblk->u.mStreaming.mRear; // For completeness only; mRear written by server.
}
size_t framesReadySafe() const override; // frames available to read by client.
protected:
virtual ~AudioRecordServerProxy() { }
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_TRACK_SHARED_H