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// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"sync"
"github.com/google/blueprint"
)
// Phases:
// run Pre-arch mutators
// run archMutator
// run Pre-deps mutators
// run depsMutator
// run PostDeps mutators
// run FinalDeps mutators (CreateVariations disallowed in this phase)
// continue on to GenerateAndroidBuildActions
// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
// with the InitRegistrationContext and will be used at runtime.
func collateGloballyRegisteredMutators() sortableComponents {
return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
}
// collateRegisteredMutators constructs a single list of mutators from the separate lists.
func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
mctx := &registerMutatorsContext{}
register := func(funcs []RegisterMutatorFunc) {
for _, f := range funcs {
f(mctx)
}
}
register(preArch)
register(preDeps)
register([]RegisterMutatorFunc{registerDepsMutator})
register(postDeps)
mctx.finalPhase = true
register(finalDeps)
return mctx.mutators
}
type registerMutatorsContext struct {
mutators sortableComponents
finalPhase bool
}
type RegisterMutatorsContext interface {
TopDown(name string, m TopDownMutator) MutatorHandle
BottomUp(name string, m BottomUpMutator) MutatorHandle
BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
Transition(name string, m TransitionMutator)
}
type RegisterMutatorFunc func(RegisterMutatorsContext)
var preArch = []RegisterMutatorFunc{
RegisterNamespaceMutator,
// Check the visibility rules are valid.
//
// This must run after the package renamer mutators so that any issues found during
// validation of the package's default_visibility property are reported using the
// correct package name and not the synthetic name.
//
// This must also be run before defaults mutators as the rules for validation are
// different before checking the rules than they are afterwards. e.g.
// visibility: ["//visibility:private", "//visibility:public"]
// would be invalid if specified in a module definition but is valid if it results
// from something like this:
//
// defaults {
// name: "defaults",
// // Be inaccessible outside a package by default.
// visibility: ["//visibility:private"]
// }
//
// defaultable_module {
// name: "defaultable_module",
// defaults: ["defaults"],
// // Override the default.
// visibility: ["//visibility:public"]
// }
//
RegisterVisibilityRuleChecker,
// Record the default_applicable_licenses for each package.
//
// This must run before the defaults so that defaults modules can pick up the package default.
RegisterLicensesPackageMapper,
// Apply properties from defaults modules to the referencing modules.
//
// Any mutators that are added before this will not see any modules created by
// a DefaultableHook.
RegisterDefaultsPreArchMutators,
// Add dependencies on any components so that any component references can be
// resolved within the deps mutator.
//
// Must be run after defaults so it can be used to create dependencies on the
// component modules that are creating in a DefaultableHook.
//
// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
// renamed. That is so that if a module creates components using a prebuilt module
// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
// the prebuilt module and not the source module.
RegisterComponentsMutator,
// Create an association between prebuilt modules and their corresponding source
// modules (if any).
//
// Must be run after defaults mutators to ensure that any modules created by
// a DefaultableHook can be either a prebuilt or a source module with a matching
// prebuilt.
RegisterPrebuiltsPreArchMutators,
// Gather the licenses properties for all modules for use during expansion and enforcement.
//
// This must come after the defaults mutators to ensure that any licenses supplied
// in a defaults module has been successfully applied before the rules are gathered.
RegisterLicensesPropertyGatherer,
// Gather the visibility rules for all modules for us during visibility enforcement.
//
// This must come after the defaults mutators to ensure that any visibility supplied
// in a defaults module has been successfully applied before the rules are gathered.
RegisterVisibilityRuleGatherer,
}
func registerArchMutator(ctx RegisterMutatorsContext) {
ctx.BottomUpBlueprint("os", osMutator).Parallel()
ctx.BottomUp("image", imageMutator).Parallel()
ctx.BottomUpBlueprint("arch", archMutator).Parallel()
}
var preDeps = []RegisterMutatorFunc{
registerArchMutator,
}
var postDeps = []RegisterMutatorFunc{
registerPathDepsMutator,
RegisterPrebuiltsPostDepsMutators,
RegisterVisibilityRuleEnforcer,
RegisterLicensesDependencyChecker,
registerNeverallowMutator,
RegisterOverridePostDepsMutators,
}
var finalDeps = []RegisterMutatorFunc{}
func PreArchMutators(f RegisterMutatorFunc) {
preArch = append(preArch, f)
}
func PreDepsMutators(f RegisterMutatorFunc) {
preDeps = append(preDeps, f)
}
func PostDepsMutators(f RegisterMutatorFunc) {
postDeps = append(postDeps, f)
}
func FinalDepsMutators(f RegisterMutatorFunc) {
finalDeps = append(finalDeps, f)
}
type BaseMutatorContext interface {
BaseModuleContext
// MutatorName returns the name that this mutator was registered with.
MutatorName() string
// Rename all variants of a module. The new name is not visible to calls to ModuleName,
// AddDependency or OtherModuleName until after this mutator pass is complete.
Rename(name string)
}
type TopDownMutator func(TopDownMutatorContext)
type TopDownMutatorContext interface {
BaseMutatorContext
// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
// the specified property structs to it as if the properties were set in a blueprint file.
CreateModule(ModuleFactory, ...interface{}) Module
}
type topDownMutatorContext struct {
bp blueprint.TopDownMutatorContext
baseModuleContext
}
type BottomUpMutator func(BottomUpMutatorContext)
type BottomUpMutatorContext interface {
BaseMutatorContext
// AddDependency adds a dependency to the given module. It returns a slice of modules for each
// dependency (some entries may be nil).
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
// AddReverseDependency adds a dependency from the destination to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
// correctly for all future mutator passes. All reverse dependencies for a destination module are
// collected until the end of the mutator pass, sorted by name, and then appended to the destination
// module's dependency list.
AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
// CreateVariations splits a module into multiple variants, one for each name in the variationNames
// parameter. It returns a list of new modules in the same order as the variationNames
// list.
//
// If any of the dependencies of the module being operated on were already split
// by calling CreateVariations with the same name, the dependency will automatically
// be updated to point the matching variant.
//
// If a module is split, and then a module depending on the first module is not split
// when the Mutator is later called on it, the dependency of the depending module will
// automatically be updated to point to the first variant.
CreateVariations(...string) []Module
// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
// parameter. It returns a list of new modules in the same order as the variantNames
// list.
//
// Local variations do not affect automatic dependency resolution - dependencies added
// to the split module via deps or DynamicDependerModule must exactly match a variant
// that contains all the non-local variations.
CreateLocalVariations(...string) []Module
// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
SetDependencyVariation(string)
// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
SetDefaultDependencyVariation(*string)
// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
// argument to select which variant of the dependency to use. It returns a slice of modules for
// each dependency (some entries may be nil). A variant of the dependency must exist that matches
// all the non-local variations of the current module, plus the variations argument.
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module
// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
// variations argument to select which variant of the dependency to use. It returns a slice of
// modules for each dependency (some entries may be nil). A variant of the dependency must
// exist that matches the variations argument, but may also have other variations.
// For any unspecified variation the first variant will be used.
//
// Unlike AddVariationDependencies, the variations of the current module are ignored - the
// dependency only needs to match the supplied variations.
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
// WalkDeps, etc.
AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
// specified name with the current variant of this module. Replacements don't take effect until
// after the mutator pass is finished.
ReplaceDependencies(string)
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
// specified name with the current variant of this module as long as the supplied predicate returns
// true.
//
// Replacements don't take effect until after the mutator pass is finished.
ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
// AliasVariation takes a variationName that was passed to CreateVariations for this module,
// and creates an alias from the current variant (before the mutator has run) to the new
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
// be used to add dependencies on the newly created variant using the variant map from
// before CreateVariations was run.
AliasVariation(variationName string)
// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
// module, and creates an alias from a new fromVariationName variant the toVariationName
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
// be used to add dependencies on the toVariationName variant using the fromVariationName
// variant.
CreateAliasVariation(fromVariationName, toVariationName string)
// SetVariationProvider sets the value for a provider for the given newly created variant of
// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
// if the value is not of the appropriate type, or if the module is not a newly created
// variant of the current module. The value should not be modified after being passed to
// SetVariationProvider.
SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{})
}
// An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module
// for each transition mutator. bottomUpMutatorContext and topDownMutatorContext are created once for every module
// for every BottomUp or TopDown mutator. Use a global pool for each to avoid reallocating every time.
var (
outgoingTransitionContextPool = sync.Pool{
New: func() any { return &outgoingTransitionContextImpl{} },
}
incomingTransitionContextPool = sync.Pool{
New: func() any { return &incomingTransitionContextImpl{} },
}
bottomUpMutatorContextPool = sync.Pool{
New: func() any { return &bottomUpMutatorContext{} },
}
topDownMutatorContextPool = sync.Pool{
New: func() any { return &topDownMutatorContext{} },
}
)
type bottomUpMutatorContext struct {
bp blueprint.BottomUpMutatorContext
baseModuleContext
finalPhase bool
}
// callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx).
func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
finalPhase bool) BottomUpMutatorContext {
moduleContext := a.base().baseModuleContextFactory(ctx)
mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext)
*mctx = bottomUpMutatorContext{
bp: ctx,
baseModuleContext: moduleContext,
finalPhase: finalPhase,
}
return mctx
}
func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
finalPhase := x.finalPhase
f := func(ctx blueprint.BottomUpMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase)
defer bottomUpMutatorContextPool.Put(mctx)
m(mctx)
}
}
mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
mutator := &mutator{name: name, bottomUpMutator: m}
x.mutators = append(x.mutators, mutator)
return mutator
}
type IncomingTransitionContext interface {
ArchModuleContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
}
type OutgoingTransitionContext interface {
ArchModuleContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// DepTag() Returns the dependency tag through which this dependency is
// reached
DepTag() blueprint.DependencyTag
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
}
// TransitionMutator implements a top-down mechanism where a module tells its
// direct dependencies what variation they should be built in but the dependency
// has the final say.
//
// When implementing a transition mutator, one needs to implement four methods:
// - Split() that tells what variations a module has by itself
// - OutgoingTransition() where a module tells what it wants from its
// dependency
// - IncomingTransition() where a module has the final say about its own
// variation
// - Mutate() that changes the state of a module depending on its variation
//
// That the effective variation of module B when depended on by module A is the
// composition the outgoing transition of module A and the incoming transition
// of module B.
//
// the outgoing transition should not take the properties of the dependency into
// account, only those of the module that depends on it. For this reason, the
// dependency is not even passed into it as an argument. Likewise, the incoming
// transition should not take the properties of the depending module into
// account and is thus not informed about it. This makes for a nice
// decomposition of the decision logic.
//
// A given transition mutator only affects its own variation; other variations
// stay unchanged along the dependency edges.
//
// Soong makes sure that all modules are created in the desired variations and
// that dependency edges are set up correctly. This ensures that "missing
// variation" errors do not happen and allows for more flexible changes in the
// value of the variation among dependency edges (as oppposed to bottom-up
// mutators where if module A in variation X depends on module B and module B
// has that variation X, A must depend on variation X of B)
//
// The limited power of the context objects passed to individual mutators
// methods also makes it more difficult to shoot oneself in the foot. Complete
// safety is not guaranteed because no one prevents individual transition
// mutators from mutating modules in illegal ways and for e.g. Split() or
// Mutate() to run their own visitations of the transitive dependency of the
// module and both of these are bad ideas, but it's better than no guardrails at
// all.
//
// This model is pretty close to Bazel's configuration transitions. The mapping
// between concepts in Soong and Bazel is as follows:
// - Module == configured target
// - Variant == configuration
// - Variation name == configuration flag
// - Variation == configuration flag value
// - Outgoing transition == attribute transition
// - Incoming transition == rule transition
//
// The Split() method does not have a Bazel equivalent and Bazel split
// transitions do not have a Soong equivalent.
//
// Mutate() does not make sense in Bazel due to the different models of the
// two systems: when creating new variations, Soong clones the old module and
// thus some way is needed to change it state whereas Bazel creates each
// configuration of a given configured target anew.
type TransitionMutator interface {
// Split returns the set of variations that should be created for a module no
// matter who depends on it. Used when Make depends on a particular variation
// or when the module knows its variations just based on information given to
// it in the Blueprint file. This method should not mutate the module it is
// called on.
Split(ctx BaseModuleContext) []string
// OutgoingTransition is called on a module to determine which variation it wants
// from its direct dependencies. The dependency itself can override this decision.
// This method should not mutate the module itself.
OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string
// IncomingTransition is called on a module to determine which variation it should
// be in based on the variation modules that depend on it want. This gives the module
// a final say about its own variations. This method should not mutate the module
// itself.
IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string
// Mutate is called after a module was split into multiple variations on each variation.
// It should not split the module any further but adding new dependencies is
// fine. Unlike all the other methods on TransitionMutator, this method is
// allowed to mutate the module.
Mutate(ctx BottomUpMutatorContext, variation string)
}
type androidTransitionMutator struct {
finalPhase bool
mutator TransitionMutator
}
func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
if m, ok := ctx.Module().(Module); ok {
moduleContext := m.base().baseModuleContextFactory(ctx)
return a.mutator.Split(&moduleContext)
} else {
return []string{""}
}
}
type outgoingTransitionContextImpl struct {
archModuleContext
bp blueprint.OutgoingTransitionContext
}
func (c *outgoingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
return c.bp.DepTag()
}
func (c *outgoingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl)
defer outgoingTransitionContextPool.Put(ctx)
*ctx = outgoingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.OutgoingTransition(ctx, sourceVariation)
} else {
return ""
}
}
type incomingTransitionContextImpl struct {
archModuleContext
bp blueprint.IncomingTransitionContext
}
func (c *incomingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *incomingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl)
defer incomingTransitionContextPool.Put(ctx)
*ctx = incomingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.IncomingTransition(ctx, incomingVariation)
} else {
return ""
}
}
func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
if am, ok := ctx.Module().(Module); ok {
mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase)
defer bottomUpMutatorContextPool.Put(mctx)
a.mutator.Mutate(mctx, variation)
}
}
func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) {
atm := &androidTransitionMutator{
finalPhase: x.finalPhase,
mutator: m,
}
mutator := &mutator{
name: name,
transitionMutator: atm}
x.mutators = append(x.mutators, mutator)
}
func (x *registerMutatorsContext) mutatorName(name string) string {
return name
}
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
f := func(ctx blueprint.TopDownMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
moduleContext := a.base().baseModuleContextFactory(ctx)
actx := topDownMutatorContextPool.Get().(*topDownMutatorContext)
defer topDownMutatorContextPool.Put(actx)
*actx = topDownMutatorContext{
bp: ctx,
baseModuleContext: moduleContext,
}
m(actx)
}
}
mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (mutator *mutator) componentName() string {
return mutator.name
}
func (mutator *mutator) register(ctx *Context) {
blueprintCtx := ctx.Context
var handle blueprint.MutatorHandle
if mutator.bottomUpMutator != nil {
handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
} else if mutator.topDownMutator != nil {
handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
} else if mutator.transitionMutator != nil {
blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator)
}
if mutator.parallel {
handle.Parallel()
}
}
type MutatorHandle interface {
Parallel() MutatorHandle
}
func (mutator *mutator) Parallel() MutatorHandle {
mutator.parallel = true
return mutator
}
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
}
// A special mutator that runs just prior to the deps mutator to allow the dependencies
// on component modules to be added so that they can depend directly on a prebuilt
// module.
func componentDepsMutator(ctx BottomUpMutatorContext) {
if m := ctx.Module(); m.Enabled() {
m.ComponentDepsMutator(ctx)
}
}
func depsMutator(ctx BottomUpMutatorContext) {
if m := ctx.Module(); m.Enabled() {
m.base().baseDepsMutator(ctx)
m.DepsMutator(ctx)
}
}
func registerDepsMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("deps", depsMutator).Parallel()
}
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
func (t *topDownMutatorContext) MutatorName() string {
return t.bp.MutatorName()
}
func (t *topDownMutatorContext) Rename(name string) {
t.bp.Rename(name)
t.Module().base().commonProperties.DebugName = name
}
func (t *topDownMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module {
return t.bp.CreateModule(factory, name, props...)
}
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
return createModule(t, factory, "_topDownMutatorModule", props...)
}
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), "", props...).(Module)
return module
}
func (b *bottomUpMutatorContext) MutatorName() string {
return b.bp.MutatorName()
}
func (b *bottomUpMutatorContext) Rename(name string) {
b.bp.Rename(name)
b.Module().base().commonProperties.DebugName = name
}
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddDependency(module, tag, name...)
}
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.AddReverseDependency(module, tag, name)
}
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateLocalVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateLocalVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
b.bp.SetDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
b.bp.SetDefaultDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
names ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddFarVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
b.bp.AddInterVariantDependency(tag, from, to)
}
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.ReplaceDependencies(name)
}
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.ReplaceDependenciesIf(name, predicate)
}
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
b.bp.AliasVariation(variationName)
}
func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
b.bp.CreateAliasVariation(fromVariationName, toVariationName)
}
func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{}) {
b.bp.SetVariationProvider(module, provider, value)
}