| package android |
| |
| import ( |
| "android/soong/android/team_proto" |
| "path/filepath" |
| |
| "google.golang.org/protobuf/proto" |
| ) |
| |
| const ownershipDirectory = "ownership" |
| const allTeamsFile = "all_teams.pb" |
| |
| func AllTeamsFactory() Singleton { |
| return &allTeamsSingleton{} |
| } |
| |
| func init() { |
| registerAllTeamBuildComponents(InitRegistrationContext) |
| } |
| |
| func registerAllTeamBuildComponents(ctx RegistrationContext) { |
| ctx.RegisterParallelSingletonType("all_teams", AllTeamsFactory) |
| } |
| |
| // For each module, list the team or the bpFile the module is defined in. |
| type moduleTeamInfo struct { |
| teamName string |
| bpFile string |
| } |
| |
| type allTeamsSingleton struct { |
| // Path where the collected metadata is stored after successful validation. |
| outputPath OutputPath |
| |
| // Map of all package modules we visit during GenerateBuildActions |
| packages map[string]packageProperties |
| // Map of all team modules we visit during GenerateBuildActions |
| teams map[string]teamProperties |
| // Keeps track of team information or bp file for each module we visit. |
| teams_for_mods map[string]moduleTeamInfo |
| } |
| |
| // See if there is a package module for the given bpFilePath with a team defined, if so return the team. |
| // If not ascend up to the parent directory and do the same. |
| func (this *allTeamsSingleton) lookupDefaultTeam(bpFilePath string) (teamProperties, bool) { |
| // return the Default_team listed in the package if is there. |
| if p, ok := this.packages[bpFilePath]; ok { |
| if t := p.Default_team; t != nil { |
| return this.teams[*p.Default_team], true |
| } |
| } |
| // Strip a directory and go up. |
| // Does android/paths.go basePath,SourcePath help? |
| current, base := filepath.Split(bpFilePath) |
| current = filepath.Clean(current) // removes trailing slash, convert "" -> "." |
| parent, _ := filepath.Split(current) |
| if current == "." { |
| return teamProperties{}, false |
| } |
| return this.lookupDefaultTeam(filepath.Join(parent, base)) |
| } |
| |
| // Create a rule to run a tool to collect all the intermediate files |
| // which list the team per module into one proto file. |
| func (this *allTeamsSingleton) GenerateBuildActions(ctx SingletonContext) { |
| this.packages = make(map[string]packageProperties) |
| this.teams = make(map[string]teamProperties) |
| this.teams_for_mods = make(map[string]moduleTeamInfo) |
| |
| ctx.VisitAllModules(func(module Module) { |
| bpFile := ctx.BlueprintFile(module) |
| |
| // Package Modules and Team Modules are stored in a map so we can look them up by name for |
| // modules without a team. |
| if pack, ok := module.(*packageModule); ok { |
| // Packages don't have names, use the blueprint file as the key. we can't get qualifiedModuleId in this context. |
| pkgKey := bpFile |
| this.packages[pkgKey] = pack.properties |
| return |
| } |
| if team, ok := module.(*teamModule); ok { |
| this.teams[team.Name()] = team.properties |
| return |
| } |
| |
| // If a team name is given for a module, store it. |
| // Otherwise store the bpFile so we can do a package walk later. |
| if module.base().Team() != "" { |
| this.teams_for_mods[module.Name()] = moduleTeamInfo{teamName: module.base().Team(), bpFile: bpFile} |
| } else { |
| this.teams_for_mods[module.Name()] = moduleTeamInfo{bpFile: bpFile} |
| } |
| }) |
| |
| // Visit all modules again and lookup the team name in the package or parent package if the team |
| // isn't assignged at the module level. |
| allTeams := this.lookupTeamForAllModules() |
| |
| this.outputPath = PathForOutput(ctx, ownershipDirectory, allTeamsFile) |
| data, err := proto.Marshal(allTeams) |
| if err != nil { |
| ctx.Errorf("Unable to marshal team data. %s", err) |
| } |
| |
| WriteFileRuleVerbatim(ctx, this.outputPath, string(data)) |
| ctx.Phony("all_teams", this.outputPath) |
| } |
| |
| func (this *allTeamsSingleton) MakeVars(ctx MakeVarsContext) { |
| ctx.DistForGoal("all_teams", this.outputPath) |
| } |
| |
| // Visit every (non-package, non-team) module and write out a proto containing |
| // either the declared team data for that module or the package default team data for that module. |
| func (this *allTeamsSingleton) lookupTeamForAllModules() *team_proto.AllTeams { |
| teamsProto := make([]*team_proto.Team, len(this.teams_for_mods)) |
| for i, moduleName := range SortedKeys(this.teams_for_mods) { |
| m, _ := this.teams_for_mods[moduleName] |
| teamName := m.teamName |
| var teamProperties teamProperties |
| found := false |
| if teamName != "" { |
| teamProperties, found = this.teams[teamName] |
| } else { |
| teamProperties, found = this.lookupDefaultTeam(m.bpFile) |
| } |
| |
| trendy_team_id := "" |
| if found { |
| trendy_team_id = *teamProperties.Trendy_team_id |
| } |
| |
| var files []string |
| teamData := new(team_proto.Team) |
| if trendy_team_id != "" { |
| *teamData = team_proto.Team{ |
| TrendyTeamId: proto.String(trendy_team_id), |
| TargetName: proto.String(moduleName), |
| Path: proto.String(m.bpFile), |
| File: files, |
| } |
| } else { |
| // Clients rely on the TrendyTeamId optional field not being set. |
| *teamData = team_proto.Team{ |
| TargetName: proto.String(moduleName), |
| Path: proto.String(m.bpFile), |
| File: files, |
| } |
| } |
| teamsProto[i] = teamData |
| } |
| return &team_proto.AllTeams{Teams: teamsProto} |
| } |