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| <h1><a name="My_Project_" />Android Build System</h1> |
| |
| <!-- Status is one of: Draft, Current, Needs Update, Obsolete --> |
| <p style="text-align:center"> |
| <strong>Status:</strong> <em>Draft </em> |
| <small>(as of May 18, 2006)</small> |
| </p> |
| |
| <p><b>Contents</b></p> |
| <!-- this div expands out to a list of contents based on the H2 and H3 headings. |
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| |
| <h2>Objective</h2> |
| <p>The primary goals of reworking the build system are (1) to make dependencies |
| work more reliably, so that when files need to rebuilt, they are, and (2) to |
| improve performance of the build system so that unnecessary modules are not |
| rebuilt, and so doing a top-level build when little or nothing needs to be done |
| for a build takes as little time as possible.</p> |
| |
| <h2>Principles and Use Cases and Policy</h2> |
| <p>Given the above objective, these are the overall principles and use cases |
| that we will support. This is not an exhaustive list.</p> |
| <h3>Multiple Targets</h3> |
| <p>It needs to be possible to build the Android platform for multiple targets. |
| This means:</p> |
| <ul> |
| <li>The build system will support building tools for the host platform, |
| both ones that are used in the build process itself, and developer tools |
| like the simulator.</li> |
| <li>The build system will need to be able to build tools on Linux |
| (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on |
| Windows.</li> |
| <li>The build system will need to be able to build the OS on Linux, and in |
| the short-term, MacOS. Note that this is a conscious decision to stop |
| building the OS on Windows. We are going to rely on the emulator there |
| and not attempt to use the simulator. This is a requirement change now |
| that the emulator story is looking brighter.</li> |
| </ul> |
| <h3>Non-Recursive Make</h3> |
| <p>To achieve the objectives, the build system will be rewritten to use make |
| non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't |
| want PDF, here is the |
| <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>. |
| <h3>Rapid Compile-Test Cycles</h3> |
| <p>When developing a component, for example a C++ shared library, it must be |
| possible to easily rebuild just that component, and not have to wait more than a |
| couple seconds for dependency checks, and not have to wait for unneeded |
| components to be built.</p> |
| <h3>Both Environment and Config File Based Settings</h3> |
| <p>To set the target, and other options, some people on the team like to have a |
| configuration file in a directory so they do not have an environment setup |
| script to run, and others want an environment setup script to run so they can |
| run builds in different terminals on the same tree, or switch back and forth |
| in one terminal. We will support both.</p> |
| <h3>Object File Directory / make clean</h3> |
| <p>Object files and other intermediate files will be generated into a directory |
| that is separate from the source tree. The goal is to have make clean be |
| "rm -rf <obj>" in the tree root directory. The primary goals of |
| this are to simplify searching the source tree, and to make "make clean" more |
| reliable.</p> |
| |
| <h3>SDK</h3> |
| <p>The SDK will be a tarball that will allow non-OS-developers to write apps. |
| The apps will actually be built by first building the SDK, and then building |
| the apps against that SDK. This will hopefully (1) make writing apps easier |
| for us, because we won't have to rebuild the OS as much, and we can use the |
| standard java-app development tools, and (2) allow us to dog-food the SDK, to |
| help ensure its quality. Cedric has suggested (and I agree) that apps built |
| from the SDK should be built with ant. Stay tuned for more details as we |
| figure out exactly how this will work.</p> |
| |
| <h3>Dependecies</h3> |
| <p>Dependencies should all be automatic. Unless there is a custom tool involved |
| (e.g. the webkit has several), the dependencies for shared and static libraries, |
| .c, .cpp, .h, .java, java libraries, etc., should all work without intervention |
| in the Android.mk file.</p> |
| |
| <h3>Wildcard source files</h3> |
| <p>Wildcarding source file will be discouraged. It may be useful in some |
| scenarios. The default <code>$(wildcard *)</code> will not work due to the |
| current directory being set to the root of the build tree.<p> |
| |
| <h3>Multiple targets in one directory</h3> |
| <p>It will be possible to generate more than one target from a given |
| subdirectory. For example, libutils generates a shared library for the target |
| and a static library for the host.</p> |
| |
| <h3>Makefile fragments for modules</h3> |
| <p><b>Android.mk</b> is the standard name for the makefile fragments that |
| control the building of a given module. Only the top directory should |
| have a file named "Makefile".</p> |
| |
| <h3>Use shared libraries</h3> |
| <p>Currently, the simulator is not built to use shared libraries. This should |
| be fixed, and now is a good time to do it. This implies getting shared |
| libraries to work on Mac OS.</p> |
| |
| |
| <h2>Nice to Have</h2> |
| |
| <p>These things would be nice to have, and this is a good place to record them, |
| however these are not promises.</p> |
| |
| <h3>Simultaneous Builds</h3> |
| <p>The hope is to be able to do two builds for different combos in the same |
| tree at the same time, but this is a stretch goal, not a requirement. |
| Doing two builds in the same tree, not at the same time must work. (update: |
| it's looking like we'll get the two builds at the same time working)</p> |
| |
| <h3>Deleting headers (or other dependecies)</h3> |
| <p>Problems can arise if you delete a header file that is referenced in |
| ".d" files. The easy way to deal with this is "make clean". There |
| should be a better way to handle it. (from fadden)</p> |
| <p>One way of solving this is introducing a dependency on the directory. The |
| problem is that this can create extra dependecies and slow down the build. |
| It's a tradeoff.</p> |
| |
| <h3>Multiple builds</h3> |
| <p>General way to perform builds across the set of known platforms. This |
| would make it easy to perform multiple platform builds when testing a |
| change, and allow a wide-scale "make clean". Right now the buildspec.mk |
| or environment variables need to be updated before each build. (from fadden)</p> |
| |
| <h3>Aftermarket Locales and Carrier</h3> |
| <p>We will eventually need to add support for creating locales and carrier |
| customizations to the SDK, but that will not be addressed right now.</p> |
| |
| |
| <h2><a id="usage"/>Usage</h2> |
| <p>You've read (or scrolled past) all of the motivations for this build system, |
| and you want to know how to use it. This is the place.</p> |
| |
| <h3>Your first build</h3> |
| <p>The <a href="../building.html">Building</a> document describes how do do |
| builds.</p> |
| |
| <h3>build/envsetup.sh functions</h3> |
| If you source the file build/envsetup.sh into your bash environment, |
| <code>. build/envsetup.sh</code>you'll get a few helpful shell functions: |
| |
| <ul> |
| <li><b>printconfig</b> - Prints the current configuration as set by the |
| lunch and choosecombo commands.</li> |
| <li><b>m</b> - Runs <code>make</code> from the top of the tree. This is |
| useful because you can run make from within subdirectories. If you have the |
| <code>TOP</code> environment variable set, it uses that. If you don't, it looks |
| up the tree from the current directory, trying to find the top of the tree.</li> |
| <li><b>croot</b> - <code>cd</code> to the top of the tree.</li> |
| <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java, |
| and .xml files below the current directory.</li> |
| </ul> |
| |
| <h3>Build flavors/types</h3> |
| <p> |
| When building for a particular product, it's often useful to have minor |
| variations on what is ultimately the final release build. These are the |
| currently-defined "flavors" or "types" (we need to settle on a real name |
| for these). |
| </p> |
| |
| <table border=1> |
| <tr> |
| <td> |
| <code>eng<code> |
| </td> |
| <td> |
| This is the default flavor. A plain "<code>make</code>" is the |
| same as "<code>make eng</code>". <code>droid</code> is an alias |
| for <code>eng</code>. |
| <ul> |
| <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>, |
| <code>user</code>, and/or <code>development</code>. |
| <li>Installs non-APK modules that have no tags specified. |
| <li>Installs APKs according to the product definition files, in |
| addition to tagged APKs. |
| <li><code>ro.secure=0</code> |
| <li><code>ro.debuggable=1</code> |
| <li><code>ro.kernel.android.checkjni=1</code> |
| <li><code>adb</code> is enabled by default. |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <code>user<code> |
| </td> |
| <td> |
| "<code>make user</code>" |
| <p> |
| This is the flavor intended to be the final release bits. |
| <ul> |
| <li>Installs modules tagged with <code>user</code>. |
| <li>Installs non-APK modules that have no tags specified. |
| <li>Installs APKs according to the product definition files; tags |
| are ignored for APK modules. |
| <li><code>ro.adb.secure=1</code> |
| <li><code>ro.secure=1</code> |
| <li><code>ro.debuggable=0</code> |
| <li><code>adb</code> is disabled by default. |
| </td> |
| </tr> |
| <tr> |
| <td> |
| <code>userdebug<code> |
| </td> |
| <td> |
| "<code>make userdebug</code>" |
| <p> |
| The same as <code>user</code>, except: |
| <ul> |
| <li>Also installs modules tagged with <code>debug</code>. |
| <li><code>ro.debuggable=1</code> |
| <li><code>adb</code> is enabled by default. |
| </td> |
| </tr> |
| </table> |
| |
| <p> |
| If you build one flavor and then want to build another, you should run |
| "<code>make installclean</code>" between the two makes to guarantee that |
| you don't pick up files installed by the previous flavor. "<code>make |
| clean</code>" will also suffice, but it takes a lot longer. |
| </p> |
| |
| |
| <h3>More pseudotargets</h3> |
| <p>Sometimes you want to just build one thing. The following pseudotargets are |
| there for your convenience:</p> |
| |
| <ul> |
| <li><b>droid</b> - <code>make droid</code> is the normal build. This target |
| is here because the default target has to have a name.</li> |
| <li><b>all</b> - <code>make all</code> builds everything <code>make |
| droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not |
| include the "droid" tag. The build server runs this to make sure |
| that everything that is in the tree and has an Android.mk builds.</li> |
| <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - |
| Let you selectively clean one target. For example, you can type |
| <code>make clean-libutils</code> and it will delete libutils.so and all of the |
| intermediate files, or you can type <code>make clean-Home</code> and it will |
| clean just the Home app.</li> |
| <li><b>clean</b> - <code>make clean</code> deletes all of the output and |
| intermediate files for this configuration. This is the same as <code>rm -rf |
| out/<configuration>/</code></li> |
| <li><b>clobber</b> - <code>make clobber</code> deletes all of the output |
| and intermediate files for all configurations. This is the same as |
| <code>rm -rf out/</code>.</li> |
| <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data |
| directory inside the current combo directory. This is especially useful on the |
| simulator and emulator, where the persistent data remains present between |
| builds.</li> |
| <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code> |
| in an Android.mk is made into a pseudotarget. For example, <code>make |
| runtime</code> might be shorthand for <code>make |
| out/linux-x86-debug/system/bin/runtime</code> (which would work), and |
| <code>make libkjs</code> might be shorthand for <code>make |
| out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li> |
| <li><b>targets</b> - <code>make targets</code> will print a list of all of |
| the LOCAL_MODULE names you can make.</li> |
| </ul> |
| |
| <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3> |
| <p>You have a new library, a new app, or a new executable. For each of the |
| common types of modules, there is a corresponding file in the templates |
| directory. It will usually be enough to copy one of these, and fill in your |
| own values. Some of the more esoteric values are not included in the |
| templates, but are instead just documented here, as is the documentation |
| on using custom tools to generate files.</p> |
| <p>Mostly, you can just look for the TODO comments in the templates and do |
| what it says. Please remember to delete the TODO comments when you're done |
| to keep the files clean. The templates have minimal documentation in them, |
| because they're going to be copied, and when that gets stale, the copies just |
| won't get updated. So read on...</p> |
| |
| <h4>Apps</h4> |
| <p>Use the <code>templates/apps</code> file.</p> |
| <p>This template is pretty self-explanitory. See the variables below for more |
| details.</p> |
| |
| <h4>Java Libraries</h4> |
| <p>Use the <code>templates/java_library</code> file.</p> |
| <p>The interesting thing here is the value of LOCAL_MODULE, which becomes |
| the name of the jar file. (Actually right now, we're not making jar files yet, |
| just directories of .class files, but the directory is named according to |
| what you put in LOCAL_MODULE). This name will be what goes in the |
| LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p> |
| |
| <h4>C/C++ Executables</h4> |
| <p>Use the <code>templates/executable</code> file, or the |
| <code>templates/executable_host</code> file.</p> |
| <p>This template has a couple extra options that you usually don't need. |
| Please delete the ones you don't need, and remove the TODO comments. It makes |
| the rest of them easier to read, and you can always refer back to the templates |
| if you need them again later.</p> |
| <p>By default, on the target these are built into /system/bin, and on the |
| host, they're built into <combo>/host/bin. These can be overridden by setting |
| <code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>. See |
| <a href="#moving-targets">Putting targets elsewhere</a> |
| for more.</p> |
| |
| <h4>Shared Libraries</h4> |
| <p>Use the <code>templates/shared_library</code> file, or the |
| <code>templates/shared_library_host</code> file.</p> |
| <p>Remember that on the target, we use shared libraries, and on the host, |
| we use static libraries, since executable size isn't as big an issue, and it |
| simplifies distribution in the SDK.</p> |
| |
| <h4>Static Libraries</h4> |
| <p>Use the <code>templates/static_library</code> file, or the |
| <code>templates/static_library_host</code> file.</p> |
| <p>Remember that on the target, we use shared libraries, and on the host, |
| we use static libraries, since executable size isn't as big an issue, and it |
| simplifies distribution in the SDK.</p> |
| |
| <h4><a name="custom-tools"/>Using Custom Tools</h4> |
| <p>If you have a tool that generates source files for you, it's possible |
| to have the build system get the dependencies correct for it. Here are |
| a couple of examples. <code>$@</code> is the make built-in variable for |
| "the current target." The <font color=red>red</font> parts are the parts you'll |
| need to change.</p> |
| |
| <p>You need to put this after you have declared <code>LOCAL_PATH</code> and |
| <code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code> |
| and <code>$(local-host-generated-sources-dir)</code> macros use these variables |
| to determine where to put the files. |
| |
| <h5>Example 1</h5> |
| <p>Here, there is one generated file, called |
| chartables.c, which doesn't depend on anything. And is built by the tool |
| built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line |
| that a dependency is created on the tool.</p> |
| <pre> |
| intermediates:= $(local-generated-sources-dir) |
| GEN := $(intermediates)/<font color=red>chartables.c</font> |
| $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font> |
| $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font> |
| $(transform-generated-source) |
| LOCAL_GENERATED_SOURCES += $(GEN) |
| </pre> |
| |
| <h5>Example 2</h5> |
| <p>Here as a hypothetical example, we use use cat as if it were to transform |
| a file. Pretend that it does something useful. Note how we use a |
| target-specific variable called PRIVATE_INPUT_FILE to store the name of the |
| input file.</p> |
| <pre> |
| intermediates:= $(local-generated-sources-dir) |
| GEN := $(intermediates)/<font color=red>file.c</font> |
| $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font> |
| $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) > $@</font> |
| $(GEN): <font color=red>$(LOCAL_PATH)/input.file</font> |
| $(transform-generated-source) |
| LOCAL_GENERATED_SOURCES += $(GEN) |
| </pre> |
| |
| <h5>Example 3</h5> |
| <p>If you have several files that are all similar in |
| name, and use the same tool, you can combine them. (here the *.lut.h files are |
| the generated ones, and the *.cpp files are the input files)</p> |
| <pre> |
| intermediates:= $(local-generated-sources-dir) |
| GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \ |
| array_object.lut.h \ |
| bool_object.lut.h \</font> |
| ) |
| $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font> |
| $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font> |
| $(transform-generated-source) |
| LOCAL_GENERATED_SOURCES += $(GEN) |
| </pre> |
| |
| <h3><a name="unbundled-build"/>Unbundled build</h3> |
| <p>Unbundled build has several meanings by the context. |
| Let me explain the meaning by the flags related to "unbundled build"</p> |
| <h4>TARGET_BUILD_UNBUNDLED</h4> |
| <p> |
| The source tree might not have the full platform sources. It turns on |
| <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless |
| <code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set. It is always set if |
| <code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set. |
| </p> |
| <h4>TARGET_BUILD_USE_PREBUILT_SDKS</h4> |
| <p>It is an internal flag. If it is set, prebuilt SDKs are used, even if a module's |
| <code>LOCAL_SDK_VERSION</code> is <code>current</code> (including <code>system_current</code>, |
| <code>core_current</code>, and so on). If it is unset, build current SDKs, |
| and use them as usual.</p> |
| <h4>DISABLE_PREOPT</h4> |
| <p>It is an internal flag as well. If it is set, dexpreopt is disabled. |
| It is always set if <code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set, |
| because dexpreopt tightly depends on the platform.</p> |
| <h4>TARGET_BUILD_APPS</h4> |
| <p>Build the apps that can be distributed outside the platform, so it turns on |
| <code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>. |
| Also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless |
| <code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p> |
| <h4>TARGET_BUILD_UNBUNDLED_IMAGE</h4> |
| <p>It is similar to <code>TARGET_BUILD_APPS</code>, but its target is an unbundled partition |
| (such as the vendor partition). Accordingly, it sets <code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>. |
| We can call the partition unbundled, because the partition can be distributed outside the platform. |
| And also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless |
| <code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p> |
| |
| <h3><a name="platform-specific"/>Platform specific conditionals</h3> |
| <p>Sometimes you need to set flags specifically for different platforms. Here |
| is a list of which values the different build-system defined variables will be |
| set to and some examples.</p> |
| <table cellspacing=25> |
| <tr> |
| <td valign=top align=center> |
| <b>HOST_OS</b><br/> |
| linux<br/> |
| darwin |
| </td> |
| <td valign=top align=center> |
| <b>HOST_ARCH</b><br/> |
| x86<br/> |
| x86_64 |
| </td> |
| <td valign=top align=center> |
| <b>HOST_BUILD_TYPE</b><br/> |
| release<br/> |
| debug |
| </td> |
| </tr> |
| <tr> |
| <td valign=top align=center> |
| <b>TARGET_ARCH</b><br/> |
| arm<br/> |
| arm64<br/> |
| x86<br/> |
| x86_64 |
| </td> |
| <td valign=top align=center> |
| <b>TARGET_BUILD_TYPE</b><br/> |
| release<br/> |
| debug |
| </td> |
| </tr> |
| </table> |
| |
| <p>There are also special variables to use instead of conditionals. Many of the |
| normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added |
| to with _{arch} _{32|64}, and for the host, _{os}.</p> |
| |
| <h4>Some Examples</h4> |
| <pre>ifeq ($(TARGET_BUILD_TYPE),release) |
| LOCAL_CFLAGS += -DNDEBUG=1 |
| endif |
| |
| LOCAL_CFLAGS_arm += -DTARGET_IS_ARM |
| |
| LOCAL_CFLAGS_64 += -DBIG_POINTER |
| |
| # from libutils |
| # Use the futex based mutex and condition variable |
| # implementation from android-arm because it's shared mem safe |
| LOCAL_SRC_FILES_linux += futex_synchro.c |
| LOCAL_LDLIBS_linux += -lrt -ldl |
| |
| </pre> |
| |
| |
| <h3><a name="moving-modules"/>Putting modules elsewhere</h3> |
| <p>If you have modules that normally go somewhere, and you need to have them |
| build somewhere else, read this.</p> |
| <p>If you have modules that need to go in a subdirectory of their normal |
| location, for example HAL modules that need to go in /system/lib/hw or |
| /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for |
| example:</p> |
| <pre> |
| LOCAL_MODULE_RELATIVE_PATH := hw |
| </pre> |
| <p>If you have modules that need to go in an entirely different location, for |
| example the root filesystem instead of in /system, add these lines to your |
| Android.mk:</p> |
| <pre> |
| LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT) |
| LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_UNSTRIPPED) |
| </pre> |
| <p>For executables and libraries, you need to specify a |
| <code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a |
| <code>LOCAL_MODULE_PATH</code>, because on target builds, we keep |
| the unstripped executables so GDB can find the symbols. |
| <code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified |
| <code>LOCAL_MODULE_RELATIVE_PATH</code>.</p> |
| <p>Look in <code>core/envsetup.mk</code> for all of the variables defining |
| places to build things.</p> |
| |
| |
| <h3>Android.mk variables</h3> |
| <p>These are the variables that you'll commonly see in Android.mk files, listed |
| alphabetically.</p> |
| <p>But first, a note on variable naming: |
| <ul> |
| <li><b>LOCAL_</b> - These variables are set per-module. They are cleared |
| by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them |
| being empty after including that file. Most of the variables you'll use |
| in most modules are LOCAL_ variables.</li> |
| <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That |
| means they're only usable within the commands for that module. It also |
| means that they're unlikely to change behind your back from modules that |
| are included after yours. This |
| <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a> |
| describes more about target-specific variables. Please note that there |
| are a couple of these laying around the tree that aren't prefixed with |
| PRIVATE_. It is safe, and they will be fixed as they are discovered. |
| Sorry for the confusion.</li> |
| <li><b>INTERNAL_</b> - These variables are critical to functioning of |
| the build system, so you shouldn't create variables named like this, and |
| you probably shouldn't be messing with these variables in your makefiles. |
| </li> |
| <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories |
| and definitions that are specific to either the host or the target builds. |
| Do not set variables that start with HOST_ or TARGET_ in your makefiles. |
| </li> |
| <li><b>HOST_CROSS_</b> - These contain the directories and definitions that |
| are specific to cross-building host binaries. The common case is building |
| windows host tools on linux. Do not set variables that start with |
| HOST_CROSS_ in your makefiles. |
| </li> |
| <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of |
| well-defined template makefiles to include. Some examples are CLEAR_VARS |
| and BUILD_HOST_PACKAGE.</li> |
| <li>Any other name is fair-game for you to use in your Android.mk. However, |
| remember that this is a non-recursive build system, so it is possible that |
| your variable will be changed by another Android.mk included later, and be |
| different when the commands for your rule / module are executed.</li> |
| </ul> |
| </p> |
| |
| <h4>LOCAL_ANNOTATION_PROCESSORS</h4> |
| <p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code> |
| to have their jars passed to javac with -processorpath for use as annotation |
| processors.</p> |
| |
| <h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4> |
| <p>Set this to a list of classes to be passed to javac as -processor arguments. |
| This list is would be unnecessary, as javac will autodetect annotation processor |
| classes, except that the Grok tool that is used on the Android source code |
| does not autodetect them and requires listing them manually.</p> |
| |
| <h4>LOCAL_ASSET_FILES</h4> |
| <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this |
| to the set of files you want built into your app. Usually:</p> |
| <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p> |
| <p>This will probably change when we switch to ant for the apps' build |
| system.</p> |
| |
| <h4>LOCAL_CC</h4> |
| <p>If you want to use a different C compiler for this module, set LOCAL_CC |
| to the path to the compiler. If LOCAL_CC is blank, the appropriate default |
| compiler is used.</p> |
| |
| <h4>LOCAL_CXX</h4> |
| <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX |
| to the path to the compiler. If LOCAL_CXX is blank, the appropriate default |
| compiler is used.</p> |
| |
| <h4>LOCAL_CFLAGS</h4> |
| <p>If you have additional flags to pass into the C or C++ compiler, add |
| them here. For example:</p> |
| <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p> |
| |
| <h4>LOCAL_CPPFLAGS</h4> |
| <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add |
| them here. For example:</p> |
| <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p> |
| <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code> |
| on the compile line, so you can use it to override flags listed in |
| <code>LOCAL_CFLAGS</code>. |
| |
| <h4>LOCAL_CPP_EXTENSION</h4> |
| <p>If your C++ files end in something other than "<code>.cpp</code>", |
| you can specify the custom extension here. For example:</p> |
| <p><code>LOCAL_CPP_EXTENSION := .cc</code></p> |
| Note that all C++ files for a given module must have the same |
| extension; it is not currently possible to mix different extensions. |
| |
| <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4> |
| <p>Normally, the compile line for C and C++ files includes global include |
| paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code> |
| is non-empty, none of the default includes or flags will be used when compiling |
| C and C++ files in this module. |
| <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and |
| <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will |
| any <code>DEBUG_CFLAGS</code> that are defined for the module. |
| |
| <h4>LOCAL_COPY_HEADERS</h4> |
| <p class=warning>This will be going away.</p> |
| <p>The set of files to copy to the install include tree. You must also |
| supply <code>LOCAL_COPY_HEADERS_TO</code>.</p> |
| <p>This is going away because copying headers messes up the error messages, and |
| may lead to people editing those headers instead of the correct ones. It also |
| makes it easier to do bad layering in the system, which we want to avoid. We |
| also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any |
| headers.</p> |
| |
| <h4>LOCAL_COPY_HEADERS_TO</h4> |
| <p class=warning>This will be going away.</p> |
| <p>The directory within "include" to copy the headers listed in |
| <code>LOCAL_COPY_HEADERS</code> to.</p> |
| <p>This is going away because copying headers messes up the error messages, and |
| may lead to people editing those headers instead of the correct ones. It also |
| makes it easier to do bad layering in the system, which we want to avoid. We |
| also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any |
| headers.</p> |
| |
| <h4>LOCAL_C_INCLUDES</h4> |
| <p>Additional directories to instruct the C/C++ compilers to look for header |
| files in. These paths are rooted at the top of the tree. Use |
| <code>LOCAL_PATH</code> if you have subdirectories of your own that you |
| want in the include paths. For example:</p> |
| <p><code> |
| LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/> |
| LOCAL_C_INCLUDES += $(LOCAL_PATH)/src |
| </code></p> |
| <p>You should not add subdirectories of include to |
| <code>LOCAL_C_INCLUDES</code>, instead you should reference those files |
| in the <code>#include</code> statement with their subdirectories. For |
| example:</p> |
| <p><code>#include <utils/KeyedVector.h></code><br/> |
| not <code><s>#include <KeyedVector.h></s></code></p> |
| <p>There are some components that are doing this wrong, and should be cleaned |
| up.</p> |
| |
| <h4>LOCAL_MODULE_TAGS</h4> |
| <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated |
| tags. If the tag list is empty or contains <code>droid</code>, the module |
| will get installed as part of a <code>make droid</code>. Otherwise, it will |
| only get installed by running <code>make <your-module></code> |
| or with the <code>make all</code> pseudotarget.</p> |
| |
| <h4>LOCAL_REQUIRED_MODULES</h4> |
| <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated |
| module names, like "libblah" or "Email". If this module is installed, all |
| of the modules that it requires will be installed as well. This can be |
| used to, e.g., ensure that necessary shared libraries or providers are |
| installed when a given app is installed. |
| |
| <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4> |
| <p>If your executable should be linked statically, set |
| <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short |
| list of libraries that we have in static form (currently only libc).</p> |
| |
| <h4>LOCAL_GENERATED_SOURCES</h4> |
| <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be |
| automatically generated and then linked in when your module is built. |
| See the <a href="#custom-tools">Custom Tools</a> template makefile for an |
| example.</p> |
| |
| <h4>LOCAL_JAVACFLAGS</h4> |
| <p>If you have additional flags to pass into the javac compiler, add |
| them here. For example:</p> |
| <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p> |
| |
| <h4>LOCAL_ERROR_PRONE_FLAGS</h4> |
| <p>If you have additional flags to pass into the error prone compiler, add |
| them here. For example:</p> |
| <p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p> |
| |
| <h4>LOCAL_JAVA_LIBRARIES</h4> |
| <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code> |
| specifies which sets of java classes to include. Currently there are |
| two of these: <code>core</code> and <code>framework</code>. |
| In most cases, it will look like this:</p> |
| <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p> |
| <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary |
| (and is not allowed) when building an APK with |
| "<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries |
| will be included automatically.</p> |
| |
| <h4>LOCAL_LDFLAGS</h4> |
| <p>You can pass additional flags to the linker by setting |
| <code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is |
| very important to ld, so test whatever you do on all platforms.</p> |
| |
| <h4>LOCAL_LDLIBS</h4> |
| <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries |
| that are not part of the build for your executable or library. Specify |
| the libraries you want in -lxxx format; they're passed directly to the |
| link line. However, keep in mind that there will be no dependency generated |
| for these libraries. It's most useful in simulator builds where you want |
| to use a library preinstalled on the host. The linker (ld) is a particularly |
| fussy beast, so it's sometimes necessary to pass other flags here if you're |
| doing something sneaky. Some examples:</p> |
| <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/> |
| LOCAL_LDLIBS += -Wl,-z,origin |
| </code></p> |
| |
| <h4>LOCAL_NO_MANIFEST</h4> |
| <p>If your package doesn't have a manifest (AndroidManifest.xml), then |
| set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package |
| does this.</p> |
| |
| <h4>LOCAL_PACKAGE_NAME</h4> |
| <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example, |
| Dialer, Contacts, etc. This will probably change or go away when we switch |
| to an ant-based build system for the apps.</p> |
| |
| <h4>LOCAL_PATCH_MODULE (experimental option)</h4> |
| <p>As of January 2018, you almost certainly don't need this option, so please |
| ask and only use it if you understand what you're doing. This feature is |
| experimental and may go away in future.</p> |
| <p> |
| When compiling language level 9+ .java code in packages that are part of a |
| a system module, <code>LOCAL_PATCH_MODULE</code> names the module that your |
| sources and dependencies should be patched into. The Android runtime currently |
| (Jan 2018) doesn't implement the JEP 261 module system so this option is only |
| supported at compile time. It should only be needed to compile tests in packages |
| that exist in libcore and which are inconvenient to move elsewhere. |
| </p> |
| |
| <h4>LOCAL_PATH</h4> |
| <p>The directory your Android.mk file is in. You can set it by putting the |
| following as the first line in your Android.mk:</p> |
| <p><code>LOCAL_PATH := $(my-dir)</code></p> |
| <p>The <code>my-dir</code> macro uses the |
| <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code> |
| variable, so you must call it before you include any other makefiles. Also, |
| consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your |
| own stuff before you include them. This also means that if you try to write |
| several <code>include</code> lines that reference <code>LOCAL_PATH</code>, |
| it won't work, because those included makefiles might reset LOCAL_PATH. |
| |
| <h4>LOCAL_POST_PROCESS_COMMAND</h4> |
| <p>For host executables, you can specify a command to run on the module |
| after it's been linked. You might have to go through some contortions |
| to get variables right because of early or late variable evaluation:</p> |
| <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/> |
| LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/> |
| -d __WXMAC__ -o $(module) Carbon.r |
| </code></p> |
| |
| <h4>LOCAL_PREBUILT_EXECUTABLES</h4> |
| <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these |
| to executables that you want copied. They're located automatically into the |
| right bin directory.</p> |
| |
| <h4>LOCAL_PREBUILT_LIBS</h4> |
| <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these |
| to libraries that you want copied. They're located automatically into the |
| right lib directory.</p> |
| |
| <h4>LOCAL_SHARED_LIBRARIES</h4> |
| <p>These are the libraries you directly link against. You don't need to |
| pass transitively included libraries. Specify the name without the suffix:</p> |
| <p><code>LOCAL_SHARED_LIBRARIES := \<br/> |
| libutils \<br/> |
| libui \<br/> |
| libaudio \<br/> |
| libexpat \<br/> |
| libsgl |
| </code></p> |
| |
| <h4>LOCAL_SRC_FILES</h4> |
| <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source |
| files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows |
| how to correctly do the intermediate .h and .c/.cpp files automatically. If |
| the files are in a subdirectory of the one containing the Android.mk, prefix |
| them with the directory name:</p> |
| <p><code>LOCAL_SRC_FILES := \<br/> |
| file1.cpp \<br/> |
| dir/file2.cpp |
| </code></p> |
| |
| <h4>LOCAL_STATIC_LIBRARIES</h4> |
| <p>These are the static libraries that you want to include in your module. |
| Mostly, we use shared libraries, but there are a couple of places, like |
| host executables where we use static libraries instead. |
| <p><code>LOCAL_STATIC_LIBRARIES := \<br/> |
| libutils \<br/> |
| libtinyxml |
| </code></p> |
| |
| <h4>LOCAL_MODULE</h4> |
| <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated |
| from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code> |
| is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). |
| For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of |
| <code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps, |
| so this might become moot.</p> |
| |
| <h4>LOCAL_MODULE_PATH</h4> |
| <p>Instructs the build system to put the module somewhere other than what's |
| normal for its type. If you override this, make sure you also set |
| <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library |
| so the unstripped binary has somewhere to go. An error will occur if you forget |
| to.</p> |
| <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> |
| |
| <h4>LOCAL_MODULE_RELATIVE_PATH</h4> |
| <p>Instructs the build system to put the module in a subdirectory under the |
| directory that is normal for its type. If you set this you do not need to |
| set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use |
| the relative path.</p> |
| <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> |
| |
| <h4>LOCAL_MODULE_HOST_OS</h4> |
| <p>This specifies which OSes are supported by this host module. It is not used |
| for target builds. The accepted values here are combinations of |
| <code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default, |
| linux and darwin(MacOS) are considered to be supported. If a module should |
| build under windows, you must specify windows, and any others to be supported. |
| Some examples:</p> |
| <p><code>LOCAL_MODULE_HOST_OS := linux<br/> |
| LOCAL_MODULE_HOST_OS := darwin linux windows</code></p> |
| |
| <h4>LOCAL_UNSTRIPPED_PATH</h4> |
| <p>Instructs the build system to put the unstripped version of the module |
| somewhere other than what's normal for its type. Usually, you override this |
| because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a |
| shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not |
| <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p> |
| <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p> |
| |
| <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4> |
| <p>These are the static libraries that you want to include in your module without allowing |
| the linker to remove dead code from them. This is mostly useful if you want to add a static library |
| to a shared library and have the static library's content exposed from the shared library. |
| <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/> |
| libsqlite3_android<br/> |
| </code></p> |
| |
| <h4>LOCAL_YACCFLAGS</h4> |
| <p>Any flags to pass to invocations of yacc for your module. A known limitation |
| here is that the flags will be the same for all invocations of YACC for your |
| module. This can be fixed. If you ever need it to be, just ask.</p> |
| <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p> |
| |
| |
| |
| <h2>Implementation Details</h2> |
| |
| <p>You should never have to touch anything in the config directory unless |
| you're adding a new platform, new tools, or adding new features to the |
| build system. In general, please consult with the build system owner(s) |
| (<a href="mailto:android-build-team">android-build-team</a>) before you go |
| mucking around in here. That said, here are some notes on what's going on |
| under the hood.</p> |
| |
| <h3>Environment Setup / buildspec.mk Versioning</h3> |
| <p>In order to make easier for people when the build system changes, when |
| it is necessary to make changes to buildspec.mk or to rerun the environment |
| setup scripts, they contain a version number in the variable |
| BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build |
| system expects, it fails printing an error message explaining what happened. |
| If you make a change that requires an update, you need to update two places |
| so this message will be printed. |
| <ul> |
| <li>In core/envsetup.mk, increment the |
| CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li> |
| <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER |
| definition to match the one in core/envsetup.mk</li> |
| </ul> |
| The scripts automatically get the value from the build system, so they will |
| trigger the warning as well. |
| </p> |
| |
| <h3>Additional makefile variables</h3> |
| <p>You probably shouldn't use these variables. Please consult |
| <a href="mailto:android-build-team">android-build-team</a> before using them. |
| These are mostly there for workarounds for other issues, or things that aren't |
| completely done right.</p> |
| |
| <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4> |
| <p>If your module needs to depend on anything else that |
| isn't actually built in to it, you can add those make targets to |
| <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround |
| for some other dependency that isn't created automatically.</p> |
| |
| <h4>LOCAL_BUILT_MODULE</h4> |
| <p class=warning>This should not be used, since multiple binaries are now |
| created from a single module defintiion.</p> |
| <p>When a module is built, the module is created in an intermediate |
| directory then copied to its final location. LOCAL_BUILT_MODULE is |
| the full path to the intermediate file. See LOCAL_INSTALLED_MODULE |
| for the path to the final installed location of the module.</p> |
| |
| <h4>LOCAL_IS_HOST_MODULE</h4> |
| <p>Set by the host_xxx.mk includes to tell base_rules.mk and the other |
| includes that we're building for the host.</p> |
| |
| <h4>LOCAL_INSTALLED_MODULE</h4> |
| <p class=warning>This should not be used, since multiple binaries are now |
| created from a single module defintiion.</p> |
| <p>The fully qualified path name of the final location of the module. |
| See LOCAL_BUILT_MODULE for the location of the intermediate file that |
| the make rules should actually be constructing.</p> |
| |
| <h4>LOCAL_MODULE_CLASS</h4> |
| <p>Which kind of module this is. This variable is used to construct other |
| variable names used to locate the modules. See base_rules.mk and |
| envsetup.mk.</p> |
| |
| <h4>LOCAL_MODULE_SUFFIX</h4> |
| <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form |
| <code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p> |
| |
| <h4>LOCAL_STRIP_MODULE</h4> |
| <p>If set to true (the default), the binary will be stripped and a debug |
| link will be set up so that GDB will still work. If set to no_debuglink, |
| the binary will be stripped, but no debug link will be added. If set to |
| keep_symbols, it will strip the debug information, but keep the symbol table. |
| Any other value will prevent stripping.</p> |
| |
| <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4> |
| <p>Used while building the base libraries: libc, libm, libdl. Usually |
| it should be set to "none," as it is in $(CLEAR_VARS). When building |
| these libraries, it's set to the ones they link against. For example, |
| libc, libstdc++ and libdl don't link against anything, and libm links against |
| libc. Normally, when the value is none, these libraries are automatically |
| linked in to executables and libraries, so you don't need to specify them |
| manually.</p> |
| |
| |
| </body> |
| </html> |