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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <stdio.h>
#include <atomic>
#include <functional>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "ui.h"
// From minui/minui.h.
class GRSurface;
enum class UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
SCROLLBAR,
LOG,
TEXT_FILL,
INFO
};
// Interface to draw the UI elements on the screen.
class DrawInterface {
public:
virtual ~DrawInterface() = default;
// Sets the color to the predefined value for |element|.
virtual void SetColor(UIElement element) const = 0;
// Draws a highlight bar at (x, y) - (x + width, y + height).
virtual void DrawHighlightBar(int x, int y, int width, int height) const = 0;
// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
virtual int DrawHorizontalRule(int y) const = 0;
// Draws a vertical line from y to y + height, on the right of the screen.
virtual void DrawScrollBar(int y, int height) const = 0;
// Draws a line of text. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const = 0;
// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
virtual void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const = 0;
// Draws rectangle at (x, y) - (x + w, y + h).
virtual void DrawFill(int x, int y, int w, int h) const = 0;
// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
virtual void DrawTextIcon(int x, int y, const GRSurface* surface) const = 0;
// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
// along Y-axis.
virtual int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
virtual int MenuCharHeight() const = 0;
virtual int MenuCharWidth() const = 0;
virtual int MenuItemPadding() const = 0;
virtual int MenuItemHeight() const = 0;
};
// Interface for classes that maintain the menu selection and display.
class Menu {
public:
virtual ~Menu() = default;
// Returns the current menu selection.
int selection() const;
// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
// scrollable.
virtual int Select(int sel) = 0;
// Select by index within the currently visible items.
// Matches Select() if not scrollable
virtual int SelectVisible(int relative_sel) = 0;
// Scroll the menu by updown, if scrollable
virtual int Scroll(int updown) = 0;
// Displays the menu headers on the screen at offset x, y
virtual int DrawHeader(int x, int y) const = 0;
// Iterates over the menu items and displays each of them at offset x, y.
virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
virtual size_t ItemsCount() const = 0;
virtual bool IsMain() const = 0;
virtual void SetMenuHeight(int height) = 0;
protected:
Menu(size_t initial_selection, const DrawInterface& draw_func);
// Current menu selection.
int selection_;
// Reference to the class that implements all the draw functions.
const DrawInterface& draw_funcs_;
};
// This class uses strings as the menu header and items.
class TextMenu : public Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|.
TextMenu(bool wrappable, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, int char_height, const DrawInterface& draw_funcs);
int Select(int sel) override;
int SelectVisible(int relative_sel) override;
int Scroll(int updown) override;
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
size_t ItemsCount() const override;
bool IsMain() const override {
// Main menus have no headers
return text_headers_.size() == 0;
}
bool wrappable() const {
return wrappable_;
}
// Returns the index of the first menu item.
size_t MenuStart() const;
// Returns the index of the last menu item + 1.
size_t MenuEnd() const;
// Menu example:
// info: Leaf Recovery
// ....
// help messages: Swipe up/down to move
// Swipe left/right to select
// empty line (horizontal rule):
// menu headers: Select file to view
// menu items: /cache/recovery/last_log
// /cache/recovery/last_log.1
// /cache/recovery/last_log.2
// ...
const std::vector<std::string>& text_headers() const;
std::string TextItem(size_t index) const;
// Checks if the menu items fit vertically on the screen. Returns true and set the
// |cur_selection_str| if the items exceed the screen limit.
bool ItemsOverflow(std::string* cur_selection_str) const;
// The number of displayable items is only known after we started drawing the menu (to consider logo, header, etc.)
// Make it settable after the menu is created
void SetMenuHeight(int height) {
if (!calibrated_height_) {
max_display_items_ = height / draw_funcs_.MenuItemHeight();
menu_start_ = std::max(0, (int)selection_ - (int)max_display_items_ + 1);
calibrated_height_ = true;
}
}
private:
// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
const bool wrappable_;
// Did we compute our max height already?
bool calibrated_height_;
// The max number of menu items to fit vertically on a screen.
size_t max_display_items_;
// The length of each item to fit horizontally on a screen.
const size_t max_item_length_;
// The menu headers.
std::vector<std::string> text_headers_;
// The actual menu items trimmed to fit the given properties.
std::vector<std::string> text_items_;
// The first item to display on the screen.
size_t menu_start_;
// Height in pixels of each character.
int char_height_;
};
// This class uses GRSurface's as the menu header and items.
class GraphicMenu : public Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|. |headers| and |items| will be made local copies.
GraphicMenu(const GRSurface* graphic_headers, const std::vector<const GRSurface*>& graphic_items,
size_t initial_selection, const DrawInterface& draw_funcs);
int Select(int sel) override;
int SelectVisible(int sel) override {
return Select(sel);
}
int Scroll(int updown __unused) override {
return selection_;
};
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
size_t ItemsCount() const override;
bool IsMain() const override {
return true;
}
void SetMenuHeight(int height __unused) override {}
// Checks if all the header and items are valid GRSurface's; and that they can fit in the area
// defined by |max_width| and |max_height|.
static bool Validate(size_t max_width, size_t max_height, const GRSurface* graphic_headers,
const std::vector<const GRSurface*>& graphic_items);
// Returns true if |surface| fits on the screen with a vertical offset |y|.
static bool ValidateGraphicSurface(size_t max_width, size_t max_height, int y,
const GRSurface* surface);
private:
// Menu headers and items in graphic icons. These are the copies owned by the class instance.
std::unique_ptr<GRSurface> graphic_headers_;
std::vector<std::unique_ptr<GRSurface>> graphic_items_;
};
class MenuDrawFunctions : public DrawInterface {
public:
MenuDrawFunctions(const DrawInterface& wrappee);
void SetColor(UIElement e) const override {
wrappee_.SetColor(e);
}
void DrawHighlightBar(int x, int y, int width, int height) const override {
wrappee_.DrawHighlightBar(x, y, width, height);
};
void DrawScrollBar(int y, int height) const override {
wrappee_.DrawScrollBar(y, height);
}
int DrawHorizontalRule(int y) const override {
return wrappee_.DrawHorizontalRule(y);
}
void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const override {
wrappee_.DrawSurface(surface, sx, sy, w, h, dx, dy);
}
void DrawFill(int x, int y, int w, int h) const override {
wrappee_.DrawFill(x, y, w, h);
}
void DrawTextIcon(int x, int y, const GRSurface* surface) const override {
wrappee_.DrawTextIcon(x, y, surface);
}
int MenuCharHeight() const override {
return wrappee_.MenuCharHeight();
};
int MenuCharWidth() const override {
return wrappee_.MenuCharWidth();
};
int MenuItemPadding() const override {
return wrappee_.MenuItemPadding();
};
int MenuItemHeight() const override {
return wrappee_.MenuItemHeight();
};
int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
private:
const DrawInterface& wrappee_;
};
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
public:
ScreenRecoveryUI();
~ScreenRecoveryUI() override;
bool Init(const std::string& locale) override;
std::string GetLocale() const override;
// overall recovery state ("background image")
void SetBackground(Icon icon) override;
void SetSystemUpdateText(bool security_update) override;
// progress indicator
void SetProgressType(ProgressType type) override;
void ShowProgress(float portion, float seconds) override;
void SetProgress(float fraction) override;
void SetStage(int current, int max) override;
// text log
void ShowText(bool visible) override;
bool IsTextVisible() override;
bool WasTextEverVisible() override;
// printing messages
void Print(const char* fmt, ...) override __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const std::string& filename) override;
// menu display
size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, bool menu_only,
const std::function<int(int, bool)>& key_handler, bool refreshable) override;
void SetTitle(const std::vector<std::string>& lines) override;
void KeyLongPress(int) override;
void Redraw();
// Checks the background text image, for debugging purpose. It iterates the locales embedded in
// the on-device resource files and shows the localized text, for manual inspection.
void CheckBackgroundTextImages();
// Displays the localized wipe data menu.
size_t ShowPromptWipeDataMenu(const std::vector<std::string>& backup_headers,
const std::vector<std::string>& backup_items,
const std::function<int(int, bool)>& key_handler) override;
// Displays the localized wipe data confirmation menu.
size_t ShowPromptWipeDataConfirmationMenu(
const std::vector<std::string>& backup_headers, const std::vector<std::string>& backup_items,
const std::function<int(int, bool)>& key_handler) override;
// For Lid switch handle
int SetSwCallback(int code, int value) override;
int MenuItemHeight() const override {
return MenuCharHeight() + 2 * MenuItemPadding();
}
protected:
static constexpr int kMenuIndent = 24;
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
const int margin_width_;
const int margin_height_;
// Number of frames per sec (default: 30) for both parts of the animation.
const int animation_fps_;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
// Whether we should blank and unblank screen on init to workaround device specific issues
bool blank_unblank_on_init_;
virtual bool InitTextParams();
virtual bool LoadWipeDataMenuText();
// Creates a GraphicMenu with |graphic_header| and |graphic_items|. If the GraphicMenu isn't
// valid or it doesn't fit on the screen; falls back to create a TextMenu instead. If succeeds,
// returns a unique pointer to the created menu; otherwise returns nullptr.
virtual std::unique_ptr<Menu> CreateMenu(const GRSurface* graphic_header,
const std::vector<const GRSurface*>& graphic_items,
const std::vector<std::string>& text_headers,
const std::vector<std::string>& text_items,
size_t initial_selection) const;
// Creates a TextMenu with |text_headers| and |text_items|; and sets the menu selection to
// |initial_selection|.
virtual std::unique_ptr<Menu> CreateMenu(const std::vector<std::string>& text_headers,
const std::vector<std::string>& text_items,
size_t initial_selection) const;
// Takes the ownership of |menu| and displays it.
virtual size_t ShowMenu(std::unique_ptr<Menu>&& menu, bool menu_only,
const std::function<int(int, bool)>& key_handler,
bool refreshable = false);
// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
// selected.
virtual int SelectMenu(int sel);
virtual int SelectMenu(const Point& point);
virtual int ScrollMenu(int updown);
// Returns the help message displayed on top of the menu.
virtual std::vector<std::string> GetMenuHelpMessage() const;
virtual void draw_background_locked();
virtual void draw_foreground_locked();
virtual void draw_screen_locked();
virtual void draw_menu_and_text_buffer_locked(const std::vector<std::string>& help_message);
virtual void update_screen_locked();
virtual void update_progress_locked();
const GRSurface* GetCurrentFrame() const;
const GRSurface* GetCurrentText() const;
void ProgressThreadLoop();
virtual void ShowFile(FILE*);
virtual void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
virtual void LoadAnimation();
std::unique_ptr<GRSurface> LoadBitmap(const std::string& filename);
std::unique_ptr<GRSurface> LoadLocalizedBitmap(const std::string& filename);
int PixelsFromDp(int dp) const;
virtual int GetAnimationBaseline() const;
virtual int GetProgressBaseline() const;
virtual int GetTextBaseline() const;
// Returns pixel width of draw buffer.
virtual int ScreenWidth() const;
// Returns pixel height of draw buffer.
virtual int ScreenHeight() const;
// Implementation of the draw functions in DrawInterface.
void SetColor(UIElement e) const override;
void DrawHighlightBar(int x, int y, int width, int height) const override;
void DrawScrollBar(int y, int height) const override;
int DrawHorizontalRule(int y) const override;
void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const override;
void DrawFill(int x, int y, int w, int h) const override;
void DrawTextIcon(int x, int y, const GRSurface* surface) const override;
int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
int MenuCharHeight() const override {
return menu_char_height_;
}
int MenuCharWidth() const override {
return menu_char_width_;
}
int MenuItemPadding() const override {
return menu_char_height_;
}
std::unique_ptr<MenuDrawFunctions> menu_draw_funcs_;
// The layout to use.
int layout_;
// The images that contain localized texts.
std::unique_ptr<GRSurface> erasing_text_;
std::unique_ptr<GRSurface> error_text_;
std::unique_ptr<GRSurface> installing_text_;
std::unique_ptr<GRSurface> no_command_text_;
// Localized text images for the wipe data menu.
std::unique_ptr<GRSurface> cancel_wipe_data_text_;
std::unique_ptr<GRSurface> factory_data_reset_text_;
std::unique_ptr<GRSurface> try_again_text_;
std::unique_ptr<GRSurface> wipe_data_confirmation_text_;
std::unique_ptr<GRSurface> wipe_data_menu_header_text_;
std::unique_ptr<GRSurface> lineage_logo_;
std::unique_ptr<GRSurface> back_icon_;
std::unique_ptr<GRSurface> back_icon_sel_;
std::unique_ptr<GRSurface> fastbootd_logo_;
// current_icon_ points to one of the frames in intro_frames_ or loop_frames_, indexed by
// current_frame_, or error_icon_.
Icon current_icon_;
std::unique_ptr<GRSurface> error_icon_;
std::vector<std::unique_ptr<GRSurface>> intro_frames_;
std::vector<std::unique_ptr<GRSurface>> loop_frames_;
size_t current_frame_;
bool intro_done_;
// progress_bar and stage_marker images.
std::unique_ptr<GRSurface> progress_bar_empty_;
std::unique_ptr<GRSurface> progress_bar_fill_;
std::unique_ptr<GRSurface> stage_marker_empty_;
std::unique_ptr<GRSurface> stage_marker_fill_;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
std::vector<std::string> title_lines_;
std::unique_ptr<Menu> menu_;
int menu_start_y_;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
std::thread progress_thread_;
std::atomic<bool> progress_thread_stopped_{ false };
int stage, max_stage;
int char_width_;
int char_height_;
int menu_char_height_;
int menu_char_width_;
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
std::mutex updateMutex;
// Switch the display to active one after graphics is ready
bool is_graphics_available;
private:
void SetLocale(const std::string&);
// Display the background texts for "erasing", "error", "no_command" and "installing" for the
// selected locale.
void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel);
};
#endif // RECOVERY_UI_H