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Nicolas Geoffrayb813ca12017-02-16 22:08:29 +00001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "code_sinking.h"
18
19#include "common_dominator.h"
20#include "nodes.h"
21
22namespace art {
23
24void CodeSinking::Run() {
25 HBasicBlock* exit = graph_->GetExitBlock();
26 if (exit == nullptr) {
27 // Infinite loop, just bail.
28 return;
29 }
30 // TODO(ngeoffray): we do not profile branches yet, so use throw instructions
31 // as an indicator of an uncommon branch.
32 for (HBasicBlock* exit_predecessor : exit->GetPredecessors()) {
33 if (exit_predecessor->GetLastInstruction()->IsThrow()) {
34 SinkCodeToUncommonBranch(exit_predecessor);
35 }
36 }
37}
38
39static bool IsInterestingInstruction(HInstruction* instruction) {
40 // Instructions from the entry graph (for example constants) are never interesting to move.
41 if (instruction->GetBlock() == instruction->GetBlock()->GetGraph()->GetEntryBlock()) {
42 return false;
43 }
44 // We want to move moveable instructions that cannot throw, as well as
45 // heap stores and allocations.
46
47 // Volatile stores cannot be moved.
48 if (instruction->IsInstanceFieldSet()) {
49 if (instruction->AsInstanceFieldSet()->IsVolatile()) {
50 return false;
51 }
52 }
53
54 // Check allocations first, as they can throw, but it is safe to move them.
55 if (instruction->IsNewInstance() || instruction->IsNewArray()) {
56 return true;
57 }
58
Igor Murashkin79d8fa72017-04-18 09:37:23 -070059 // Check it is safe to move ConstructorFence.
60 // (Safe to move ConstructorFence for only protecting the new-instance but not for finals.)
61 if (instruction->IsConstructorFence()) {
62 HConstructorFence* ctor_fence = instruction->AsConstructorFence();
63
64 // A fence with "0" inputs is dead and should've been removed in a prior pass.
65 DCHECK_NE(0u, ctor_fence->InputCount());
66
67 return ctor_fence->GetAssociatedAllocation() != nullptr;
68 }
69
Nicolas Geoffrayb813ca12017-02-16 22:08:29 +000070 // All other instructions that can throw cannot be moved.
71 if (instruction->CanThrow()) {
72 return false;
73 }
74
75 // We can only store on local allocations. Other heap references can
76 // be escaping. Note that allocations can escape too, but we only move
77 // allocations if their users can move to, or are in the list of
78 // post dominated blocks.
79 if (instruction->IsInstanceFieldSet()) {
80 if (!instruction->InputAt(0)->IsNewInstance()) {
81 return false;
82 }
83 }
84
85 if (instruction->IsArraySet()) {
86 if (!instruction->InputAt(0)->IsNewArray()) {
87 return false;
88 }
89 }
90
91 // Heap accesses cannot go pass instructions that have memory side effects, which
92 // we are not tracking here. Note that the load/store elimination optimization
93 // runs before this optimization, and should have removed interesting ones.
94 // In theory, we could handle loads of local allocations, but this is currently
95 // hard to test, as LSE removes them.
96 if (instruction->IsStaticFieldGet() ||
97 instruction->IsInstanceFieldGet() ||
98 instruction->IsArrayGet()) {
99 return false;
100 }
101
102 if (instruction->IsInstanceFieldSet() ||
103 instruction->IsArraySet() ||
104 instruction->CanBeMoved()) {
105 return true;
106 }
107 return false;
108}
109
110static void AddInstruction(HInstruction* instruction,
111 const ArenaBitVector& processed_instructions,
112 const ArenaBitVector& discard_blocks,
113 ArenaVector<HInstruction*>* worklist) {
114 // Add to the work list if the instruction is not in the list of blocks
115 // to discard, hasn't been already processed and is of interest.
116 if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) &&
117 !processed_instructions.IsBitSet(instruction->GetId()) &&
118 IsInterestingInstruction(instruction)) {
119 worklist->push_back(instruction);
120 }
121}
122
123static void AddInputs(HInstruction* instruction,
124 const ArenaBitVector& processed_instructions,
125 const ArenaBitVector& discard_blocks,
126 ArenaVector<HInstruction*>* worklist) {
127 for (HInstruction* input : instruction->GetInputs()) {
128 AddInstruction(input, processed_instructions, discard_blocks, worklist);
129 }
130}
131
132static void AddInputs(HBasicBlock* block,
133 const ArenaBitVector& processed_instructions,
134 const ArenaBitVector& discard_blocks,
135 ArenaVector<HInstruction*>* worklist) {
136 for (HInstructionIterator it(block->GetPhis()); !it.Done(); it.Advance()) {
137 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist);
138 }
139 for (HInstructionIterator it(block->GetInstructions()); !it.Done(); it.Advance()) {
140 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist);
141 }
142}
143
144static bool ShouldFilterUse(HInstruction* instruction,
145 HInstruction* user,
146 const ArenaBitVector& post_dominated) {
147 if (instruction->IsNewInstance()) {
Igor Murashkin79d8fa72017-04-18 09:37:23 -0700148 return (user->IsInstanceFieldSet() || user->IsConstructorFence()) &&
Nicolas Geoffrayb813ca12017-02-16 22:08:29 +0000149 (user->InputAt(0) == instruction) &&
150 !post_dominated.IsBitSet(user->GetBlock()->GetBlockId());
151 } else if (instruction->IsNewArray()) {
Igor Murashkin79d8fa72017-04-18 09:37:23 -0700152 return (user->IsArraySet() || user->IsConstructorFence()) &&
Nicolas Geoffrayb813ca12017-02-16 22:08:29 +0000153 (user->InputAt(0) == instruction) &&
154 !post_dominated.IsBitSet(user->GetBlock()->GetBlockId());
155 }
156 return false;
157}
158
159
160// Find the ideal position for moving `instruction`. If `filter` is true,
161// we filter out store instructions to that instruction, which are processed
162// first in the step (3) of the sinking algorithm.
163// This method is tailored to the sinking algorithm, unlike
164// the generic HInstruction::MoveBeforeFirstUserAndOutOfLoops.
165static HInstruction* FindIdealPosition(HInstruction* instruction,
166 const ArenaBitVector& post_dominated,
167 bool filter = false) {
168 DCHECK(!instruction->IsPhi()); // Makes no sense for Phi.
169
170 // Find the target block.
171 CommonDominator finder(/* start_block */ nullptr);
172 for (const HUseListNode<HInstruction*>& use : instruction->GetUses()) {
173 HInstruction* user = use.GetUser();
174 if (!(filter && ShouldFilterUse(instruction, user, post_dominated))) {
Nicolas Geoffray13445e72017-04-20 15:19:46 +0100175 HBasicBlock* block = user->GetBlock();
176 if (user->IsPhi()) {
177 // Special case phis by taking the incoming block for regular ones,
178 // or the dominator for catch phis.
179 block = user->AsPhi()->IsCatchPhi()
180 ? block->GetDominator()
181 : block->GetPredecessors()[use.GetIndex()];
182 }
183 finder.Update(block);
Nicolas Geoffrayb813ca12017-02-16 22:08:29 +0000184 }
185 }
186 for (const HUseListNode<HEnvironment*>& use : instruction->GetEnvUses()) {
187 DCHECK(!use.GetUser()->GetHolder()->IsPhi());
188 DCHECK(!filter || !ShouldFilterUse(instruction, use.GetUser()->GetHolder(), post_dominated));
189 finder.Update(use.GetUser()->GetHolder()->GetBlock());
190 }
191 HBasicBlock* target_block = finder.Get();
192 if (target_block == nullptr) {
193 // No user we can go next to? Likely a LSE or DCE limitation.
194 return nullptr;
195 }
196
197 // Move to the first dominator not in a loop, if we can.
198 while (target_block->IsInLoop()) {
199 if (!post_dominated.IsBitSet(target_block->GetDominator()->GetBlockId())) {
200 break;
201 }
202 target_block = target_block->GetDominator();
203 DCHECK(target_block != nullptr);
204 }
205
206 // Find insertion position. No need to filter anymore, as we have found a
207 // target block.
208 HInstruction* insert_pos = nullptr;
209 for (const HUseListNode<HInstruction*>& use : instruction->GetUses()) {
210 if (use.GetUser()->GetBlock() == target_block &&
211 (insert_pos == nullptr || use.GetUser()->StrictlyDominates(insert_pos))) {
212 insert_pos = use.GetUser();
213 }
214 }
215 for (const HUseListNode<HEnvironment*>& use : instruction->GetEnvUses()) {
216 HInstruction* user = use.GetUser()->GetHolder();
217 if (user->GetBlock() == target_block &&
218 (insert_pos == nullptr || user->StrictlyDominates(insert_pos))) {
219 insert_pos = user;
220 }
221 }
222 if (insert_pos == nullptr) {
223 // No user in `target_block`, insert before the control flow instruction.
224 insert_pos = target_block->GetLastInstruction();
225 DCHECK(insert_pos->IsControlFlow());
226 // Avoid splitting HCondition from HIf to prevent unnecessary materialization.
227 if (insert_pos->IsIf()) {
228 HInstruction* if_input = insert_pos->AsIf()->InputAt(0);
229 if (if_input == insert_pos->GetPrevious()) {
230 insert_pos = if_input;
231 }
232 }
233 }
234 DCHECK(!insert_pos->IsPhi());
235 return insert_pos;
236}
237
238
239void CodeSinking::SinkCodeToUncommonBranch(HBasicBlock* end_block) {
240 // Local allocator to discard data structures created below at the end of
241 // this optimization.
242 ArenaAllocator allocator(graph_->GetArena()->GetArenaPool());
243
244 size_t number_of_instructions = graph_->GetCurrentInstructionId();
245 ArenaVector<HInstruction*> worklist(allocator.Adapter(kArenaAllocMisc));
246 ArenaBitVector processed_instructions(&allocator, number_of_instructions, /* expandable */ false);
247 ArenaBitVector post_dominated(&allocator, graph_->GetBlocks().size(), /* expandable */ false);
248 ArenaBitVector instructions_that_can_move(
249 &allocator, number_of_instructions, /* expandable */ false);
250 ArenaVector<HInstruction*> move_in_order(allocator.Adapter(kArenaAllocMisc));
251
252 // Step (1): Visit post order to get a subset of blocks post dominated by `end_block`.
253 // TODO(ngeoffray): Getting the full set of post-dominated shoud be done by
254 // computint the post dominator tree, but that could be too time consuming. Also,
255 // we should start the analysis from blocks dominated by an uncommon branch, but we
256 // don't profile branches yet.
257 bool found_block = false;
258 for (HBasicBlock* block : graph_->GetPostOrder()) {
259 if (block == end_block) {
260 found_block = true;
261 post_dominated.SetBit(block->GetBlockId());
262 } else if (found_block) {
263 bool is_post_dominated = true;
264 if (block->GetSuccessors().empty()) {
265 // We currently bail for loops.
266 is_post_dominated = false;
267 } else {
268 for (HBasicBlock* successor : block->GetSuccessors()) {
269 if (!post_dominated.IsBitSet(successor->GetBlockId())) {
270 is_post_dominated = false;
271 break;
272 }
273 }
274 }
275 if (is_post_dominated) {
276 post_dominated.SetBit(block->GetBlockId());
277 }
278 }
279 }
280
281 // Now that we have found a subset of post-dominated blocks, add to the worklist all inputs
282 // of instructions in these blocks that are not themselves in these blocks.
283 // Also find the common dominator of the found post dominated blocks, to help filtering
284 // out un-movable uses in step (2).
285 CommonDominator finder(end_block);
286 for (size_t i = 0, e = graph_->GetBlocks().size(); i < e; ++i) {
287 if (post_dominated.IsBitSet(i)) {
288 finder.Update(graph_->GetBlocks()[i]);
289 AddInputs(graph_->GetBlocks()[i], processed_instructions, post_dominated, &worklist);
290 }
291 }
292 HBasicBlock* common_dominator = finder.Get();
293
294 // Step (2): iterate over the worklist to find sinking candidates.
295 while (!worklist.empty()) {
296 HInstruction* instruction = worklist.back();
297 if (processed_instructions.IsBitSet(instruction->GetId())) {
298 // The instruction has already been processed, continue. This happens
299 // when the instruction is the input/user of multiple instructions.
300 worklist.pop_back();
301 continue;
302 }
303 bool all_users_in_post_dominated_blocks = true;
304 bool can_move = true;
305 // Check users of the instruction.
306 for (const HUseListNode<HInstruction*>& use : instruction->GetUses()) {
307 HInstruction* user = use.GetUser();
308 if (!post_dominated.IsBitSet(user->GetBlock()->GetBlockId()) &&
309 !instructions_that_can_move.IsBitSet(user->GetId())) {
310 all_users_in_post_dominated_blocks = false;
311 // If we've already processed this user, or the user cannot be moved, or
312 // is not dominating the post dominated blocks, bail.
313 // TODO(ngeoffray): The domination check is an approximation. We should
314 // instead check if the dominated blocks post dominate the user's block,
315 // but we do not have post dominance information here.
316 if (processed_instructions.IsBitSet(user->GetId()) ||
317 !IsInterestingInstruction(user) ||
318 !user->GetBlock()->Dominates(common_dominator)) {
319 can_move = false;
320 break;
321 }
322 }
323 }
324
325 // Check environment users of the instruction. Some of these users require
326 // the instruction not to move.
327 if (all_users_in_post_dominated_blocks) {
328 for (const HUseListNode<HEnvironment*>& use : instruction->GetEnvUses()) {
329 HEnvironment* environment = use.GetUser();
330 HInstruction* user = environment->GetHolder();
331 if (!post_dominated.IsBitSet(user->GetBlock()->GetBlockId())) {
332 if (graph_->IsDebuggable() ||
333 user->IsDeoptimize() ||
334 user->CanThrowIntoCatchBlock() ||
335 (user->IsSuspendCheck() && graph_->IsCompilingOsr())) {
336 can_move = false;
337 break;
338 }
339 }
340 }
341 }
342 if (!can_move) {
343 // Instruction cannot be moved, mark it as processed and remove it from the work
344 // list.
345 processed_instructions.SetBit(instruction->GetId());
346 worklist.pop_back();
347 } else if (all_users_in_post_dominated_blocks) {
348 // Instruction is a candidate for being sunk. Mark it as such, remove it from the
349 // work list, and add its inputs to the work list.
350 instructions_that_can_move.SetBit(instruction->GetId());
351 move_in_order.push_back(instruction);
352 processed_instructions.SetBit(instruction->GetId());
353 worklist.pop_back();
354 AddInputs(instruction, processed_instructions, post_dominated, &worklist);
355 // Drop the environment use not in the list of post-dominated block. This is
356 // to help step (3) of this optimization, when we start moving instructions
357 // closer to their use.
358 for (const HUseListNode<HEnvironment*>& use : instruction->GetEnvUses()) {
359 HEnvironment* environment = use.GetUser();
360 HInstruction* user = environment->GetHolder();
361 if (!post_dominated.IsBitSet(user->GetBlock()->GetBlockId())) {
362 environment->RemoveAsUserOfInput(use.GetIndex());
363 environment->SetRawEnvAt(use.GetIndex(), nullptr);
364 }
365 }
366 } else {
367 // The information we have on the users was not enough to decide whether the
368 // instruction could be moved.
369 // Add the users to the work list, and keep the instruction in the work list
370 // to process it again once all users have been processed.
371 for (const HUseListNode<HInstruction*>& use : instruction->GetUses()) {
372 AddInstruction(use.GetUser(), processed_instructions, post_dominated, &worklist);
373 }
374 }
375 }
376
377 // Make sure we process instructions in dominated order. This is required for heap
378 // stores.
379 std::sort(move_in_order.begin(), move_in_order.end(), [](HInstruction* a, HInstruction* b) {
380 return b->StrictlyDominates(a);
381 });
382
383 // Step (3): Try to move sinking candidates.
384 for (HInstruction* instruction : move_in_order) {
385 HInstruction* position = nullptr;
Igor Murashkin79d8fa72017-04-18 09:37:23 -0700386 if (instruction->IsArraySet()
387 || instruction->IsInstanceFieldSet()
388 || instruction->IsConstructorFence()) {
Nicolas Geoffrayb813ca12017-02-16 22:08:29 +0000389 if (!instructions_that_can_move.IsBitSet(instruction->InputAt(0)->GetId())) {
390 // A store can trivially move, but it can safely do so only if the heap
391 // location it stores to can also move.
392 // TODO(ngeoffray): Handle allocation/store cycles by pruning these instructions
393 // from the set and all their inputs.
394 continue;
395 }
396 // Find the position of the instruction we're storing into, filtering out this
397 // store and all other stores to that instruction.
398 position = FindIdealPosition(instruction->InputAt(0), post_dominated, /* filter */ true);
399
400 // The position needs to be dominated by the store, in order for the store to move there.
401 if (position == nullptr || !instruction->GetBlock()->Dominates(position->GetBlock())) {
402 continue;
403 }
404 } else {
405 // Find the ideal position within the post dominated blocks.
406 position = FindIdealPosition(instruction, post_dominated);
407 if (position == nullptr) {
408 continue;
409 }
410 }
411 // Bail if we could not find a position in the post dominated blocks (for example,
412 // if there are multiple users whose common dominator is not in the list of
413 // post dominated blocks).
414 if (!post_dominated.IsBitSet(position->GetBlock()->GetBlockId())) {
415 continue;
416 }
417 MaybeRecordStat(MethodCompilationStat::kInstructionSunk);
418 instruction->MoveBefore(position, /* ensure_safety */ false);
419 }
420}
421
422} // namespace art