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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_DEX2OAT_LINKER_RELATIVE_PATCHER_H_
#define ART_DEX2OAT_LINKER_RELATIVE_PATCHER_H_
#include <vector>
#include "arch/instruction_set.h"
#include "arch/instruction_set_features.h"
#include "base/array_ref.h"
#include "base/macros.h"
#include "dex/method_reference.h"
namespace art {
class CompiledMethod;
namespace debug {
struct MethodDebugInfo;
} // namespace debug
namespace linker {
class LinkerPatch;
class OutputStream;
/**
* @class RelativePatcherThunkProvider
* @brief Interface for providing method offsets for relative call targets.
*/
class RelativePatcherThunkProvider {
public:
/**
* Get the code and debug name of a thunk needed by the given linker patch.
*
* @param patch The patch for which we need to retrieve the thunk code.
* @param code A variable to receive the code of the thunk. This code must not be empty.
* @param debug_name A variable to receive the debug name of the thunk.
*/
virtual void GetThunkCode(const LinkerPatch& patch,
/*out*/ ArrayRef<const uint8_t>* code,
/*out*/ std::string* debug_name) = 0;
protected:
virtual ~RelativePatcherThunkProvider() { }
};
/**
* @class RelativePatcherTargetProvider
* @brief Interface for providing method offsets for relative call targets.
*/
class RelativePatcherTargetProvider {
public:
/**
* Find the offset of the target method of a relative call if known.
*
* The process of assigning target method offsets includes calls to the relative patcher's
* ReserveSpace() which in turn can use FindMethodOffset() to determine if a method already
* has an offset assigned and, if so, what's that offset. If the offset has not yet been
* assigned or if it's too far for the particular architecture's relative call,
* ReserveSpace() may need to allocate space for a special dispatch thunk.
*
* @param ref the target method of the relative call.
* @return true in the first element of the pair if the method was found, false otherwise;
* if found, the second element specifies the offset.
*/
virtual std::pair<bool, uint32_t> FindMethodOffset(MethodReference ref) = 0;
protected:
virtual ~RelativePatcherTargetProvider() { }
};
/**
* @class RelativePatcher
* @brief Interface for architecture-specific link-time patching of PC-relative references.
*/
class RelativePatcher {
public:
static std::unique_ptr<RelativePatcher> Create(
InstructionSet instruction_set,
const InstructionSetFeatures* features,
RelativePatcherThunkProvider* thunk_provider,
RelativePatcherTargetProvider* target_provider);
virtual ~RelativePatcher() { }
uint32_t CodeAlignmentSize() const {
return size_code_alignment_;
}
uint32_t RelativeCallThunksSize() const {
return size_relative_call_thunks_;
}
uint32_t MiscThunksSize() const {
return size_misc_thunks_;
}
// Reserve space for thunks if needed before a method, return adjusted offset.
virtual uint32_t ReserveSpace(uint32_t offset,
const CompiledMethod* compiled_method,
MethodReference method_ref) = 0;
// Reserve space for thunks if needed after the last method, return adjusted offset.
// The caller may use this method to preemptively force thunk space reservation and
// then resume reservation for more methods. This is useful when there is a gap in
// the .text segment, for example when going to the next oat file for multi-image.
virtual uint32_t ReserveSpaceEnd(uint32_t offset) = 0;
// Write relative call thunks if needed, return adjusted offset. Returns 0 on write failure.
virtual uint32_t WriteThunks(OutputStream* out, uint32_t offset) = 0;
// Patch method code. The input displacement is relative to the patched location,
// the patcher may need to adjust it if the correct base is different.
virtual void PatchCall(std::vector<uint8_t>* code,
uint32_t literal_offset,
uint32_t patch_offset,
uint32_t target_offset) = 0;
// Patch a reference to a dex cache location.
virtual void PatchPcRelativeReference(std::vector<uint8_t>* code,
const LinkerPatch& patch,
uint32_t patch_offset,
uint32_t target_offset) = 0;
// Patch a branch to a Baker read barrier thunk.
virtual void PatchBakerReadBarrierBranch(std::vector<uint8_t>* code,
const LinkerPatch& patch,
uint32_t patch_offset) = 0;
virtual std::vector<debug::MethodDebugInfo> GenerateThunkDebugInfo(
uint32_t executable_offset) = 0;
protected:
RelativePatcher()
: size_code_alignment_(0u),
size_relative_call_thunks_(0u),
size_misc_thunks_(0u) {
}
bool WriteCodeAlignment(OutputStream* out, uint32_t aligned_code_delta);
bool WriteThunk(OutputStream* out, const ArrayRef<const uint8_t>& thunk);
bool WriteMiscThunk(OutputStream* out, const ArrayRef<const uint8_t>& thunk);
private:
uint32_t size_code_alignment_;
uint32_t size_relative_call_thunks_;
uint32_t size_misc_thunks_;
DISALLOW_COPY_AND_ASSIGN(RelativePatcher);
};
} // namespace linker
} // namespace art
#endif // ART_DEX2OAT_LINKER_RELATIVE_PATCHER_H_